thedragonsup
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- Операционная система
- Linux
в общем стоят вот эти настройки:
я выставил вроде как 100 раундов и чтоб карта длилась 10к ( а она идет 4 раунда и 30 минут), потому что я столкнулся с такой проблемой, что после установки онли 1 карты, у меня как то все поменялось, стало только 4 раунда, 3 гранаты, войс теперь как в ММ ( не все слышат, а ток тима ), и 3 видов чатов
host_players_show 2
sv_allowupload 0
sv_allowdownload 1
sv_pure 0
sv_cheats 0
mp_c4timer 30
mp_chattime 0
mp_round_restart_delay 0
mp_limitteams 2
mp_autoteambalance 1
mp_autokick 0
mp_endmatch_votenextleveltime 0
sm_parachute_msgtype 0
tv_name ""
sv_mincmdrate 64
sv_maxcmdrate 64
sv_minupdaterate 64
sv_maxupdaterate 64
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 35
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 5
mp_friendlyfire 0
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 99
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 100
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2.30
mp_roundtime_hostage 2
mp_roundtime_defuse 2.30 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 9999
mp_warmuptime 9999
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
spec_freeze_panel_extended_time 0
spec_freeze_time 0
sv_allow_votes 0 // Voting allowed in this mode
mp_endmatch_votenextmap 0
sv_alltalk 1
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_full_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 1
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
tv_enable 0
// Hibernation
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0
// Network / Throughput
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_maxunlag 0.1
sm_cvar net_maxcleartime 0.001
sm_cvar net_minroutable 1000
//sm_cvar net_earliertempents 1
sm_cvar net_compresspackets 0
// Ragdolls / Props
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar sv_turbophysics 1
// CPU Tweaks
sm_cvar fps_max 0
sm_cvar host_framerate 0
//sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1
// Experimental Async / MultiThreading
sm_cvar occlusion_test_async 1
sm_cvar host_threaded_sound 1
sm_cvar host_threadmode 2
sm_cvar sv_threaded_init 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar vprof_server_thread 1
sm_cvar g_ai_threadedgraphbuild 1
writeid
writeip
sv_occlude_players 1
occlusion_test_async 1
sv_allowupload 0
sv_allowdownload 1
sv_pure 0
sv_cheats 0
mp_c4timer 30
mp_chattime 0
mp_round_restart_delay 0
mp_limitteams 2
mp_autoteambalance 1
mp_autokick 0
mp_endmatch_votenextleveltime 0
sm_parachute_msgtype 0
tv_name ""
sv_mincmdrate 64
sv_maxcmdrate 64
sv_minupdaterate 64
sv_maxupdaterate 64
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 0
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 35
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 5
mp_friendlyfire 0
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 99
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 100
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 2.30
mp_roundtime_hostage 2
mp_roundtime_defuse 2.30 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 9999
mp_warmuptime 9999
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
spec_freeze_panel_extended_time 0
spec_freeze_time 0
sv_allow_votes 0 // Voting allowed in this mode
mp_endmatch_votenextmap 0
sv_alltalk 1
sv_talk_enemy_living 1
sv_talk_enemy_dead 1
sv_full_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 1
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
tv_enable 0
// Hibernation
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0
// Network / Throughput
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_enable_delta_packing 1
sm_cvar sv_maxunlag 0.1
sm_cvar net_maxcleartime 0.001
sm_cvar net_minroutable 1000
//sm_cvar net_earliertempents 1
sm_cvar net_compresspackets 0
// Ragdolls / Props
sm_cvar g_ragdoll_important_maxcount 1
sm_cvar g_ragdoll_maxcount 1
sm_cvar phys_enable_experimental_optimizations 1
sm_cvar prop_active_gib_limit 1
sm_cvar prop_active_gib_max_fade_time 1
sm_cvar sv_turbophysics 1
// CPU Tweaks
sm_cvar fps_max 0
sm_cvar host_framerate 0
//sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1
// Experimental Async / MultiThreading
sm_cvar occlusion_test_async 1
sm_cvar host_threaded_sound 1
sm_cvar host_threadmode 2
sm_cvar sv_threaded_init 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar vprof_server_thread 1
sm_cvar g_ai_threadedgraphbuild 1
writeid
writeip
sv_occlude_players 1
occlusion_test_async 1
я выставил вроде как 100 раундов и чтоб карта длилась 10к ( а она идет 4 раунда и 30 минут), потому что я столкнулся с такой проблемой, что после установки онли 1 карты, у меня как то все поменялось, стало только 4 раунда, 3 гранаты, войс теперь как в ММ ( не все слышат, а ток тима ), и 3 видов чатов