[CS:S] Серверные модели оружий

Статус
В этой теме нельзя размещать новые ответы.

ĦĄŇĢǾVξŘ

καταλημμα
Сообщения
293
Реакции
336
➥ AK47 - Vulcan

565.png

C-подобный:
// Кодировка UTF-8 без BOM

"Weapons"
{
    "ak47"
    {
        "category"    "0"
 
        "AK47 - Vulcan"
        {
            "en"            "AK47 - Vulcan"
            "ru"            "AK47 - Вулкан" 
 
            "view_model"    "models/hangover/weapons/ak47_vulcan/v_ak47_vulcan.mdl"
            "world_model"   "models/hangover/weapons/ak47_vulcan/w_ak47_vulcan.mdl"
            "Sounds"
            {
                "stop_all_sounds"    "1"         // Останавливаем или нет все звуки на всех анимациях
                "hangover/weapons/ak47_csgo/ak47_1.wav"        // Путь до звука
                {
                    "sequence"        "1"                // Индекс анимации в котором воспроизвести звук
                    "cycle"            "0"                // На каком цикле воспроизвести звук. Чтобы узнать цикл, введите в консоле cw_dev для админ флага Root (z)
              
                    "individual"    "0"                // 0 или 1. Воспроизвести индивидуально игроку, чтобы другие не слышали
                    "volume"        "1.0"            // От 0.0 до 1.0. Громкость звука
                    "level"            "75"            // Уровень шума (75 = норма. Дальность распространения звука), если individual = 0
                    "pitch"            "100"            // Тон звука (100 = норма)
                }
                "hangover/weapons/ak47_csgo/ak47_1.wav"
                {
                    "sequence"        "2"
                    "cycle"            "0"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ak47_csgo/ak47_1.wav"
                {
                    "sequence"        "3"
                    "cycle"            "0"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ak47_csgo/ak47_draw.wav"
                {
                    "sequence"        "4"
                    "cycle"            "0"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ak47_csgo/ak47_clipout.wav"
                {
                    "sequence"        "5"
                    "cycle"            "0"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ak47_csgo/ak47_clipin.wav"
                {
                    "sequence"        "5"
                    "cycle"            "20"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ak47_csgo/ak47_boltpull.wav"
                {
                    "sequence"        "5"
                    "cycle"            "35"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }          
            }
        }

        "AK47 - Vulcan v2"
        {
            "en"            "AK47 - Vulcan v2"
            "ru"            "AK47 - Вулкан v2"
 
            "view_model"    "models/hangover/weapons/ak47_vulcan/v_ak47_vulcan_v2.mdl"
            "world_model"   "models/hangover/weapons/ak47_vulcan/w_ak47_vulcan_v2.mdl"

        }
    }
}
C-подобный:
// AK47 - Vulcan
materials/hangover/hands/graffiti_blue/graffiti_blue.vmt
materials/hangover/hands/graffiti_blue/graffiti_blue.vtf
materials/hangover/hands/graffiti_blue/graffiti_blue_normal.vmt
materials/hangover/hands/graffiti_blue/graffiti_blue_normal.vtf
materials/hangover/weapons/ak47_vulcan/ak47_vulcan.vmt
materials/hangover/weapons/ak47_vulcan/ak47_vulcan.vtf
materials/hangover/weapons/ak47_vulcan/ak47_vulcan_exponent.vtf
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan.dx80.vtx
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan.dx90.vtx
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan.mdl
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan.sw.vtx
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan.vvd
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan.dx80.vtx
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan.dx90.vtx
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan.mdl
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan.phy
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan.sw.vtx
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan.vvd

// AK47 - Vulcan v2
materials/hangover/weapons/ak47_vulcan/ak47_vulcan.vmt
materials/hangover/weapons/ak47_vulcan/ak47_vulcan.vtf
materials/hangover/weapons/ak47_vulcan/ak47_vulcan_exponent.vtf
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan_v2.dx80.vtx
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan_v2.dx90.vtx
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan_v2.mdl
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan_v2.sw.vtx
models/hangover/weapons/ak47_vulcan/v_ak47_vulcan_v2.vvd
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan_v2.dx80.vtx
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan_v2.dx90.vtx
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan_v2.mdl
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan_v2.phy
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan_v2.sw.vtx
models/hangover/weapons/ak47_vulcan/w_ak47_vulcan_v2.vvd

// Sound AK47 - Vulcan
sound/hangover/weapons/ak47_csgo/ak47_1.wav
sound/hangover/weapons/ak47_csgo/ak47_boltpull.wav
sound/hangover/weapons/ak47_csgo/ak47_clipin.wav
sound/hangover/weapons/ak47_csgo/ak47_clipout.wav
sound/hangover/weapons/ak47_csgo/ak47_draw.wav

➪ Скачать

ps: Добавлены звуки из CSGO для AK47 - Vulcan [v1]
Так же этот конфиг звуков можно использовать на всех моих моделях AK47 v1
 

Вложения

  • sound.rar
    246.5 КБ · Просмотры: 168
Последнее редактирование:

ĦĄŇĢǾVξŘ

καταλημμα
Сообщения
293
Реакции
336
➥ UT3 - Stinger

2.png

C-подобный:
// Кодировка UTF-8 без BOM

"Weapons"
{
    "m249"
    {
        "category"    "1"
       
        "UT3 - Stinger"
        {
            "en"            "UT3 - Stinger"   
            "ru"            "UT3 - Стингер"   
           
            "view_model"    "models/hangover/weapons/ut3_stinger/v_ut3_stinger.mdl"
            "world_model"    "models/hangover/weapons/ut3_stinger/w_ut3_stinger.mdl"
            "Sounds"
            {
                "stop_all_sounds"    "1"         // Останавливаем или нет все звуки на всех анимациях
                "hangover\weapons\ut3_stinger\stinger_fire.wav"        // Путь до звука
                {
                    "sequence"        "1"                // Индекс анимации в котором воспроизвести звук
                    "cycle"            "0"                // На каком цикле воспроизвести звук. Чтобы узнать цикл, введите в консоле cw_dev для админ флага Root (z)
             
