Arena [multi1v1] Оружие при спавне

DaNbKa

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Привет всем, не выдается оружие при начале спавна на плагине Multi1v1 [1.1.9] версии... стандартно должно выдавать калаш и p2000/glock но этого как вы поняли не происходит.... в чем может быть проблема?
 

-=HellFire=-

Kernel panic - not syncing: Fatal exception
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Привет всем, не выдается оружие при начале спавна на плагине Multi1v1 [1.1.9] версии... стандартно должно выдавать калаш и p2000/glock но этого как вы поняли не происходит.... в чем может быть проблема?
Логи прикрепи , если ерроры есть
Конфиги смотрел?
 

DaNbKa

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Логи прикрепи , если ерроры есть
Конфиги смотрел?
Эроров нету, логи пусты.... конфиги? там ток дефолт
// This file was auto-generated by SourceMod (v1.9.0.6265)
// ConVars for plugin "multi1v1.smx"
// Whether MySQL tables will be automatically created and if columsn will be auto-added if needed
// -
// Default: "1"
sm_multi1v1_auto_create_tables "1"
// Whether the plugin attempts to auto-update. Requies the "Updater" plugin
// -
// Default: "0"
sm_multi1v1_autoupdate "0"
// Whether commands like "guns" or "!guns" will be blocked from showing up in chat.
// -
// Default: "1"
sm_multi1v1_block_guns_chat_commands "1"
// Should the plugin block radio commands from being broadcasted
// -
// Default: "1"
sm_multi1v1_block_radio "1"
// If you are storing database stats, a number to identify this server. Most users don't need to change this but if you are using the web interface and/or want to show/store stats for multiple servers separately, it should.
// -
// Default: "0"
sm_multi1v1_database_server_id "0"
// Add up values to enable debug logging to those locations
// 1 = server console
// 2 = all clients' consoles
// 4 = consoles of admins with 'b' flag or access to 'sm_multi1v1_debug' override
// 8 = all clients' chat
// 16 = chat of admins with 'b' flag or acce
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "63.000000"
sm_multi1v1_debug "0"
// Default pistol to give if sm_multi1v1_pistol_behavior=2
// -
// Default: "weapon_p250"
sm_multi1v1_default_pistol "weapon_p250"
// Whether the multi1v1 gamemode is enabled or not
// -
// Default: "1"
sm_multi1v1_enabled "1"
// Whether the plugin will exectue gamemode_competitive.cfg before the sourcemod/multi1v1/game_cvars.cfg file.
// -
// Default: "1"
sm_multi1v1_exec_default_config "1"
// Determines auto-open behavior of the guns menu. 0=never auto-open, 1=open if the client has no preference cookies saved, 2=always open on client connect
// -
// Default: "0"
sm_multi1v1_menu_open_behavior "0"
// Minimum number of players for rating changes
// -
// Default: "0"
sm_multi1v1_min_players_for_rating_changes "0"
// Whether bullet shots from other arenas are muted
// -
// Default: "1"
sm_multi1v1_mute_other_arenas "1"
// Behavior 0=always give the pistol the player selected, 1=never give pistols on non-pistol rounds, 2=always give sm_multi1v1_default_pistol on non-pistol rounds 3=give pistol choice on rifle/pistol rounds, but use sm_multi1v1_default_pistol on awp rounds
// -
// Default: "0"
sm_multi1v1_pistol_behavior "0"
// How much weight are given to preferences when round types are being selected. Use a higher number for a preference to be more likely, or 0 to make the preference have no effect
// -
// Default: "1"
sm_multi1v1_preference_weight "1"
// Whether the randomize the ordering of the arenas each round
// -
// Default: "0"
sm_multi1v1_randomize_arena_order "0"
// Roundtime (in seconds)
// -
// Default: "30"
// Minimum: "5.000000"
sm_multi1v1_roundtime "30"
// Whether the pistol choice menu should be included in the guns menu
// -
// Default: "1"
sm_multi1v1_show_pistol_menu "1"
// Whether the rifle choice menu should be included in the guns menu
// -
// Default: "1"
sm_multi1v1_show_rifle_menu "1"
// Admin flags required to join spectate. Empty means anyone can join spectate.
// -
// Default: ""
sm_multi1v1_spectate_flags ""
// Whether assists are updated to reflect a player's number of rounds in arena 1
// -
// Default: "0"
sm_multi1v1_use_assists "0"
// Whether to use a [Multi1v1] tag in chat messages
// -
// Default: "1"
sm_multi1v1_use_chat_prefix "1"
// Whether a database is used to store player statistics
// -
// Default: "1"
sm_multi1v1_use_database "1"
// Whether MVP stars are updated to reflect a player's number of rounds in arena 1
// -
// Default: "1"
sm_multi1v1_use_mvp_stars "1"
// Whether the team (or clan) tag is updated to reflect a player's arena numbers
// -
// Default: "1"
sm_multi1v1_use_team_tags "1"
// Set to 1 to get info about all spawns the plugin read - useful for map creators testing against the plugin
// -
// Default: "0"
sm_multi1v1_verbose_spawns "0"
 

