[CS:S/CS:GO] GunGame 1.2.16.0

Bishop

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Не грузится Gungame мод

Помогите пожалуйста, выводит вот такую ошибку: Unable to load "gungame.smx": Native "GetUserMessageType" was not found. . Все что пришло в голову перепродывал.
И source mod переустанавливал и metamod и сам gg... И готовые сервера качал. Все равно не роботает. Короче че только не пробовал всю голову сломал, помогите..
p.s. sm_admin работает.
вот скрин: http://s51.radikal.ru/i133/1303/b8/b9f80da6ec53.jpg
 

msl1

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Мало инфы meta list , sm plugins list выложи , если винда используй мм 1 9 3 sm 1 4 7
установи gungame 1 2 4 5 должно все заработать
 

corban

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Выручайте форумчане! Установил Gungame + deathmatch. всё работает кроме окна статистики MOTD в конце раунда, не показывает кто кого убил, победы и на каком месте. Появляется окно (клавиша TAB) и больше ничего. в gungame.config.txt прописанно:
/* Display winner in MOTD window. */
"DisplayWinnerMotd" "1"

/* URL to display in MOTD window. */
"DisplayWinnerUrl" "http://flex.kg/css/gungame/winner.php"

/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"

В папке cstrike/addons/sourcemod/plugins имеются все плагины. Испробовал все известные методы, ничего не помогло. Сервер поставил около недели назад, соображаю в этом не очень много. Может где то ошибку допустил или не дописал что то, вот мой конфиг

"GunGame.Config"
{
"Config"
{
/* ===== [1. GUNGAME MAIN CONFIG] ===== */

/* ----- [1.1. main] ----- */

/* Enables/Disables GunGame Mod */
"Enabled" "1"

/**
* Do not fast switch on level up for this weapons.
*
* Comma-separated list
* of weapon names from gungame.equip.txt.
*
* Options:
* "hegrenade" - Enabled for hegrenade
* "hegrenade,taser" - Enabled for hegrenade and taser
* "taser,hegrenade,molotov,incgrenade" - Default value
* "" - Disabled
*/
"FastSwitchSkipWeapons" "hegrenade"

/**
* Switch weapon without delays after level up.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnLevelUp" "1"

/**
* Switch weapon without delays when player changes weapon by himself.
*
* SDK Hooks (sdkhooks) is required to use this option.
*
* Options:
* 1 - Enabled.
* 0 - Disabled.
*/
"FastSwitchOnChangeWeapon" "1"

/**
* Freeze players after win.
*
* Options:
* 1 - Freeze players.
* 0 - Do not freeze players.
*/
"WinnerFreezePlayers" "0"

/**
* Winner effects.
*
* Options:
* 0 - Freeze players.
* 1 - Make players fly.
*/
"WinnerEffect" "0"

/**
* Delay before end of multiplayer game after gungame win.
*
* Options:
* 0 - Disabled.
* 1-N - Number of seconds.
*/
"EndGameDelay" "0"

/**
* Multiply sound effects volume.
*
* In CS:GO the volume is too low.
* You can up the volume with this multiplier.
*
* Options:
* 0-1 - Do not multiply
* 2-5 - Multiply by defined number of times
*/
"MultiplySoundVolume" "0"

/**
* Block weapon switch if killer leveled up with knife
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchIfKnife" "1"

/**
* Block weapon switch if you get next hegrenade
* after previous hegrenade explode or after getting extra nade.
*
* You need SDK Hooks (sdkhooks) if you want to set it to "1"
*
* Options:
* 1 - Block weapon switch
* 0 - Do not block weapon switch
*/
"BlockWeaponSwitchOnNade" "1"

/**
* Show players level message in hint box instead of chat.
* If enabled then multikill chat messages will be shown
* in hint box too (requres "MultiKillChat" "1").
*/
"ShowSpawnMsgInHintBox" "1"

/**
* Show leader level info in hint box
* (requires "ShowSpawnMsgInHintBox" to be "1")
*/
"ShowLeaderInHintBox" "1"

/* Show leader's weapon name in chat with leading message */
"ShowLeaderWeapon" "1"

