Установил sm_advertisements теперь не видно в интернете

Leckter Hannibal

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Доброго Всем времени.
Сегодня установил плагин текстовой рекламы sm_advertisements-0.6.2.zip и уменя почему то пропал сервер из поиска инете.
Пробовал удалить плагин все равно не ищет что случилось?
Посмотрите пажалусто ******** LECKTER HANNIBAL ******** DeathMatch no-steam [v64]
Или это только у меня не видно.
Прочитал тему Сервер не виден в инете .
Перепробовал все все равно не видно.
Вчера был виден точно.
Что делать?
 

Fab3r

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lecktercss, такого не может быть сейчас сам поищу его !
 

Fab3r

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lecktercss, скинь сюда свой server.cfg и не забудь удалить rcon пароль оттуда
 

Leckter Hannibal

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// server info - commented stuff must be set in upper level server.cfg
hostname "******** LECKTER HANNIBAL ******** DeathMatch no-steam [v64]"
sv_region "255"
sv_contact "skype-dr-ad-swe"
rcon_password ""

// game
mp_footsteps 1
mp_flashlight 1
mp_autocrosshair 0
mp_friendlyfire 0
mp_chattime 10 // amount of time players can chat after the game is over
mp_timelimit 300 // game time per map in minutes
mp_buytime 0.5 // How many minutes after round start players can buy items for.
mp_maxrounds 0 // max number of rounds to play before server changes maps
mp_winlimit 0 // max number of rounds one team can win before server changes maps
mp_startmoney 16000 // amount of money each player gets when they reset
mp_roundtime 6
mp_fraglimit 500
mp_freezetime 2 // how many seconds to keep players frozen when the round starts
mp_c4timer 40 // how long from when the C4 is armed until it blows
mp_limitteams 3 // Max # of players 1 team can have over another (0 disables check)
mp_autoteambalance 1
mp_dynamicpricing 0
mp_forcecamera 1

sm_parachute_msgtype 0
sm_parachute_welcome 0

sm_advertisements_enabled 1
sm_advertisements_file
sm_advertisements_interval 25
sm_advertisements_reload



// Установите значение 1 для фикса бага брони против гранат.
// По умолчанию: 0
sv_legacy_grenade_damage 1

// punish
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_autokick 0 // Kick idle/team-killing players
mp_spawnprotectiontime 0 // Kick players who team-kill within this many seconds of a round restart.

mp_falldamage 1

// world
sv_gravity 800 // World gravity.
sv_stopspeed 75 // Minimum stopping speed when on ground.
sv_maxspeed 470
sv_accelerate 7
sv_airaccelerate 15
sv_wateraccelerate 10
sv_waterfriction 1
sv_footsteps 1 // Play footstep sound for players
sv_rollspeed 200
sv_rollangle 0 // Max view roll angle
sv_friction 4 // World friction.
sv_bounce 0 // Bounce multiplier for when physically simulated objects collide with other objects.
sv_maxvelocity 3500 // Maximum speed any ballistically moving object is allowed to attain per axis.
sv_stepsize 18
sv_backspeed 0.6 // How much to slow down backwards motion
sv_waterdist 12 // Vertical view fixup when eyes are near water plane.
sv_pushaway_force 30000 // How hard physics objects are pushed away from the players on the server.
sv_pushaway_min_player_speed 75 // If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_max_force 1000 // Maximum amount of force applied to physics objects by players.



// rcon
sv_rcon_minfailuretime 30 // Number of seconds to track failed rcon authentications
sv_rcon_minfailures 5 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_maxfailures 10 // Max number of times a user can fail rcon authentication before being banned
sv_rcon_banpenalty 5 // Number of minutes to ban users who fail rcon authentication


// network
sv_unlag 1 // Enables player lag compensation
sv_maxunlag .5 // Maximum lag compensation in seconds
sv_lagflushbonecache 1 // Flushes entity bone cache on lag compensation
sv_unlag_fixstuck 1 // Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_max_usercmd_future_ticks 8 // Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_runcmds 1
sv_showimpacts 0 // Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showplayerhitboxes 0 // Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_minrate 15000 // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000 // Max bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 33 // Minimum updates per second that the server will allow
sv_maxupdaterate 66 // Maximum updates per second that the server will allow
sv_mincmdrate 33
sv_maxcmdrate 66
sv_client_interpolate 1
net_maxfilesize 64
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_timeout 65 // After this many seconds without a message from a client, the client is dropped
// sv_visiblemaxplayers 12 // Overrides the max players reported to prospective clients

sv_pure 0
sv_pure_kick_clients 1

// queries
sv_enableoldqueries 0 // Enable support for old style (HL1) server queries
sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 // Window over which to average queries per second averages.
sv_max_queries_sec 3.0 // Maximum queries per second to respond to from a single IP address.

