Tripmine

.330d

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Доброе время суток.Можете переписать этот плагин чтобы он не взрывался от кт и от самого себя, а действовал только на теров(Зомби) причем мину можно было бы ставить когда появился первый зомби и чтобы мины не взрывались, а зажигали зомби на 5 секунд и немного отталкивали, сделать еще чтобы мин можно было ставит тока 3 штуки и как ее поставили он начинает работать тока через 5 секунд, и лучь у этих трех мин разного цвета 1)красный 2)зеленый 3)синий.

И еще одна беда от мин ящики начинают летать(физика ломается) поправьте.

Заранее большое спасибо!

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>

#define PLUGIN_VERSION "1.0.0.4"

#define TRACE_START 24.0
#define TRACE_END 64.0

#define MDL_LASER "sprites/laser.vmt"

#define SND_MINEPUT "npc/roller/blade_cut.wav"
#define SND_MINEACT "npc/roller/mine/rmine_blades_in2.wav"

#define TEAM_T 2
#define TEAM_CT 3

#define COLOR_T "255 0 0"
#define COLOR_CT "0 0 255"
#define COLOR_DEF "0 255 255"

#define MAX_LINE_LEN 256

// globals
new gRemaining[MAXPLAYERS+1]; // how many tripmines player has this spawn
new gCount = 1;
new String:mdlMine[256];

// convars
new Handle:cvNumMines = INVALID_HANDLE;
new Handle:cvActTime = INVALID_HANDLE;
new Handle:cvModel = INVALID_HANDLE;
new Handle:cvTeamRestricted = INVALID_HANDLE;

public Plugin:myinfo = {
name = "Tripmines",
author = "L. Duke (mod by user)",
description = "Plant a trip mine",
version = PLUGIN_VERSION,
url = "http://www.lduke.com/"
};


public OnPluginStart()
{
// events
HookEvent("player_death", PlayerDeath);
HookEvent("player_spawn",PlayerSpawn);

// convars
CreateConVar("sm_tripmines_version", PLUGIN_VERSION, "Tripmines", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
cvNumMines = CreateConVar("sm_tripmines_allowed", "3");
cvActTime = CreateConVar("sm_tripmines_activate_time", "2.0");
cvModel = CreateConVar("sm_tripmines_model", "models/props_lab/tpplug.mdl");
cvTeamRestricted = CreateConVar("sm_tripmines_restrictedteam", "0");

// commands
RegConsoleCmd("sm_tripmine", Command_TripMine);
}

public OnEventShutdown(){
UnhookEvent("player_death", PlayerDeath);
UnhookEvent("player_spawn",PlayerSpawn);
}

public OnMapStart()
{
// set model based on cvar
GetConVarString(cvModel, mdlMine, sizeof(mdlMine));

// precache models
PrecacheModel(mdlMine, true);
PrecacheModel(MDL_LASER, true);

// precache sounds
PrecacheSound(SND_MINEPUT, true);
PrecacheSound(SND_MINEACT, true);
}

// When a new client is put in the server we reset their mines count
public OnClientPutInServer(client){
if(client && !IsFakeClient(client)) gRemaining[client] = 0;
}

public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client;
client = GetClientOfUserId(GetEventInt(event, "userid"));
gRemaining[client] = GetConVarInt(cvNumMines);
return Plugin_Continue;
}

public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast){
new client;
client = GetClientOfUserId(GetEventInt(event, "userid"));
gRemaining[client] = 0;
return Plugin_Continue;
}

public Action:Command_TripMine(client, args)
{
// make sure client is not spectating
if (!IsPlayerAlive(client))
return Plugin_Handled;

// check restricted team
new team = GetClientTeam(client);
if(team == GetConVarInt(cvTeamRestricted))
{
PrintHintText(client, "Your team does not have access to this equipment.");
return Plugin_Handled;
}

// call SetMine if any remain in client's inventory
if (gRemaining[client]>0) {
SetMine(client);
}
else {
PrintHintText(client, "You do not have any tripmines.");
}
return Plugin_Handled;
}

SetMine(client)
{

// setup unique target names for entities to be created with
new String:beam[64];
new String:beammdl[64];
new String:tmp[128];
Format(beam, sizeof(beam), "tmbeam%d", gCount);
Format(beammdl, sizeof(beammdl), "tmbeammdl%d", gCount);
gCount++;
if (gCount>10000)
{
gCount = 1;
}

// trace client view to get position and angles for tripmine

decl Float:start[3], Float:angle[3], Float:end[3], Float:normal[3], Float:beamend[3];
GetClientEyePosition( client, start );
GetClientEyeAngles( client, angle );
GetAngleVectors(angle, end, NULL_VECTOR, NULL_VECTOR);
NormalizeVector(end, end);

start[0]=start[0]+end[0]*TRACE_START;
start[1]=start[1]+end[1]*TRACE_START;
start[2]=start[2]+end[2]*TRACE_START;

end[0]=start[0]+end[0]*TRACE_END;
end[1]=start[1]+end[1]*TRACE_END;
end[2]=start[2]+end[2]*TRACE_END;