/**
* Strip dead players weapon
*
* Options:
* 0 - Disabled (default)
* 1 - Enabled for alive and dead players (alive players can not drop guns)
* 2 - Enabled for dead players only (alive players can drop guns)
*/
"StripDeadPlayersWeapon" "1"

/* Show levels in scoreboard */
"LevelsInScoreboard" "1"

/**
* When shows levels in scoreboard it will
* clear deaths (requires "LevelsInScoreboard" "1")
*/
"ScoreboardClearDeaths" "0"

/* Restore level on player reconnect */
"RestoreLevelOnReconnect" "1"

/* Allow level up after round end */
"AllowLevelUpAfterRoundEnd" "1"

/* Show multikill hints in chat */
"MultiKillChat" "1"

/* Set sv_alltalk 1 after player win */
"AlltalkOnWin" "0"

/* Start voting if leader level is less maximum level by this value */
"VoteLevelLessWeaponCount" "2"

/* Display a join message, popup giving players instructions on how to play */
"JoinMessage" "1"

/**
* Level down playr if they kill themself by WorldSpawn Suicide.
* 0 - Disable
* 1..N - Levels to loose
*/
"WorldspawnSuicide" "1"

/**
* Level down players if they use the "kill" command
* 0 - Disable
* 1..N - Levels to loose
*/
"CommitSuicide" "1"

/* How many levels they can gain in 1 round (0 - disabled) */
"MaxLevelPerRound" "0"

/* Turbo Mode: give next level weapon on level up */
"TurboMode" "1"

/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "0"

/**
* How many kills they need to with the weapon to get the next level
* Kills will count across all rounds so that you don't have to get them in one round.
*/
"MinKillsPerLevel" "3"

/**
* Enabled friendly fire automatically when a player reaches hegrenade level.
*
* When nobody on nade level, than switches friendly fire back.
* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
* See also FriendlyFireOnOff.
*
* 0 - Disabled
* 1 - Enable friendly fire on nade level.
*/
"AutoFriendlyFire" "0"

/**
* FFA DM mode.
*
* If you are using CSS:DM with FFA mode enabled,
* then you should set this variable to "1".
*
* 0 - Disabled
* 1 - Enabled
*/
"FFA" "0"

/**
* Enable friendly fire on defined level.
*
* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
* See also FriendlyFireOnOff.
*
* 0 - Disabled.
* 1..N - enable friendly fire on defined level.
*/
"EnableFriendlyFireLevel" "0"

/**
* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
* or AutoFriendlyFire is 1 and someone reaches nade level.
*
* 1 - Enable friendy fire
* 0 - Disable friendy fire
*/
"FriendlyFireOnOff" "1"

/**
* Disable rtv on defined level. 0 - disabled.
*/
"DisableRtvLevel" "1"

/**
* If this option is enabled, than player can level up by killing with prop_physics.
* For example with fuel barrels etc.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysics" "1"

/**
* Use "CanLevelUpWithPhysics" option when player is on grenade level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnGrenade" "1"

/**
* Use "CanLevelUpWithPhysics" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithPhysicsOnKnife" "1"

/**
* If this option is enabled, than player can level up by killing with nade at any time.
* For example there are maps having grenades on them leaved by the author.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithMapNades" "0"

/**
* Use "CanLevelUpWithMapNades" option when player is on knife level.
*
* 1 - Enabled
* 0 - Disabled
*/
"CanLevelUpWithNadeOnKnife" "0"

/**
* Prevent players from using kill command.
*/
"SelfKillProtection" "1"

/**
* Change game description.
*
* Requires SDK Hooks (sdkhooks).
*
* "{version}" will be changed to plugin version.
*
* Options:
* "" = Option disabled.
*/
"GameDesc" ""

/* ----- [1.2. knifepro] ----- */

/* Turn Knife Pro allow stealing a player level by killing them with a knife */
"KnifePro" "1"

/* Enables Knife Pro when a player is on hegrenade level */
"KnifeProHE" "1"

/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
"KnifeProMinLevel" "0"

/* If enabled then knife kill will also affect points */
"KnifeProRecalcPoints" "0"

