public Menu_Grenades(Handle:menu_handle, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
GetMenuItem(menu_handle, param2, info, sizeof(info));
GivePlayerItem(param1, info, 0);
DisplayMenu(menu_handle, param1, 20);
}
else if (action == MenuAction_Cancel && param2 == MenuCancel_ExitBack)
DisplayMenu(g_WeaponMenu , param1, 20);
}