FrozDark
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выкладываю список офсетов для старушки под linux, для Windows offset-1
0 CCSPlayer::~CCSPlayer
1 CCSPlayer::~CCSPlayer
2 CBaseEntity::SetRefEHandle
3 CBaseEntity::GetRefEHandle
4 CBaseEntity::GetCollideable
5 CBaseEntity::GetNetworkable
6 CBaseEntity::GetBaseEntity
7 CBaseEntity::GetModelIndex
8 CBaseEntity::GetModelName
9 CBaseEntity::SetModelIndex
10 CCSPlayer::_GetClassName
11 CCSPlayer::GetServerClass
12 CCSPlayer::GetClassName
13 CCSPlayer::YouForgotToImplementOrDeclareServerClass
14 CCSPlayer::GetDataDescMap
15 CBaseAnimating::TestCollision
16 CBaseAnimating::TestHitboxes
17 CBaseEntity::ComputeWorldSpaceSurroundingBox
18 CBaseEntity::ShouldCollide
19 CBaseEntity::SetOwnerEntity
20 CBasePlayer::ShouldTransmit
21 CBasePlayer::UpdateTransmitState
22 CBaseCombatCharacter::SetTransmit
23 CBasePlayer::GetTracerType
24 CCSPlayer::Spawn
25 CCSPlayer::Precache
26 CBaseFlex::SetModel
27 CBaseEntity::PostConstructor
28 CBaseEntity::PostClientActive
29 CBaseEntity::ParseMapData
30 CBaseEntity::KeyValue
31 CBaseEntity::KeyValue
32 CBaseEntity::KeyValue
33 CBasePlayer::Activate
34 CBaseEntity::SetParent
35 CBasePlayer::ObjectCaps
36 CBaseEntity::AcceptInput
37 CBaseAnimating::GetInputDispatchEffectPosition
38 CBasePlayer::DrawDebugGeometryOverlays
39 CBaseAnimating::DrawDebugTextOverlays
40 CBasePlayer::Save
41 CBasePlayer::Restore
42 CBasePlayer::ShouldSavePhysics
43 CBaseEntity::OnSave
44 CBasePlayer::OnRestore
45 CBasePlayer::RequiredEdictIndex
46 CBaseEntity::MoveDone
47 CBaseEntity::Think
48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick
49 CBasePlayer::NetworkStateChanged_m_nNextThinkTick
50 CBaseAnimating::GetBaseAnimating
51 CBaseEntity::GetResponseSystem
52 CBaseEntity::DispatchResponse
53 CBasePlayer::Classify
54 CBaseEntity::DeathNotice
55 CBaseEntity::ShouldAttractAutoAim
56 CBaseEntity::GetAutoAimRadius
57 CBaseEntity::GetAutoAimCenter
58 CBaseEntity::PassesDamageFilter
59 CCSPlayer::TraceAttack
60 CBaseEntity::CanBeHitByMeleeAttack
61 CCSPlayer::OnTakeDamage
62 CBasePlayer::TakeHealth
63 CCSPlayer::Event_Killed
64 CBaseEntity::Event_KilledOther
65 CBaseCombatCharacter::BloodColor
66 CBaseEntity::IsTriggered
67 CBaseEntity::IsNPC
68 CBaseCombatCharacter::MyCombatCharacterPointer
69 CBaseEntity::GetDelay
70 CBaseEntity::IsMoving
71 CBaseEntity::DamageDecal
72 CBaseEntity::DecalTrace
73 CBaseEntity::ImpactTrace
74 CBaseEntity::OnControls
75 CBaseEntity::HasTarget
76 CBasePlayer::IsPlayer
77 CBasePlayer::IsNetClient
78 CBaseEntity::IsTemplate
79 CBaseEntity::IsBaseObject
80 CBaseEntity::GetServerVehicle
81 CBaseEntity::IsViewable
82 CCSPlayer::ChangeTeam
83 CBaseEntity::OnEntityEvent
84 CBaseEntity::CanStandOn
85 CBaseEntity::CanStandOn
86 CBaseEntity::GetEnemy
87 CBaseEntity::GetEnemy
88 CBaseEntity::Use
89 CBaseEntity::StartTouch
90 CBasePlayer::Touch
91 CBaseEntity::EndTouch
92 CBaseEntity::StartBlocked
93 CBaseEntity::Blocked
94 CBaseEntity::EndBlocked
95 CBasePlayer::PhysicsSimulate
96 CBasePlayer::UpdateOnRemove
97 CBaseEntity::StopLoopingSounds
98 CBaseEntity::SUB_AllowedToFade
99 CBaseAnimating::Teleport
100 CBaseEntity::NotifySystemEvent
101 CBasePlayer::MakeTracer
102 CBaseEntity::FireBullets
103 CBasePlayer::DoImpactEffect
104 CBaseEntity::Respawn
105 CBaseEntity::IsLockedByMaster
106 CBaseAnimating::ModifyOrAppendCriteria
107 CBaseEntity::NetworkStateChanged_m_iMaxHealth
108 CBaseEntity::NetworkStateChanged_m_iMaxHealth
109 CBasePlayer::NetworkStateChanged_m_iHealth
110 CBasePlayer::NetworkStateChanged_m_iHealth
111 CBasePlayer::NetworkStateChanged_m_lifeState
112 CBasePlayer::NetworkStateChanged_m_lifeState
113 CBaseEntity::NetworkStateChanged_m_takedamage
114 CBaseEntity::NetworkStateChanged_m_takedamage
115 CBaseEntity::GetDamageType
116 CBaseEntity::GetDamage
117 CBaseEntity::SetDamage
118 CBasePlayer::EyePosition
119 CBasePlayer::EyeAngles
120 CBasePlayer::LocalEyeAngles
121 CBaseEntity::EarPosition
122 CBasePlayer::BodyTarget
123 CBaseEntity::HeadTarget
124 CBaseEntity::GetVectors
125 CBaseEntity::GetViewOffset
126 CBasePlayer::GetSmoothedVelocity
127 CBaseAnimating::GetVelocity
128 CBaseCombatCharacter::FVisible
129 CBaseCombatCharacter::FVisible
130 CBaseEntity::CanBeSeenBy
131 CBaseEntity::GetAttackDamageScale
132 CBaseEntity::GetReceivedDamageScale
133 CBaseEntity::CanBePoweredUp
134 CBaseEntity::AttemptToPowerup
135 CBaseEntity::GetGroundVelocityToApply
136 CBaseEntity::PhysicsSplash
137 CBaseEntity::Splash
138 CBaseEntity::WorldSpaceCenter
139 CBaseEntity::GetSoundEmissionOrigin
140 CBaseEntity::CreateVPhysics
141 CBaseEntity::ForceVPhysicsCollide
142 CBasePlayer::VPhysicsDestroyObject
143 CBasePlayer::VPhysicsUpdate
144 CBaseEntity::VPhysicsTakeDamage
145 CBaseCombatCharacter::VPhysicsShadowCollision