/**
* Maximum level difference between players to allow steal level
* 0 - Disabled
* 1..N - Level difference between killer and victim
*/
"KnifeProMaxDiff" "0"

/**
* Disable level down on knifepro.
*
* 1 - Level down disabled
* 0 - Level down enabled
*/
"DisableLevelDown" "0"

/* ----- [1.3. objectives] ----- */

/* Give x number of level by completing the bomb planting/defusing objectives.
* Amount giving base on the value setting.
*/
"ObjectiveBonus" "1"

/* Enables objective bonus on last level */
"ObjectiveBonusWin" "0"

/**
* Gives objective bonus on exploding the bomb instead of planting
* 0 - bonus on planting
* 1 - bonus on exploding
*/
"ObjectiveBonusExplode" "0"

/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
"RemoveObjectives" "3"

/* ----- [1.4. handicap] ----- */

/**
* Maximum level that handicap can give.
* 0 - Disable restriction
* 1..N - Max level
*/
"MaxHandicapLevel" "0"

/* Substract handicap level by this value */
"HandicapLevelSubstract" "1"

/**
* Gives joining players the avg/min level of all other players when they join late.
* 0 - Disable
* 1 - Avg level
* 2 - Min level
*/
"HandicapMode" "1"

/**
* Allow players in the top rank to receive a handicap with the rest of the players.
*
* Handicap must also be turned on above for this to work.
* See also "HandicapTopRank" to set rank limit for tp rank.
*
* 0 - Do not give handicap to the top rank players.
* 1 - Give handicap to all players.
*/
"TopRankHandicap" "1"

/**
* Gives handicap level automaticaly every defined number of seconds.
* This only works for players that is on very minimum level from
* all the players.
* Handicap must also be turned on for this to work.
*/
"HandicapUpdate" "0"

/**
* Give handicap not more then given number of times per map.
* 0 - disabled
*/
"HandicapTimesPerMap" "0"

/**
* Do not give handicap to the top rank players.
*
* See also "TopRankHandicap" to allow all players to receive handicap.
*
* 0 - Give handicap to all players.
* N - Do not give handicap for the first N players.
*/
"HandicapTopRank" "10"

/**
* Use spectator's levels to calculate handicap level.
*
* 0 - Handicap does not count levels of spectators.
* 1 - Handicap counts levels of spectators.
*/
"HandicapUseSpectators" "0"

/* ----- [1.5. equip] ----- */

/* Auto reload current level weapon on kill */
"ReloadWeapon" "1"

/* Give player armor on spawn */
"ArmorKevlar" "1"
"ArmorHelmet" "1"

/* Remove additional ammo in bonus weapon on the nade level */
"RemoveBonusWeaponAmmo" "1"

/**
* If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count.
*
* 0 - default clip size
* 1-N - number of bullets
*/
"BonusWeaponAmmo" "50"

/**
* This gives the player a weapon with 50 bullets on nade level.
* Example:
* "NadeBonus" "glock" - gives glock
* "NadeBonus" "deagle" - gives deagle
* "NadeBonus" "" - feature disabled
*/
"NadeBonus" ""

/* Gives a smoke grenade on nade level */
"NadeSmoke" "0"

/* Gives a Flash grenade on nade level */
"NadeFlash" "1"

/* Gives a smoke grenade on knife level */
"KnifeSmoke" "0"

/* Gives a Flash grenade on knife level */
"KnifeFlash" "1"

/**
* Gives an extra hegrenade to the player if they get a kill
*
* 0 - Disable
* 1 - Enable
* 2 - Enable only for knife kills
*/
"ExtraNade" "0"

/* Gives unlimited hegrenades to the player if he is on nage level */
"UnlimitedNades" "1"

/**
* Enable UnlimitedNades depending on the number of players in team.
*
* If UnlimitedNades is off and the number of players in one team less or
* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
* When it will be more players on both teams, turn UnlimitedNades back to off.
*
* 0 - Disable
* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
*/
"UnlimitedNadesMinPlayers" "1"

/**
* Number of nades on the nade level.
*
* This option is disabled
* if less then 2.
*/
"NumberOfNades" "5"

/* ----- [1.6. multi level] ----- */

/* Multi Level Bonus */
"MultiLevelBonus" "1"