// sourcetv
//tv_delay 100 // SrcTV broadcast delay in seconds
//tv_delaymapchange 1 // Delays map change until broadcast is complete
//tv_enable 0 // Activates SourceTV on server.
//tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
//tv_overridemaster 0 // Overrides the SourceTV master root address.
//tv_autorecord 0 // Automatically records all games as SourceTV demos.
//tv_maxclients 128 // Maximum client number on SourceTVserver.
//tv_snapshotrate 16 // Snapshots broadcasted per second
//tv_timeout 30 // SourceTV connection timeout in seconds.
//tv_autoretry 1 // Relay proxies retry connection after network timeout
//tv_chattimelimit 3 // Limits spectators to chat only every n seconds
//tv_maxrate 5000 // Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
//tv_nochat 0 // Don't receive chat messages from other SourceTV spectators

// voice
sv_alltalk 1 // Players can hear all other players, no team restrictions
sv_voiceenable 1
sv_voicecodec vaudio_speex // Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

// files
net_maxfilesize 100
sv_consistency 0 // Whether the server enforces file consistency for critical files


sv_allowupload 1 // Allow clients to upload customizations files
sv_allowdownload 1 // Allow clients to download files
//sv_downloadurl"http://192.168.1.2:27034/Lekcter/orangebox/cstrike/"


// logs
log on // Enables logging to file, console, and udp < on | off >.
sv_logbans 0 // Log server bans in the server logs.
sv_log_onefile 0 // Log server information to only one file.
sv_logecho 1 // Echo log information to the console.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logfile 1 // Log server information in the log file.
sv_logsdir "logs" // Folder in the game directory where server logs will be stored.
sv_logblocks 0 // If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)

// Установите значение 1 для фикса бага брони против гранат.
// По умолчанию: 0
sv_legacy_grenade_damage 1


daf_version - версия плагина DoS Attack Fix
daf_enable - включить/выключить DoS Attack Fix плагин (по умолчанию включен)
daf_log 1 - включить запись атакующих IP адресов в текстовый файл (по умолчанию выключено; файл сохраняется как addons/daf/log.txt)
daf_block_alla2cprint - включить блокировку всех A2C_PRINT пакетов (по умолчанию выключено)
daf_block_a2cprint_spam - включить блокировку пакетов A2C_PRINT большого объёма (по умолчанию включено)
daf_block_a2cprint_nonprintable - включить блокировку пакетов A2C_PRINT содержащих странные символы (по умолчанию включено)


// specs/playerid
sv_specaccelerate 5
sv_specspeed 1.5
sv_specnoclip 1
mp_forcecamera 0 // Restricts spectator modes for dead players
mp_allowspectators 1 // toggles whether the server allows spectator mode or not
mp_playerid 0 // Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_fadetoblack 0 // fade a player's screen to black when he dies

mp_autoteambalance 1

sm_stats_enabled 1
sm_stats_startpoints 10000
sm_stats_displaymode 1

sm_headshot_explode 1

// misc
sv_maxreplay 0 // Maximum replay time in seconds
sv_pausable 0 // Is the server pausable.
sv_cheats 0 // Allow cheats on server
sv_filterban 1 // Set packet filtering by IP mode
sv_stats 0 // Collect CPU usage stats
sv_instancebaselines 1 // Enable instanced baselines. Saves network overhead.
mp_decals 200
fps_max 1000 // Frame rate limiter
decalfrequency 2000
r_spray_lifetime 0 // Number of rounds player sprays are visible
sv_use_steam_voice 0

sv_turbophysics 1
phys_pushscale 45
phys_timescale 1.0

exec mani_server.cfg
exec bot.cfg
exec banned_ip.cfg
exec banned_user.cfg
exec mani_quake_sounds.cfg
exec mani_server.cfg
exec autoexec.cfg
exec setmasters.cfg


