Александр Пыженков
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Всем привет, опять же проблема с сервером. Проблема заключается вот в чём: после игры на карте, высвечивается таблица счёта и идёт рестарт, и снова играется та же карта. Скажу сразу что mp_match_end_restart имеет параметр 0. Список карт:
gamemodes_server.txt:
$2000$_csgo
aim_ak-colt
aim_cdp
Aim_deagle_SaYyIV
aim_redline
awp_india_csgo"
awp_lego_2
awp_lego_2_aced
awp_pro
35hp_bang
aim_ak-colt
aim_cdp
Aim_deagle_SaYyIV
aim_redline
awp_india_csgo"
awp_lego_2
awp_lego_2_aced
awp_pro
35hp_bang
HTML:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{
/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{
"maxplayers" "11" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( competitive )
{
"mg_bomb_se" ""
}
}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{
"maxplayers" "20"
"exec"
{
"exec" "server_last.cfg"
}
"mapgroupsMP" // List of mapgroups valid for this game mode ( casual )
{
"mg_aim" ""
}
}}}"gungame"{"gameModes"{
/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{
"maxplayers" "10"
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}
"mapgroupsMP"
{
"mg_armsrace" ""
}
"weaponprogression_ct"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"deagle" { "kills" "5" }
"awp" { "kills" "5" }
"knifegg" { "kills" "1" }
}
/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{
"maxplayers" "10"
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server_last.cfg"
}
"mapgroupsMP"
{
"mg_demolition" ""
}
"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}
"weaponprogression_t"
{
"ak47" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}}}}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"$2000$_csgo" ""
"aim_ak-colt" ""
"aim_cdp" ""
"Aim_deagle_SaYyIV" ""
"aim_redline" ""
"awp_india_csgo" ""
"awp_lego_2" ""
"awp_lego_2_aced" ""
"awp_pro" ""
"35hp_bang" ""
}
}
"mg_aim" // mapgroup definition
{
"name" "mg_aim"
"maps"
{
"$2000$_csgo" ""
"aim_ak-colt" ""
"aim_cdp" ""
"Aim_deagle_SaYyIV" ""
"aim_redline" ""
"awp_india_csgo" ""
"awp_lego_2" ""
"awp_lego_2_aced" ""
"awp_pro" ""
"35hp_bang" ""
}
}
}
}