/* Enable God Mode when multi leveled */
"MultiLevelBonusGodMode" "1"

/**
* Custom speed and gravity value multiplier for multi level bonus.
* 0 - Disabled
*/
"MultiLevelBonusGravity" "0.5"
"MultiLevelBonusSpeed" "1.5"

/* Miltilevel visual effect */
"MultiLevelEffect" "0"

/* How much levels is needed to get bonus */
"MultiLevelAmount" "3"

/**
* Type of the multi level effect.
*
* 1 - Old effect.
* 2 - New effect (default).
*/
"MultilevelEffectType" "2"

/* ----- [1.7. warmup] ----- */

/* Enables Warmup Round*/
"WarmupEnabled" "1"

/* Warmup time length */
"WarmupTimeLength" "60"

/**
* Give random weapon on warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*
* 0 - Disable
* 1 - Random weapon every map
* 2 - Random weapon every round
* 3 - Random weapon every spawn
*/
"WarmupRandomWeaponMode" "3"

/**
* Gives unlimited hegrenades to the player if warmup is enabled.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupNades" "1"

/**
* Weapon for warmup.
* If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
*/
"WarmupWeapon" ""

/* ===== [2. GUNGAME TK CONFIG] ===== */

/**
* How much levels to loose after TK
* 0 - Disable
* 1..N - Levels to loose
*/
"TkLooseLevel" "1"

/* ===== [3. GUNGAME AFK CONFIG] ===== */

/* Enables or disables built in Afk management system */
"AfkManagement" "1"

/* Kick player on x number of afk deaths. */
"AfkDeaths" "5"

/**
* What action to deal with the player when the maximum is reach?
* 0 = Nothing, 1 = Kick, 2 = Move to spectate,
*/
"AfkAction" "2"

/* Reload current weapon on afk kill. */
"AfkReload" "0"

/* ===== [4. GUNGAME STATS CONFIG] ===== */

/**
* Prune player from player win database after numbers of days if they
* havn't been in the server in awhile. This occur during map change.
* It it recommended that you set a value to this setting. Over time as
* the player win database get filled up. It can cause long map changes.
* 0 = off otherwise the value is the number of days.
*/
"Prune" "366"

/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */

/* Display winner in MOTD window. */
"DisplayWinnerMotd" "1"

/* URL to display in MOTD window. */
"DisplayWinnerUrl" "http://flex.kg/css/gungame/winner.php"

/* Show player rank on win in chat */
"ShowPlayerRankOnWin" "1"

/**
* If player wins on bot, then dont add win in stats.
*
* 0 - Add win into stats.
* 1 - Don't add win into stats.
*/
"DontAddWinsOnBot" "0"

/* ===== [6. GUNGAME BOTS CONFIG] ===== */

/**
* Dont use bots levels for handicap calculation.
* Dont give handicap level to bots too.
*/
"HandicapSkipBots" "0"

/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
"BotsCanWinGame" "0"

/* Allow level up by killing a bot with knife */
"AllowLevelUpByKnifeBot" "0"

/* Allow level up by killing a bot with hegrenade */
"AllowLevelUpByExplodeBot" "0"

/* Allow level up by killing a bot with knife if there is no other human */
"AllowLevelUpByKnifeBotIfNoHuman" "1"

/* Allow level up by killing a bot with hegrenade if there is no other human */
"AllowLevelUpByExplodeBotIfNoHuman" "1"
}

"Sounds"
{
"IntroSound" ""
"KnifeLevel" "music/gungame/knife_level.mp3"
"NadeLevel" "music/gungame/nade_level.mp3"
"LevelSteal" "music/gungame/smb3_1-up.mp3"
"LevelUp" "music/gungame/smb3_powerup.mp3"
"LevelDown" "music/gungame/smb3_powerdown.mp3"
"Triple" "music/gungame/smb_star.mp3"
"Autoff" "music/gungame/smb_warning2.mp3"
"MultiKill" "music/gungame/multikill.mp3" // (С) VALVE
/* Put each song filename in this list seperated by commas */
"Winner" "trololo_nsk_ru/winner_trololo_rammstein.mp3" // (С) VALVE
"WarmupTimerSound" "music/gungame/timer.mp3" // (С) VALVE
}
}

