Darkzone1983
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Нужна помощь.
После билда карты в Hammer все норм карта запускается все ок. Но после того как я ее скопировал в C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\maps и попытке ее запустить, карта не запускается, а сразу вылетает.
Вот что в консоле это:
После билда карты в Hammer все норм карта запускается все ок. Но после того как я ее скопировал в C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\maps и попытке ее запустить, карта не запускается, а сразу вылетает.
Вот что в консоле это:
C-подобный:
[Console] Loading map "gg_smg"
[HostStateManager] CHostStateMgr::QueueNewRequest( Loading (gg_smg), 5 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(levelload) id(5) addons() desc(Loading (gg_smg))
[EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2733474779 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #2733474779 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #2733474779 (userdata 1)
[SteamNetSockets] [#2733474779 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1516035499 pipe 'PAIN'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2733474779
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] Disconnect client 'PAIN' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
[SignonState] Client 0 'PAIN' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1516035499 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1516035499 (userdata 0)
[NetSteamConn] Disassociating NetChan PAIN @ (unknown) from Steam Net Connection handle #1516035499 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1516035499
CPlayerVoiceListener::PostSpawnGroupUnload()
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 186.952
CPlayerVoiceListener::GameShutdown()
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[Console] Unknown command 'single_player_pause'!
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 186.956
[NetSteamConn] Steam Net connection #1516035499 pipe 'PAIN' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1516035499 (userdata -1)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [5] addons []
[Developer] Success.
[ResourceSystem] Failed loading resource "panorama/images/map_icons/map_icon_gg_smg.vsvg_c" (ERROR_FILEOPEN: File not found)
[Server] SteamGameServer_Init()
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
[Server] SteamGameServer_Init() OK, logging on to Steam
Logging into anonymous listen server account.
[Networking] CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 64
[Networking] Created poll group for socket 'server'
[SteamNetSockets] AuthStatus (invalid): Waiting (Waiting for Steam login)
[Networking] Network socket 'server' opened on port 27015
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
[AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
[Server] SV: Spawn Server: gg_smg
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Filesystem] Signature failed for C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\maps\gg_smg.vpk (reason: 0)
[Server] SV: Connection to Steam servers successful.
[Server] SV: ServerSteamID=[A:1:2386828297:45142] (90265878347914249).
[SteamNetSockets] Gameserver logged on to Steam, assigned identity steamid:90265878347914249
[SteamNetSockets] AuthStatus (steamid:90265878347914249): Attempting (Requesting cert)
[ResourceSystem] Failed loading resource "maps/gg_smg/world.vrman_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] WARNING: RESOURCE_TYPE_WORLD resource 'maps/gg_smg/world.vwrld' (77CBE141C937AF61) requested but is not in the system. (Missing from from a manifest?)
[WorldRenderer] Warning: Error resource loaded for level maps/gg_smg/world.vwrld
[Server] SV: Server shutting down: NETWORK_DISCONNECT_CREATE_SERVER_FAILED (58)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_dead)
[Server] CSteam3ServerS1::ShutdownGameServer
[Networking] CNetworkSystem::ShutdownGameServer
[Networking] Closing 'server' UDP listen socket
[Networking] Closing 'server' P2P listen socket
[Networking] Closing 'server' poll group
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 6 )
[EngineServiceManager] Switch to loop 'game' failed
CPlayerVoiceListener::GameShutdown()
[Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV: CGameRules::CGameRules destructed
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 7 )
[HostStateManager] Discarding queued request 'Idle (levelload), 6'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(7) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [7] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [7] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] execing gamemode_competitive_offline.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#4068195750 pipe] connected
[SteamNetSockets] [#3924426329 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=f27bbda6@loopback:1 <-> server=e9e9fe59@loopback:0
[NetSteamConn] Associating NetChan PAIN @ loopback:0 (loopback:0) with Steam Net Connection handle #3924426329 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #4068195750 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [PAIN]
[Server] Client 0 'PAIN' setting rate to 786432
[Server] [PAIN] cl_interp_ratio='0', LerpTime=0
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10329 (revision 9683751)
[Client] Server Number: 5
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000453 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 8.717 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client PAIN (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.5K non-incremental update from server
PAIN подключается.
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 12.158 KB [11 netframes], outgoing 1.227 KB [10 netframes]
[Networking] PAIN @ loopback:0: NetChan Setting Timeout to 20.00 seconds
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