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DeathMath for TF2 (SOAP-TF2DM)
Автор Langeh
Описание:
Режим DM для TF2.
Инсталляция:
Metamod+Sourcemod
1) Рекомендуется удалить все плагины, которые стоят в SourceMod
2) Скопировать папки из архива (addons и cfg) в /orangebox/tf
Встает и работает без проблем.
Если при sm plugins list выдает:
<Error> "SOAP TF2 Deathmatch" (3.3) by MikeJS, Lange, & Tondark
Load Errors: SOAP TF2 Deathmatch: Map spawns missing. Map: ctf_2fort
То это значит, что для вашей карты нет точек респавна, используйте карты из списка ниже.
Плагины для улучшения геймплея
Все плагины нужно проверять перед использованием. Читайте исходный форум.
Версия
Настройки:
Mapcycle.txt
Вам придется использовать только эти карты (либо самостоятельно редактировать точки респавна, которые хранятся в soap.cfg).
Оригинал
Старый репозиторий с дополнительной информацией
Автор Langeh
Описание:
Режим DM для TF2.
Инсталляция:
Metamod+Sourcemod
1) Рекомендуется удалить все плагины, которые стоят в SourceMod
2) Скопировать папки из архива (addons и cfg) в /orangebox/tf
Встает и работает без проблем.
Если при sm plugins list выдает:
<Error> "SOAP TF2 Deathmatch" (3.3) by MikeJS, Lange, & Tondark
Load Errors: SOAP TF2 Deathmatch: Map spawns missing. Map: ctf_2fort
То это значит, что для вашей карты нет точек респавна, используйте карты из списка ниже.
Плагины для улучшения геймплея
Все плагины нужно проверять перед использованием. Читайте исходный форум.
TF2Items
Настройки предметов. Мощный и гибкий, чрезвычайно запутанный в использовании.
HeadshotOnly
Ограничение классов на сервере
Настройки предметов. Мощный и гибкий, чрезвычайно запутанный в использовании.
HeadshotOnly
Ограничение классов на сервере
Версия
Version 3.4
soap_tf2dm:
-Removed deprecated timelimit enforcement code.
-Use "mp_match_end_at_timelimit 1" instead.
-Added framework for a possible Free-For-All mode, if VALVe ever improves mp_friendlyfire.
Version 3.3
soap_tf2dm:
-Fixed HDR bug.
Version 3.2
soap_tournament:
-Fixed bug where soap_tournament would think both teams were ready when in reality only a single team was.
Version 3.1
soap_tf2dm:
-Fixed multiple memory leaks.
-Restructured, organized, and commented code.
-Made code publically available.
-Improved map objective removal (Thanks to [GNC]Matt)
-Added many new spawns from dispos[able], with additional help from Root_.
-Fixed autoupdating.
-Various minor fixes and tweaks.
-Special thanks to Volt and The Drunken Brawl for being dedicated testers.
soap_tournament:
-Fixed a rare bug where soap_live.cfg would get executed on every map change.
-Made code publically available.
Version 3.0
-Initial release.
soap_tf2dm:
-Removed deprecated timelimit enforcement code.
-Use "mp_match_end_at_timelimit 1" instead.
-Added framework for a possible Free-For-All mode, if VALVe ever improves mp_friendlyfire.
Version 3.3
soap_tf2dm:
-Fixed HDR bug.
Version 3.2
soap_tournament:
-Fixed bug where soap_tournament would think both teams were ready when in reality only a single team was.
Version 3.1
soap_tf2dm:
-Fixed multiple memory leaks.
-Restructured, organized, and commented code.
-Made code publically available.
-Improved map objective removal (Thanks to [GNC]Matt)
-Added many new spawns from dispos[able], with additional help from Root_.
-Fixed autoupdating.
-Various minor fixes and tweaks.
-Special thanks to Volt and The Drunken Brawl for being dedicated testers.
soap_tournament:
-Fixed a rare bug where soap_live.cfg would get executed on every map change.
-Made code publically available.
Version 3.0
-Initial release.
