После смерти SM отрубает голосовой чат! Хотя в настройках ничего такого не

ApostolDMITRY

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После смерти SM отрубает голосовой чат, a при возрождении включает обратно ! Хотя в настройках ничего такого не стоит! Как это исправить?
707e1266a799919eeb6ccb92988ac82b.jpg
e30cc3a8a68bb55057a71e018fafc0ac.jpg
 

Someone

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Скорей всего, какой-то плагин за это отвечает.
 

Someone

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В том и прикол, какой блин?

Копируешь все файлы перевода с сервера на свой ПК и через Notepad++ ищешь.

Путь к файлам перевода указываешь и жмёшь "Найтие все".

tB1J4nn9Stk.jpg


Если конечно плагин использует файл перевода.
 

ApostolDMITRY

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Тогда кинь список плагинов.
01 "Knife Upgrade" (2.5.2) by Klexen
02 "Kicked by Rename" (1.0.1) by GoDtm666 (www.MyArena.ru)
03 "Player Commands" (1.8.0.5985) by AlliedModders LLC
04 "High Ping Kicker" (2.9) by Liam
05 "Basic Ban Commands" (1.8.0.5985) by AlliedModders LLC
06 "Basic Comm Control" (1.8.0.5985) by AlliedModders LLC
07 "Реклама" (1.4) by Pheonix (‰7Феникс7‰)
08 "Admin File Reader" (1.8.0.5985) by AlliedModders LLC
09 Disabled: "SMAC HL2:DM Exploit Fixes" (0.8.5.1) by SMAC Development Team
10 "Anti-Flood" (1.8.0.5985) by AlliedModders LLC
11 "HGR:Source" (2.1.5d) by SumGuy14 (Aka Soccerdude)
12 "Reset Score" (1.0.3) by GoDtm666 (www.MyArena.ru)
13 "Rules Plugin" (1.3) by haN
14 "Basic Votes" (1.8.0.5985) by AlliedModders LLC
15 "Show Damage" (1.0.7) by exvel
16 "[LR] Core" (v2.1.4) by RoadSide Romeo
17 Disabled: "SMAC L4D2 Exploit Fixes" (0.8.5.1) by SMAC Development Team
18 "Advertisements" (0.6.0) by Tsunami
19 "Admin Help" (1.8.0.5985) by AlliedModders LLC
20 "Fun Commands" (1.8.0.5985) by AlliedModders LLC
21 "Admin Menu" (1.8.0.5985) by AlliedModders LLC
22 "Sound Commands" (1.8.0.5985) by AlliedModders LLC
23 "Reserved Slots" (1.8.0.5985) by AlliedModders LLC
24 "[CSS/CS:GO] AbNeR Bunny Hoping" (2.0) by AbNeR_CSS
25 "Weapon Restrict" (3.1.6) by Dr!fter
26 "Chat Colors CSGO" (1.2) by Phoenix - Феникс
27 "Rules Menu" (1.0) by graczu_-
28 "[VIP] No Fall Damage" (1.0.0) by R1KO (skype: vova.andrienko1)
29 "[VIP] Core" (2.1.1 R) by R1KO (skype: vova.andrienko1)
30 "[VIP] CHAT (+scp)" (3.1.1) by R1KO
31 "[VIP] Admin" (1.0.0) by R1KO
32 "[VIP] Bhop" (1.0.1) by KOROVKA
33 "[VIP] Drop Weapons" (1.0.0) by R1KO
34 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
35 "Basic Commands" (1.8.0.5985) by AlliedModders LLC
36 "Token Auto Updater" (1.3.1) by ‰7Феникс7‰
37 "weapondelete.smx"
38 "Basic Info Triggers" (1.8.0.5985) by AlliedModders LLC
39 "PermaMute" (0.1) by Ryan "Rusification Punkk"
40 "Client Preferences" (1.8.0.5985) by AlliedModders LLC
41 "Restart Game" (1.0.0) by GoDtm666 and www.MyArena.ru
42 "Basic Chat" (1.8.0.5985) by AlliedModders LLC
43 "Fun Votes" (1.8.0.5985) by AlliedModders LLC
 

ApostolDMITRY

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// SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.


// Specifies how admin activity should be relayed to users. Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+8)
sm_show_activity 13

// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1

// Specifies how long of a delay, in seconds, should be used in between votes
// that are "public" or can be spammed. Whether or not this delay is obeyed
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 30

// Default datetime formatting rules when displaying to clients.
// For full options, see: strftime
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"

// Sets how SourceMod should check immunity levels when administrators target
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
sm_immunity_mode 1

// Sets how many seconds SourceMod should adjust time values for incorrect
// server clocks. This can be positive or negative and will affect every
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0

// Specifies the amount of time that is allowed between chat messages. This
// includes the say and say_team commands. If a client sends a message faster
// than this time, they receive a flood token. When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75

// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0

// Specifies the number of reserved player slots. Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 0

// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 0

// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1

// Specifies whether or not "timeleft" will automaticly be triggered every
// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0

// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 1
sm_trigger_show 0

// Specifies whether or not to display vote progress to clients in the
// "hint" box (near the bottom of the screen in most games).
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_hintbox 0

// Specifies whether or not to display vote progress to clients in the
// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_chat 1

// Specifies whether or not to display vote progress in the server console.
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_console 1

// Specifies whether or not to display vote progress to clients in the
// client console. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_client_console 0
 

Mizuri

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// SourceMod Configuration File
// This file is automatically executed by SourceMod every mapchange.