                    "individual"    "0"                // 0 или 1. Воспроизвести индивидуально игроку, чтобы другие не слышали
                    "volume"        "1.0"            // От 0.0 до 1.0. Громкость звука
                    "level"            "75"            // Уровень шума (75 = норма. Дальность распространения звука), если individual = 0
                    "pitch"            "100"            // Тон звука (100 = норма)
                }
                "hangover\weapons\ut3_stinger\stinger_fire.wav"
                {
                    "sequence"        "2"
                    "cycle"            "0"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover\weapons\ut3_stinger\stinger_retract.wav"
                {
                    "sequence"        "1"
                    "cycle"            "24"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover\weapons\ut3_stinger\stinger_retract.wav"
                {
                    "sequence"        "2"
                    "cycle"            "24"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }               
                "hangover\weapons\ut3_stinger\stinger_deploy.wav"
                {
                    "sequence"        "4"
                    "cycle"            "0"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover\weapons\ut3_stinger\stinger_rotate.wav"
                {
                    "sequence"        "3"
                    "cycle"            "3"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover\weapons\ut3_stinger\stinger_rotate.wav"
                {
                    "sequence"        "3"
                    "cycle"            "12"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover\weapons\ut3_stinger\stinger_rotate.wav"
                {
                    "sequence"        "3"
                    "cycle"            "25"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover\weapons\ut3_stinger\stinger_stop.wav"
                {
                    "sequence"        "3"
                    "cycle"            "46"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover\weapons\ut3_stinger\stinger_retract.wav"
                {
                    "sequence"        "3"
                    "cycle"            "55"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }    
            }
        }
    }
}
C-подобный:
materials/hangover/hands/v_hands_ut3 d.vtf 
materials/hangover/hands/v_hands_ut3 n.vtf 
materials/hangover/hands/v_hands_ut3 s.vtf 
materials/hangover/hands/v_hands_ut3.vmt 
materials/hangover/weapons/ut3_stinger/Stinger D.vtf 
materials/hangover/weapons/ut3_stinger/Stinger N.vtf 
materials/hangover/weapons/ut3_stinger/Stinger.vmt 
models/hangover/weapons/ut3_stinger/v_ut3_stinger.dx80.vtx 
models/hangover/weapons/ut3_stinger/v_ut3_stinger.dx90.vtx 
models/hangover/weapons/ut3_stinger/v_ut3_stinger.mdl 
models/hangover/weapons/ut3_stinger/v_ut3_stinger.sw.vtx 
models/hangover/weapons/ut3_stinger/v_ut3_stinger.vvd 
models/hangover/weapons/ut3_stinger/w_ut3_stinger.dx80.vtx 
models/hangover/weapons/ut3_stinger/w_ut3_stinger.dx90.vtx 
models/hangover/weapons/ut3_stinger/w_ut3_stinger.mdl 
models/hangover/weapons/ut3_stinger/w_ut3_stinger.phy 
models/hangover/weapons/ut3_stinger/w_ut3_stinger.sw.vtx 
models/hangover/weapons/ut3_stinger/w_ut3_stinger.vvd 
sound/hangover/weapons/ut3_stinger/stinger_deploy.wav 
sound/hangover/weapons/ut3_stinger/stinger_fire.wav 
sound/hangover/weapons/ut3_stinger/stinger_retract.wav 
sound/hangover/weapons/ut3_stinger/stinger_rotate.wav 
sound/hangover/weapons/ut3_stinger/stinger_stop.wav

PS: Так же эта модель работает и на CS:GO только с другим конфигом, найти его можно тут: [CS:GO] Серверные модели оружий
 

Вложения

  • UT3 - Stinger.rar
    3.6 МБ · Просмотры: 204

666FoX666

Участник
Сообщения
702
Реакции
210
Оффтоп
 

ĦĄŇĢǾVξŘ

καταλημμα
Сообщения
293
Реакции
336
➥ UT3 - Link Gun

LINK_GUNS.png

C-подобный:
// Кодировка UTF-8 без BOM

"Weapons"
{
    "p90"
    {
        "category"    "1"
       
        "UT3 - Link Gun"
        {
            "en"            "UT3 - Link Gun"   
            "ru"            "UT3 - Link Gun"   
           
            "flip_view_model"    "1"
            "view_model"    "models/hangover/weapons/ut3_link_gun/v_ut3_link_gun.mdl"
            "world_model"    "models/hangover/weapons/ut3_link_gun/w_ut3_link_gun.mdl"        
            "Sounds"
            {
                "stop_all_sounds"    "1"         // Останавливаем или нет все звуки на всех анимациях
                "hangover/weapons/ut3_link_gun/link_gun_fire.wav"        // Путь до звука
                {
                    "sequence"        "3"                // Индекс анимации в котором воспроизвести звук
                    "cycle"            "0"                // На каком цикле воспроизвести звук. Чтобы узнать цикл, введите в консоле cw_dev для админ флага Root (z)
             
                    "individual"    "0"                // 0 или 1. Воспроизвести индивидуально игроку, чтобы другие не слышали
                    "volume"        "1.0"            // От 0.0 до 1.0. Громкость звука
                    "level"            "75"            // Уровень шума (75 = норма. Дальность распространения звука), если individual = 0
                    "pitch"            "100"            // Тон звука (100 = норма)
                }
                "hangover/weapons/ut3_link_gun/link_gun_fire.wav"          
               {
                    "sequence"        "4"
                    "cycle"            "0"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ut3_link_gun/link_gun_fire.wav"          
               {
                    "sequence"        "5"
                    "cycle"            "0"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }               
                "hangover/weapons/ut3_link_gun/link_gun_mag_out.wav"
                {
                    "sequence"        "1"
                    "cycle"            "0"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ut3_link_gun/link_gun_mag_in.wav"
                {
                    "sequence"        "1"
                    "cycle"            "20"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ut3_link_gun/link_gun_deploy.wav"
                {
                    "sequence"        "1"
                    "cycle"            "55"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }               
                "hangover/weapons/ut3_link_gun/link_gun_deploy.wav"
                {
                    "sequence"        "2"
                    "cycle"            "0"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }               
            }
        }
    }
}
C-подобный:
materials/hangover/hands/v_hands_ut3 d.vtf 
materials/hangover/hands/v_hands_ut3 n.vtf 
materials/hangover/hands/v_hands_ut3 s.vtf 
materials/hangover/hands/v_hands_ut3.vmt 
materials/hangover/weapons/ut3_link_gun/Link Gun D.vtf 
materials/hangover/weapons/ut3_link_gun/Link Gun N.vtf 
materials/hangover/weapons/ut3_link_gun/Link Gun.vmt 
models/hangover/weapons/ut3_link_gun/v_ut3_link_gun.dx80.vtx 
models/hangover/weapons/ut3_link_gun/v_ut3_link_gun.dx90.vtx 
models/hangover/weapons/ut3_link_gun/v_ut3_link_gun.mdl 
models/hangover/weapons/ut3_link_gun/v_ut3_link_gun.sw.vtx 
models/hangover/weapons/ut3_link_gun/v_ut3_link_gun.vvd 
models/hangover/weapons/ut3_link_gun/w_ut3_link_gun.dx80.vtx 
models/hangover/weapons/ut3_link_gun/w_ut3_link_gun.dx90.vtx 
models/hangover/weapons/ut3_link_gun/w_ut3_link_gun.mdl 
models/hangover/weapons/ut3_link_gun/w_ut3_link_gun.phy 
models/hangover/weapons/ut3_link_gun/w_ut3_link_gun.sw.vtx 
models/hangover/weapons/ut3_link_gun/w_ut3_link_gun.vvd 
sound/hangover/weapons/ut3_link_gun/link_gun_deploy.wav 
sound/hangover/weapons/ut3_link_gun/link_gun_fire.wav 
sound/hangover/weapons/ut3_link_gun/link_gun_mag_in.wav 
sound/hangover/weapons/ut3_link_gun/link_gun_mag_out.wav
 

