Закрытие sm_msay окна в csgo.

Yura7181

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Всем привет.

Игра: csgo

Думаю многие знают как неудобно бывает когда админ пропишет сообщение через sm_msay. Его попросту не закрыть игроку, если только игрок откроет другое меню плагина.

Возможно это исправить на цифру 1 поставив кнопку закрыть окно?
 

kilroy

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Оно же должно на 0 (в ксго 9) закрываться?! Или разрабы СМ в какой-то обнове это сломали?
 

Yura7181

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Оно же должно на 0 (в ксго 9) закрываться?! Или разрабы СМ в какой-то обнове это сломали?

Играю в ксгоу с 2013 года и так было с того времени постоянно.

Видел на одном сервере на цифру 1 закрывается. Но там админ не отвечает на вопросы о данной проблеме. Может здесь помогут.
 

Reiko1231

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@Meowmurmur, @Yura7181, судя по коду, они для ксго вообще не правили плагин.
mSayPanel.CurrentKey = 10;
mSayPanel.DrawItem("Exit", ITEMDRAW_CONTROL);
т.к. вместо 10 там должно быть 9.
Это можно исправить в csgo\addons\sourcemod\scripting\basechat.sp, на 411 строке. Если надо переместить "закрыть" на первую позицию в меню, то нужно закоментировать 411 строку, после чего "Exit" появится на первой позиции (надо будет нажать 1 для закрытия меню).
 

Yura7181

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@Meowmurmur, @Yura7181, судя по коду, они для ксго вообще не правили плагин.

т.к. вместо 10 там должно быть 9.
Это можно исправить в csgo\addons\sourcemod\scripting\basechat.sp, на 411 строке. Если надо переместить "закрыть" на первую позицию в меню, то нужно закоментировать 411 строку, после чего "Exit" появится на первой позиции (надо будет нажать 1 для закрытия меню).
Сделал так, теперь на 3, а не на 1 как мне хотелось бы. В любом случае большое спасибо!
Плагин:
PHP:
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basic Chat Plugin
* Implements basic communication commands.
*
* SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program.  If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation.  You must obey the GNU General Public License in
* all respects for all other code used.  Additionally, AlliedModders LLC grants
* this exception to all derivative works.  AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/

#pragma semicolon 1

#include <sourcemod>

#pragma newdecls required

public Plugin myinfo =
{
    name = "Basic Chat",
    author = "AlliedModders LLC",
    description = "Basic Communication Commands",
    version = SOURCEMOD_VERSION,
    url = "http://www.sourcemod.net/"
};

#define CHAT_SYMBOL '@'

char g_ColorNames[13][10] = {"White", "Red", "Green", "Blue", "Yellow", "Purple", "Cyan", "Orange", "Pink", "Olive", "Lime", "Violet", "Lightblue"};
int g_Colors[13][3] = {{255,255,255},{255,0,0},{0,255,0},{0,0,255},{255,255,0},{255,0,255},{0,255,255},{255,128,0},{255,0,128},{128,255,0},{0,255,128},{128,0,255},{0,128,255}};

ConVar g_Cvar_Chatmode;

EngineVersion g_GameEngine = Engine_Unknown;

public void OnPluginStart()
{
    LoadTranslations("common.phrases");
  
    g_GameEngine = GetEngineVersion();

    g_Cvar_Chatmode = CreateConVar("sm_chat_mode", "1", "Allows player's to send messages to admin chat.", 0, true, 0.0, true, 1.0);

    RegAdminCmd("sm_say", Command_SmSay, ADMFLAG_CHAT, "sm_say <message> - sends message to all players");
    RegAdminCmd("sm_csay", Command_SmCsay, ADMFLAG_CHAT, "sm_csay <message> - sends centered message to all players");
  