setmaster enable "1"
setmaster add css.setti.info:27011
setmaster add 46.4.71.67:27011
setmaster add 188.40.40.201:27011
setmaster add 213.239.209.221:27011
setmaster add 72.165.61.185
setmaster add 72.165.61.186
setmaster add 72.165.61.187
setmaster add 72.165.61.188
setmaster add 69.28.156.250
setmaster add 68.142.64.164
setmaster add 68.142.64.165
setmaster add 69.28.145.170
setmaster add 69.28.145.171
setmaster add 69.28.145.172
setmaster add 208.111.158.52
setmaster add 208.111.158.53
setmaster add 208.111.171.82
setmaster add 208.111.171.83
setmaster add 68.142.91.34
setmaster add 68.142.91.35
setmaster add 68.142.91.36
setmaster add css.setti.info
setmaster add 208.111.133.84
setmaster add 208.111.133.85
setmaster add 68.142.116.178
setmaster add 68.142.116.179
setmaster add 188.127.246.99:27000
setmaster add 72.165.61.136:27011
setmaster add 72.165.61.151:27013
setmaster add 72.165.61.151:27011
setmaster add 72.165.61.151:27014
setmaster add 72.165.61.136:27015
setmaster add 72.165.61.151:27012
setmaster add 72.165.61.151:27015
setmaster add 72.165.61.136:27014
setmaster add 67.132.200.140:27012
setmaster add 72.165.61.190
setmaster add 69.28.151.162:27013
setmaster add 88.40.40.201
setmaster add 63.251.143.218
setmaster add 69.28.151.162
setmaster add 207.173.177.11
setmaster add 65.73.232.251
setmaster add 65.73.232.253
setmaster add 207.173.177.12
setmaster add 216.52.220.16
setmaster add 213.239.209.221
setmaster add 72.165.61.151
setmaster add 216.207.205.98
setmaster add 216.207.205.99
setmaster add 72.165.61.189:27011
setmaster add 65.73.232.251:27040
setmaster add 65.73.232.253:27040
setmaster add pr00f.oo.lv

sv_region "255"
sv_tags "no-steam"
 
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// server info - commented stuff must be set in upper level server.cfg
hostname "******** LECKTER HANNIBAL ******** DeathMatch no-steam [v64]"
sv_region "255"
sv_contact "skype-dr-ad-swe"
rcon_password ""

// game
mp_footsteps 1
mp_flashlight 1
mp_autocrosshair 0
mp_friendlyfire 0
mp_chattime 10 // amount of time players can chat after the game is over
mp_timelimit 300 // game time per map in minutes
mp_buytime 0.5 // How many minutes after round start players can buy items for.
mp_maxrounds 0 // max number of rounds to play before server changes maps
mp_winlimit 0 // max number of rounds one team can win before server changes maps
mp_startmoney 16000 // amount of money each player gets when they reset
mp_roundtime 6
mp_fraglimit 500
mp_freezetime 2 // how many seconds to keep players frozen when the round starts
mp_c4timer 40 // how long from when the C4 is armed until it blows
mp_limitteams 3 // Max # of players 1 team can have over another (0 disables check)
mp_autoteambalance 1
mp_dynamicpricing 0
mp_forcecamera 1

sm_parachute_msgtype 0
sm_parachute_welcome 0

sm_advertisements_enabled 1
sm_advertisements_file
sm_advertisements_interval 25
sm_advertisements_reload



// Установите значение 1 для фикса бага брони против гранат.
// По умолчанию: 0
sv_legacy_grenade_damage 1

// punish
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_autokick 0 // Kick idle/team-killing players
mp_spawnprotectiontime 0 // Kick players who team-kill within this many seconds of a round restart.

mp_falldamage 1

// world
sv_gravity 800 // World gravity.
sv_stopspeed 75 // Minimum stopping speed when on ground.
sv_maxspeed 470
sv_accelerate 7
sv_airaccelerate 15
sv_wateraccelerate 10
sv_waterfriction 1
sv_footsteps 1 // Play footstep sound for players
sv_rollspeed 200
sv_rollangle 0 // Max view roll angle
sv_friction 4 // World friction.
sv_bounce 0 // Bounce multiplier for when physically simulated objects collide with other objects.
sv_maxvelocity 3500 // Maximum speed any ballistically moving object is allowed to attain per axis.
sv_stepsize 18
sv_backspeed 0.6 // How much to slow down backwards motion
sv_waterdist 12 // Vertical view fixup when eyes are near water plane.
sv_pushaway_force 30000 // How hard physics objects are pushed away from the players on the server.
sv_pushaway_min_player_speed 75 // If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_max_force 1000 // Maximum amount of force applied to physics objects by players.