Вложения

  • UT3 - Link Gun.rar
    2.3 МБ · Просмотры: 157

Ice_Sochi

Участник
Сообщения
709
Реакции
413
Оффтоп
 

ĦĄŇĢǾVξŘ

καταλημμα
Сообщения
293
Реакции
336
➥ UT3 - Sniper Rifle

UT3_SNIPER_RIFLE2.png

C-подобный:
// Кодировка UTF-8 без BOM

"Weapons"
{
    "scout"
    {
        "category"    "6"
     
        "UT3 - Sniper Rifle"
        {
            "en"            "UT3 - Sniper Rifle" 
            "ru"            "UT3 - Sniper Rifle" 
         
            "flip_view_model"    "1"
            "view_model"    "models/hangover/weapons/ut3_sniper_rifle/v_ut3_sniper_rifle.mdl"
            "world_model"    "models/hangover/weapons/ut3_sniper_rifle/w_ut3_sniper_rifle.mdl"      
            "Sounds"
            {
                "stop_all_sounds"    "1"         // Останавливаем или нет все звуки на всех анимациях
                "hangover/weapons/ut3_sniper_rifle/sniper_rifle_fire.wav"        // Путь до звука
                {
                    "sequence"        "1"                // Индекс анимации в котором воспроизвести звук
                    "cycle"            "0"                // На каком цикле воспроизвести звук. Чтобы узнать цикл, введите в консоле cw_dev для админ флага Root (z)
           
                    "individual"    "0"                // 0 или 1. Воспроизвести индивидуально игроку, чтобы другие не слышали
                    "volume"        "1.0"            // От 0.0 до 1.0. Громкость звука
                    "level"            "75"            // Уровень шума (75 = норма. Дальность распространения звука), если individual = 0
                    "pitch"            "100"            // Тон звука (100 = норма)
                }
                "hangover/weapons/ut3_sniper_rifle/sniper_rifle_pull.wav"
                {
                    "sequence"        "1"
                    "cycle"            "10"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ut3_sniper_rifle/sniper_rifle_release.wav"
                {
                    "sequence"        "1"
                    "cycle"            "20"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }             
                "hangover/weapons/ut3_sniper_rifle/sniper_rifle_deploy.wav"        
               {
                    "sequence"        "3"
                    "cycle"            "0"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ut3_sniper_rifle/sniper_rifle_mag_out.wav"        
               {
                    "sequence"        "2"
                    "cycle"            "0"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }             
                "hangover/weapons/ut3_sniper_rifle/sniper_rifle_mag_in.wav"
                {
                    "sequence"        "2"
                    "cycle"            "20"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ut3_sniper_rifle/sniper_rifle_pull.wav"
                {
                    "sequence"        "2"
                    "cycle"            "30"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/ut3_sniper_rifle/sniper_rifle_release.wav"
                {
                    "sequence"        "2"
                    "cycle"            "35"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }             
            }
        }
    }
}
C-подобный:
materials/hangover/hands/v_hands_ut3 d.vtf
materials/hangover/hands/v_hands_ut3 n.vtf
materials/hangover/hands/v_hands_ut3 s.vtf
materials/hangover/hands/v_hands_ut3.vmt
materials/hangover/weapons/ut3_sniper_rifle/Sniper Rifle D.vtf
materials/hangover/weapons/ut3_sniper_rifle/Sniper Rifle N.vtf
materials/hangover/weapons/ut3_sniper_rifle/Sniper Rifle.vmt
models/hangover/weapons/ut3_sniper_rifle/v_ut3_sniper_rifle.dx80.vtx
models/hangover/weapons/ut3_sniper_rifle/v_ut3_sniper_rifle.dx90.vtx
models/hangover/weapons/ut3_sniper_rifle/v_ut3_sniper_rifle.mdl
models/hangover/weapons/ut3_sniper_rifle/v_ut3_sniper_rifle.sw.vtx
models/hangover/weapons/ut3_sniper_rifle/v_ut3_sniper_rifle.vvd
models/hangover/weapons/ut3_sniper_rifle/w_ut3_sniper_rifle.dx80.vtx
models/hangover/weapons/ut3_sniper_rifle/w_ut3_sniper_rifle.dx90.vtx
models/hangover/weapons/ut3_sniper_rifle/w_ut3_sniper_rifle.mdl
models/hangover/weapons/ut3_sniper_rifle/w_ut3_sniper_rifle.phy
models/hangover/weapons/ut3_sniper_rifle/w_ut3_sniper_rifle.sw.vtx
models/hangover/weapons/ut3_sniper_rifle/w_ut3_sniper_rifle.vvd
sound/hangover/weapons/ut3_sniper_rifle/sniper_rifle_deploy.wav
sound/hangover/weapons/ut3_sniper_rifle/sniper_rifle_fire.wav
sound/hangover/weapons/ut3_sniper_rifle/sniper_rifle_mag_in.wav
sound/hangover/weapons/ut3_sniper_rifle/sniper_rifle_mag_out.wav
sound/hangover/weapons/ut3_sniper_rifle/sniper_rifle_pull.wav
sound/hangover/weapons/ut3_sniper_rifle/sniper_rifle_release.wav
 