TR_TraceRayFilter(start, end, CONTENTS_SOLID, RayType_EndPoint, FilterAll, 0);

if (TR_DidHit(INVALID_HANDLE))
{
// update client's inventory
gRemaining[client]-=1;

// find angles for tripmine
TR_GetEndPosition(end, INVALID_HANDLE);
TR_GetPlaneNormal(INVALID_HANDLE, normal);
GetVectorAngles(normal, normal);

// trace laser beam
TR_TraceRayFilter(end, normal, CONTENTS_SOLID, RayType_Infinite, FilterAll, 0);
TR_GetEndPosition(beamend, INVALID_HANDLE);

// create tripmine model
new ent = CreateEntityByName("prop_physics_override");
SetEntityModel(ent,mdlMine);
DispatchKeyValue(ent, "StartDisabled", "false");
DispatchSpawn(ent);
TeleportEntity(ent, end, normal, NULL_VECTOR);
SetEntProp(ent, Prop_Data, "m_usSolidFlags", 152);
SetEntProp(ent, Prop_Data, "m_CollisionGroup", 1);
SetEntityMoveType(ent, MOVETYPE_NONE);
SetEntProp(ent, Prop_Data, "m_MoveCollide", 0);
SetEntProp(ent, Prop_Data, "m_nSolidType", 6);
SetEntPropEnt(ent, Prop_Data, "m_hLastAttacker", client);
DispatchKeyValue(ent, "targetname", beammdl);
DispatchKeyValue(ent, "ExplodeRadius", "256");
DispatchKeyValue(ent, "ExplodeDamage", "400");
Format(tmp, sizeof(tmp), "%s,Break,,0,-1", beammdl);
DispatchKeyValue(ent, "OnHealthChanged", tmp);
Format(tmp, sizeof(tmp), "%s,Kill,,0,-1", beam);
DispatchKeyValue(ent, "OnBreak", tmp);
SetEntProp(ent, Prop_Data, "m_takedamage", 2);
AcceptEntityInput(ent, "Enable");
HookSingleEntityOutput(ent, "OnBreak", mineBreak, true);


// create laser beam
ent = CreateEntityByName("env_beam");
TeleportEntity(ent, beamend, NULL_VECTOR, NULL_VECTOR);
SetEntityModel(ent, MDL_LASER);
DispatchKeyValue(ent, "texture", MDL_LASER);
DispatchKeyValue(ent, "targetname", beam);
DispatchKeyValue(ent, "TouchType", "4");
DispatchKeyValue(ent, "LightningStart", beam);
DispatchKeyValue(ent, "BoltWidth", "4.0");
DispatchKeyValue(ent, "life", "0");
DispatchKeyValue(ent, "rendercolor", "0 0 0");
DispatchKeyValue(ent, "renderamt", "0");
DispatchKeyValue(ent, "HDRColorScale", "1.0");
DispatchKeyValue(ent, "decalname", "Bigshot");
DispatchKeyValue(ent, "StrikeTime", "0");
DispatchKeyValue(ent, "TextureScroll", "35");
Format(tmp, sizeof(tmp), "%s,Break,,0,-1", beammdl);
DispatchKeyValue(ent, "OnTouchedByEntity", tmp);
SetEntPropVector(ent, Prop_Data, "m_vecEndPos", end);
SetEntPropFloat(ent, Prop_Data, "m_fWidth", 4.0);
AcceptEntityInput(ent, "TurnOff");

new Handle:data = CreateDataPack();
CreateTimer(GetConVarFloat(cvActTime), TurnBeamOn, data);
WritePackCell(data, client);
WritePackCell(data, ent);
WritePackFloat(data, end[0]);
WritePackFloat(data, end[1]);
WritePackFloat(data, end[2]);

// play sound
EmitSoundToAll(SND_MINEPUT, ent, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, 100, ent, end, NULL_VECTOR, true, 0.0);

// send message
PrintHintText(client, "Tripmines remaining: %d", gRemaining[client]);
}
else
{
PrintHintText(client, "Invalid location for Tripmine");
}
}

public Action:TurnBeamOn(Handle:timer, Handle:data)
{
decl String:color[26];

ResetPack(data);
new client = ReadPackCell(data);
new ent = ReadPackCell(data);

if (IsValidEntity(ent))
{
new team = GetClientTeam(client);
if(team == TEAM_T) color = COLOR_T;
else if(team == TEAM_CT) color = COLOR_CT;
else color = COLOR_DEF;

DispatchKeyValue(ent, "rendercolor", color);
AcceptEntityInput(ent, "TurnOn");

new Float:end[3];
end[0] = ReadPackFloat(data);
end[1] = ReadPackFloat(data);
end[2] = ReadPackFloat(data);

EmitSoundToAll(SND_MINEACT, ent, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, 100, ent, end, NULL_VECTOR, true, 0.0);
}

CloseHandle(data);
}

public mineBreak (const String:output[], caller, activator, Float:delay)
{
UnhookSingleEntityOutput(caller, "OnBreak", mineBreak);
AcceptEntityInput(caller,"kill");
}

public bool:FilterAll (entity, contentsMask)
{
return false;
}
 

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На офф сайте посмотри там в 1 теме аж целых 3 вида мин выложили.
 
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