AD4M
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Здравствуйте, хотелось бы узнать, почему, когда я установил значение параметра mp_maxrounds 30, то у меня бывает игра проходит по 32-38 раундов, очень неприятно, хотелось бы чтобы было ровно 30.
PHP:
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 30
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 2
mp_roundtime_hostage 2
mp_roundtime_defuse 2.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 2
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 0
mp_warmuptime 60
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 0 // Voting allowed in this mode
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 1
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 1
occlusion_test_async 1
spec_replay_enable 0
mp_round_restart_delay 10 // need more time for replay
mp_endmatch_votenextmap 0
mp_match_end_changelevel 1
mp_match_end_restart 0