Вложения

  • UT3 - Sniper Rifle.rar
    2.6 МБ · Просмотры: 110
Последнее редактирование:

ĦĄŇĢǾVξŘ

καταλημμα
Сообщения
293
Реакции
336
➥ Stalker - PKM

pkm3.png

C-подобный:
// Кодировка UTF-8 без BOM

"Weapons"
{
    "m249"
    {
        "category"    "1"
       
        "Stalker - PKM"
        {
            "en"            "Stalker - PKM"   
            "ru"            "Stalker - РП74"   
           
            "view_model"    "models/hangover/weapons/stalker_pkm/v_stalker_pkm.mdl"
            "world_model"    "models/hangover/weapons/stalker_pkm/w_stalker_pkm.mdl"
            "Sounds"
            {
                "stop_all_sounds"    "1"         // Останавливаем или нет все звуки на всех анимациях
                "hangover/weapons/stalker_pkm/stalker_pkm_fire.wav"        // Путь до звука
                {
                    "sequence"        "1"                // Индекс анимации в котором воспроизвести звук
                    "cycle"            "0"                // На каком цикле воспроизвести звук. Чтобы узнать цикл, введите в консоле cw_dev для админ флага Root (z)
             
                    "individual"    "0"                // 0 или 1. Воспроизвести индивидуально игроку, чтобы другие не слышали
                    "volume"        "1.0"            // От 0.0 до 1.0. Громкость звука
                    "level"            "75"            // Уровень шума (75 = норма. Дальность распространения звука), если individual = 0
                    "pitch"            "100"            // Тон звука (100 = норма)
                }
                "hangover/weapons/stalker_pkm/stalker_pkm_fire.wav"
                {
                    "sequence"        "2"
                    "cycle"            "0"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/stalker_pkm/stalker_pkm_coverup.wav"
                {
                    "sequence"        "3"
                    "cycle"            "8"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/stalker_pkm/stalker_pkm_boxout.wav"
                {
                    "sequence"        "3"
                    "cycle"            "25"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/stalker_pkm/stalker_pkm_boxin.wav"
                {
                    "sequence"        "3"
                    "cycle"            "45"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }   
                "hangover/weapons/stalker_pkm/stalker_pkm_chain.wav"
                {
                    "sequence"        "3"
                    "cycle"            "40"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/stalker_pkm/stalker_pkm_coverdown.wav"
                {
                    "sequence"        "3"
                    "cycle"            "65"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }               
                "hangover/weapons/stalker_pkm/stalker_pkm_boxout.wav"
                {
                    "sequence"        "4"
                    "cycle"            "0"
             
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }               
            }               
        }
    }
}
C-подобный:
materials/hangover/weapons/stalker_pkm/lenta.vmt 
materials/hangover/weapons/stalker_pkm/lenta.vtf 
materials/hangover/weapons/stalker_pkm/lenta_normal.vtf 
materials/hangover/weapons/stalker_pkm/pkm.vmt 
materials/hangover/weapons/stalker_pkm/pkm.vtf 
materials/hangover/weapons/stalker_pkm/pkm_normal.vtf 
models/hangover/weapons/stalker_pkm/v_stalker_pkm.dx80.vtx 
models/hangover/weapons/stalker_pkm/v_stalker_pkm.dx90.vtx 
models/hangover/weapons/stalker_pkm/v_stalker_pkm.mdl 
models/hangover/weapons/stalker_pkm/v_stalker_pkm.sw.vtx 
models/hangover/weapons/stalker_pkm/v_stalker_pkm.vvd 
models/hangover/weapons/stalker_pkm/w_stalker_pkm.dx80.vtx 
models/hangover/weapons/stalker_pkm/w_stalker_pkm.dx90.vtx 
models/hangover/weapons/stalker_pkm/w_stalker_pkm.mdl 
models/hangover/weapons/stalker_pkm/w_stalker_pkm.phy 
models/hangover/weapons/stalker_pkm/w_stalker_pkm.sw.vtx 
models/hangover/weapons/stalker_pkm/w_stalker_pkm.vvd 
sound/hangover/weapons/stalker_pkm/stalker_pkm_boxin.wav 
sound/hangover/weapons/stalker_pkm/stalker_pkm_boxout.wav 
sound/hangover/weapons/stalker_pkm/stalker_pkm_chain.wav 
sound/hangover/weapons/stalker_pkm/stalker_pkm_coverdown.wav 
sound/hangover/weapons/stalker_pkm/stalker_pkm_coverup.wav 
sound/hangover/weapons/stalker_pkm/stalker_pkm_fire.wav
 

Вложения

  • Stalker - PKM.rar
    2.3 МБ · Просмотры: 127

exclusive3796

Участник
Сообщения
5
Реакции
30
Ghost Collection
8 моделей оружия - под один стиль
Авторы текстур: AMG™ | SCREAMER STUDIO (CS:S MODS)
Хочу выразить благодарность ๖ĦĄŇĢǾVξŘج за помощь с моделью p90
  • Awp | Ghost
  • Ak-47 | Ghost
  • M4A1-S | Ghost
  • P90 | Ghost
  • Deagle | Ghost
  • Glock | Ghost
  • Usp-s | Ghost
  • Karambit | Ghost
bNGCrgqYwec.jpg

KIqLcYw9oqU.jpg

gyIWlleDP9w.jpg

0O78nORL6Lg.jpg

KrIt1ZPOvYI.jpg

_RVUUyefnhs.jpg

FrRe-dXrKOw.jpg

i6xI16yIzDA.jpg

syAJGTQGO70.jpg
 

maloi22

Участник
Сообщения
58
Реакции
25
csgo_deagle заговор
Screenshot_2.png Screenshot_3.png
--- Добавлено позже ---
vodianoy glock
Screenshot_2.png Screenshot_3.png
 

Вложения

  • csgo_deagle_conspiracy.rar
    1.5 МБ · Просмотры: 237
  • vodianoy glock.rar
    972.8 КБ · Просмотры: 130
Последнее редактирование:

V Λ C U U M

Участник
Сообщения
39
Реакции
13
Desert Eagle Taktik для Css v34
D1FjC7g17Tw.jpg
Ее делал не я!!
Два скина! Один с анимацией осмотра, второй без нее!!
Создатель не может исправить баги! Помогите! Кто исправит, перезалейте его сюда пожалуйста.