    /* HintText does not work on Dark Messiah */
    if (g_GameEngine != Engine_DarkMessiah)
    {
        RegAdminCmd("sm_hsay", Command_SmHsay, ADMFLAG_CHAT, "sm_hsay <message> - sends hint message to all players");  
    }
  
    RegAdminCmd("sm_tsay", Command_SmTsay, ADMFLAG_CHAT, "sm_tsay [color] <message> - sends top-left message to all players");
    RegAdminCmd("sm_chat", Command_SmChat, ADMFLAG_CHAT, "sm_chat <message> - sends message to admins");
    RegAdminCmd("sm_psay", Command_SmPsay, ADMFLAG_CHAT, "sm_psay <name or #userid> <message> - sends private message");
    RegAdminCmd("sm_msay", Command_SmMsay, ADMFLAG_CHAT, "sm_msay <message> - sends message as a menu panel");
}

public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs)
{
    int startidx;
    if (sArgs[startidx] != CHAT_SYMBOL)
        return Plugin_Continue;
  
    startidx++;
  
    if (strcmp(command, "say", false) == 0)
    {
        if (sArgs[startidx] != CHAT_SYMBOL) // sm_say alias
        {
            if (!CheckCommandAccess(client, "sm_say", ADMFLAG_CHAT))
            {
                return Plugin_Continue;
            }
          
            SendChatToAll(client, sArgs[startidx]);
            LogAction(client, -1, "\"%L\" triggered sm_say (text %s)", client, sArgs[startidx]);
          
            return Plugin_Stop;
        }
      
        startidx++;

        if (sArgs[startidx] != CHAT_SYMBOL) // sm_psay alias
        {
            if (!CheckCommandAccess(client, "sm_psay", ADMFLAG_CHAT))
            {
                return Plugin_Continue;
            }
          
            char arg[64];
          
            int len = BreakString(sArgs[startidx], arg, sizeof(arg));
            int target = FindTarget(client, arg, true, false);
          
            if (target == -1 || len == -1)
                return Plugin_Stop;
          
            SendPrivateChat(client, target, sArgs[startidx+len]);
          
            return Plugin_Stop;
        }
      
        startidx++;
      
        // sm_csay alias
        if (!CheckCommandAccess(client, "sm_csay", ADMFLAG_CHAT))
        {
            return Plugin_Continue;
        }
      
        DisplayCenterTextToAll(client, sArgs[startidx]);
        LogAction(client, -1, "\"%L\" triggered sm_csay (text %s)", client, sArgs[startidx]);
      
        return Plugin_Stop;
    }
    else if (strcmp(command, "say_team", false) == 0 || strcmp(command, "say_squad", false) == 0)
    {
        if (!CheckCommandAccess(client, "sm_chat", ADMFLAG_CHAT) && !g_Cvar_Chatmode.BoolValue)
        {
            return Plugin_Continue;
        }
      
        SendChatToAdmins(client, sArgs[startidx]);
        LogAction(client, -1, "\"%L\" triggered sm_chat (text %s)", client, sArgs[startidx]);
      
        return Plugin_Stop;
    }
  
    return Plugin_Continue;
}

public Action Command_SmSay(int client, int args)
{
    if (args < 1)
    {
        ReplyToCommand(client, "[SM] Usage: sm_say <message>");
        return Plugin_Handled;  
    }
  
    char text[192];
    GetCmdArgString(text, sizeof(text));

    SendChatToAll(client, text);
    LogAction(client, -1, "\"%L\" triggered sm_say (text %s)", client, text);
  
    return Plugin_Handled;      
}

public Action Command_SmCsay(int client, int args)
{
    if (args < 1)
    {
        ReplyToCommand(client, "[SM] Usage: sm_csay <message>");
        return Plugin_Handled;  
    }
  
    char text[192];
    GetCmdArgString(text, sizeof(text));
  
    DisplayCenterTextToAll(client, text);
  