Настройки:
CVars
soap_regenhp
Default: "1"
Description: Health added per regeneration tick.
soap_regentick
Default: "0.1"
Description: Delay between regeration ticks. (In seconds)
soap_regendelay
Default: "5.0"
Description: Seconds after damage before regeneration. (In seconds)
soap_kill_start_regen
Default: "1"
Description: Start the heal-over-time regen immediately after a kill.
soap_spawn_delay
Default: "1.5"
Description: Respawn timer. (In seconds)
soap_spawnrandom
Default: "1"
Description: Enable random spawns.
soap_kill_heal_ratio
Default: "0.5"
Description: Percentage of HP to restore on kills. .5 = 50%. Should not be used with soap_kill_heal_static.
soap_kill_heal_static
Default: "0"
Description: Amount of HP to restore on kills. Exact value applied the same to all classes. Should not be used with soap_kill_heal_ratio.
soap_kill_ammo
Default: "1"
Description: Enable ammo restoration on kills.
soap_opendoors
Default: "1"
Description: Force all doors to open. Required on maps like cp_well.
soap_showhp
Default: "1"
Description: Print killer's health to victim on death.
soap_forcetimelimit
Default: "1"
Description: Force map change when timeleft < 0. Needed for A/D and koth maps, which for some reason have never-ending rounds when DM is on.
soap_regenhp
Default: "1"
Description: Health added per regeneration tick.
soap_regentick
Default: "0.1"
Description: Delay between regeration ticks. (In seconds)
soap_regendelay
Default: "5.0"
Description: Seconds after damage before regeneration. (In seconds)
soap_kill_start_regen
Default: "1"
Description: Start the heal-over-time regen immediately after a kill.
soap_spawn_delay
Default: "1.5"
Description: Respawn timer. (In seconds)
soap_spawnrandom
Default: "1"
Description: Enable random spawns.
soap_kill_heal_ratio
Default: "0.5"
Description: Percentage of HP to restore on kills. .5 = 50%. Should not be used with soap_kill_heal_static.
soap_kill_heal_static
Default: "0"
Description: Amount of HP to restore on kills. Exact value applied the same to all classes. Should not be used with soap_kill_heal_ratio.
soap_kill_ammo
Default: "1"
Description: Enable ammo restoration on kills.
soap_opendoors
Default: "1"
Description: Force all doors to open. Required on maps like cp_well.
soap_showhp
Default: "1"
Description: Print killer's health to victim on death.
soap_forcetimelimit
Default: "1"
Description: Force map change when timeleft < 0. Needed for A/D and koth maps, which for some reason have never-ending rounds when DM is on.
Mapcycle.txt
Вам придется использовать только эти карты (либо самостоятельно редактировать точки респавна, которые хранятся в soap.cfg).
cp_manor_event
arena_lumberyard
arena_ravine
cp_badlands
cp_coldfront
cp_fastlane
cp_follower
cp_freight_final1
cp_freight
cp_granary
cp_gravelpit
cp_greenvalley_b4a
cp_gullywash_imp3
cp_gullywash
cp_indulge
cp_mainline_rc6
cp_obscure_final
cp_prolane
cp_waste
cp_well
cp_yukon_final
ctf_chaos
ctf_turbine
koth_ashville_rc1
koth_viaduct
cp_snakewater_rc3
cp_gullywash_pro
koth_pro_viaduct_rc3
koth_pro_viaduct_rc2
cp_warmfront
koth_ultiduo_r_b7
arena_lumberyard
arena_ravine
cp_badlands
cp_coldfront
cp_fastlane
cp_follower
cp_freight_final1
cp_freight
cp_granary
cp_gravelpit
cp_greenvalley_b4a
cp_gullywash_imp3
cp_gullywash
cp_indulge
cp_mainline_rc6
cp_obscure_final
cp_prolane
cp_waste
cp_well
cp_yukon_final
ctf_chaos
ctf_turbine
koth_ashville_rc1
koth_viaduct
cp_snakewater_rc3
cp_gullywash_pro
koth_pro_viaduct_rc3
koth_pro_viaduct_rc2
cp_warmfront
koth_ultiduo_r_b7
Оригинал
Старый репозиторий с дополнительной информацией
Последнее редактирование модератором: