SetHudTextParams(fPosX, fPosY, UPDATE_INTERVAL + 0.1, iColor[state][0], iColor[state][1], iColor[state][2], 127, 0, 0.0, 0.1, 0.1);
if(state > 1) ShowHudText(client, -1, cState[state]);
else ShowHudText(client, -1, "%s%i\n♦%d", cState[state], GetClientHealth(client), GetEntProp(client, Prop_Data, "m_ArmorValue"));