public Action OnTakeDamage(int iClient, int &iAttacker, int &iInflictor, float &fDamage, int &iDamageType, int &Weapon, float fDamageForce[3], float fDamagePosition[3], int iDamageCustom)
{
if (iDamageType & DMG_BURN)
{
// ...
}
}
public Action OnTakeDamage(int iClient, int &iAttacker, int &iInflictor, float &fDamage, int &iDamageType, int &Weapon, float fDamageForce[3], float fDamagePosition[3], int iDamageCustom)
{
if (iDamageType & DMG_BURN)
{
// ...
}
}