redsawpwiderestrictionversion: Gives version -_-'
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rawr : Is the plugin enabled ? 0=No, 1=Yes. Def. 1.
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rawr_action_inbuyzone : What action to do with an restricted AWP in a buyzone (+ enough buytime) ? 0=strip, 1=drop, 2=refund. Def. 2.
rawr_action_outbuyzone : What action to do with an restricted AWP out of a buyzone (or not enough buytime) ? 0=strip, 1=drop. Def. 1.
rawr_action_respect16k : When refunding an AWP, respect 16k cash limit ? 0=No, 1=Yes. Def. 1.
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rawr_minplayers : Minimum players in game required to buy AWPs. Def. 5.
rawr_minplayers_bothteams : Does both teams need to have the minimum players count to enable AWPs or should total player count be considered (i.e. 7v3 versus 5v5). 0=Total players, 1=Both teams. Def. 1.
rawr_minplayers_roundstart : When counting players (minplayers), do it at round start ? (If not it will be on buy/pickup) 0=No, 1=Yes. Def. 1. New since 1.3.0.
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rawr_teamlimit : Number of AWP allowed per team when rawr_minplayers is reached. Note that you may want to put rawr_teamlimit_additional to 0 for a fixed limit. 0=No maximum. Def. 1.
rawr_teamlimit_continuity : Who should get AWP if more there is more AWP than teamlimit CVar's value at round start (i.e. enemy AWPer changes team so a situation like 2awpVS0awp happen). 0=Least intensive AWPer, 1=Most intensive AWPer, 2=Most intensive AWPer (seconds based). Def. 2 (continuity prevail; recommended since someone AWPing will still be restricted).
rawr_teamlimit_additional : How many players are needed per additional AWP after the minimum amount of players has been reached. 0=Fixed limit. Default 10. New since 1.1.0.
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rawr_playerlimit : How long (in round) can someone use an AWP. 0=disable 1+= number of rounds.
rawr_playerlimit_wait : How long (in round) before someone can someone re-use an AWP after having reached the limit of rounds. Min 1.
rawr_playerlimit_recover : Does someone who doesn't touch an AWP during one round has his awp-use count reduced by 1 (doesn't count in 'wait' mode) ? 0=No, 1=Yes. Def. 0.
rawr_playerlimit_connect : How long (in round) should someone that just joined wait before being able to use a AWP ? Def. 1.
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rawr_verbose_prefix : Prefix attached to verboses' phrases. Default is '[SM]'.
rawr_verbose_reason : Tell the players why they're dropping an AWP. 0=No, 1=Yes. Def. 1.
rawr_verbose_onuse : Tell the players their AWP informations when they get one. 0=No, 1=Yes. Def. 1.
rawr_verbose_waitover : Tell the players when they can AWP due to recovery/waiting). 0=No, 1=Yes. Def. 1.
rawr_verbose_roundstart : Tell all the players when AWP change status (to disabled/enabled) at round start. 0=No, 1=Yes. Def. 1. New since 1.3.0.
rawr_verbose_roundstart : Sound to play when buying an AWP is denied (leave blank to disable; relative to 'sound/' folder). Default sound is in the game, so no need to download it. New since 1.4.0