Объясните знающие люди что я делаю не так?
И что значит "если sql статистика включена" (в первом посте), как её включить? При нажатии команды !top и !rank статистика показывается.
 

acik_traiks

Что нибудь напишем?)
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Re: [CS:S/CS:GO]GunGame 1.2.11.2

corban, возможно у тебя в configs.txt сохранен как UTF-8 , так же сделаю его копию и поставь стандартный проверь если проблема исчезнет, то попробуй в своем убрать весь внутренний текст то оствавить только конфиги и звуки
 

corban

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Ничего не помогает, статистики в конце нет, музыки тоже.
 
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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Тогда платно может кто сделает, возиться никто не будет просто так (имхо).
 

corban

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

С окном motd в конце раунда разобрался, сделал. Теперь вопрос в другом:
1. Как сделать чтобы играла музыка в конце раунда?
2. Как сделать разогревочный раунд ножи + неограниченное количество гранат?
 
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Re: [CS:S/CS:GO]GunGame 1.2.11.2

"WarmupNades" "1" выдавать неограничено грены на разминке
"WarmupRandomWeaponMode" "0" выдавать ли случайное оружие на разминке
"WarmupWeapon" "WarmupNades"

1. Как сделать чтобы играла музыка в конце раунда?
Может все же в конце карты?
Смотришь в том же конфиге, в самом низу:
"Winner" "gungame/музон.mp3"
 

Moby812

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

может кто перезалить GunGame 1.2.11.2 ?
на офф форуме удалили тему
 

rogov

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Добрый день народ скачал плагин, последнюю версию а он не работает кто знает где собака порылась ))
version
Protocol version 24
Exe version 1.0.0.77 (cstrike)
Exe build: 16:30:34 Mar 16 2013 (5243) (240)
meta version
Metamod:Source version 1.9.2
Build ID: 811:a85baef2eadb
Loaded As: Valve Server Plugin
Compiled on: Feb 6 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
sm version
SourceMod Version Information:
SourceMod Version: 1.4.7
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.7)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Feb 6 2013 18:20:19
Build ID: 3615:a80f660407e7
http://www.sourcemod.net/
sm plugins list
[SM] Listing 28 plugins:
01 "Admin File Reader" (1.4.7) by AlliedModders LLC
02 "Admin Help" (1.4.7) by AlliedModders LLC
03 "Admin Menu" (1.4.7) by AlliedModders LLC
04 "Anti-Flood" (1.4.7) by AlliedModders LLC
05 "Basic Ban Commands" (1.4.7) by AlliedModders LLC
06 "Basic Chat" (1.4.7) by AlliedModders LLC
07 "Basic Comm Control" (1.4.7) by AlliedModders LLC
08 "Basic Commands" (1.4.7) by AlliedModders LLC
09 "Basic Info Triggers" (1.4.7) by AlliedModders LLC
10 "Basic Votes" (1.4.7) by AlliedModders LLC
11 "Client Preferences" (1.4.7) by AlliedModders LLC
12 "Fun Commands" (1.4.7) by AlliedModders LLC
13 "Fun Votes" (1.4.7) by AlliedModders LLC
14 <Failed> "GunGame:SM" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
15 <Failed> "GunGame:SM Afk Management" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
16 <Failed> "GunGame:SM Bot Protection" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
17 "GunGame:SM Config Reader" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
18 "GunGame:SM Display Winner" (1.2.11.2) by bl4nk, Otstrel.ru Team
19 "GunGame:SM Winner Logger" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
20 "GunGame:SM Map Vote Starter" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
21 <Failed> "GunGame:SM Stats" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
22 <Failed> "GunGame:SM TK Management" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
23 "GunGame:SM Warmup Configs Execution" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
24 "GunGame:SM Winner Effects" (1.2.11.2) by teame06-hat, Liam, Otstrel.ru Team
25 "Nextmap" (1.4.7) by AlliedModders LLC
26 "Player Commands" (1.4.7) by AlliedModders LLC
27 "Reserved Slots" (1.4.7) by AlliedModders LLC
28 "Sound Commands" (1.4.7) by AlliedModders LLC
 

Серый™

CS:S Server
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Re: [CS:S/CS:GO]GunGame 1.2.11.2

rogov, пишут что для этой версии нужен см 1.5, используй гг 1.2.11.0.
 