    LogAction(client, -1, "\"%L\" triggered sm_csay (text %s)", client, text);
  
    return Plugin_Handled;      
}

public Action Command_SmHsay(int client, int args)
{
    if (args < 1)
    {
        ReplyToCommand(client, "[SM] Usage: sm_hsay <message>");
        return Plugin_Handled; 
    }
  
    char text[192];
    GetCmdArgString(text, sizeof(text));

    char nameBuf[MAX_NAME_LENGTH];
  
    for (int i = 1; i <= MaxClients; i++)
    {
        if (!IsClientInGame(i) || IsFakeClient(i))
        {
            continue;
        }
        FormatActivitySource(client, i, nameBuf, sizeof(nameBuf));
        PrintHintText(i, "%s: %s", nameBuf, text);
    }
  
    LogAction(client, -1, "\"%L\" triggered sm_hsay (text %s)", client, text);
  
    return Plugin_Handled;  
}

public Action Command_SmTsay(int client, int args)
{
    if (args < 1)
    {
        ReplyToCommand(client, "[SM] Usage: sm_tsay <message>");
        return Plugin_Handled; 
    }
  
    char text[192], colorStr[16];
    GetCmdArgString(text, sizeof(text));
  
    int len = BreakString(text, colorStr, 16);
      
    int color = FindColor(colorStr);
    char nameBuf[MAX_NAME_LENGTH];
  
    if (color == -1)
    {
        color = 0;
        len = 0;
    }
  
    for (int i = 1; i <= MaxClients; i++)
    {
        if (!IsClientInGame(i) || IsFakeClient(i))
        {
            continue;
        }
        FormatActivitySource(client, i, nameBuf, sizeof(nameBuf));
        SendDialogToOne(i, color, "%s: %s", nameBuf, text[len]);
    }

    LogAction(client, -1, "\"%L\" triggered sm_tsay (text %s)", client, text);
  
    return Plugin_Handled;  
}

public Action Command_SmChat(int client, int args)
{
    if (args < 1)
    {
        ReplyToCommand(client, "[SM] Usage: sm_chat <message>");
        return Plugin_Handled;  
    }  
  
    char text[192];
    GetCmdArgString(text, sizeof(text));

    SendChatToAdmins(client, text);
    LogAction(client, -1, "\"%L\" triggered sm_chat (text %s)", client, text);
  
    return Plugin_Handled;  
}

public Action Command_SmPsay(int client, int args)
{
    if (args < 2)
    {
        ReplyToCommand(client, "[SM] Usage: sm_psay <name or #userid> <message>");
        return Plugin_Handled;  
    }  
  
    char text[192], arg[64], message[192];
    GetCmdArgString(text, sizeof(text));

    int len = BreakString(text, arg, sizeof(arg));
    BreakString(text[len], message, sizeof(message));
  
    int target = FindTarget(client, arg, true, false);
      
    if (target == -1)
        return Plugin_Handled;  
  
    SendPrivateChat(client, target, message);
  
    return Plugin_Handled;  
}

public Action Command_SmMsay(int client, int args)
{
    if (args < 1)
    {
        ReplyToCommand(client, "[SM] Usage: sm_msay <message>");
        return Plugin_Handled;  
    }
  
    char text[192];
    GetCmdArgString(text, sizeof(text));

    SendPanelToAll(client, text);

    LogAction(client, -1, "\"%L\" triggered sm_msay (text %s)", client, text);
  
    return Plugin_Handled;      
}

int FindColor(const char[] color)
{
    for (int i = 0; i < sizeof(g_ColorNames); i++)
    {
        if (strcmp(color, g_ColorNames[i], false) == 0)
            return i;
    }
  
    return -1;
}

void SendChatToAll(int client, const char[] message)
{
    char nameBuf[MAX_NAME_LENGTH];
  
    for (int i = 1; i <= MaxClients; i++)
    {
        if (!IsClientInGame(i) || IsFakeClient(i))
        {
            continue;
        }
        FormatActivitySource(client, i, nameBuf, sizeof(nameBuf));
      