// Specifies how admin activity should be relayed to users. Add up the values
// below to get the functionality you want.
// 1: Show admin activity to non-admins anonymously.
// 2: If 1 is specified, admin names will be shown.
// 4: Show admin activity to admins anonymously.
// 8: If 4 is specified, admin names will be shown.
// 16: Always show admin names to root users.
// --
// Default: 13 (1+4+8)
sm_show_activity 13

// Specifies whether menu sounds are enabled for menus created by SourceMod.
// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
// --
// Default: 1
sm_menu_sounds 1

// Specifies how long of a delay, in seconds, should be used in between votes
// that are "public" or can be spammed. Whether or not this delay is obeyed
// is dependent on the menu/command.
// --
// Default: 30
sm_vote_delay 30

// Default datetime formatting rules when displaying to clients.
// For full options, see: strftime
// --
// Default: %m/%d/%Y - %H:%M:%S
// 12 hour format: %m/%d/%Y - %I:%M:%S %p
sm_datetime_format "%m/%d/%Y - %H:%M:%S"

// Sets how SourceMod should check immunity levels when administrators target
// each other.
// 0: Ignore immunity levels (except for specific group immunities).
// 1: Protect from admins of lower access only.
// 2: Protect from admins of equal to or lower access.
// 3: Same as 2, except admins with no immunity can affect each other.
// --
// Default: 1
sm_immunity_mode 1

// Sets how many seconds SourceMod should adjust time values for incorrect
// server clocks. This can be positive or negative and will affect every
// system time in SourceMod, including logging stamps.
// --
// Default: 0
sm_time_adjustment 0

// Specifies the amount of time that is allowed between chat messages. This
// includes the say and say_team commands. If a client sends a message faster
// than this time, they receive a flood token. When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
// --
// Requires: antiflood.smx
// Default: 0.75
sm_flood_time 0.75

// Specifies how the reserved slots plugin operates. Valid values are:
// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and
// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is
// if the server is full with reserve slot access clients.
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserve_type 0

// Specifies the number of reserved player slots. Users with the reservation
// admin flag set will be able to join the server when there are no public slots
// remaining. If someone does not have this flag, they will be kicked.
// (Public slots are defined as: maxplayers - number of reserved slots)
// --
// Requires: reservedslots.smx
// Default: 0
sm_reserved_slots 0

// Specifies whether or not reserved slots will be hidden (subtracted from max
// slot count). Valid values are 0 (Visible) or 1 (Hidden).
// --
// Requires: reservedslots.smx
// Default: 0
sm_hide_slots 0

// Specifies whether or not non-admins can send messages to admins using
// say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
// --
// Requires: basechat.smx
// Default: 1
sm_chat_mode 1

// Specifies whether or not "timeleft" will automaticly be triggered every
// x seconds. Valid values are 0 (Disabled) to 1800 seconds.
// --
// Requires: basetriggers.smx
// Default: 0
sm_timeleft_interval 0

// Specifies whether or not chat triggers are broadcast to the server or just
// the player who requested the info trigger. Valid values are 0 (Disabled) or
// 1 (Enabled)
// --
// Requires: basetriggers.smx
// Default: 1
sm_trigger_show 0

// Specifies whether or not to display vote progress to clients in the
// "hint" box (near the bottom of the screen in most games).
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_hintbox 0

// Specifies whether or not to display vote progress to clients in the
// chat area. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_chat 1

// Specifies whether or not to display vote progress in the server console.
// Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_console 1

// Specifies whether or not to display vote progress to clients in the
// client console. Valid values are 0 (Disabled) or 1 (Enabled).
// --
// Default: 0
sm_vote_progress_client_console 0
Чисто... А когда проблемы начались, или ты сборку ставишь?
 

Someone

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У тебя, если что, два разных плагина рекламы. Это так, не по теме.

07 "Реклама" (1.4) by Pheonix (‰7Феникс7‰)
18 "Advertisements" (0.6.0) by Tsunami

И вот это под вопросом:
C-подобный:
39 "PermaMute" (0.1) by Ryan "Rusification Punkk"
 

Mizuri

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Попробуй sm_deadtalk работает у тебя данная команда?
--- Добавлено позже ---
У тебя, если что, два разных плагина рекламы. Это так, не по теме.



И вот это под вопросом:
C-подобный:
39 "PermaMute" (0.1) by Ryan "Rusification Punkk"
Он не причем
 
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