// rcon
sv_rcon_minfailuretime 30 // Number of seconds to track failed rcon authentications
sv_rcon_minfailures 5 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_maxfailures 10 // Max number of times a user can fail rcon authentication before being banned
sv_rcon_banpenalty 5 // Number of minutes to ban users who fail rcon authentication


// network
sv_unlag 1 // Enables player lag compensation
sv_maxunlag .5 // Maximum lag compensation in seconds
sv_lagflushbonecache 1 // Flushes entity bone cache on lag compensation
sv_unlag_fixstuck 1 // Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_max_usercmd_future_ticks 8 // Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_runcmds 1
sv_showimpacts 0 // Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showplayerhitboxes 0 // Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_minrate 15000 // Min bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 20000 // Max bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 33 // Minimum updates per second that the server will allow
sv_maxupdaterate 66 // Maximum updates per second that the server will allow
sv_mincmdrate 33
sv_maxcmdrate 66
sv_client_interpolate 1
net_maxfilesize 64
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1
sv_client_cmdrate_difference 1
sv_client_predict 1
sv_timeout 65 // After this many seconds without a message from a client, the client is dropped
// sv_visiblemaxplayers 12 // Overrides the max players reported to prospective clients

sv_pure 0
sv_pure_kick_clients 1

// queries
sv_enableoldqueries 0 // Enable support for old style (HL1) server queries
sv_max_queries_sec_global 60 // Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 // Window over which to average queries per second averages.
sv_max_queries_sec 3.0 // Maximum queries per second to respond to from a single IP address.

// sourcetv
//tv_delay 100 // SrcTV broadcast delay in seconds
//tv_delaymapchange 1 // Delays map change until broadcast is complete
//tv_enable 0 // Activates SourceTV on server.
//tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
//tv_overridemaster 0 // Overrides the SourceTV master root address.
//tv_autorecord 0 // Automatically records all games as SourceTV demos.
//tv_maxclients 128 // Maximum client number on SourceTVserver.
//tv_snapshotrate 16 // Snapshots broadcasted per second
//tv_timeout 30 // SourceTV connection timeout in seconds.
//tv_autoretry 1 // Relay proxies retry connection after network timeout
//tv_chattimelimit 3 // Limits spectators to chat only every n seconds
//tv_maxrate 5000 // Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
//tv_nochat 0 // Don't receive chat messages from other SourceTV spectators

// voice
sv_alltalk 1 // Players can hear all other players, no team restrictions
sv_voiceenable 1
sv_voicecodec vaudio_speex // Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

// files
net_maxfilesize 100
sv_consistency 0 // Whether the server enforces file consistency for critical files


sv_allowupload 1 // Allow clients to upload customizations files
sv_allowdownload 1 // Allow clients to download files
//sv_downloadurl"http://192.168.1.2:27034/Lekcter/orangebox/cstrike/"


// logs
log on // Enables logging to file, console, and udp < on | off >.
sv_logbans 0 // Log server bans in the server logs.
sv_log_onefile 0 // Log server information to only one file.
sv_logecho 1 // Echo log information to the console.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logfile 1 // Log server information in the log file.
sv_logsdir "logs" // Folder in the game directory where server logs will be stored.
sv_logblocks 0 // If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 1
mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)

// Установите значение 1 для фикса бага брони против гранат.
// По умолчанию: 0
sv_legacy_grenade_damage 1


daf_version - версия плагина DoS Attack Fix
daf_enable - включить/выключить DoS Attack Fix плагин (по умолчанию включен)
daf_log 1 - включить запись атакующих IP адресов в текстовый файл (по умолчанию выключено; файл сохраняется как addons/daf/log.txt)
daf_block_alla2cprint - включить блокировку всех A2C_PRINT пакетов (по умолчанию выключено)
daf_block_a2cprint_spam - включить блокировку пакетов A2C_PRINT большого объёма (по умолчанию включено)
daf_block_a2cprint_nonprintable - включить блокировку пакетов A2C_PRINT содержащих странные символы (по умолчанию включено)


// specs/playerid
sv_specaccelerate 5
sv_specspeed 1.5
sv_specnoclip 1
mp_forcecamera 0 // Restricts spectator modes for dead players
mp_allowspectators 1 // toggles whether the server allows spectator mode or not
mp_playerid 0 // Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names
mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
mp_fadetoblack 0 // fade a player's screen to black when he dies

mp_autoteambalance 1

sm_stats_enabled 1
sm_stats_startpoints 10000
sm_stats_displaymode 1

sm_headshot_explode 1

// misc
sv_maxreplay 0 // Maximum replay time in seconds
sv_pausable 0 // Is the server pausable.
sv_cheats 0 // Allow cheats on server
sv_filterban 1 // Set packet filtering by IP mode
sv_stats 0 // Collect CPU usage stats
sv_instancebaselines 1 // Enable instanced baselines. Saves network overhead.
mp_decals 200
fps_max 1000 // Frame rate limiter
decalfrequency 2000
r_spray_lifetime 0 // Number of rounds player sprays are visible
sv_use_steam_voice 0