        PrintToChat(i, "\x04(ALL) %s: \x01%s", nameBuf, message);
    }
}

void DisplayCenterTextToAll(int client, const char[] message)
{
    char nameBuf[MAX_NAME_LENGTH];
  
    for (int i = 1; i <= MaxClients; i++)
    {
        if (!IsClientInGame(i) || IsFakeClient(i))
        {
            continue;
        }
        FormatActivitySource(client, i, nameBuf, sizeof(nameBuf));
        PrintCenterText(i, "%s: %s", nameBuf, message);
    }
}

void SendChatToAdmins(int from, const char[] message)
{
    int fromAdmin = CheckCommandAccess(from, "sm_chat", ADMFLAG_CHAT);
    for (int i = 1; i <= MaxClients; i++)
    {
        if (IsClientInGame(i) && (from == i || CheckCommandAccess(i, "sm_chat", ADMFLAG_CHAT)))
        {
            PrintToChat(i, "\x04(%sADMINS) %N: \x01%s", fromAdmin ? "" : "TO ", from, message);
        }  
    }
}

void SendDialogToOne(int client, int color, const char[] text, any ...)
{
    char message[100];
    VFormat(message, sizeof(message), text, 4);  
  
    KeyValues kv = new KeyValues("Stuff", "title", message);
    kv.SetColor("color", g_Colors[color][0], g_Colors[color][1], g_Colors[color][2], 255);
    kv.SetNum("level", 1);
    kv.SetNum("time", 10);
  
    CreateDialog(client, kv, DialogType_Msg);

    delete kv;
}

void SendPrivateChat(int client, int target, const char[] message)
{
    if (!client)
    {
        PrintToServer("(Private to %N) %N: %s", target, client, message);
    }
    else if (target != client)
    {
        PrintToChat(client, "\x04(Private to %N) %N: \x01%s", target, client, message);
    }

    PrintToChat(target, "\x04(Private to %N) %N: \x01%s", target, client, message);
    LogAction(client, -1, "\"%L\" triggered sm_psay to \"%L\" (text %s)", client, target, message);
}

void SendPanelToAll(int from, char[] message)
{
    char title[100];
    Format(title, 64, "%N:", from);
  
    ReplaceString(message, 192, "\\n", "\n");
  
    Panel mSayPanel = new Panel();
    mSayPanel.SetTitle(title);
    mSayPanel.DrawItem("", ITEMDRAW_SPACER);
    mSayPanel.DrawText(message);
    mSayPanel.DrawItem("", ITEMDRAW_SPACER);

//    mSayPanel.CurrentKey = 10;
    mSayPanel.DrawItem("Exit", ITEMDRAW_CONTROL);

    for(int i = 1; i <= MaxClients; i++)
    {
        if(IsClientInGame(i) && !IsFakeClient(i))
        {
            mSayPanel.Send(i, Handler_DoNothing, 10);
        }
    }

    delete mSayPanel;
}

public int Handler_DoNothing(Menu menu, MenuAction action, int param1, int param2)
{
    /* Do nothing */
}
 
Последнее редактирование:

White Wolf

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  • #7
@Reiko1231, @Yura7181, в последних коммитах они исправили этот баг. Но ещё не заливали в сборку с SourceMod.
sourcemod/basechat.sp at master · alliedmodders/sourcemod · GitHub
Вообще неплохо ещё и в перевод закинуть фразы:
PHP:
PrintToChat(i, "\x04(ALL) %s: \x01%s", nameBuf, message);
PHP:
PrintToChat(i, "\x04(%sADMINS) %N: \x01%s", fromAdmin ? "" : "TO ", from, message);
PHP:
PrintToChat(client, "\x04(Private to %N) %N: \x01%s", target, client, message);
PHP:
mSayPanel.DrawItem("Exit", ITEMDRAW_CONTROL);
 
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