Первый баг - У модельки с осмотром анимация автоматически прокручивается, без нажатия на какую либо кнопку!
Второй баг - Маделька проваливается в текстуры карты!
 

Вложения

  • Desert Eagle Taktik безосмотра.rar
    7.8 МБ · Просмотры: 151
  • Desert Eagle Taktik с анимацией осмотра!.rar
    7.8 МБ · Просмотры: 97
Последнее редактирование:

ĦĄŇĢǾVξŘ

καταλημμα
Сообщения
293
Реакции
336
Desert Eagle Taktik для Css v34
D1FjC7g17Tw.jpg
Ее делал не я!!
Два скина! Один с анимацией осмотра, второй без нее!!
Создатель не может исправить баги! Помогите! Кто исправит, перезалейте его сюда пожалуйста.

Первый баг - У модельки с осмотром анимация автоматически прокручивается, без нажатия на какую либо кнопку!
Второй баг - Маделька проваливается в текстуры карты!
➥ Deagle - Frost Hive

Deagle - Frost Hive2.png

C-подобный:
// Кодировка UTF-8 без BOM

"Weapons"
{
    "deagle"
    {
        "category"    "3"

        "Deagle - Frost Hive"
        {
            "en"            "Deagle - Frost Hive"
            "ru"            "Deagle - Frost Hive"    

            "flip_view_model"    "1"
            "view_model"     "models/hangover/weapons/deagle_frost_hive/v_deagle_frost_hive.mdl"
            "world_model"    "models/hangover/weapons/deagle_frost_hive/w_deagle_frost_hive.mdl"     
            "Sounds"
            {
                "stop_all_sounds"    "1"
                "weapons/csgo_deagle/deagle-1.wav"
                {
                    "sequence"        "1"
                    "cycle"            "0"
            
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/deagle-1.wav"
                {
                    "sequence"        "2"
                    "cycle"            "0"
            
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_draw.wav"
                {
                    "sequence"        "5"
                    "cycle"            "0"
            
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_clipout.wav"
                {
                    "sequence"        "4"
                    "cycle"            "8"
            
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_clipin.wav"
                {
                    "sequence"        "4"
                    "cycle"            "15"
            
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_slideforward.wav"
                {
                    "sequence"        "4"
                    "cycle"            "22"
            
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_slideback.wav"
                {
                    "sequence"        "4"
                    "cycle"            "0"
            
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
            }
        }
    }
}
C-подобный:
materials/hangover/hands/ct_arms_gign.vmt
materials/hangover/hands/ct_arms_gign.vtf
materials/hangover/hands/ct_arms_normal.vtf
materials/hangover/hands/ct_base_glove_exp.vtf
materials/hangover/hands/ct_base_glove_normal.vtf
materials/hangover/hands/ct_fbi_glove.vmt
materials/hangover/hands/ct_fbi_glove_color.vtf
materials/hangover/weapons/deagle_frost_hive/deagle_frost_hive.vmt
materials/hangover/weapons/deagle_frost_hive/deagle_frost_hive.vtf
models/hangover/weapons/deagle_frost_hive/v_deagle_frost_hive.dx80.vtx
models/hangover/weapons/deagle_frost_hive/v_deagle_frost_hive.dx90.vtx
models/hangover/weapons/deagle_frost_hive/v_deagle_frost_hive.mdl
models/hangover/weapons/deagle_frost_hive/v_deagle_frost_hive.sw.vtx
models/hangover/weapons/deagle_frost_hive/v_deagle_frost_hive.vvd
models/hangover/weapons/deagle_frost_hive/w_deagle_frost_hive.dx80.vtx
models/hangover/weapons/deagle_frost_hive/w_deagle_frost_hive.dx90.vtx
models/hangover/weapons/deagle_frost_hive/w_deagle_frost_hive.mdl
models/hangover/weapons/deagle_frost_hive/w_deagle_frost_hive.phy
models/hangover/weapons/deagle_frost_hive/w_deagle_frost_hive.sw.vtx
models/hangover/weapons/deagle_frost_hive/w_deagle_frost_hive.vvd
sound/weapons/csgo_deagle/deagle-1.wav
sound/weapons/csgo_deagle/de_clipin.wav
sound/weapons/csgo_deagle/de_clipout.wav
sound/weapons/csgo_deagle/de_draw.wav
sound/weapons/csgo_deagle/de_slideback.wav
sound/weapons/csgo_deagle/de_slideforward.wav
- Добавлена подсветка текстуры в темноте.
--- Добавлено позже ---
➥ Deagle - Tropic Wolf

Deagle - Tropic Wolf2.png

C-подобный:
// Кодировка UTF-8 без BOM

"Weapons"
{
    "deagle"
    {
        "category"    "3"

        "Deagle - Tropic Wolf"
        {
            "en"            "Deagle - Tropic Wolf"
            "ru"            "Deagle - Tropic Wolf"   

            "flip_view_model"    "1"
            "view_model"     "models/hangover/weapons/deagle_tropic_wolf/v_deagle_tropic_wolf.mdl"
            "world_model"    "models/hangover/weapons/deagle_tropic_wolf/w_deagle_tropic_wolf.mdl"     
            "Sounds"
            {
                "stop_all_sounds"    "1"
                "weapons/csgo_deagle/deagle-1.wav"
                {
                    "sequence"        "1"
                    "cycle"            "0"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/deagle-1.wav"
                {
                    "sequence"        "2"
                    "cycle"            "0"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_draw.wav"
                {
                    "sequence"        "5"
                    "cycle"            "0"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_clipout.wav"
                {
                    "sequence"        "4"
                    "cycle"            "8"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_clipin.wav"
                {
                    "sequence"        "4"
                    "cycle"            "15"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_slideforward.wav"
                {
                    "sequence"        "4"
                    "cycle"            "22"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "weapons/csgo_deagle/de_slideback.wav"
                {
                    "sequence"        "4"
                    "cycle"            "0"
           