146 CCSPlayer::VPhysicsShadowUpdate
147 CBasePlayer::VPhysicsCollision
148 CBaseEntity::VPhysicsFriction
149 CBaseEntity::UpdatePhysicsShadowToCurrentPosition
150 CBaseEntity::VPhysicsGetObjectList
151 CBaseEntity::HasPhysicsAttacker
152 CBasePlayer::PhysicsSolidMaskForEntity
153 CBaseEntity::ResolveFlyCollisionCustom
154 CBaseEntity::PerformCustomPhysics
155 CBaseAnimating::GetStepOrigin
156 CBaseAnimating::GetStepAngles
157 CBaseEntity::ShouldDrawWaterImpacts
158 CBaseEntity::NetworkStateChanged_m_fFlags
159 CBaseEntity::NetworkStateChanged_m_fFlags
160 CBasePlayer::NetworkStateChanged_m_nWaterLevel
161 CBasePlayer::NetworkStateChanged_m_nWaterLevel
162 CBasePlayer::NetworkStateChanged_m_hGroundEntity
163 CBasePlayer::NetworkStateChanged_m_hGroundEntity
164 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity
165 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity
166 CBasePlayer::NetworkStateChanged_m_flFriction
167 CBasePlayer::NetworkStateChanged_m_flFriction
168 CBasePlayer::NetworkStateChanged_m_vecVelocity
169 CBasePlayer::NetworkStateChanged_m_vecVelocity
170 CBasePlayer::NetworkStateChanged_m_vecViewOffset
171 CBasePlayer::NetworkStateChanged_m_vecViewOffset
172 CBaseAnimating::GetIdealSpeed
173 CBaseAnimating::GetIdealAccel
174 CBaseAnimatingOverlay::StudioFrameAdvance
175 CBaseAnimating::IsActivityFinished
176 CBaseAnimating::ClampRagdollForce
177 CBaseAnimating::BecomeRagdollOnClient
178 CBaseAnimating::IsRagdoll
179 CBaseAnimating::CanBecomeRagdoll
180 CBaseAnimatingOverlay::GetSkeleton
181 CBaseAnimating::GetBoneTransform
182 CBaseAnimating::SetupBones
183 CBaseAnimating::CalculateIKLocks
184 CBaseAnimatingOverlay::DispatchAnimEvents
185 CCSPlayer::HandleAnimEvent
186 CBaseAnimating::GetAttachment
187 CBaseAnimating::InitBoneControllers
188 CBaseAnimating::GetGroundSpeedVelocity
189 CBaseAnimating::Ignite
190 CBaseAnimating::Extinguish
191 CBaseCombatCharacter::SetLightingOriginRelative
192 CBaseAnimating::SetLightingOrigin
193 CBaseFlex::SetViewtarget
194 CBaseFlex::StartSceneEvent
195 CBaseFlex::ProcessSceneEvents
196 CBaseFlex::ProcessSceneEvent
197 CBaseFlex::ClearSceneEvent
198 CBaseFlex::CheckSceneEventCompletion
199 CBaseCombatCharacter::GetPhysicsImpactDamageTable
200 CBaseCombatCharacter::FInViewCone
201 CBaseCombatCharacter::FInViewCone
202 CBaseCombatCharacter::FInAimCone
203 CBaseCombatCharacter::FInAimCone
204 CBaseCombatCharacter::ShouldShootMissTarget
205 CBaseCombatCharacter::FindMissTarget
206 CBaseCombatCharacter::HandleInteraction
207 CBasePlayer::BodyAngles
208 CBaseCombatCharacter::BodyDirection2D
209 CBaseCombatCharacter::BodyDirection3D
210 CBaseCombatCharacter::HeadDirection2D
211 CBaseCombatCharacter::HeadDirection3D
212 CBaseCombatCharacter::EyeDirection2D
213 CBaseCombatCharacter::EyeDirection3D
214 CBaseCombatCharacter::GiveAmmo
215 CBaseCombatCharacter::NPC_TranslateActivity
216 CBaseCombatCharacter::Weapon_TranslateActivity
217 CCSPlayer::Weapon_CanUse
218 CCSPlayer::Weapon_Equip
219 CBaseCombatCharacter::Weapon_EquipAmmoOnly
220 CBasePlayer::Weapon_Drop
221 CCSPlayer::Weapon_Switch
222 CBasePlayer::Weapon_ShootPosition
223 CCSPlayer::Weapon_CanSwitchTo
224 CBaseCombatCharacter::Weapon_SlotOccupied
225 CBaseCombatCharacter::Weapon_GetSlot
226 CBaseCombatCharacter::AddPlayerItem
227 CBasePlayer::RemovePlayerItem
228 CBaseCombatCharacter::CanBecomeServerRagdoll
229 CCSPlayer::OnTakeDamage_Alive
230 CBaseCombatCharacter::OnTakeDamage_Dying
231 CBaseCombatCharacter::OnTakeDamage_Dead
232 CBaseCombatCharacter::OnFriendDamaged
233 CBaseCombatCharacter::NotifyFriendsOfDamage
234 CBaseCombatCharacter::GetDeathActivity
235 CBaseCombatCharacter::CorpseGib
236 CBaseCombatCharacter::CorpseFade
237 CBaseCombatCharacter::HasHumanGibs
238 CBaseCombatCharacter::HasAlienGibs
239 CBaseCombatCharacter::ShouldGib
240 CBaseCombatCharacter::OnKilledNPC
241 CBaseCombatCharacter::Event_Gibbed
242 CBasePlayer::Event_Dying
243 CBaseCombatCharacter::BecomeRagdoll
244 CBaseCombatCharacter::FixupBurningServerRagdoll
245 CBaseCombatCharacter::BecomeRagdollBoogie
246 CBaseCombatCharacter::CheckTraceHullAttack
247 CBaseCombatCharacter::CheckTraceHullAttack
248 CBaseCombatCharacter::PushawayTouch
249 CBaseCombatCharacter::IRelationType
250 CBaseCombatCharacter::IRelationPriority
251 CBaseCombatCharacter::IsInAVehicle
252 CBasePlayer::GetVehicle
253 CBasePlayer::GetVehicleEntity
254 CBaseCombatCharacter::CalcWeaponProficiency
255 CBaseCombatCharacter::GetAttackSpread
256 CBaseCombatCharacter::GetSpreadBias
257 CBasePlayer::DoMuzzleFlash
258 CBaseCombatCharacter::AddEntityRelationship
259 CBaseCombatCharacter::RemoveEntityRelationship
260 CBaseCombatCharacter::AddClassRelationship
261 CBaseCombatCharacter::OnChangeActiveWeapon
