#include <sdktools_functions>
new String:g_sGiveWeapons[][] =
{
"weapon_deagle"
};
public OnPluginStart() HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
public Event_RoundStart(Handle:event, String:name[], bool:dontBroadcast)
{
decl weapons;
for (new i = 1; i <= MaxClients; ++i)
{
if (IsClientInGame(i) && IsPlayerAlive(i))
{
for (weapons = 0; weapons < sizeof(g_sGiveWeapons); ++weapons) GivePlayerItem(i, g_sGiveWeapons[weapons]);
}
}
}