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
            }
        }
    }
}
C-подобный:
materials/hangover/hands/ct_arms_gign.vmt
materials/hangover/hands/ct_arms_gign.vtf
materials/hangover/hands/ct_arms_normal.vtf
materials/hangover/hands/ct_base_glove_exp.vtf
materials/hangover/hands/ct_base_glove_normal.vtf
materials/hangover/hands/ct_fbi_glove.vmt
materials/hangover/hands/ct_fbi_glove_color.vtf
materials/hangover/weapons/deagle_tropic_wolf/tropic_wolf.vmt
materials/hangover/weapons/deagle_tropic_wolf/tropic_wolf.vtf
models/hangover/weapons/deagle_tropic_wolf/v_deagle_tropic_wolf.dx80.vtx
models/hangover/weapons/deagle_tropic_wolf/v_deagle_tropic_wolf.dx90.vtx
models/hangover/weapons/deagle_tropic_wolf/v_deagle_tropic_wolf.mdl
models/hangover/weapons/deagle_tropic_wolf/v_deagle_tropic_wolf.sw.vtx
models/hangover/weapons/deagle_tropic_wolf/v_deagle_tropic_wolf.vvd
models/hangover/weapons/deagle_tropic_wolf/w_deagle_tropic_wolf.dx80.vtx
models/hangover/weapons/deagle_tropic_wolf/w_deagle_tropic_wolf.dx90.vtx
models/hangover/weapons/deagle_tropic_wolf/w_deagle_tropic_wolf.mdl
models/hangover/weapons/deagle_tropic_wolf/w_deagle_tropic_wolf.phy
models/hangover/weapons/deagle_tropic_wolf/w_deagle_tropic_wolf.sw.vtx
models/hangover/weapons/deagle_tropic_wolf/w_deagle_tropic_wolf.vvd
sound/weapons/csgo_deagle/deagle-1.wav
sound/weapons/csgo_deagle/de_clipin.wav
sound/weapons/csgo_deagle/de_clipout.wav
sound/weapons/csgo_deagle/de_draw.wav
sound/weapons/csgo_deagle/de_slideback.wav
sound/weapons/csgo_deagle/de_slideforward.wav

- Исправлена активация анимации осмотра оружия, происходит только после какого либо действия.

PS: предоставил текстуры пользователь @Мишкка
 

Вложения

  • Deagle - Frost Hive.rar
    3.5 МБ · Просмотры: 815
  • Deagle - Tropic Wolf.rar
    3.1 МБ · Просмотры: 590
  • Deagle - Tropic Wolf.png
    Deagle - Tropic Wolf.png
    1,013.9 КБ · Просмотры: 682
  • Deagle - Frost Hive.png
    Deagle - Frost Hive.png
    316.1 КБ · Просмотры: 692
Последнее редактирование:

exclusive3796

Участник
Сообщения
5
Реакции
30
Machine Collection
6 моделей оружия - под один стиль
Авторы текстур: AMG™ | SCREAMER STUDIO (CS:S MODS)
  • Awp
  • Ak-47
  • M4A1-S
  • P90
  • Deagle
  • Karambit
  • -b2qn4Dbs2o.jpg
Ofg1lDejIek.jpg

h80g1qrnYj8.jpg

f2KFpqjly8Y.jpg

ngZGcrnbd8c.jpg

oYJmo6eutJg.jpg

hMpTAy7-QWw.jpg
 
Последнее редактирование:

EPacker2

3D-моделист
Сообщения
1,040
Реакции
759
Любителям продвигать свои услуги - просьба уйти в другой раздел!
Данная тема для БЕСПЛАТНОГО добавления моделей в паблик.
 

ĦĄŇĢǾVξŘ

καταλημμα
Сообщения
293
Реакции
336
➥ Gauss Sabot [4 Colors]

gauss_sabot 4 Colors2.png

C-подобный:
// Кодировка UTF-8 без BOM

"Weapons"
{
    "awp"
    {
        "category"    "6"

        "Gauss Sabot"
        {
            "en"            "Gauss Sabot"
            "ru"            "Gauss Sabot"

            "flip_view_model"    "1"      
            "view_model"    "models/hangover/weapons/gauss_sabot/v_gauss_sabot.mdl"
            "world_model"    "models/hangover/weapons/gauss_sabot/w_gauss_sabot.mdl"
            "Sounds"
            {
                "stop_all_sounds"    "1"
                "hangover/weapons/gauss_sabot/awp1.wav"
                {
                    "sequence"        "1"
                    "cycle"            "0"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltforward.wav"
                {
                    "sequence"        "1"
                    "cycle"            "15"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "1"
                    "cycle"            "10"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/draw.wav"
                {
                    "sequence"        "2"
                    "cycle"            "6"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "3"
                    "cycle"            "4"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/clipout.wav"
                {
                    "sequence"        "3"
                    "cycle"            "14"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }          
                "hangover/weapons/gauss_sabot/clipin.wav"
                {
                    "sequence"        "3"
                    "cycle"            "27"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }          
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "3"
                    "cycle"            "45"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
            }      
        }
        "Gauss - Lime"
        {
            "en"            "Gauss - Lime"
            "ru"            "Gauss - Lime"

            "flip_view_model"    "1"      
            "view_model"    "models/hangover/weapons/gauss_sabot_lime/v_gauss_sabot_lime.mdl"
            "world_model"    "models/hangover/weapons/gauss_sabot_lime/w_gauss_sabot_lime.mdl"
            "Sounds"
            {
                "stop_all_sounds"    "1"
                "hangover/weapons/gauss_sabot/awp1.wav"
                {
                    "sequence"        "1"
                    "cycle"            "0"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltforward.wav"
                {
                    "sequence"        "1"
                    "cycle"            "15"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "1"
                    "cycle"            "10"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/draw.wav"
                {
                    "sequence"        "2"
                    "cycle"            "6"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "3"
                    "cycle"            "4"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/clipout.wav"
                {
                    "sequence"        "3"
                    "cycle"            "14"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }          
                "hangover/weapons/gauss_sabot/clipin.wav"
                {
                    "sequence"        "3"
                    "cycle"            "27"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }          
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "3"
                    "cycle"            "45"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
            }      
        }
        "Gauss - Red"
        {
            "en"            "Gauss - Red"
            "ru"            "Gauss - Red"