262 CBasePlayer::NetworkStateChanged_m_iAmmo
263 CBasePlayer::NetworkStateChanged_m_iAmmo
264 CCSPlayer::CreateViewModel
265 CCSPlayer::SetupVisibility
266 CCSPlayer::WantsLagCompensationOnEntity
267 CBasePlayer::SharedSpawn
268 CCSPlayer::InitialSpawn
269 CBasePlayer::InitHUD
270 CCSPlayer::ShowViewPortPanel
271 CCSPlayer::PlayerDeathThink
272 CBasePlayer::Jump
273 CBasePlayer::Duck
274 CCSPlayer::PreThink
275 CCSPlayer::PostThink
276 CBasePlayer::DamageEffect
277 CCSPlayer::OnDamagedByExplosion
278 CBasePlayer::ShouldFadeOnDeath
279 CBasePlayer::IsFakeClient
280 CBasePlayer::GetPlayerMins
281 CBasePlayer::GetPlayerMaxs
282 CBasePlayer::CalcRoll
283 CBasePlayer::PackDeadPlayerItems
284 CCSPlayer::RemoveAllItems
285 CBasePlayer::IsRunning
286 CBasePlayer::Weapon_SetLast
287 CBasePlayer::Weapon_ShouldSetLast
288 CBasePlayer::Weapon_ShouldSelectItem
289 CBasePlayer::UpdateClientData
290 CBasePlayer::ExitLadder
291 CCSPlayer::FlashlightIsOn
292 CCSPlayer::FlashlightTurnOn
293 CCSPlayer::FlashlightTurnOff
294 CBasePlayer::IsIlluminatedByFlashlight
295 CCSPlayer::UpdateStepSound
296 CCSPlayer::PlayStepSound
297 CCSPlayer::DeathSound
298 CCSPlayer::SetAnimation
299 CBasePlayer::ImpulseCommands
300 CCSPlayer::CheatImpulseCommands
301 CCSPlayer::ClientCommand
302 CBasePlayer::StartObserverMode
303 CBasePlayer::StopObserverMode
304 CBasePlayer::SetObserverMode
305 CBasePlayer::GetObserverMode
306 CBasePlayer::SetObserverTarget
307 CBasePlayer::ObserverUse
308 CBasePlayer::GetObserverTarget
309 CBasePlayer::FindNextObserverTarget
310 CCSPlayer::GetNextObserverSearchStartPoint
311 CBasePlayer::IsValidObserverTarget
312 CBasePlayer::CheckObserverSettings
313 CBasePlayer::JumptoPosition
314 CBasePlayer::ForceObserverMode
315 CBasePlayer::ResetObserverMode
316 CCSPlayer::StartReplayMode
317 CCSPlayer::StopReplayMode
318 CBasePlayer::GetDelayTicks
319 CBasePlayer::GetReplayEntity
320 CBasePlayer::CreateCorpse
321 CCSPlayer::EntSelectSpawnPoint
322 CBasePlayer::GetInVehicle
323 CBasePlayer::LeaveVehicle
324 CBasePlayer::OnVehicleStart
325 CBasePlayer::OnVehicleEnd
326 CCSPlayer::BumpWeapon
327 CBasePlayer::SelectLastItem
328 CBasePlayer::SelectItem
329 CBasePlayer::ItemPostFrame
330 CCSPlayer::GiveNamedItem
331 CBasePlayer::CheckTrainUpdate
332 CBasePlayer::SetPlayerUnderwater
333 CBasePlayer::CanBreatheUnderwater
334 CBasePlayer::PlayerUse
335 CBasePlayer::PlayUseDenySound
336 CCSPlayer::FindUseEntity
337 CCSPlayer::IsUseableEntity
338 CBasePlayer::PickupObject
339 CBasePlayer::ForceDropOfCarriedPhysObjects
340 CBasePlayer::GetHeldObjectMass
341 CBasePlayer::UpdateGeigerCounter
342 CBasePlayer::GetAutoaimVector
343 CBasePlayer::GetAutoaimVector
344 CBasePlayer::GetAutoaimVector
345 CBasePlayer::ShouldAutoaim
346 CBasePlayer::ForceClientDllUpdate
347 CBasePlayer::ProcessUsercmds
348 CCSPlayer::PlayerRunCommand
349 CBasePlayer::CanSpeak
350 CCSPlayer::CanHearChatFrom
351 CCSPlayer::ModifyOrAppendPlayerCriteria
352 CBasePlayer::CheckChatText
353 CBasePlayer::IsFollowingPhysics
354 CCSPlayer::InitVCollision
355 CBasePlayer::UpdatePhysicsShadowToCurrentPosition
356 CBasePlayer::EquipSuit
357 CBasePlayer::RemoveSuit
358 CBasePlayer::CommitSuicide
359 CBasePlayer::IsBot
360 CCSPlayer::SpawnArmorValue
361 CCSPlayer::NetworkStateChanged_m_ArmorValue
362 CCSPlayer::NetworkStateChanged_m_ArmorValue
363 CBasePlayer::HasHaptics
364 CBasePlayer::SetHaptics
365 CCSPlayer::IsBeingGivenItem
366 CCSPlayer::CSAnim_GetActiveWeapon
367 CCSPlayer::CSAnim_CanMove
368 CCSPlayer::Blind
369 CCSPlayer::Cmd_Argc
370 CCSPlayer::Cmd_Argv
1 CCSPlayer::~CCSPlayer
2 CBaseEntity::SetRefEHandle
3 CBaseEntity::GetRefEHandle
4 CBaseEntity::GetCollideable
5 CBaseEntity::GetNetworkable
6 CBaseEntity::GetBaseEntity
7 CBaseEntity::GetModelIndex
8 CBaseEntity::GetModelName
9 CBaseEntity::SetModelIndex
10 CCSPlayer::_GetClassName
11 CCSPlayer::GetServerClass
12 CCSPlayer::GetClassName
13 CCSPlayer::YouForgotToImplementOrDeclareServerClass
14 CCSPlayer::GetDataDescMap
15 CBaseAnimating::TestCollision
16 CBaseAnimating::TestHitboxes
17 CBaseEntity::ComputeWorldSpaceSurroundingBox
18 CBaseEntity::ShouldCollide
19 CBaseEntity::SetOwnerEntity
20 CBasePlayer::ShouldTransmit
21 CBasePlayer::UpdateTransmitState
22 CBaseCombatCharacter::SetTransmit
23 CBasePlayer::GetTracerType
24 CCSPlayer::Spawn
25 CCSPlayer::Precache
26 CBaseFlex::SetModel
27 CBaseEntity::PostConstructor
28 CBaseEntity::PostClientActive
29 CBaseEntity::ParseMapData
30 CBaseEntity::KeyValue
31 CBaseEntity::KeyValue
32 CBaseEntity::KeyValue
33 CBasePlayer::Activate
34 CBaseEntity::SetParent
35 CBasePlayer::ObjectCaps
36 CBaseEntity::AcceptInput
37 CBaseAnimating::GetInputDispatchEffectPosition
38 CBasePlayer::DrawDebugGeometryOverlays
39 CBaseAnimating::DrawDebugTextOverlays
