Артём Кравченко
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Лог запуска
Далее приходится ждать минут 10-15 после чего карта стартует.
В чем может быть проблема?
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Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Enabling debug mode
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Counter-Strike: Source"
maxplayers set to 32
maxplayers set to 10
Network: IP 217.106.106.107, mode MP, dedicated Yes, ports 28047 SV / 27012 CL
[-] DoS Attack Protect - Enable
L 06/03/2014 - 14:59:29: -------- Mapchange to de_dust2 --------
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
eSTEAMATiON STEAM2 System is starting-up.
Version : 2.0
Type: Release Candidate 8 UPDATE 1
Release Date: 24 November 2010 11:30 AM
Author:ViTYAN
eSTEAMATiON STEAM2 initialization and preconfiguring process has been started...
eSTEAMATiON loaded legit STEAM2 library
eSTEAMATiON STEAM2 v2.0 Release Candidate 8 UPDATE 1
Release Date:24 November 2010 11:30 AM
Author:ViTYAN
has been successfully loaded.
eSTEAMATiON STEAM2 configuration has been successfully determined(Local config).
eSTEAMATiON configuration is as following:
[eSTEAMATiON SECURITY POLICY]
SteamEmu Clients: ACCEPT
LEGACY SteamEmu Clients: ACCEPT
eSTEAMATiON SemiSteam Native Clients: ACCEPT
eSTEAMATiON HL1-WON Clients: ACCEPT
Minimal Version Restriction for eSTEAMATiON SemiSteam Native Clients : ENABLED
Minimal Version required for eSTEAMATiON SemiSteam Native Client's is: 1.60
LEGACY RevEmu 1-St Generation Clients: ACCEPT
LEGACY RevEmu 2-Nd Generation Clients: ACCEPT
LEGACY RevEmu 3-Rd Generation Clients: ACCEPT
RevEmu 4-Th Generation Clients: ACCEPT
RevCrew's SteamUp Clients: ACCEPT
SteamUp/AVSMP Clients: ACCEPT
HookEmu Clients: ACCEPT
AVSEMU Clients: ACCEPT
Legit Valve and Cracked Steam Clients: ACCEPT
SETTI server scanner: ACCEPT
LEGACY HL1 WON(-nosteam) Clients: ACCEPT
Unknown Clients: ACCEPT
Unknown Steam simulating Clients: ACCEPT
Unknown NonSteam simulating Clients: ACCEPT
Unknown TokenLess Clients: ACCEPT
[eSTEAMATiON REJECTION SETTINGS]
REJECT Clients after initial validation process compliation: ENABLED
USE CUSTOM messages for Client's rejection: DISABLED
CUSTOM rejection messages file line scan limit: 8192 bytes per line
[eSTEAMATiON GLOBAL ID-GENERATION MODE]
GLOBAL SteamID mode for Non-Steam Client's without unique ID's support: by IP
GLOBAL SteamID mode for Supported(Known) NonSteam Clients: Unique ID's(Depends on Emulator)
GLOBAL SteamID mode for Legit Valve and Cracked Steam Clients: VALVE's Unique ID's
GLOBAL SteamID mode for Steam clients which failed to authenticate: Classic DROP
HookEmu and SteamEmu ID compatability mode: ENABLED
SteamEmu COMPAT LEVEL: NATIVE eSTEAMATiON 2.0
[eSTEAMATiON LOGGING]
Enable logging of Client type to console on connect: ENABLED(STAT)
Enable logging of REJECTED Client type to console on connect: ENABLED(REGULAR and STAT)
Enable DEBUG file logging: DISABLED
Server logging enabled.
Server logging data to file logs/L0603000.log
L 06/03/2014 - 14:59:32: Log file started (file "logs/L0603000.log") (game "/host/30348/30355/cstrike") (version "4100")
exec banned_ip.cfg: file size larger than 20MB.
exec banned_user.cfg: file size larger than 20MB.
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 06/03/2014 - 14:59:32: server_cvar: "sv_contact" ""
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
L 06/03/2014 - 14:59:32: server_cvar: "mp_roundtime" "3"
L 06/03/2014 - 14:59:32: server_cvar: "mp_timelimit" "20"
L 06/03/2014 - 14:59:32: server_cvar: "mp_fraglimit" "0"
L 06/03/2014 - 14:59:32: server_cvar: "mp_maxrounds" "0"
L 06/03/2014 - 14:59:32: server_cvar: "mp_limitteams" "2"
L 06/03/2014 - 14:59:32: server_cvar: "mp_autocrosshair" "0"
L 06/03/2014 - 14:59:32: server_cvar: "mp_c4timer" "40"
L 06/03/2014 - 14:59:32: server_cvar: "mp_freezetime" "1"
L 06/03/2014 - 14:59:32: server_cvar: "mp_footsteps" "1"
L 06/03/2014 - 14:59:32: server_cvar: "sv_footsteps" "1"
L 06/03/2014 - 14:59:32: server_cvar: "mp_friendlyfire" "0"
L 06/03/2014 - 14:59:32: server_cvar: "mp_falldamage" "1"
L 06/03/2014 - 14:59:32: server_cvar: "sv_alltalk" "1"
L 06/03/2014 - 14:59:32: server_cvar: "sv_cheats" "0"
L 06/03/2014 - 14:59:32: server_cvar: "sv_gravity" "800"
L 06/03/2014 - 14:59:32: server_cvar: "sv_maxspeed" "320"
L 06/03/2014 - 14:59:32: server_cvar: "sv_stepsize" "18"
L 06/03/2014 - 14:59:32: server_cvar: "sv_stopspeed" "75"
L 06/03/2014 - 14:59:32: server_cvar: "mp_footsteps" "1"
L 06/03/2014 - 14:59:32: server_cvar: "mp_autoteambalance" "1"
L 06/03/2014 - 14:59:32: server_cvar: "sv_pausable" "0"
L 06/03/2014 - 14:59:32: server_cvar: "mp_allowNPCs" "1"
L 06/03/2014 - 14:59:32: server_cvar: "sv_voiceenable" "1"
L 06/03/2014 - 14:59:32: server_cvar: "mp_flashlight" "1"
L 06/03/2014 - 14:59:32: server_cvar: "mp_hostagepenalty" "3"
L 06/03/2014 - 14:59:32: server_cvar: "mp_teamplay" "0"
L 06/03/2014 - 14:59:32: server_cvar: "mp_weaponstay" "0"
L 06/03/2014 - 14:59:32: server_cvar: "sv_airaccelerate" "10"
L 06/03/2014 - 14:59:32: server_cvar: "sv_friction" "4"
L 06/03/2014 - 14:59:32: server_cvar: "sv_specaccelerate" "5"
L 06/03/2014 - 14:59:32: server_cvar: "sv_specnoclip" "1"
L 06/03/2014 - 14:59:32: server_cvar: "sv_specspeed" "3"
L 06/03/2014 - 14:59:32: server_cvar: "decalfrequency" "10"
Master server communication disabled.
Далее приходится ждать минут 10-15 после чего карта стартует.
В чем может быть проблема?