Nubmaster92
Участник
- Сообщения
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- Реакции
- 1
- Операционная система
- Windows
Здравствуйте ребята помогите решить проблему с подключением на faceit.
Ситуация: ставлю поиск игры все находит, выбирают мапу дают айпи сервер, копирую захожу в кс2 вставляю в консоль начинает подключатся и потом выкидывает в основное меню.. и все лови бан за не подключение.
Вот лог этой хуни
> connect 85.114.146.76:27023
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (85.114.146.76:27023), 2 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (85.114.146.76:27023))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2735866003 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #2735866003 (userdata 1)
[NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #2735866003 (userdata 1)
[SteamNetSockets] [#2735866003 pipe] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#3167806166 pipe] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2735866003
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'yourpain' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'yourpain' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3167806166 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #3167806166 (userdata 0)
[NetSteamConn] Disassociating NetChan yourpain [-1] (unknown) from Steam Net Connection handle #3167806166 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3167806166
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 20.060
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 20.061
[NetSteamConn] Steam Net connection #3167806166 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #3167806166 (userdata -1)
[SteamNetSockets] Waited 5.7ms for SteamNetworkingSockets lock [ServiceThread]
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 85.114.146.76:27023, connection #2835127356 UDP invalid@85.114.146.76:27023
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#2835127356 UDP steamid:90179798170071067@85.114.146.76:27023] connected
[Client] Sending connect to 85.114.146.76:27023
[Client] Received S2C_CHALLENGE [0 auth 3] from 85.114.146.76:27023
[Client] Sending C2S_CONNECT [13985 protocol 0 auth 3] to 85.114.146.76:27023
[Client] Received S2C_CONNECTION from 85.114.146.76:27023 [addons:'']
[NetSteamConn] Associating NetChan client 85.114.146.76:27023[0] (85.114.146.76:27023) with Steam Net Connection handle #2835127356 (userdata 0)
[Client] CL: Connected to '85.114.146.76:27023'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [2] addons []
[Client] CL: CNetworkGameClient already exists for connection to '85.114.146.76:27023'
[Client] CL: connection to '85.114.146.76:27023' already started
[SteamNetSockets] [#2835127356 UDP steamid:90179798170071067@85.114.146.76:27023] closed by peer (2046): NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Steam Net connection #2835127356 UDP steamid:90179798170071067@85.114.146.76:27023 closed by peer, reason 2046: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 85.114.146.76:27023, handle #2835127356 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #2835127356 (userdata 0)
[NetSteamConn] Disassociating NetChan client 85.114.146.76:27023[0] (85.114.146.76:27023) from Steam Net Connection handle #2835127356 (userdata 0)
[Networking] Summary of connection [#2835127356 UDP steamid:90179798170071067@85.114.146.76:27023]:
[Networking] End-to-end connection: closed by remote host, reason code 2046. (NETWORK_DISCONNECT_REJECTED_BY_GAME)
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:71ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 768.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 17 pkts 2,216 bytes
[Networking] Recv: 7 pkts 1,581 bytes
[Networking] Recv w seq: 3 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] No ping distribution available. (4 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[NetSteamConn] Removing Steam Net Connection for 85.114.146.76:27023, handle #2835127356
[NetSteamConn] Tried to send ad-hoc to address 85.114.146.76:27023, but address is not in list of steam net connections!
[Networking] client (CL: SendMove(connecting)) SendMessage unreliable failed with EResult: 2, bytes written 3
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 46 (NETWORK_DISCONNECT_REJECTED_BY_GAME).
[Client] CL: Server disconnected: 46: NETWORK_DISCONNECT_REJECTED_BY_GAME
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
**** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout
[HostStateManager] Discarding pending request 'Remote Connect (85.114.146.76:27023), 2'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Console] Unknown command 'single_player_pause'!
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_molotovusedelay'!
[Console] Unknown command 'spec_freeze_panel_extended_time'!
[Console] Unknown command 'sv_occlude_players'!
[Console] Unknown command 'occlusion_test_async'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#1085231839 pipe] connected
[SteamNetSockets] [#1244789895 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=40af52df@loopback:1 <-> server=4a31fc87@loopback:0
[NetSteamConn] Associating NetChan yourpain loopback:0[1] (loopback:0) with Steam Net Connection handle #1244789895 (userdata 0)
[NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #1085231839 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [yourpain]
[Server] Client 0 'yourpain' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9842 (revision 8644140)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_russian.txt".
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\subtitles_russian.dat
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000644 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Networking] Field names match, but types do not to match CChicken::m_leader local type is 'CHandle< C_CSPlayerPawnBase >' vs. remote type is 'CHandle< CCSPlayerPawn >'
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 5.335 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client yourpain (reason: initial update)
[Client] CL: Receiving uncompressed update from server
yourpain подключается.