40 CBasePlayer::Save
41 CBasePlayer::Restore
42 CBasePlayer::ShouldSavePhysics
43 CBaseEntity::OnSave
44 CBasePlayer::OnRestore
45 CBasePlayer::RequiredEdictIndex
46 CBaseEntity::MoveDone
47 CBaseEntity::Think
48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick
49 CBasePlayer::NetworkStateChanged_m_nNextThinkTick
50 CBaseAnimating::GetBaseAnimating
51 CBaseEntity::GetResponseSystem
52 CBaseEntity::DispatchResponse
53 CBasePlayer::Classify
54 CBaseEntity::DeathNotice
55 CBaseEntity::ShouldAttractAutoAim
56 CBaseEntity::GetAutoAimRadius
57 CBaseEntity::GetAutoAimCenter
58 CBaseEntity::PassesDamageFilter
59 CCSPlayer::TraceAttack
60 CBaseEntity::CanBeHitByMeleeAttack
61 CCSPlayer::OnTakeDamage
62 CBasePlayer::TakeHealth
63 CCSPlayer::Event_Killed
64 CBaseEntity::Event_KilledOther
65 CBaseCombatCharacter::BloodColor
66 CBaseEntity::IsTriggered
67 CBaseEntity::IsNPC
68 CBaseCombatCharacter::MyCombatCharacterPointer
69 CBaseEntity::GetDelay
70 CBaseEntity::IsMoving
71 CBaseEntity::DamageDecal
72 CBaseEntity::DecalTrace
73 CBaseEntity::ImpactTrace
74 CBaseEntity::OnControls
75 CBaseEntity::HasTarget
76 CBasePlayer::IsPlayer
77 CBasePlayer::IsNetClient
78 CBaseEntity::IsTemplate
79 CBaseEntity::IsBaseObject
80 CBaseEntity::GetServerVehicle
81 CBaseEntity::IsViewable
82 CCSPlayer::ChangeTeam
83 CBaseEntity::OnEntityEvent
84 CBaseEntity::CanStandOn
85 CBaseEntity::CanStandOn
86 CBaseEntity::GetEnemy
87 CBaseEntity::GetEnemy
88 CBaseEntity::Use
89 CBaseEntity::StartTouch
90 CBasePlayer::Touch
91 CBaseEntity::EndTouch
92 CBaseEntity::StartBlocked
93 CBaseEntity::Blocked
94 CBaseEntity::EndBlocked
95 CBasePlayer::PhysicsSimulate
96 CBasePlayer::UpdateOnRemove
97 CBaseEntity::StopLoopingSounds
98 CBaseEntity::SUB_AllowedToFade
99 CBaseAnimating::Teleport
100 CBaseEntity::NotifySystemEvent
101 CBasePlayer::MakeTracer
102 CBaseEntity::FireBullets
103 CBasePlayer::DoImpactEffect
104 CBaseEntity::Respawn
105 CBaseEntity::IsLockedByMaster
106 CBaseAnimating::ModifyOrAppendCriteria
107 CBaseEntity::NetworkStateChanged_m_iMaxHealth
108 CBaseEntity::NetworkStateChanged_m_iMaxHealth
109 CBasePlayer::NetworkStateChanged_m_iHealth
110 CBasePlayer::NetworkStateChanged_m_iHealth
111 CBasePlayer::NetworkStateChanged_m_lifeState
112 CBasePlayer::NetworkStateChanged_m_lifeState
113 CBaseEntity::NetworkStateChanged_m_takedamage
114 CBaseEntity::NetworkStateChanged_m_takedamage
115 CBaseEntity::GetDamageType
116 CBaseEntity::GetDamage
117 CBaseEntity::SetDamage
118 CBasePlayer::EyePosition
119 CBasePlayer::EyeAngles
120 CBasePlayer::LocalEyeAngles
121 CBaseEntity::EarPosition
122 CBasePlayer::BodyTarget
123 CBaseEntity::HeadTarget
124 CBaseEntity::GetVectors
125 CBaseEntity::GetViewOffset
126 CBasePlayer::GetSmoothedVelocity
127 CBaseAnimating::GetVelocity
128 CBaseCombatCharacter::FVisible
129 CBaseCombatCharacter::FVisible
130 CBaseEntity::CanBeSeenBy
131 CBaseEntity::GetAttackDamageScale
132 CBaseEntity::GetReceivedDamageScale
133 CBaseEntity::CanBePoweredUp
134 CBaseEntity::AttemptToPowerup
135 CBaseEntity::GetGroundVelocityToApply
136 CBaseEntity::PhysicsSplash
137 CBaseEntity::Splash
138 CBaseEntity::WorldSpaceCenter
139 CBaseEntity::GetSoundEmissionOrigin
140 CBaseEntity::CreateVPhysics
141 CBaseEntity::ForceVPhysicsCollide
142 CBasePlayer::VPhysicsDestroyObject
143 CBasePlayer::VPhysicsUpdate
144 CBaseEntity::VPhysicsTakeDamage
145 CBaseCombatCharacter::VPhysicsShadowCollision
146 CCSPlayer::VPhysicsShadowUpdate
147 CBasePlayer::VPhysicsCollision
148 CBaseEntity::VPhysicsFriction
149 CBaseEntity::UpdatePhysicsShadowToCurrentPosition
150 CBaseEntity::VPhysicsGetObjectList
151 CBaseEntity::HasPhysicsAttacker
152 CBasePlayer::PhysicsSolidMaskForEntity
153 CBaseEntity::ResolveFlyCollisionCustom
154 CBaseEntity::PerformCustomPhysics
155 CBaseAnimating::GetStepOrigin
156 CBaseAnimating::GetStepAngles
157 CBaseEntity::ShouldDrawWaterImpacts
158 CBaseEntity::NetworkStateChanged_m_fFlags
159 CBaseEntity::NetworkStateChanged_m_fFlags
160 CBasePlayer::NetworkStateChanged_m_nWaterLevel
161 CBasePlayer::NetworkStateChanged_m_nWaterLevel
162 CBasePlayer::NetworkStateChanged_m_hGroundEntity
163 CBasePlayer::NetworkStateChanged_m_hGroundEntity
164 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity
165 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity
166 CBasePlayer::NetworkStateChanged_m_flFriction
167 CBasePlayer::NetworkStateChanged_m_flFriction
168 CBasePlayer::NetworkStateChanged_m_vecVelocity
169 CBasePlayer::NetworkStateChanged_m_vecVelocity
170 CBasePlayer::NetworkStateChanged_m_vecViewOffset
171 CBasePlayer::NetworkStateChanged_m_vecViewOffset
172 CBaseAnimating::GetIdealSpeed
173 CBaseAnimating::GetIdealAccel
174 CBaseAnimatingOverlay::StudioFrameAdvance
175 CBaseAnimating::IsActivityFinished