Вложения

  • sm_gungame-1.2.11.0.zip
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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Убийца Бабочек, не будет он на 34 пахать, забудь. Ставь старую версию из первого поста.
 

Убийца Бабочек

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Уже пашет. Только я не знаю тонкостей этого мода - не могу полноценно протестить.
P.S. Кто может протестить [CS:S/CS:GO]GunGame 1.2.11.2 на v34 и сказать, все ли там работает? IP тестового сервера напишу в личку.
P.S.S. Протестировали сервер. Все работает в полном обьеме. Переписанный [CS:S/CS:GO]GunGame 1.2.11.2 идет на v34.
 
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Anredru

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Здравствуйте, уважаемые!
Читал форум неделю и с вашей помощью собрал свой первый сервер GunGame CS:GO. Однако остались несколько вопросов, ответов на которые я найти, к сожалению, не смог.
Прошу вашей помощи, товарищи-специалисты! =))
Для начала опишу собранный сервер:
- Система - WinServer2008 x64
- Metamod:Source 1.9.2
- Sourcemod 1.5.0-hg3824-windows
- SM Super Menu v.0.5
- [CS:S/CS:GO]GunGame 1.2.11.2
- [CS:S/CS:GO]DeathMatch:SM
hostname "[ChebNet] GunGame CS:GO"
rcon_password "[thckjvftim15"
sv_rcon_banpenalty 60 // Количество минут на которое будет забанен игрок 1 - 60 max
sv_rcon_maxfailures 3 // Максимальное число попыток пользователя ввести правильный пароль 1 - 20 max , по истечении этого кол-ва попыток игрок будет забанен.
sv_rcon_minfailures 3 // Максимальное число попыток пользователя ввести правильный пароль 1 - 20 max

sv_cheats 1
sv_lan 0
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 0
mp_logdetail 3
logaddress_delall
logaddress_add 192.168.0.72:27500

mp_autokick 1
mp_autoteambalance 1
mp_limitteams 1
mp_startmoney 800
mp_freezetime 0
mp_roundtime 60
sv_disablefreezecam 1
mp_weapons_allow_zeus 1
mp_flashlight 1

//**The bot commands below are mostly default with the exception of
bot_difficulty 3
bot_chatter "off"
bot_join_after_player 1
bot_quota 10
bot_quota_mode "fill"

//**The following commands manage kicks and bans
writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg

//скачивание с сайта
sv_downloadurl "http://www.anredru.ru/res"
sv_allowdownload 1
01 "Admin File Reader" (1.5.0-dev+3824) by AlliedModders L
02 "Admin Help" (1.5.0-dev+3824) by AlliedModders LLC
03 "Admin Menu" (1.5.0-dev+3824) by AlliedModders LLC
04 "Anti-Flood" (1.5.0-dev+3824) by AlliedModders LLC
05 "Basic Ban Commands" (1.5.0-dev+3824) by AlliedModders
06 "Basic Chat" (1.5.0-dev+3824) by AlliedModders LLC
07 "Basic Comm Control" (1.5.0-dev+3824) by AlliedModders
08 "Basic Commands" (1.5.0-dev+3824) by AlliedModders LLC
09 "Basic Info Triggers" (1.5.0-dev+3824) by AlliedModders
10 "Basic Votes" (1.5.0-dev+3824) by AlliedModders LLC
11 "Client Preferences" (1.5.0-dev+3824) by AlliedModders
12 "Fun Commands" (1.5.0-dev+3824) by AlliedModders LLC
13 "Fun Votes" (1.5.0-dev+3824) by AlliedModders LLC
14 "GunGame:SM" (1.2.11.2) by teame06-hat, Liam, Otstrel.r
15 "GunGame:SM Afk Management" (1.2.11.2) by teame06-hat,
m
16 "GunGame:SM Bot Protection" (1.2.11.2) by teame06-hat,
m
17 "GunGame:SM Config Reader" (1.2.11.2) by teame06-hat, L