-=HellFire=-

Kernel panic - not syncing: Fatal exception
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Эроров нету, логи пусты.... конфиги? там ток дефолт
// This file was auto-generated by SourceMod (v1.9.0.6265)
// ConVars for plugin "multi1v1.smx"
// Whether MySQL tables will be automatically created and if columsn will be auto-added if needed
// -
// Default: "1"
sm_multi1v1_auto_create_tables "1"
// Whether the plugin attempts to auto-update. Requies the "Updater" plugin
// -
// Default: "0"
sm_multi1v1_autoupdate "0"
// Whether commands like "guns" or "!guns" will be blocked from showing up in chat.
// -
// Default: "1"
sm_multi1v1_block_guns_chat_commands "1"
// Should the plugin block radio commands from being broadcasted
// -
// Default: "1"
sm_multi1v1_block_radio "1"
// If you are storing database stats, a number to identify this server. Most users don't need to change this but if you are using the web interface and/or want to show/store stats for multiple servers separately, it should.
// -
// Default: "0"
sm_multi1v1_database_server_id "0"
// Add up values to enable debug logging to those locations
// 1 = server console
// 2 = all clients' consoles
// 4 = consoles of admins with 'b' flag or access to 'sm_multi1v1_debug' override
// 8 = all clients' chat
// 16 = chat of admins with 'b' flag or acce
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "63.000000"
sm_multi1v1_debug "0"
// Default pistol to give if sm_multi1v1_pistol_behavior=2
// -
// Default: "weapon_p250"
sm_multi1v1_default_pistol "weapon_p250"
// Whether the multi1v1 gamemode is enabled or not
// -
// Default: "1"
sm_multi1v1_enabled "1"
// Whether the plugin will exectue gamemode_competitive.cfg before the sourcemod/multi1v1/game_cvars.cfg file.
// -
// Default: "1"
sm_multi1v1_exec_default_config "1"
// Determines auto-open behavior of the guns menu. 0=never auto-open, 1=open if the client has no preference cookies saved, 2=always open on client connect
// -
// Default: "0"
sm_multi1v1_menu_open_behavior "0"
// Minimum number of players for rating changes
// -
// Default: "0"
sm_multi1v1_min_players_for_rating_changes "0"
// Whether bullet shots from other arenas are muted
// -
// Default: "1"
sm_multi1v1_mute_other_arenas "1"
// Behavior 0=always give the pistol the player selected, 1=never give pistols on non-pistol rounds, 2=always give sm_multi1v1_default_pistol on non-pistol rounds 3=give pistol choice on rifle/pistol rounds, but use sm_multi1v1_default_pistol on awp rounds
// -
// Default: "0"
sm_multi1v1_pistol_behavior "0"
// How much weight are given to preferences when round types are being selected. Use a higher number for a preference to be more likely, or 0 to make the preference have no effect
// -
// Default: "1"
sm_multi1v1_preference_weight "1"
// Whether the randomize the ordering of the arenas each round
// -
// Default: "0"
sm_multi1v1_randomize_arena_order "0"
// Roundtime (in seconds)
// -
// Default: "30"
// Minimum: "5.000000"
sm_multi1v1_roundtime "30"
// Whether the pistol choice menu should be included in the guns menu
// -
// Default: "1"
sm_multi1v1_show_pistol_menu "1"
// Whether the rifle choice menu should be included in the guns menu
// -
// Default: "1"
sm_multi1v1_show_rifle_menu "1"
// Admin flags required to join spectate. Empty means anyone can join spectate.
// -
// Default: ""
sm_multi1v1_spectate_flags ""
// Whether assists are updated to reflect a player's number of rounds in arena 1
// -
// Default: "0"
sm_multi1v1_use_assists "0"
// Whether to use a [Multi1v1] tag in chat messages
// -
// Default: "1"
sm_multi1v1_use_chat_prefix "1"
// Whether a database is used to store player statistics
// -
// Default: "1"
sm_multi1v1_use_database "1"
// Whether MVP stars are updated to reflect a player's number of rounds in arena 1
// -
// Default: "1"
sm_multi1v1_use_mvp_stars "1"
// Whether the team (or clan) tag is updated to reflect a player's arena numbers
// -
// Default: "1"
sm_multi1v1_use_team_tags "1"
// Set to 1 to get info about all spawns the plugin read - useful for map creators testing against the plugin
// -
// Default: "0"
sm_multi1v1_verbose_spawns "0"
Сам плагин то рабочий?
 