176 CBaseAnimating::ClampRagdollForce
177 CBaseAnimating::BecomeRagdollOnClient
178 CBaseAnimating::IsRagdoll
179 CBaseAnimating::CanBecomeRagdoll
180 CBaseAnimatingOverlay::GetSkeleton
181 CBaseAnimating::GetBoneTransform
182 CBaseAnimating::SetupBones
183 CBaseAnimating::CalculateIKLocks
184 CBaseAnimatingOverlay::DispatchAnimEvents
185 CCSPlayer::HandleAnimEvent
186 CBaseAnimating::GetAttachment
187 CBaseAnimating::InitBoneControllers
188 CBaseAnimating::GetGroundSpeedVelocity
189 CBaseAnimating::Ignite
190 CBaseAnimating::Extinguish
191 CBaseCombatCharacter::SetLightingOriginRelative
192 CBaseAnimating::SetLightingOrigin
193 CBaseFlex::SetViewtarget
194 CBaseFlex::StartSceneEvent
195 CBaseFlex::ProcessSceneEvents
196 CBaseFlex::ProcessSceneEvent
197 CBaseFlex::ClearSceneEvent
198 CBaseFlex::CheckSceneEventCompletion
199 CBaseCombatCharacter::GetPhysicsImpactDamageTable
200 CBaseCombatCharacter::FInViewCone
201 CBaseCombatCharacter::FInViewCone
202 CBaseCombatCharacter::FInAimCone
203 CBaseCombatCharacter::FInAimCone
204 CBaseCombatCharacter::ShouldShootMissTarget
205 CBaseCombatCharacter::FindMissTarget
206 CBaseCombatCharacter::HandleInteraction
207 CBasePlayer::BodyAngles
208 CBaseCombatCharacter::BodyDirection2D
209 CBaseCombatCharacter::BodyDirection3D
210 CBaseCombatCharacter::HeadDirection2D
211 CBaseCombatCharacter::HeadDirection3D
212 CBaseCombatCharacter::EyeDirection2D
213 CBaseCombatCharacter::EyeDirection3D
214 CBaseCombatCharacter::GiveAmmo
215 CBaseCombatCharacter::NPC_TranslateActivity
216 CBaseCombatCharacter::Weapon_TranslateActivity
217 CCSPlayer::Weapon_CanUse
218 CCSPlayer::Weapon_Equip
219 CBaseCombatCharacter::Weapon_EquipAmmoOnly
220 CBasePlayer::Weapon_Drop
221 CCSPlayer::Weapon_Switch
222 CBasePlayer::Weapon_ShootPosition
223 CCSPlayer::Weapon_CanSwitchTo
224 CBaseCombatCharacter::Weapon_SlotOccupied
225 CBaseCombatCharacter::Weapon_GetSlot
226 CBaseCombatCharacter::AddPlayerItem
227 CBasePlayer::RemovePlayerItem
228 CBaseCombatCharacter::CanBecomeServerRagdoll
229 CCSPlayer::OnTakeDamage_Alive
230 CBaseCombatCharacter::OnTakeDamage_Dying
231 CBaseCombatCharacter::OnTakeDamage_Dead
232 CBaseCombatCharacter::OnFriendDamaged
233 CBaseCombatCharacter::NotifyFriendsOfDamage
234 CBaseCombatCharacter::GetDeathActivity
235 CBaseCombatCharacter::CorpseGib
236 CBaseCombatCharacter::CorpseFade
237 CBaseCombatCharacter::HasHumanGibs
238 CBaseCombatCharacter::HasAlienGibs
239 CBaseCombatCharacter::ShouldGib
240 CBaseCombatCharacter::OnKilledNPC
241 CBaseCombatCharacter::Event_Gibbed
242 CBasePlayer::Event_Dying
243 CBaseCombatCharacter::BecomeRagdoll
244 CBaseCombatCharacter::FixupBurningServerRagdoll
245 CBaseCombatCharacter::BecomeRagdollBoogie
246 CBaseCombatCharacter::CheckTraceHullAttack
247 CBaseCombatCharacter::CheckTraceHullAttack
248 CBaseCombatCharacter::PushawayTouch
249 CBaseCombatCharacter::IRelationType
250 CBaseCombatCharacter::IRelationPriority
251 CBaseCombatCharacter::IsInAVehicle
252 CBasePlayer::GetVehicle
253 CBasePlayer::GetVehicleEntity
254 CBaseCombatCharacter::CalcWeaponProficiency
255 CBaseCombatCharacter::GetAttackSpread
256 CBaseCombatCharacter::GetSpreadBias
257 CBasePlayer::DoMuzzleFlash
258 CBaseCombatCharacter::AddEntityRelationship
259 CBaseCombatCharacter::RemoveEntityRelationship
260 CBaseCombatCharacter::AddClassRelationship
261 CBaseCombatCharacter::OnChangeActiveWeapon
262 CBasePlayer::NetworkStateChanged_m_iAmmo
263 CBasePlayer::NetworkStateChanged_m_iAmmo
264 CCSPlayer::CreateViewModel
265 CCSPlayer::SetupVisibility
266 CCSPlayer::WantsLagCompensationOnEntity
267 CBasePlayer::SharedSpawn
268 CCSPlayer::InitialSpawn
269 CBasePlayer::InitHUD
270 CCSPlayer::ShowViewPortPanel
271 CCSPlayer::PlayerDeathThink
272 CBasePlayer::Jump
273 CBasePlayer::Duck
274 CCSPlayer::PreThink
275 CCSPlayer::PostThink
276 CBasePlayer::DamageEffect
277 CCSPlayer::OnDamagedByExplosion
278 CBasePlayer::ShouldFadeOnDeath
279 CBasePlayer::IsFakeClient
280 CBasePlayer::GetPlayerMins
281 CBasePlayer::GetPlayerMaxs
282 CBasePlayer::CalcRoll
283 CBasePlayer::PackDeadPlayerItems
284 CCSPlayer::RemoveAllItems
285 CBasePlayer::IsRunning
286 CBasePlayer::Weapon_SetLast
287 CBasePlayer::Weapon_ShouldSetLast
288 CBasePlayer::Weapon_ShouldSelectItem
289 CBasePlayer::UpdateClientData
290 CBasePlayer::ExitLadder
291 CCSPlayer::FlashlightIsOn
292 CCSPlayer::FlashlightTurnOn
293 CCSPlayer::FlashlightTurnOff
294 CBasePlayer::IsIlluminatedByFlashlight
295 CCSPlayer::UpdateStepSound
296 CCSPlayer::PlayStepSound
297 CCSPlayer::DeathSound
298 CCSPlayer::SetAnimation
299 CBasePlayer::ImpulseCommands
300 CCSPlayer::CheatImpulseCommands
301 CCSPlayer::ClientCommand
302 CBasePlayer::StartObserverMode
303 CBasePlayer::StopObserverMode
304 CBasePlayer::SetObserverMode