            "flip_view_model"    "1"      
            "view_model"    "models/hangover/weapons/gauss_sabot_red/v_gauss_sabot_red.mdl"
            "world_model"    "models/hangover/weapons/gauss_sabot_red/w_gauss_sabot_red.mdl"
            "Sounds"
            {
                "stop_all_sounds"    "1"
                "hangover/weapons/gauss_sabot/awp1.wav"
                {
                    "sequence"        "1"
                    "cycle"            "0"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltforward.wav"
                {
                    "sequence"        "1"
                    "cycle"            "15"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "1"
                    "cycle"            "10"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/draw.wav"
                {
                    "sequence"        "2"
                    "cycle"            "6"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "3"
                    "cycle"            "4"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/clipout.wav"
                {
                    "sequence"        "3"
                    "cycle"            "14"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }          
                "hangover/weapons/gauss_sabot/clipin.wav"
                {
                    "sequence"        "3"
                    "cycle"            "27"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }          
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "3"
                    "cycle"            "45"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
            }      
        }
        "Gauss - White"
        {
            "en"            "Gauss - White"
            "ru"            "Gauss - White"

            "flip_view_model"    "1"      
            "view_model"    "models/hangover/weapons/gauss_sabot_white/v_gauss_sabot_white.mdl"
            "world_model"    "models/hangover/weapons/gauss_sabot_white/w_gauss_sabot_white.mdl"
            "Sounds"
            {
                "stop_all_sounds"    "1"
                "hangover/weapons/gauss_sabot/awp1.wav"
                {
                    "sequence"        "1"
                    "cycle"            "0"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltforward.wav"
                {
                    "sequence"        "1"
                    "cycle"            "15"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "1"
                    "cycle"            "10"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/draw.wav"
                {
                    "sequence"        "2"
                    "cycle"            "6"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "3"
                    "cycle"            "4"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
                "hangover/weapons/gauss_sabot/clipout.wav"
                {
                    "sequence"        "3"
                    "cycle"            "14"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }          
                "hangover/weapons/gauss_sabot/clipin.wav"
                {
                    "sequence"        "3"
                    "cycle"            "27"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }          
                "hangover/weapons/gauss_sabot/boltback.wav"
                {
                    "sequence"        "3"
                    "cycle"            "45"
              