18 "GunGame:SM Display Winner" (1.2.11.2) by bl4nk, Otstre
19 "GunGame:SM Winner Logger" (1.2.11.2) by teame06-hat, L

20 "GunGame:SM Map Vote Starter" (1.2.11.2) by teame06-hat
eam
21 "GunGame:SM Stats" (1.2.11.2) by teame06-hat, Liam, Ots
22 "GunGame:SM TK Management" (1.2.11.2) by teame06-hat, L

23 "GunGame:SM Warmup Configs Execution" (1.2.11.2) by tea
rel.ru Team
24 "GunGame:SM Winner Effects" (1.2.11.2) by teame06-hat,
m
25 "MapChooser" (1.5.0-dev+3824) by AlliedModders LLC
26 "Nextmap" (1.5.0-dev+3824) by AlliedModders LLC
27 "Map Nominations" (1.5.0-dev+3824) by AlliedModders LLC
28 "Player Commands" (1.5.0-dev+3824) by AlliedModders LLC
29 "Reserved Slots" (1.5.0-dev+3824) by AlliedModders LLC
30 "Rock The Vote" (1.5.0-dev+3824) by AlliedModders LLC
31 "DeathMatch:SM" (1.8.0) by Otstrel.ru Team, TigerOx, Te
32 "DeathMatch:SM Elimination" (1.8.0) by Otstrel.ru Team
33 "DeathMatch:SM First Spawn" (1.8.0) by Otstrel.ru Team
34 "DeathMatch:SM Ragdoll Remover" (1.8.0) by Otstrel.ru T
ow
35 "DeathMatch:SM Spawn Protection" (1.8.0) by Otstrel.ru
now
36 "DeathMatch:SM Weapons Remover" (1.8.0) by Otstrel.ru T
ow
37 "SM Super Menu" (0.5) by pRED*
38 "Sound Commands" (1.5.0-dev+3824) by AlliedModders LLC
@echo off
:loop
srcds -game csgo -console -port 27015 -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust2 -tickrate 128 +fps_max 0
echo (%date% %time%) Server is running
goto loop
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 3
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -3300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 45
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_deathcam_skippable 0
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 0
mp_friendlyfire 0
mp_win_panel_display_time 10
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 10000
mp_maxrounds 15
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 99
mp_roundtime_hostage 99
mp_roundtime_defuse 99
mp_solid_teammates 1
mp_startmoney 1000
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 0
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 0 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 0
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts

Вопросы, в которых прошу помощи:


1) как сделать, чтобы при входе на сервер в окне motd показывалась статистика топ 10 по победам GunGame, та, что показывается нам по команде say !top
немного "пошаманил", написав в motd.txt строчку из gungame.config.txt - http://otstrel.ru/gg5_win_csgo.php, но это выдало окно победы без ников и цифр
сейчас в motd.txt стоит адрес http://www.anredru.ru/hlstats.php?mode=players&game=csgo, но эта статистика не по победам, а по очкам. нужна именно по победам в GunGame
кстати, в самом gungame.config.txt у меня:
"DisplayWinnerMotd" "1"
"DisplayWinnerUrl" "http://otstrel.ru/gg5_win_csgo.php?close=10"
пытался выгрузить победителей в файл командой gg_import, на что консоль мне ответила "[GunGame] es_gg_winners_db.txt does not exists to be imported." тогда я создал файл es_gg_winners_db.txt в папке ..\server\csgo\addons\sourcemod\data\gungame и повторил попытку. ответ был: [GunGame] You have no player data to import.
хотя статистика побед сервера (say !top) показывала мне двух игроков в топе
повторю вопрос: как сделать, чтобы при входе на сервер в окне motd показывалась статистика топ 10 по победам GunGame, та, что показывается нам по команде say !top


2) как включить FF на уровне с гранатой?
"29" "awp"
"28" "negev"
"27" "m249"

"26" "g3sg1"
"25" "scar20"

"24" "sg556"
"23" "aug"
"22" "m4a1"
"21" "ssg08"
"20" "ak47"
"19" "galilar"
"18" "famas"