305 CBasePlayer::GetObserverMode
306 CBasePlayer::SetObserverTarget
307 CBasePlayer::ObserverUse
308 CBasePlayer::GetObserverTarget
309 CBasePlayer::FindNextObserverTarget
310 CCSPlayer::GetNextObserverSearchStartPoint
311 CBasePlayer::IsValidObserverTarget
312 CBasePlayer::CheckObserverSettings
313 CBasePlayer::JumptoPosition
314 CBasePlayer::ForceObserverMode
315 CBasePlayer::ResetObserverMode
316 CCSPlayer::StartReplayMode
317 CCSPlayer::StopReplayMode
318 CBasePlayer::GetDelayTicks
319 CBasePlayer::GetReplayEntity
320 CBasePlayer::CreateCorpse
321 CCSPlayer::EntSelectSpawnPoint
322 CBasePlayer::GetInVehicle
323 CBasePlayer::LeaveVehicle
324 CBasePlayer::OnVehicleStart
325 CBasePlayer::OnVehicleEnd
326 CCSPlayer::BumpWeapon
327 CBasePlayer::SelectLastItem
328 CBasePlayer::SelectItem
329 CBasePlayer::ItemPostFrame
330 CCSPlayer::GiveNamedItem
331 CBasePlayer::CheckTrainUpdate
332 CBasePlayer::SetPlayerUnderwater
333 CBasePlayer::CanBreatheUnderwater
334 CBasePlayer::PlayerUse
335 CBasePlayer::PlayUseDenySound
336 CCSPlayer::FindUseEntity
337 CCSPlayer::IsUseableEntity
338 CBasePlayer::PickupObject
339 CBasePlayer::ForceDropOfCarriedPhysObjects
340 CBasePlayer::GetHeldObjectMass
341 CBasePlayer::UpdateGeigerCounter
342 CBasePlayer::GetAutoaimVector
343 CBasePlayer::GetAutoaimVector
344 CBasePlayer::GetAutoaimVector
345 CBasePlayer::ShouldAutoaim
346 CBasePlayer::ForceClientDllUpdate
347 CBasePlayer::ProcessUsercmds
348 CCSPlayer::PlayerRunCommand
349 CBasePlayer::CanSpeak
350 CCSPlayer::CanHearChatFrom
351 CCSPlayer::ModifyOrAppendPlayerCriteria
352 CBasePlayer::CheckChatText
353 CBasePlayer::IsFollowingPhysics
354 CCSPlayer::InitVCollision
355 CBasePlayer::UpdatePhysicsShadowToCurrentPosition
356 CBasePlayer::EquipSuit
357 CBasePlayer::RemoveSuit
358 CBasePlayer::CommitSuicide
359 CBasePlayer::IsBot
360 CCSPlayer::SpawnArmorValue
361 CCSPlayer::NetworkStateChanged_m_ArmorValue
362 CCSPlayer::NetworkStateChanged_m_ArmorValue
363 CBasePlayer::HasHaptics
364 CBasePlayer::SetHaptics
365 CCSPlayer::IsBeingGivenItem
366 CCSPlayer::CSAnim_GetActiveWeapon
367 CCSPlayer::CSAnim_CanMove
368 CCSPlayer::Blind
369 CCSPlayer::Cmd_Argc
370 CCSPlayer::Cmd_Argv
0 CCSPlayerResource::~CCSPlayerResource
1 CCSPlayerResource::~CCSPlayerResource
2 CBaseEntity::SetRefEHandle
3 CBaseEntity::GetRefEHandle
4 CBaseEntity::GetCollideable
5 CBaseEntity::GetNetworkable
6 CBaseEntity::GetBaseEntity
7 CBaseEntity::GetModelIndex
8 CBaseEntity::GetModelName
9 CBaseEntity::SetModelIndex
10 CCSPlayerResource::_GetClassName
11 CCSPlayerResource::GetServerClass
12 CCSPlayerResource::GetClassName
13 CCSPlayerResource::YouForgotToImplementOrDeclareServerClass
14 CCSPlayerResource::GetDataDescMap
15 CBaseEntity::TestCollision
16 CBaseEntity::TestHitboxes
17 CBaseEntity::ComputeWorldSpaceSurroundingBox
18 CBaseEntity::ShouldCollide
19 CBaseEntity::SetOwnerEntity
20 CBaseEntity::ShouldTransmit
21 CPlayerResource::UpdateTransmitState
22 CBaseEntity::SetTransmit
23 CBaseEntity::GetTracerType
24 CCSPlayerResource::Spawn
25 CBaseEntity::Precache
26 CBaseEntity::SetModel
27 CBaseEntity::PostConstructor
28 CBaseEntity::PostClientActive
29 CBaseEntity::ParseMapData
30 CBaseEntity::KeyValue
31 CBaseEntity::KeyValue
32 CBaseEntity::KeyValue
33 CBaseEntity::Activate
34 CBaseEntity::SetParent
35 CPlayerResource::ObjectCaps
36 CBaseEntity::AcceptInput
37 CBaseEntity::GetInputDispatchEffectPosition
38 CBaseEntity::DrawDebugGeometryOverlays
39 CBaseEntity::DrawDebugTextOverlays
40 CBaseEntity::Save
41 CBaseEntity::Restore
42 CBaseEntity::ShouldSavePhysics
43 CBaseEntity::OnSave
44 CBaseEntity::OnRestore
45 CBaseEntity::RequiredEdictIndex
46 CBaseEntity::MoveDone
47 CBaseEntity::Think
48 CBaseEntity::NetworkStateChanged_m_nNextThinkTick
49 CBaseEntity::NetworkStateChanged_m_nNextThinkTick
50 CBaseEntity::GetBaseAnimating
51 CBaseEntity::GetResponseSystem
52 CBaseEntity::DispatchResponse
53 CBaseEntity::Classify
54 CBaseEntity::DeathNotice
55 CBaseEntity::ShouldAttractAutoAim
56 CBaseEntity::GetAutoAimRadius
57 CBaseEntity::GetAutoAimCenter
58 CBaseEntity::PassesDamageFilter
59 CBaseEntity::TraceAttack
60 CBaseEntity::CanBeHitByMeleeAttack
61 CBaseEntity::OnTakeDamage
62 CBaseEntity::TakeHealth
63 CBaseEntity::Event_Killed
64 CBaseEntity::Event_KilledOther
65 CBaseEntity::BloodColor
66 CBaseEntity::IsTriggered
67 CBaseEntity::IsNPC
68 CBaseEntity::MyCombatCharacterPointer
69 CBaseEntity::GetDelay
70 CBaseEntity::IsMoving
71 CBaseEntity::DamageDecal
72 CBaseEntity::DecalTrace
73 CBaseEntity::ImpactTrace
74 CBaseEntity::OnControls
75 CBaseEntity::HasTarget
76 CBaseEntity::IsPlayer
77 CBaseEntity::IsNetClient
78 CBaseEntity::IsTemplate
79 CBaseEntity::IsBaseObject
80 CBaseEntity::GetServerVehicle
81 CBaseEntity::IsViewable