                    "individual"    "0"
                    "volume"        "1.0"
                    "level"            "75"
                    "pitch"            "100"
                }
            }      
        }  
    }
}
C-подобный:
materials/hangover/hands/v_hands.vmt
materials/hangover/hands/v_hands.vtf
materials/hangover/weapons/gauss_sabot/gauss_a_d.vmt
materials/hangover/weapons/gauss_sabot/gauss_a_d.VTF
materials/hangover/weapons/gauss_sabot/gauss_a_s.vtf
materials/hangover/weapons/gauss_sabot/gauss_b_d.vmt
materials/hangover/weapons/gauss_sabot/gauss_b_d.vtf
materials/hangover/weapons/gauss_sabot/gauss_b_s.vtf
materials/hangover/weapons/gauss_sabot/gauss_m.vmt
materials/hangover/weapons/gauss_sabot/gauss_m.VTF
materials/hangover/weapons/gauss_sabot/lense_d.vmt
materials/hangover/weapons/gauss_sabot/lense_d.vtf
materials/hangover/weapons/gauss_sabot/lense_n.vtf
materials/hangover/weapons/gauss_sabot/scope_d.vmt
materials/hangover/weapons/gauss_sabot/scope_d.vtf
materials/hangover/weapons/gauss_sabot/scope_m.vmt
materials/hangover/weapons/gauss_sabot/scope_m.VTF
materials/hangover/weapons/gauss_sabot/scope_s.vtf
materials/hangover/weapons/gauss_sabot/sightdot.vmt
materials/hangover/weapons/gauss_sabot/sightdot.vtf
materials/hangover/weapons/gauss_sabot_lime/gauss_a_d.vmt
materials/hangover/weapons/gauss_sabot_lime/gauss_a_d.VTF
materials/hangover/weapons/gauss_sabot_lime/gauss_a_s.vtf
materials/hangover/weapons/gauss_sabot_lime/gauss_b_d.vmt
materials/hangover/weapons/gauss_sabot_lime/gauss_b_d.vtf
materials/hangover/weapons/gauss_sabot_lime/gauss_b_s.vtf
materials/hangover/weapons/gauss_sabot_lime/gauss_m.vmt
materials/hangover/weapons/gauss_sabot_lime/gauss_m.VTF
materials/hangover/weapons/gauss_sabot_lime/lense_d.vmt
materials/hangover/weapons/gauss_sabot_lime/lense_d.vtf
materials/hangover/weapons/gauss_sabot_lime/lense_n.vtf
materials/hangover/weapons/gauss_sabot_lime/scope_d.vmt
materials/hangover/weapons/gauss_sabot_lime/scope_d.vtf
materials/hangover/weapons/gauss_sabot_lime/scope_m.vmt
materials/hangover/weapons/gauss_sabot_lime/scope_m.VTF
materials/hangover/weapons/gauss_sabot_lime/scope_s.vtf
materials/hangover/weapons/gauss_sabot_lime/sightdot.vmt
materials/hangover/weapons/gauss_sabot_lime/sightdot.vtf
materials/hangover/weapons/gauss_sabot_red/gauss_a_d.vmt
materials/hangover/weapons/gauss_sabot_red/gauss_a_d.VTF
materials/hangover/weapons/gauss_sabot_red/gauss_a_s.vtf
materials/hangover/weapons/gauss_sabot_red/gauss_b_d.vmt
materials/hangover/weapons/gauss_sabot_red/gauss_b_d.vtf
materials/hangover/weapons/gauss_sabot_red/gauss_b_s.vtf
materials/hangover/weapons/gauss_sabot_red/gauss_m.vmt
materials/hangover/weapons/gauss_sabot_red/gauss_m.VTF
materials/hangover/weapons/gauss_sabot_red/lense_d.vmt
materials/hangover/weapons/gauss_sabot_red/lense_d.vtf
materials/hangover/weapons/gauss_sabot_red/lense_n.vtf
materials/hangover/weapons/gauss_sabot_red/scope_d.vmt
materials/hangover/weapons/gauss_sabot_red/scope_d.vtf
materials/hangover/weapons/gauss_sabot_red/scope_m.vmt
materials/hangover/weapons/gauss_sabot_red/scope_m.VTF
materials/hangover/weapons/gauss_sabot_red/scope_s.vtf
materials/hangover/weapons/gauss_sabot_red/sightdot.vmt
materials/hangover/weapons/gauss_sabot_red/sightdot.vtf
materials/hangover/weapons/gauss_sabot_white/gauss_a_d.vmt
materials/hangover/weapons/gauss_sabot_white/gauss_a_d.VTF
materials/hangover/weapons/gauss_sabot_white/gauss_a_s.vtf
materials/hangover/weapons/gauss_sabot_white/gauss_b_d.vmt
materials/hangover/weapons/gauss_sabot_white/gauss_b_d.vtf
materials/hangover/weapons/gauss_sabot_white/gauss_b_s.vtf
materials/hangover/weapons/gauss_sabot_white/gauss_m.vmt
materials/hangover/weapons/gauss_sabot_white/gauss_m.VTF
materials/hangover/weapons/gauss_sabot_white/lense_d.vmt
materials/hangover/weapons/gauss_sabot_white/lense_d.vtf
materials/hangover/weapons/gauss_sabot_white/lense_n.vtf
materials/hangover/weapons/gauss_sabot_white/scope_d.vmt
materials/hangover/weapons/gauss_sabot_white/scope_d.vtf
materials/hangover/weapons/gauss_sabot_white/scope_m.vmt
materials/hangover/weapons/gauss_sabot_white/scope_m.VTF
materials/hangover/weapons/gauss_sabot_white/scope_s.vtf
materials/hangover/weapons/gauss_sabot_white/sightdot.vmt
materials/hangover/weapons/gauss_sabot_white/sightdot.vtf
models/hangover/weapons/gauss_sabot/v_gauss_sabot.dx80.vtx
models/hangover/weapons/gauss_sabot/v_gauss_sabot.dx90.vtx
models/hangover/weapons/gauss_sabot/v_gauss_sabot.mdl
models/hangover/weapons/gauss_sabot/v_gauss_sabot.sw.vtx
models/hangover/weapons/gauss_sabot/v_gauss_sabot.vvd
models/hangover/weapons/gauss_sabot/w_gauss_sabot.dx80.vtx
models/hangover/weapons/gauss_sabot/w_gauss_sabot.dx90.vtx
models/hangover/weapons/gauss_sabot/w_gauss_sabot.mdl
models/hangover/weapons/gauss_sabot/w_gauss_sabot.phy
models/hangover/weapons/gauss_sabot/w_gauss_sabot.sw.vtx
models/hangover/weapons/gauss_sabot/w_gauss_sabot.vvd
models/hangover/weapons/gauss_sabot_lime/v_gauss_sabot_lime.dx80.vtx
models/hangover/weapons/gauss_sabot_lime/v_gauss_sabot_lime.dx90.vtx
models/hangover/weapons/gauss_sabot_lime/v_gauss_sabot_lime.mdl
models/hangover/weapons/gauss_sabot_lime/v_gauss_sabot_lime.sw.vtx
models/hangover/weapons/gauss_sabot_lime/v_gauss_sabot_lime.vvd
models/hangover/weapons/gauss_sabot_lime/w_gauss_sabot_lime.dx80.vtx
models/hangover/weapons/gauss_sabot_lime/w_gauss_sabot_lime.dx90.vtx
models/hangover/weapons/gauss_sabot_lime/w_gauss_sabot_lime.mdl
models/hangover/weapons/gauss_sabot_lime/w_gauss_sabot_lime.phy
models/hangover/weapons/gauss_sabot_lime/w_gauss_sabot_lime.sw.vtx
models/hangover/weapons/gauss_sabot_lime/w_gauss_sabot_lime.vvd
models/hangover/weapons/gauss_sabot_red/v_gauss_sabot_red.dx80.vtx
models/hangover/weapons/gauss_sabot_red/v_gauss_sabot_red.dx90.vtx
models/hangover/weapons/gauss_sabot_red/v_gauss_sabot_red.mdl
models/hangover/weapons/gauss_sabot_red/v_gauss_sabot_red.sw.vtx
models/hangover/weapons/gauss_sabot_red/v_gauss_sabot_red.vvd
models/hangover/weapons/gauss_sabot_red/w_gauss_sabot_red.dx80.vtx
models/hangover/weapons/gauss_sabot_red/w_gauss_sabot_red.dx90.vtx
models/hangover/weapons/gauss_sabot_red/w_gauss_sabot_red.mdl
models/hangover/weapons/gauss_sabot_red/w_gauss_sabot_red.phy
models/hangover/weapons/gauss_sabot_red/w_gauss_sabot_red.sw.vtx
models/hangover/weapons/gauss_sabot_red/w_gauss_sabot_red.vvd
models/hangover/weapons/gauss_sabot_white/v_gauss_sabot_white.dx80.vtx
models/hangover/weapons/gauss_sabot_white/v_gauss_sabot_white.dx90.vtx
models/hangover/weapons/gauss_sabot_white/v_gauss_sabot_white.mdl
models/hangover/weapons/gauss_sabot_white/v_gauss_sabot_white.sw.vtx
models/hangover/weapons/gauss_sabot_white/v_gauss_sabot_white.vvd
models/hangover/weapons/gauss_sabot_white/w_gauss_sabot_white.dx80.vtx
models/hangover/weapons/gauss_sabot_white/w_gauss_sabot_white.dx90.vtx
models/hangover/weapons/gauss_sabot_white/w_gauss_sabot_white.mdl
models/hangover/weapons/gauss_sabot_white/w_gauss_sabot_white.phy
models/hangover/weapons/gauss_sabot_white/w_gauss_sabot_white.sw.vtx
models/hangover/weapons/gauss_sabot_white/w_gauss_sabot_white.vvd
sound/hangover/weapons/gauss_sabot/awp1.wav
sound/hangover/weapons/gauss_sabot/boltback.wav
sound/hangover/weapons/gauss_sabot/boltforward.wav
sound/hangover/weapons/gauss_sabot/clipin.wav
sound/hangover/weapons/gauss_sabot/clipout.wav
sound/hangover/weapons/gauss_sabot/draw.wav

➪ Скачать

Исправленная версия (У кого не качает и не отображает текстуры)
➪ Gauss Sabot [4 Colors] fix
 

Вложения

  • Image5.png
    Image5.png
    292.7 КБ · Просмотры: 226
  • Image6.png
    Image6.png
    385.6 КБ · Просмотры: 227
  • gauss_sabot 4 Colors.png
    gauss_sabot 4 Colors.png
    1.1 МБ · Просмотры: 220
Последнее редактирование:
Статус
В этой теме нельзя размещать новые ответы.
Сверху Снизу