[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 12.480 KB [15 pkts], outgoing 810 bytes [10 pkts]
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
[Networking] yourpain loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
> connect 85.114.146.76:27023
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (85.114.146.76:27023), 4 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(4) addons() desc(Remote Connect (85.114.146.76:27023))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [4] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1085231839 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #1085231839 (userdata 1)
[NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #1085231839 (userdata 1)
[SteamNetSockets] [#1085231839 pipe] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1244789895 pipe] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1085231839
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'yourpain' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'yourpain' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1244789895 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1244789895 (userdata 0)
[NetSteamConn] Disassociating NetChan yourpain [-1] (unknown) from Steam Net Connection handle #1244789895 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1244789895
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 111.936
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 111.938
[NetSteamConn] Steam Net connection #1244789895 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1244789895 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 85.114.146.76:27023, connection #1249081695 UDP invalid@85.114.146.76:27023
[Networking] Created poll group for socket 'client'
[Developer] Success.
[SteamNetSockets] [#1249081695 UDP steamid:90179798170071067@85.114.146.76:27023] connected
[Client] Sending connect to 85.114.146.76:27023
[Client] Received S2C_CHALLENGE [0 auth 3] from 85.114.146.76:27023
[Client] Sending C2S_CONNECT [13985 protocol 0 auth 3] to 85.114.146.76:27023
[Client] Received S2C_CONNECTION from 85.114.146.76:27023 [addons:'']
[NetSteamConn] Associating NetChan client 85.114.146.76:27023[0] (85.114.146.76:27023) with Steam Net Connection handle #1249081695 (userdata 0)
[Client] CL: Connected to '85.114.146.76:27023'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [4] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [4] addons []
[Client] CL: CNetworkGameClient already exists for connection to '85.114.146.76:27023'
[Client] CL: connection to '85.114.146.76:27023' already started
[SteamNetSockets] [#1249081695 UDP steamid:90179798170071067@85.114.146.76:27023] closed by peer (2046): NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Steam Net connection #1249081695 UDP steamid:90179798170071067@85.114.146.76:27023 closed by peer, reason 2046: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 85.114.146.76:27023, handle #1249081695 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #1249081695 (userdata 0)
[NetSteamConn] Disassociating NetChan client 85.114.146.76:27023[0] (85.114.146.76:27023) from Steam Net Connection handle #1249081695 (userdata 0)
[Networking] Summary of connection [#1249081695 UDP steamid:90179798170071067@85.114.146.76:27023]:
[Networking] End-to-end connection: closed by remote host, reason code 2046. (NETWORK_DISCONNECT_REJECTED_BY_GAME)
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:70ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 768.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 14 pkts 2,129 bytes
[Networking] Recv: 7 pkts 1,103 bytes
[Networking] Recv w seq: 4 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] No ping distribution available. (4 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[NetSteamConn] Removing Steam Net Connection for 85.114.146.76:27023, handle #1249081695
[NetSteamConn] Tried to send ad-hoc to address 85.114.146.76:27023, but address is not in list of steam net connections!
[Networking] client (CL: SendMove(connecting)) SendMessage unreliable failed with EResult: 2, bytes written 3
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 46 (NETWORK_DISCONNECT_REJECTED_BY_GAME).
[Client] CL: Server disconnected: 46: NETWORK_DISCONNECT_REJECTED_BY_GAME
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
[HostStateManager] Discarding pending request 'Remote Connect (85.114.146.76:27023), 4'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(5) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Console] Unknown command 'single_player_pause'!
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [5] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_molotovusedelay'!
[Console] Unknown command 'spec_freeze_panel_extended_time'!
[Console] Unknown command 'sv_occlude_players'!
[Console] Unknown command 'occlusion_test_async'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2515211959 pipe] connected
[SteamNetSockets] [#3660002846 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=95eb16b7@loopback:1 <-> server=da27361e@loopback:0
[NetSteamConn] Associating NetChan yourpain loopback:0[1] (loopback:0) with Steam Net Connection handle #3660002846 (userdata 0)
[NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #2515211959 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [yourpain]
[Server] Client 0 'yourpain' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9842 (revision 8644140)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_russian.txt".
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\subtitles_russian.dat
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000722 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Networking] Field names match, but types do not to match CChicken::m_leader local type is 'CHandle< C_CSPlayerPawnBase >' vs. remote type is 'CHandle< CCSPlayerPawn >'
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 5.414 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client yourpain (reason: initial update)
[Client] CL: Receiving uncompressed update from server
yourpain подключается.
[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 12.499 KB [15 pkts], outgoing 811 bytes [10 pkts]
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
[Networking] yourpain loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
Ситуация: ставлю поиск игры все находит, выбирают мапу дают айпи сервер, копирую захожу в кс2 вставляю в консоль начинает подключатся и потом выкидывает в основное меню.. и все лови бан за не подключение.