82 CBaseEntity::ChangeTeam
83 CBaseEntity::OnEntityEvent
84 CBaseEntity::CanStandOn
85 CBaseEntity::CanStandOn
86 CBaseEntity::GetEnemy
87 CBaseEntity::GetEnemy
88 CBaseEntity::Use
89 CBaseEntity::StartTouch
90 CBaseEntity::Touch
91 CBaseEntity::EndTouch
92 CBaseEntity::StartBlocked
93 CBaseEntity::Blocked
94 CBaseEntity::EndBlocked
95 CBaseEntity::PhysicsSimulate
96 CBaseEntity::UpdateOnRemove
97 CBaseEntity::StopLoopingSounds
98 CBaseEntity::SUB_AllowedToFade
99 CBaseEntity::Teleport
100 CBaseEntity::NotifySystemEvent
101 CBaseEntity::MakeTracer
102 CBaseEntity::FireBullets
103 CBaseEntity::DoImpactEffect
104 CBaseEntity::Respawn
105 CBaseEntity::IsLockedByMaster
106 CBaseEntity::ModifyOrAppendCriteria
107 CBaseEntity::NetworkStateChanged_m_iMaxHealth
108 CBaseEntity::NetworkStateChanged_m_iMaxHealth
109 CBaseEntity::NetworkStateChanged_m_iHealth
110 CBaseEntity::NetworkStateChanged_m_iHealth
111 CBaseEntity::NetworkStateChanged_m_lifeState
112 CBaseEntity::NetworkStateChanged_m_lifeState
113 CBaseEntity::NetworkStateChanged_m_takedamage
114 CBaseEntity::NetworkStateChanged_m_takedamage
115 CBaseEntity::GetDamageType
116 CBaseEntity::GetDamage
117 CBaseEntity::SetDamage
118 CBaseEntity::EyePosition
119 CBaseEntity::EyeAngles
120 CBaseEntity::LocalEyeAngles
121 CBaseEntity::EarPosition
122 CBaseEntity::BodyTarget
123 CBaseEntity::HeadTarget
124 CBaseEntity::GetVectors
125 CBaseEntity::GetViewOffset
126 CBaseEntity::GetSmoothedVelocity
127 CBaseEntity::GetVelocity
128 CBaseEntity::FVisible
129 CBaseEntity::FVisible
130 CBaseEntity::CanBeSeenBy
131 CBaseEntity::GetAttackDamageScale
132 CBaseEntity::GetReceivedDamageScale
133 CBaseEntity::CanBePoweredUp
134 CBaseEntity::AttemptToPowerup
135 CBaseEntity::GetGroundVelocityToApply
136 CBaseEntity::PhysicsSplash
137 CBaseEntity::Splash
138 CBaseEntity::WorldSpaceCenter
139 CBaseEntity::GetSoundEmissionOrigin
140 CBaseEntity::CreateVPhysics
141 CBaseEntity::ForceVPhysicsCollide
142 CBaseEntity::VPhysicsDestroyObject
143 CBaseEntity::VPhysicsUpdate
144 CBaseEntity::VPhysicsTakeDamage
145 CBaseEntity::VPhysicsShadowCollision
146 CBaseEntity::VPhysicsShadowUpdate
147 CBaseEntity::VPhysicsCollision
148 CBaseEntity::VPhysicsFriction
149 CBaseEntity::UpdatePhysicsShadowToCurrentPosition
150 CBaseEntity::VPhysicsGetObjectList
151 CBaseEntity::HasPhysicsAttacker
152 CBaseEntity::PhysicsSolidMaskForEntity
153 CBaseEntity::ResolveFlyCollisionCustom
154 CBaseEntity::PerformCustomPhysics
155 CBaseEntity::GetStepOrigin
156 CBaseEntity::GetStepAngles
157 CBaseEntity::ShouldDrawWaterImpacts
158 CBaseEntity::NetworkStateChanged_m_fFlags
159 CBaseEntity::NetworkStateChanged_m_fFlags
160 CBaseEntity::NetworkStateChanged_m_nWaterLevel
161 CBaseEntity::NetworkStateChanged_m_nWaterLevel
162 CBaseEntity::NetworkStateChanged_m_hGroundEntity
163 CBaseEntity::NetworkStateChanged_m_hGroundEntity
164 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity
165 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity
166 CBaseEntity::NetworkStateChanged_m_flFriction
167 CBaseEntity::NetworkStateChanged_m_flFriction
168 CBaseEntity::NetworkStateChanged_m_vecVelocity
169 CBaseEntity::NetworkStateChanged_m_vecVelocity
170 CBaseEntity::NetworkStateChanged_m_vecViewOffset
171 CBaseEntity::NetworkStateChanged_m_vecViewOffset
172 CPlayerResource::ResourceThink
173 CCSPlayerResource::UpdatePlayerData
174 std::bad_cast::~bad_cast
175 `typeinfo name for'CCSPlayerResource
176 `typeinfo for'CPlayerResource
1 CCSPlayerResource::~CCSPlayerResource
2 CBaseEntity::SetRefEHandle
3 CBaseEntity::GetRefEHandle
4 CBaseEntity::GetCollideable
5 CBaseEntity::GetNetworkable
6 CBaseEntity::GetBaseEntity
7 CBaseEntity::GetModelIndex
8 CBaseEntity::GetModelName
9 CBaseEntity::SetModelIndex
10 CCSPlayerResource::_GetClassName
11 CCSPlayerResource::GetServerClass
12 CCSPlayerResource::GetClassName
13 CCSPlayerResource::YouForgotToImplementOrDeclareServerClass
14 CCSPlayerResource::GetDataDescMap
15 CBaseEntity::TestCollision
16 CBaseEntity::TestHitboxes
17 CBaseEntity::ComputeWorldSpaceSurroundingBox
18 CBaseEntity::ShouldCollide
19 CBaseEntity::SetOwnerEntity
20 CBaseEntity::ShouldTransmit
21 CPlayerResource::UpdateTransmitState
22 CBaseEntity::SetTransmit
23 CBaseEntity::GetTracerType
24 CCSPlayerResource::Spawn
25 CBaseEntity::Precache
26 CBaseEntity::SetModel
27 CBaseEntity::PostConstructor
28 CBaseEntity::PostClientActive
29 CBaseEntity::ParseMapData
30 CBaseEntity::KeyValue
31 CBaseEntity::KeyValue
32 CBaseEntity::KeyValue
33 CBaseEntity::Activate
34 CBaseEntity::SetParent
35 CPlayerResource::ObjectCaps
36 CBaseEntity::AcceptInput
37 CBaseEntity::GetInputDispatchEffectPosition
38 CBaseEntity::DrawDebugGeometryOverlays
39 CBaseEntity::DrawDebugTextOverlays
40 CBaseEntity::Save
