CS:S DM v.2.1.4 (Death Match CS Source)

RUSTIC

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У меня такой прикол


"Equipment"
{
"Settings"
{
// Allow clients to say "guns" to restore their menu.
// This is disabled if the menu isn't drawn.
//
"guns_command" "yes"
}

//
// Enable or disable menus here.
// For the primary and secondary gun menus, you can use:
// "no" - Completely disable the menus
// "yes" - Enable the menus
// "random" - Pick a random weapon from the menus automatically for players
//
"Menus"
{
// Primary gun menu
"primary" "yes"

// Secondary gun menu
"secondary" "yes"

// Normal CS:S buy menu/commands
"buy" "no"
}

//
// Automatic things to give on spawn.
//
"AutoItems"
{
// Health amount to give
"health" "100"

// Armor amount to give
"armor" "100"

// Whether to give a helme
"helmet" "yes"

// Number of flashbangs to give
"flashbangs" "0"

// Whether to give a smoke grenade
"smokegrenade" "no"

// Whether to give an HE grenade
"hegrenade" "yes"

// whether to give defusekits to CTs
"defusekits" "yes"
}

//
// Items listed here will be automatically given to bots.
// If multiple weapons exist from one category (primary/secondary),
// then a random item will be chosen from that category. If the same
// weapon is added more than once, it increases its chances of being
// picked. No more than 32 weapons can be added to either the secondary
// or the primary pool.
//
"BotItems"
{
"weapon" "ak47"
"weapon" "m4a1"
"weapon" "no"
"weapon" "galil"
"weapon" "aug"
"weapon" "deagle"
"health" "100"
"armor" "100"
"helmet" "yes"
"flashbangs" "0"
"smokegrenade" "no"
"hegrenade" "yes"
"defusekits" "no"
}

//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"SecondaryMenu"
{
"weapon" "usp"
"weapon" "glock"
"weapon" "deagle"
"weapon" "p228"
"weapon" "elite"
"weapon" "fiveseven"

}

//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"PrimaryMenu"
{
"weapon" "m4a1"
"weapon" "ak47"
"weapon" "no"
"weapon" "scout"
"weapon" "sg552"
"weapon" "galil"
"weapon" "famas"
"weapon" "sg550"
"weapon" "aug"
"weapon" "m249"
"weapon" "g3sg1"
"weapon" "ump45"
"weapon" "mp5navy"
"weapon" "m3"
"weapon" "xm1014"
"weapon" "tmp"
"weapon" "mac10"
"weapon" "p90"

}
}

Прописываю это все равно появляется полное меню и "AWP" короче как будто ни чего не прописывал.Потом ставлю это


"Equipment"
{
"Settings"
{
// Allow clients to say "guns" to restore their menu.
// This is disabled if the menu isn't drawn.
//
"guns_command" "no"
}

//
// Enable or disable menus here.
// For the primary and secondary gun menus, you can use:
// "no" - Completely disable the menus
// "yes" - Enable the menus
// "random" - Pick a random weapon from the menus automatically for players
//
"Menus"
{
// Primary gun menu
"primary" "no"

// Secondary gun menu
"secondary" "no"

// Normal CS:S buy menu/commands
"buy" "no"
}

//
// Automatic things to give on spawn.
//
"AutoItems"
{
// Health amount to give
"health" "100"

// Armor amount to give
"armor" "100"

// Whether to give a helme
"helmet" "no"

// Number of flashbangs to give
"flashbangs" "0"

// Whether to give a smoke grenade
"smokegrenade" "no"

// Whether to give an HE grenade
"hegrenade" "no"

// whether to give defusekits to CTs
"defusekits" "no"
}

//
// Items listed here will be automatically given to bots.
// If multiple weapons exist from one category (primary/secondary),
// then a random item will be chosen from that category. If the same
// weapon is added more than once, it increases its chances of being
// picked. No more than 32 weapons can be added to either the secondary
// or the primary pool.
//
"BotItems"
{
"weapon" "random"
"health" "100"
"armor" "no"
"helmet" "no"
"flashbangs" "0"
"smokegrenade" "no"
"hegrenade" "no"
"defusekits" "no"
}

//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"SecondaryMenu"
{
"weapon" "no"

}

//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"PrimaryMenu"
{
"weapon" "no"
}
}
Все равно меню показывает и можно оружие взять,в чем прикол подскажите???