Вот лог этой хуни
> connect 85.114.146.76:27023
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (85.114.146.76:27023), 2 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (85.114.146.76:27023))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2735866003 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #2735866003 (userdata 1)
[NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #2735866003 (userdata 1)
[SteamNetSockets] [#2735866003 pipe] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#3167806166 pipe] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2735866003
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'yourpain' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'yourpain' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3167806166 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #3167806166 (userdata 0)
[NetSteamConn] Disassociating NetChan yourpain [-1] (unknown) from Steam Net Connection handle #3167806166 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3167806166
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 20.060
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 20.061
[NetSteamConn] Steam Net connection #3167806166 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #3167806166 (userdata -1)
[SteamNetSockets] Waited 5.7ms for SteamNetworkingSockets lock [ServiceThread]
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 85.114.146.76:27023, connection #2835127356 UDP invalid@85.114.146.76:27023
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#2835127356 UDP steamid:90179798170071067@85.114.146.76:27023] connected
[Client] Sending connect to 85.114.146.76:27023
[Client] Received S2C_CHALLENGE [0 auth 3] from 85.114.146.76:27023
[Client] Sending C2S_CONNECT [13985 protocol 0 auth 3] to 85.114.146.76:27023
[Client] Received S2C_CONNECTION from 85.114.146.76:27023 [addons:'']
[NetSteamConn] Associating NetChan client 85.114.146.76:27023[0] (85.114.146.76:27023) with Steam Net Connection handle #2835127356 (userdata 0)
[Client] CL: Connected to '85.114.146.76:27023'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [2] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [2] addons []
[Client] CL: CNetworkGameClient already exists for connection to '85.114.146.76:27023'
[Client] CL: connection to '85.114.146.76:27023' already started
[SteamNetSockets] [#2835127356 UDP steamid:90179798170071067@85.114.146.76:27023] closed by peer (2046): NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Steam Net connection #2835127356 UDP steamid:90179798170071067@85.114.146.76:27023 closed by peer, reason 2046: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 85.114.146.76:27023, handle #2835127356 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #2835127356 (userdata 0)
[NetSteamConn] Disassociating NetChan client 85.114.146.76:27023[0] (85.114.146.76:27023) from Steam Net Connection handle #2835127356 (userdata 0)
[Networking] Summary of connection [#2835127356 UDP steamid:90179798170071067@85.114.146.76:27023]:
[Networking] End-to-end connection: closed by remote host, reason code 2046. (NETWORK_DISCONNECT_REJECTED_BY_GAME)
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:71ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 768.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 17 pkts 2,216 bytes
[Networking] Recv: 7 pkts 1,581 bytes
[Networking] Recv w seq: 3 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] No ping distribution available. (4 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[NetSteamConn] Removing Steam Net Connection for 85.114.146.76:27023, handle #2835127356
[NetSteamConn] Tried to send ad-hoc to address 85.114.146.76:27023, but address is not in list of steam net connections!
[Networking] client (CL: SendMove(connecting)) SendMessage unreliable failed with EResult: 2, bytes written 3
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 46 (NETWORK_DISCONNECT_REJECTED_BY_GAME).
[Client] CL: Server disconnected: 46: NETWORK_DISCONNECT_REJECTED_BY_GAME
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
**** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout
[HostStateManager] Discarding pending request 'Remote Connect (85.114.146.76:27023), 2'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Console] Unknown command 'single_player_pause'!
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_molotovusedelay'!
[Console] Unknown command 'spec_freeze_panel_extended_time'!
[Console] Unknown command 'sv_occlude_players'!
[Console] Unknown command 'occlusion_test_async'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#1085231839 pipe] connected
[SteamNetSockets] [#1244789895 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=40af52df@loopback:1 <-> server=4a31fc87@loopback:0
[NetSteamConn] Associating NetChan yourpain loopback:0[1] (loopback:0) with Steam Net Connection handle #1244789895 (userdata 0)
[NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #1085231839 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [yourpain]
[Server] Client 0 'yourpain' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9842 (revision 8644140)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_russian.txt".
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\subtitles_russian.dat
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000644 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Networking] Field names match, but types do not to match CChicken::m_leader local type is 'CHandle< C_CSPlayerPawnBase >' vs. remote type is 'CHandle< CCSPlayerPawn >'
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 5.335 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client yourpain (reason: initial update)
[Client] CL: Receiving uncompressed update from server
yourpain подключается.