41 CBaseEntity::Restore
42 CBaseEntity::ShouldSavePhysics
43 CBaseEntity::OnSave
44 CBaseEntity::OnRestore
45 CBaseEntity::RequiredEdictIndex
46 CBaseEntity::MoveDone
47 CBaseEntity::Think
48 CBaseEntity::NetworkStateChanged_m_nNextThinkTick
49 CBaseEntity::NetworkStateChanged_m_nNextThinkTick
50 CBaseEntity::GetBaseAnimating
51 CBaseEntity::GetResponseSystem
52 CBaseEntity::DispatchResponse
53 CBaseEntity::Classify
54 CBaseEntity::DeathNotice
55 CBaseEntity::ShouldAttractAutoAim
56 CBaseEntity::GetAutoAimRadius
57 CBaseEntity::GetAutoAimCenter
58 CBaseEntity::PassesDamageFilter
59 CBaseEntity::TraceAttack
60 CBaseEntity::CanBeHitByMeleeAttack
61 CBaseEntity::OnTakeDamage
62 CBaseEntity::TakeHealth
63 CBaseEntity::Event_Killed
64 CBaseEntity::Event_KilledOther
65 CBaseEntity::BloodColor
66 CBaseEntity::IsTriggered
67 CBaseEntity::IsNPC
68 CBaseEntity::MyCombatCharacterPointer
69 CBaseEntity::GetDelay
70 CBaseEntity::IsMoving
71 CBaseEntity::DamageDecal
72 CBaseEntity::DecalTrace
73 CBaseEntity::ImpactTrace
74 CBaseEntity::OnControls
75 CBaseEntity::HasTarget
76 CBaseEntity::IsPlayer
77 CBaseEntity::IsNetClient
78 CBaseEntity::IsTemplate
79 CBaseEntity::IsBaseObject
80 CBaseEntity::GetServerVehicle
81 CBaseEntity::IsViewable
82 CBaseEntity::ChangeTeam
83 CBaseEntity::OnEntityEvent
84 CBaseEntity::CanStandOn
85 CBaseEntity::CanStandOn
86 CBaseEntity::GetEnemy
87 CBaseEntity::GetEnemy
88 CBaseEntity::Use
89 CBaseEntity::StartTouch
90 CBaseEntity::Touch
91 CBaseEntity::EndTouch
92 CBaseEntity::StartBlocked
93 CBaseEntity::Blocked
94 CBaseEntity::EndBlocked
95 CBaseEntity::PhysicsSimulate
96 CBaseEntity::UpdateOnRemove
97 CBaseEntity::StopLoopingSounds
98 CBaseEntity::SUB_AllowedToFade
99 CBaseEntity::Teleport
100 CBaseEntity::NotifySystemEvent
101 CBaseEntity::MakeTracer
102 CBaseEntity::FireBullets
103 CBaseEntity::DoImpactEffect
104 CBaseEntity::Respawn
105 CBaseEntity::IsLockedByMaster
106 CBaseEntity::ModifyOrAppendCriteria
107 CBaseEntity::NetworkStateChanged_m_iMaxHealth
108 CBaseEntity::NetworkStateChanged_m_iMaxHealth
109 CBaseEntity::NetworkStateChanged_m_iHealth
110 CBaseEntity::NetworkStateChanged_m_iHealth
111 CBaseEntity::NetworkStateChanged_m_lifeState
112 CBaseEntity::NetworkStateChanged_m_lifeState
113 CBaseEntity::NetworkStateChanged_m_takedamage
114 CBaseEntity::NetworkStateChanged_m_takedamage
115 CBaseEntity::GetDamageType
116 CBaseEntity::GetDamage
117 CBaseEntity::SetDamage
118 CBaseEntity::EyePosition
119 CBaseEntity::EyeAngles
120 CBaseEntity::LocalEyeAngles
121 CBaseEntity::EarPosition
122 CBaseEntity::BodyTarget
123 CBaseEntity::HeadTarget
124 CBaseEntity::GetVectors
125 CBaseEntity::GetViewOffset
126 CBaseEntity::GetSmoothedVelocity
127 CBaseEntity::GetVelocity
128 CBaseEntity::FVisible
129 CBaseEntity::FVisible
130 CBaseEntity::CanBeSeenBy
131 CBaseEntity::GetAttackDamageScale
132 CBaseEntity::GetReceivedDamageScale
133 CBaseEntity::CanBePoweredUp
134 CBaseEntity::AttemptToPowerup
135 CBaseEntity::GetGroundVelocityToApply
136 CBaseEntity::PhysicsSplash
137 CBaseEntity::Splash
138 CBaseEntity::WorldSpaceCenter
139 CBaseEntity::GetSoundEmissionOrigin
140 CBaseEntity::CreateVPhysics
141 CBaseEntity::ForceVPhysicsCollide
142 CBaseEntity::VPhysicsDestroyObject
143 CBaseEntity::VPhysicsUpdate
144 CBaseEntity::VPhysicsTakeDamage
145 CBaseEntity::VPhysicsShadowCollision
146 CBaseEntity::VPhysicsShadowUpdate
147 CBaseEntity::VPhysicsCollision
148 CBaseEntity::VPhysicsFriction
149 CBaseEntity::UpdatePhysicsShadowToCurrentPosition
150 CBaseEntity::VPhysicsGetObjectList
151 CBaseEntity::HasPhysicsAttacker
152 CBaseEntity::PhysicsSolidMaskForEntity
153 CBaseEntity::ResolveFlyCollisionCustom
154 CBaseEntity::PerformCustomPhysics
155 CBaseEntity::GetStepOrigin
156 CBaseEntity::GetStepAngles
157 CBaseEntity::ShouldDrawWaterImpacts
158 CBaseEntity::NetworkStateChanged_m_fFlags
159 CBaseEntity::NetworkStateChanged_m_fFlags
160 CBaseEntity::NetworkStateChanged_m_nWaterLevel
161 CBaseEntity::NetworkStateChanged_m_nWaterLevel
162 CBaseEntity::NetworkStateChanged_m_hGroundEntity
163 CBaseEntity::NetworkStateChanged_m_hGroundEntity
164 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity
165 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity
166 CBaseEntity::NetworkStateChanged_m_flFriction
167 CBaseEntity::NetworkStateChanged_m_flFriction
168 CBaseEntity::NetworkStateChanged_m_vecVelocity
169 CBaseEntity::NetworkStateChanged_m_vecVelocity
170 CBaseEntity::NetworkStateChanged_m_vecViewOffset
171 CBaseEntity::NetworkStateChanged_m_vecViewOffset
172 CPlayerResource::ResourceThink
173 CCSPlayerResource::UpdatePlayerData
174 std::bad_cast::~bad_cast
175 `typeinfo name for'CCSPlayerResource
176 `typeinfo for'CPlayerResource
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