L 06/08/2011 - 22:19:23: SourceMod error session started
L 06/08/2011 - 22:19:23: Info (map "aim_deagle7k") (file "errors_20110608.log")
L 06/08/2011 - 22:19:23: [cssdm/dm_preset_spawns.smx] Could not find spawn point file "cfg/cssdm/spawns/aim_deagle7k.txt"
L 06/08/2011 - 22:19:23: [cssdm/dm_preset_spawns.smx] Defaulting to map-based spawns!
L 06/08/2011 - 22:20:59: Error log file session closed.
L 06/08/2011 - 22:21:00: SourceMod error session started
L 06/08/2011 - 22:21:00: Info (map "$2000$") (file "errors_20110608.log")
L 06/08/2011 - 22:21:00: [cssdm/dm_preset_spawns.smx] Could not find spawn point file "cfg/cssdm/spawns/$2000$.txt"
L 06/08/2011 - 22:21:00: [cssdm/dm_preset_spawns.smx] Defaulting to map-based spawns!
L 06/08/2011 - 22:41:32: SourceMod error session started
L 06/08/2011 - 22:41:32: Info (map "aim_deagle7k") (file "errors_20110608.log")
L 06/08/2011 - 22:41:32: [cssdm/dm_preset_spawns.smx] Could not find spawn point file "cfg/cssdm/spawns/aim_deagle7k.txt"
L 06/08/2011 - 22:41:32: [cssdm/dm_preset_spawns.smx] Defaulting to map-based spawns!
L 06/08/2011 - 22:43:20: Error log file session closed.
L 06/08/2011 - 22:43:21: SourceMod error session started
L 06/08/2011 - 22:43:21: Info (map "aim_akm4ruins2") (file "errors_20110608.log")
L 06/08/2011 - 22:43:21: [cssdm/dm_preset_spawns.smx] Could not find spawn point file "cfg/cssdm/spawns/aim_akm4ruins2.txt"
L 06/08/2011 - 22:43:21: [cssdm/dm_preset_spawns.smx] Defaulting to map-based spawns!
L 06/08/2011 - 22:43:56: Error log file session closed.
L 06/08/2011 - 22:43:57: SourceMod error session started
L 06/08/2011 - 22:43:57: Info (map "fy_summer_source") (file "errors_20110608.log")
L 06/08/2011 - 22:43:57: [cssdm/dm_preset_spawns.smx] Could not find spawn point file "cfg/cssdm/spawns/fy_summer_source.txt"
L 06/08/2011 - 22:43:57: [cssdm/dm_preset_spawns.smx] Defaulting to map-based spawns!

Это мой еррор
А это лог


L 06/08/2011 - 22:08:41: -------- Mapchange to fy_summer_source --------
L 06/08/2011 - 22:08:46: [randomcycle.smx] RandomCycle has chosen awp_$2000$ for the nextmap.
L 06/08/2011 - 22:19:21: SourceMod log file session started (file "L20110608.log") (Version "1.3.7")
L 06/08/2011 - 22:19:21: -------- Mapchange to aim_deagle7k --------
L 06/08/2011 - 22:19:22: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
L 06/08/2011 - 22:19:28: [randomcycle.smx] RandomCycle has chosen fy_summer_source for the nextmap.
L 06/08/2011 - 22:20:53: [basevotes.smx] "Р СѓСЃС‚<2><STEAM_0:1:29599414><>" initiated a map vote.
L 06/08/2011 - 22:20:54: [basevotes.smx] Changing map to $2000$ due to vote.
L 06/08/2011 - 22:20:59: [SM] Changed map to "$2000$"
L 06/08/2011 - 22:20:59: -------- Mapchange to $2000$ --------
L 06/08/2011 - 22:21:05: [randomcycle.smx] RandomCycle has chosen scout_1337 for the nextmap.
L 06/08/2011 - 22:41:31: SourceMod log file session started (file "L20110608.log") (Version "1.3.7")
L 06/08/2011 - 22:41:31: -------- Mapchange to aim_deagle7k --------
L 06/08/2011 - 22:41:31: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
L 06/08/2011 - 22:41:38: [randomcycle.smx] RandomCycle has chosen awp_lego_flf for the nextmap.
L 06/08/2011 - 22:43:14: [basevotes.smx] "Р СѓСЃС‚<2><STEAM_0:1:29599414><>" initiated a map vote.
L 06/08/2011 - 22:43:15: [basevotes.smx] Changing map to aim_akm4ruins2 due to vote.
L 06/08/2011 - 22:43:20: [SM] Changed map to "aim_akm4ruins2"
L 06/08/2011 - 22:43:20: -------- Mapchange to aim_akm4ruins2 --------
L 06/08/2011 - 22:43:26: [randomcycle.smx] RandomCycle has chosen scout_1337 for the nextmap.
L 06/08/2011 - 22:43:50: [basevotes.smx] "Р СѓСЃС‚<2><STEAM_0:1:29599414><>" initiated a map vote.
L 06/08/2011 - 22:43:51: [basevotes.smx] Changing map to fy_summer_source due to vote.
L 06/08/2011 - 22:43:56: [SM] Changed map to "fy_summer_source"
L 06/08/2011 - 22:43:56: -------- Mapchange to fy_summer_source --------
L 06/08/2011 - 22:44:02: [randomcycle.smx] RandomCycle has chosen aim_00 for the nextmap.