[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 12.480 KB [15 pkts], outgoing 810 bytes [10 pkts]
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
[Networking] yourpain loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
> connect 85.114.146.76:27023
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (85.114.146.76:27023), 4 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(4) addons() desc(Remote Connect (85.114.146.76:27023))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [4] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #1085231839 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #1085231839 (userdata 1)
[NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #1085231839 (userdata 1)
[SteamNetSockets] [#1085231839 pipe] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1244789895 pipe] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #1085231839
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'yourpain' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 'yourpain' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1244789895 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1244789895 (userdata 0)
[NetSteamConn] Disassociating NetChan yourpain [-1] (unknown) from Steam Net Connection handle #1244789895 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1244789895
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 111.936
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 111.938
[NetSteamConn] Steam Net connection #1244789895 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1244789895 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 85.114.146.76:27023, connection #1249081695 UDP invalid@85.114.146.76:27023
[Networking] Created poll group for socket 'client'
[Developer] Success.
[SteamNetSockets] [#1249081695 UDP steamid:90179798170071067@85.114.146.76:27023] connected
[Client] Sending connect to 85.114.146.76:27023
[Client] Received S2C_CHALLENGE [0 auth 3] from 85.114.146.76:27023
[Client] Sending C2S_CONNECT [13985 protocol 0 auth 3] to 85.114.146.76:27023
[Client] Received S2C_CONNECTION from 85.114.146.76:27023 [addons:'']
[NetSteamConn] Associating NetChan client 85.114.146.76:27023[0] (85.114.146.76:27023) with Steam Net Connection handle #1249081695 (userdata 0)
[Client] CL: Connected to '85.114.146.76:27023'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [4] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [4] addons []
[Client] CL: CNetworkGameClient already exists for connection to '85.114.146.76:27023'
[Client] CL: connection to '85.114.146.76:27023' already started
[SteamNetSockets] [#1249081695 UDP steamid:90179798170071067@85.114.146.76:27023] closed by peer (2046): NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Steam Net connection #1249081695 UDP steamid:90179798170071067@85.114.146.76:27023 closed by peer, reason 2046: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 85.114.146.76:27023, handle #1249081695 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #1249081695 (userdata 0)
[NetSteamConn] Disassociating NetChan client 85.114.146.76:27023[0] (85.114.146.76:27023) from Steam Net Connection handle #1249081695 (userdata 0)
[Networking] Summary of connection [#1249081695 UDP steamid:90179798170071067@85.114.146.76:27023]:
[Networking] End-to-end connection: closed by remote host, reason code 2046. (NETWORK_DISCONNECT_REJECTED_BY_GAME)
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:70ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 768.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 14 pkts 2,129 bytes
[Networking] Recv: 7 pkts 1,103 bytes
[Networking] Recv w seq: 4 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] No ping distribution available. (4 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[NetSteamConn] Removing Steam Net Connection for 85.114.146.76:27023, handle #1249081695
[NetSteamConn] Tried to send ad-hoc to address 85.114.146.76:27023, but address is not in list of steam net connections!
[Networking] client (CL: SendMove(connecting)) SendMessage unreliable failed with EResult: 2, bytes written 3
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 46 (NETWORK_DISCONNECT_REJECTED_BY_GAME).
[Client] CL: Server disconnected: 46: NETWORK_DISCONNECT_REJECTED_BY_GAME
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
[HostStateManager] Discarding pending request 'Remote Connect (85.114.146.76:27023), 4'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(5) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Console] Unknown command 'single_player_pause'!
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [5] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_molotovusedelay'!
[Console] Unknown command 'spec_freeze_panel_extended_time'!
[Console] Unknown command 'sv_occlude_players'!
[Console] Unknown command 'occlusion_test_async'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2515211959 pipe] connected
[SteamNetSockets] [#3660002846 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=95eb16b7@loopback:1 <-> server=da27361e@loopback:0
[NetSteamConn] Associating NetChan yourpain loopback:0[1] (loopback:0) with Steam Net Connection handle #3660002846 (userdata 0)
[NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #2515211959 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [yourpain]
[Server] Client 0 'yourpain' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 9842 (revision 8644140)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_russian.txt".
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\closecaption_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_imported\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo_core\resource\subtitles\subtitles_russian.dat
[Subtitles and Captions] Client: Failed to load caption file: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\core\resource\subtitles\subtitles_russian.dat
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000722 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Networking] Field names match, but types do not to match CChicken::m_leader local type is 'CHandle< C_CSPlayerPawnBase >' vs. remote type is 'CHandle< CCSPlayerPawn >'
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 5.414 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
Error parsing botprofile.db - unknown attribute 'Rank'
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client yourpain (reason: initial update)
[Client] CL: Receiving uncompressed update from server
yourpain подключается.
[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 12.499 KB [15 pkts], outgoing 811 bytes [10 pkts]
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
[Networking] yourpain loopback:0[1]: NetChan Setting Timeout to 20.00 seconds