"17" "bizon"
"16" "p90"
"15" "ump45"
"14" "mp7"
"13" "mp9"
"12" "mac10"

"11" "xm1014"
"10" "mag7"
"9" "sawedoff"
"8" "nova"

"7" "elite"
"6" "fiveseven"
"5" "deagle"
"4" "tec9"
"3" "p250"
"2" "hkp2000"
"1" "glock"

"30" "hegrenade"
"31" "knife"

"30" "1"
"31" "1"
"AutoFriendlyFire" "1"
"FFA" "0"
"EnableFriendlyFireLevel" "0"
"FriendlyFireOnOff" "0"
"SelfKillProtection" "1"
вроде бы AutoFriendlyFire включен, но ff включается только на уровне с ножом
и при тимкилле уровень не отнимается, хотя стоит "CommitSuicide" "1"
в gamemode_casual.cfg я кое-что изменил:
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
после манипуляций с этими переменными пришел в выводы, что gamemode_casual.cfg имеет приоритет перед gungame.config.txt
если ff включен в gamemode_casual.cfg, то убивать своих можно, если выключен, то нельзя и настройки в gungame.config.txt никак не влияют на ff
попробовал вообще удалить строку mp_friendlyfire из конфига, что ни к чему путному не привело
повторю вопрос: как же все-таки включить, чтобы на уровне с гранатой при тимкилле отбрасывало на уровень назад


3) что и где прописать, чтобы наличие ботов регулировалось так:
1-3 человека на сервере - боты есть
4 и более человек на сервере - ботов нет

сейчас у меня:
bot_join_after_player 1
bot_quota 10
bot_quota_mode "fill"


4) РЕШЕНО - как включить фонарик в игре. вроде в инете пишут, что он есть
пробовал писать в server.cfg и в gamemode_casual.cfg команду mp_flashlight 1 - не помогает
в настройках своего клиента не нашел пункта с назначением кнопки на фонарик
или его в CS:GO вообще нет?


5) РЕШЕНО - как упорядочить смену карт?
ar_baggage
ar_continuum
ar_crossfire
ar_distant
ar_forgottenforest
ar_frost
ar_frostfire
ar_halo_gold
ar_killhouse
ar_lego_arena_csgov1
ar_lego_world_extended
ar_lostruins
ar_monastery
ar_mountain_lab_b1
ar_qdm6
ar_ravenholmsewers
ar_s4e_antique_v3
ar_s4e_depot_b1
ar_s4e_palmy_v3
ar_shoots
ar_smallshoot
ar_square
ar_thewall
ar_trs_aim_churches
ar_vort3x
ar_warehouse
ar_warrig
ar_winter_lodge
cs_assault
cs_italy
cs_militia
cs_office
csgo_wintercabin
de_aztec
de_bank
de_dust
de_dust2
de_inferno
de_lake
de_nuke
de_safehouse
de_shorttrain
de_stmarc
de_sugarcane
de_train
de_watertower
fy_pool_day_classic
gg_aztec
gg_blender_csgo
gg_break_hillbreak_csgo
gg_cargoship_csgo
gg_cratetimes_arena_csgo
gg_deagle_warehouse_csgo_final
gg_dehydrated
gg_festspeedball
gg_funfest_csgo
gg_glassshort_go
gg_lego_spacetower2
gg_lelouche_camps_go
gg_mini_circular_go
gg_mini_dust_go
gg_neon_snow
gg_office
gg_summer
gg_townsquare
gg_twotowers
gg_warehouse
rapidfire
порядок карт в maplist.txt и mapcycle.txt указан выше, однако получается так:
начинается игра с de_dust2, затем меняю карту на любую другую, а когда она заканчивается, запускается de_inferno, хотя согласно mapcycle.txt должна запускаться ar_baggage или ar_continuum в крайнем случае
или где-то еще нужно прописать список всех карт?

Заранее благодарен всем, кто ответит!
 
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Konstantin

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Re: [CS:S/CS:GO]GunGame 1.2.11.2

Anredru, Подскажу насчёт фонарика:
sm_cvar mp_flashlight 1
Так будет работать.
 
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