Andrey,извеняюсь не знал.
Все сделал,сам тупанул,забыл добавить "equip",ещё раз извеняюсь=))
 
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dddennnisss

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Re: CS:S DM v.2.1.3 (Death Match CS Source)

Есть какие-то решения для работы дм серверов после обновления?
 

Alcone

optizone.ru
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Бендер Родригес

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Помогите плиз. Где надо переводить меню дез матча начальное типо новое оружие и т.д. и как сделать раунд бесконечным?
 

kv.acid

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random.81

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Вложения

  • cssdm.phrases.txt
    4.2 КБ · Просмотры: 179

raven

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Ребят,вообщем то беда такая,сервер чистый,стоит эмуль стима,он рабочий проверено на других серверах,вообщем то запускаю сервер,и после подключения клиента падает,в логах нет ничего
L 07/05/2011 - 15:43:44: SourceMod log file session started (file "L20110705.log") (Version "1.4.0-dev")
L 07/05/2011 - 15:43:44: -------- Mapchange to de_dust2 --------
L 07/05/2011 - 15:43:46: [cssdm/dm_preset_spawns.smx] Preset spawn points loaded (number 30) (map de_dust2)
L 07/05/2011 - 15:46:37: SourceMod log file session started (file "L20110705.log") (Version "1.4.0-dev")
L 07/05/2011 - 15:46:37: -------- Mapchange to de_dust2 --------
L 07/05/2011 - 15:46:39: [cssdm/dm_preset_spawns.smx] Preset spawn points loaded (number 30) (map de_dust2)
Может есть какие фиксы,да кст,сервер на linux
 
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Не работает после перехода на v.2.1.4, потом на v.2.1.5 меню выбора оружия. Захожу на сервер, но менюшка слева не появляется. Пишу в чат "guns", пишет что-то типа allready use...Также появились в логах такие ошибки:
L 07/07/2011 - 01:39:57: SourceMod error session started
L 07/07/2011 - 01:39:57: Info (map "aim_deagle_ultra") (file "errors_20110707.log")
L 07/07/2011 - 01:39:57: [SM] Native "GivePlayerItem" reported: "GiveNamedItem" not supported by this mod
L 07/07/2011 - 01:39:57: [SM] Displaying call stack trace for plugin "cssdm\dm_equipment.smx":
L 07/07/2011 - 01:39:57: [SM] [0] Line 188, C:\builds\dvander\win32-cssdm\build\scripting\dm_equipment.sp::DM_OnClientSpawned()
Кто-то сталкивался с такой проблемой?
 

MFS

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Вероятно ты поставил бета-версию. Я ставил в день выхода 2,14 и все работает.
 

