int ent = CreateEntityByName("game_text");
DispatchKeyValue(ent, "channel", "1");
DispatchKeyValue(ent, "color", "255 255 255");
DispatchKeyValue(ent, "color2", "0 0 0");
DispatchKeyValue(ent, "effect", "0");
DispatchKeyValue(ent, "fadein", "1.5");
DispatchKeyValue(ent, "fadeout", "0.5");
DispatchKeyValue(ent, "fxtime", "0.25");
DispatchKeyValue(ent, "holdtime", "5.0");
DispatchKeyValue(ent, "message", ("%s", text));
DispatchKeyValue(ent, "spawnflags", "0");
DispatchKeyValue(ent, "x", "0.25");
DispatchKeyValue(ent, "y", "0.3");
DispatchSpawn(ent);
SetVariantString("!activator");
AcceptEntityInput(ent,"display",i);
AcceptEntityInput(ent, "Kill");