#include <sourcemod>
public OnMapStart()
{
HookEvent("player_spawn", EventSpawn, EventHookMode_Pre)
HookEvent("round_end", EventEnd, EventHookMode_PostNoCopy)
}
public Action:EventSpawn(Handle event, char[] name, bool:dbc)
{
UnhookEvent("player_spawn", EventSpawn, EventHookMode_Pre)
DoingAfterFirstSpawn()
return Plugin_Continue
}
public EventEnd(Handle event, char[] name, bool:dbc)
{
HookEvent("player_spawn", EventSpawn, EventHookMode_Pre)
}
DoingAfterFirstSpawn()
{
}