MFS

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RUSTIC

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L 08/02/2011 - 00:11:12: Info (map "awp_$2000$") (file "errors_20110802.log")
L 08/02/2011 - 00:11:12: [cssdm/dm_preset_spawns.smx] Could not find spawn point file "cfg/cssdm/spawns/awp_$2000$.txt"
L 08/02/2011 - 00:11:12: [cssdm/dm_preset_spawns.smx] Defaulting to map-based spawns!
Парни че за хрень в логах пишет?
 

spore

SubPlay.ru
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L 08/02/2011 - 00:11:12: [cssdm/dm_preset_spawns.smx] Не найден файл точек воскрешения "cfg/cssdm/spawns/awp_$2000$.txt"
L 08/02/2011 - 00:11:12: [cssdm/dm_preset_spawns.smx] Точки воскрешения созданы по умолчанию!

Выход: создать файл cfg/cssdm/spawns/awp_$2000$.txt и указать там spawn точки.
 

RUSTIC

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L 08/02/2011 - 00:11:12: [cssdm/dm_preset_spawns.smx] Не найден файл точек воскрешения "cfg/cssdm/spawns/awp_$2000$.txt"
L 08/02/2011 - 00:11:12: [cssdm/dm_preset_spawns.smx] Точки воскрешения созданы по умолчанию!

Выход: создать файл cfg/cssdm/spawns/awp_$2000$.txt и указать там spawn точки.
например как ?
 

Rt.

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spore, человек спросил что это... и создавать точки не обязательно... плагин информирует об их отсутствии. В следствии чего оставляет стандартные точки на карте.
 

RUSTIC

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У меня ещё один вопрос,почему guns_command стоит no ,а всеравно меню выходит и можно выбирать оружие.Вот например
"Equipment"
{
"Settings"
{
// Allow clients to say "guns" to restore their menu.
// This is disabled if the menu isn't drawn.
//
"guns_command" "no"
}

//
// Enable or disable menus here.
// For the primary and secondary gun menus, you can use:
// "no" - Completely disable the menus
// "yes" - Enable the menus
// "random" - Pick a random weapon from the menus automatically for players
//
"Menus"
{
// Primary gun menu
"primary" "yes"

// Secondary gun menu
"secondary" "yes"

// Normal CS:S buy menu/commands
// If enabled, the main equipment menu will be disabled.
"buy" "no"
}

//
// Automatic things to give on spawn.
//
"AutoItems"
{
// Health amount to give (0 to use default from game/other plugin)
"health" "100"

// Armor amount to give
"armor" "100"

// Whether to give a helmet. If you want to disable armor, you must
// set this to "no" as well as setting armor to 0.
"helmet" "100"

// Number of flashbangs to give
"flashbangs" "0"

// Whether to give a smoke grenade
"smokegrenade" "no"

// Whether to give an HE grenade
"hegrenade" "yes"

// Whether to give defusekits to CTs
"defusekits" "no"

// Whether to give nightvision
"nightvision" "no"
}

//
// Items listed here will be automatically given to bots.
// If multiple weapons exist from one category (primary/secondary),
// then a random item will be chosen from that category. If the same
// weapon is added more than once, it increases its chances of being
// picked. No more than 32 weapons can be added to either the secondary
// or the primary pool.
//
"BotItems"
{
"weapon" "ak47"
"weapon" "m4a1"
"weapon" "no"
"weapon" "galil"
"weapon" "aug"
"weapon" "deagle"
"health" "100"
"armor" "100"
"helmet" "yes"
"flashbangs" "0"
"smokegrenade" "no"
"hegrenade" "no"
"defusekits" "no"
}

//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"SecondaryMenu"
{
"weapon" "usp"
"weapon" "glock"
"weapon" "deagle"
"weapon" "p228"
"weapon" "elite"
"weapon" "fiveseven"
}

//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"PrimaryMenu"
{
"weapon" "m4a1"
"weapon" "ak47"
"weapon" "no"
"weapon" "scout"
"weapon" "sg552"
"weapon" "galil"
"weapon" "famas"
"weapon" "sg550"
"weapon" "aug"
"weapon" "m249"
"weapon" "g3sg1"
"weapon" "ump45"
"weapon" "mp5navy"
"weapon" "m3"
"weapon" "xm1014"
"weapon" "tmp"
"weapon" "mac10"
"weapon" "p90"
}
}
 
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