-=HellFire=-

Kernel panic - not syncing: Fatal exception
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да, !guns !gun работают я же подробно расписал что не понятно? просто почему то при начале спавна у всех ножи, они пишут !guns и выбирают оружия
Помимо кфг есть и файл настройки оружий еще там все верно прописано?
Arena 1x1
Вот то, про что я говорю
 

DaNbKa

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Помимо кфг есть и файл настройки оружий еще там все верно прописано?
Arena 1x1
Вот то, про что я говорю
Вот пример
multi1v1_weapons.cfg
"Weapons"
{
"Rifles"
{
"weapon_ak47"
{
"name" "AK47"
"team" "T"
}
"weapon_m4a1"
{
"name" "M4A4"
"team" "CT"
}
"weapon_m4a1_silencer"
{
"name" "M4A1-S"
"team" "CT"
}
"weapon_famas"
{
"name" "Famas"
"team" "CT"
}
"weapon_galilar"
{
"name" "Galil"
"team" "T"
}
"weapon_aug"
{
"name" "AUG"
"team" "CT"
}
"weapon_sg556"
{
"name" "SG553"
"team" "T"
}
}
"Pistols"
{
"weapon_hkp2000"
{
"name" "P2000/USP"
"team" "CT"
}
"weapon_glock"
{
"name" "Glock"
"team" "T"
}
"weapon_p250"
{
"name" "P250"
"team" "ANY"
}
"weapon_fiveseven"
{
"name" "Five-Seven"
"team" "CT"
}
"weapon_cz75a"
{
"name" "CZ75"
"team" "ANY"
}
"weapon_tec9"
{
"name" "Tec-9"
"team" "T"
}
"weapon_elite"
{
"name" "Dual Berettas"
"team" "ANY"
}
"weapon_deagle"
{
"name" "Deagle"
"team" "ANY"
}
}
}
multi1v1_customrounds.cfg
// In this file you can define some new custom round types.
// To enable the scout round example below, change the "enabled" setting from 0 to 1.
// If a round type should not affect a player's rating set "ranked" to 0.
// If a round type should not have its own rating value, you can remove the "ratingFieldName"
// key, or set it to the empty string "".
// The "optional" key refers to it players have a choice whether the enable/disable it.
//
// You can also use the weapon names "rifle_preference" and "pistol_preference" in the
// list of weapons, and the players will get the rifle or pistol they have selected.
"CustomRoundTypes"
{
"scout"
{
"name" "Scout"
"ranked" "1"
"ratingFieldName" "scoutRating"
"optional" "1"
"enabled" "0"
"armor" "1"
"helmet" "1"
"health" "100"
"weapons"
{
"weapon_knife" ""
"weapon_ssg08" ""
}
}
}
 

-=HellFire=-

Kernel panic - not syncing: Fatal exception
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Вот пример
multi1v1_weapons.cfg
"Weapons"
{
"Rifles"
{
"weapon_ak47"
{
"name" "AK47"
"team" "T"
}
"weapon_m4a1"
{
"name" "M4A4"
"team" "CT"
}
"weapon_m4a1_silencer"
{
"name" "M4A1-S"
"team" "CT"
}
"weapon_famas"
{
"name" "Famas"
"team" "CT"
}
"weapon_galilar"
{
"name" "Galil"
"team" "T"
}
"weapon_aug"
{
"name" "AUG"
"team" "CT"
}
"weapon_sg556"
{
"name" "SG553"
"team" "T"
}
}
"Pistols"
{
"weapon_hkp2000"
{
"name" "P2000/USP"
"team" "CT"
}
"weapon_glock"
{
"name" "Glock"
"team" "T"
}
"weapon_p250"
{
"name" "P250"
"team" "ANY"
}
"weapon_fiveseven"
{
"name" "Five-Seven"
"team" "CT"
}
"weapon_cz75a"
{
"name" "CZ75"
"team" "ANY"
}
"weapon_tec9"
{
"name" "Tec-9"
"team" "T"
}
"weapon_elite"
{
"name" "Dual Berettas"
"team" "ANY"
}
"weapon_deagle"
{
"name" "Deagle"
"team" "ANY"
}
}
}
multi1v1_customrounds.cfg
// In this file you can define some new custom round types.
// To enable the scout round example below, change the "enabled" setting from 0 to 1.
// If a round type should not affect a player's rating set "ranked" to 0.
// If a round type should not have its own rating value, you can remove the "ratingFieldName"
// key, or set it to the empty string "".
// The "optional" key refers to it players have a choice whether the enable/disable it.
//
// You can also use the weapon names "rifle_preference" and "pistol_preference" in the
// list of weapons, and the players will get the rifle or pistol they have selected.
"CustomRoundTypes"
{
"scout"
{
"name" "Scout"
"ranked" "1"
"ratingFieldName" "scoutRating"
"optional" "1"
"enabled" "0"
"armor" "1"
"helmet" "1"
"health" "100"
"weapons"
{
"weapon_knife" ""
"weapon_ssg08" ""
}
}
}
Ну тут заполнять надо самому что хочешь, но ты говоришь что по дефолту уже должно выдавать ак глок или п250 , хз почему не выдает тогда
Может какой другой плагин блокирует
 
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DaNbKa

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Ну тут заполнять надо самому что хочешь, но ты говоришь что по дефолту уже должно выдавать ак глок или п250 , хз почему не выдает тогда
Может какой другой плагин блокирует
хорошо, посмотрю есть ли конфликты. спасибо!))
 
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