sv_turbophysics 1
phys_pushscale 45
phys_timescale 1.0

exec mani_server.cfg
exec bot.cfg
exec banned_ip.cfg
exec banned_user.cfg
exec mani_quake_sounds.cfg
exec mani_server.cfg
exec autoexec.cfg
exec setmasters.cfg


setmaster enable "1"
setmaster add css.setti.info:27011
setmaster add 46.4.71.67:27011
setmaster add 188.40.40.201:27011
setmaster add 213.239.209.221:27011
setmaster add 72.165.61.185
setmaster add 72.165.61.186
setmaster add 72.165.61.187
setmaster add 72.165.61.188
setmaster add 69.28.156.250
setmaster add 68.142.64.164
setmaster add 68.142.64.165
setmaster add 69.28.145.170
setmaster add 69.28.145.171
setmaster add 69.28.145.172
setmaster add 208.111.158.52
setmaster add 208.111.158.53
setmaster add 208.111.171.82
setmaster add 208.111.171.83
setmaster add 68.142.91.34
setmaster add 68.142.91.35
setmaster add 68.142.91.36
setmaster add css.setti.info
setmaster add 208.111.133.84
setmaster add 208.111.133.85
setmaster add 68.142.116.178
setmaster add 68.142.116.179
setmaster add 188.127.246.99:27000
setmaster add 72.165.61.136:27011
setmaster add 72.165.61.151:27013
setmaster add 72.165.61.151:27011
setmaster add 72.165.61.151:27014
setmaster add 72.165.61.136:27015
setmaster add 72.165.61.151:27012
setmaster add 72.165.61.151:27015
setmaster add 72.165.61.136:27014
setmaster add 67.132.200.140:27012
setmaster add 72.165.61.190
setmaster add 69.28.151.162:27013
setmaster add 88.40.40.201
setmaster add 63.251.143.218
setmaster add 69.28.151.162
setmaster add 207.173.177.11
setmaster add 65.73.232.251
setmaster add 65.73.232.253
setmaster add 207.173.177.12
setmaster add 216.52.220.16
setmaster add 213.239.209.221
setmaster add 72.165.61.151
setmaster add 216.207.205.98
setmaster add 216.207.205.99
setmaster add 72.165.61.189:27011
setmaster add 65.73.232.251:27040
setmaster add 65.73.232.253:27040
setmaster add pr00f.oo.lv

sv_region "255"
sv_tags "no-steam"

sv_region "255" у тебя в начале прописан зачем ещё в конце? и лучше его ставить не 255 а 3!
 

Leckter Hannibal

Участник
Сообщения
538
Реакции
182
сейчас попробую но что то сильно не верится

Добавлено через 5 минут
Не получилось.Всеравно не могу его найти

Добавлено через 13 минут
А это не может быть из за того что мой серв стал крашиться .
Хоть редко но каждый день
 
Последнее редактирование:

Sirse

http://zonasumraka.ru/
Сообщения
276
Реакции
108
У вас два раза sv_region - вверху и внизу. Сотрите одну из сток.
А SMAC стоит? Может сервер не крашится, а его крашат?
 
Последнее редактирование:

Leckter Hannibal

Участник
Сообщения
538
Реакции
182
SMAC я хотел в выходные поставить.
Ну а серв падает в основном после смена карты,я где то читал что это у многих так.
Кстати убрал sv_region стал видеть свой серв.
Большой большой ПЛИЗ!
 

Fab3r

Участник
Сообщения
1,520
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lecktercss, пропиши sv_region 255 в самом низу перед sv_tags no-steam ! что бы сервер не падал убирай маньку и евент и лучьше поставь smac!
 

Fab3r

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maks777, не знаю у меня так поэтому и советую так ставить !
 

fallen1994

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ну вообще-то это никак не влияет на видимость, возможно у тебя динамический и скрытый IP, советую попробовать заказать выделенный статический IP. Тогда 100% сервер будет виден в интернете и всегда будет 1 ип.
 

maks777

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ну вообще-то это никак не влияет на видимость, возможно у тебя динамический и скрытый IP, советую попробовать заказать выделенный статический IP. Тогда 100% сервер будет виден в интернете и всегда будет 1 ип.
он у мя динамический и внешний, народ заходит тока мяса все равно не получаеца, вот и думаю можт трабла именно в написании етих переменных...
 
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