Knockback Зомби сервер

masson1

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Не получается НОРМАЛЬНО настроить...
ZR REVOLITION

Он то оттолкнет на 10 метров, то вообще пофигу.
// ============================================================================
//
// ZOMBIE:RELOADED
// Weapon configuration
//
// Check the weapon configuration section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// weaponentity text The entity name of the weapon refered to. (Don't change this)
// weapontype text The type of weapon it is. [List types, separate by ", "]
// weaponslot number The slot index the weapon resides in. (Don't change this)
// restrictdefault yes/no The default restricted status of the weapon on map start.
// toggleable yes/no Enable weapon to have restrictions toggled mid-game.
// ammotype text Ammo entity that belongs to weapons. (Don't change this)
// ammoprice number Price of ammo for this weapon.
// knockback decimal The knockback multiplier for the weapon. ['0.5' = half knockback | 2.0 = double]
// zmarketprice number The price of the weapon in ZMarket. [Default: CS:S buymenu price]
// zmarketpurchasemax number The max number of purchases allowed per spawn for the weapon.
//
// Notes:
// * Omitting and option will disable the feature for the weapon.

"weapons" // Counter-Strike: Source weapons
{
"Glock"
{
// General

"weaponentity" "weapon_glock"
"weapontype" "All, Pistol"
"weaponslot" "1"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_9mm"
"ammoprice" "100"

// Knockback (module)

"knockback" "5.0"

// ZMarket (module)

"zmarketprice" "400"
}

"USP"
{
// General

"weaponentity" "weapon_usp"
"weapontype" "All, Pistol"
"weaponslot" "1"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_45acp"
"ammoprice" "100"

// Knockback (module)

"knockback" "5.0"

// ZMarket (module)

"zmarketprice" "500"
}

"P228"
{
// General

"weaponentity" "weapon_p228"
"weapontype" "All, Pistol"
"weaponslot" "1"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_357sig"
"ammoprice" "100"

// Knockback (module)

"knockback" "5.0"

// ZMarket (module)

"zmarketprice" "600"

}

"Deagle"
{
// General

"weaponentity" "weapon_deagle"
"weapontype" "All, Pistol"
"weaponslot" "1"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_50ae"
"ammoprice" "100"

// Knockback (module)

"knockback" "10.0"

// ZMarket (module)

"zmarketprice" "650"

}

"Elite"
{
// General

"weaponentity" "weapon_elite"
"weapontype" "All, Pistol"
"weaponslot" "1"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_9mm"
"ammoprice" "100"

// Knockback (module)

"knockback" "8.0"

// ZMarket (module)

"zmarketprice" "800"

}

"Fiveseven"
{
// General

"weaponentity" "weapon_fiveseven"
"weapontype" "All, Pistol"
"weaponslot" "1"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_57mm"
"ammoprice" "100"

// Knockback (module)

"knockback" "8.0"

// ZMarket (module)

"zmarketprice" "750"

}

"M3"
{
// General

"weaponentity" "weapon_m3"
"weapontype" "All, Shotgun"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_buckshot"
"ammoprice" "300"

// Knockback (module)

"knockback" "11.0" // Remember that there are 8 pellets in 1 shot.

// ZMarket (module)

"zmarketprice" "1700"

}

"XM1014"
{
// General

"weaponentity" "weapon_xm1014"
"weapontype" "All, Shotgun"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_buckshot"
"ammoprice" "300"

// Knockback (module)

"knockback" "10.0" // Remember that there are 8 pellets in 1 shot.

// ZMarket (module)

"zmarketprice" "3000"

}

"Mac10"
{
// General

"weaponentity" "weapon_mac10"
"weapontype" "All, SMG"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_45acp"
"ammoprice" "300"

// Knockback (module)

"knockback" "8.0"

// ZMarket (module)

"zmarketprice" "1400"
}

"TMP"
{
// General

"weaponentity" "weapon_tmp"
"weapontype" "All, SMG"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_9mm"
"ammoprice" "300"

// Knockback (module)

"knockback" "8.0"

// ZMarket (module)

"zmarketprice" "1250"
}

"MP5Navy"
{
// General

"weaponentity" "weapon_mp5navy"
"weapontype" "All, SMG"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_9mm"
"ammoprice" "300"

// Knockback (module)

"knockback" "8.0"

// ZMarket (module)

"zmarketprice" "1500"
}

"UMP45"
{
// General

"weaponentity" "weapon_ump45"
"weapontype" "All, SMG"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_45acp"
"ammoprice" "300"

// Knockback (module)

"knockback" "8.0"

// ZMarket (module)

"zmarketprice" "1700"
}

"P90"
{
// General

"weaponentity" "weapon_p90"
"weapontype" "All, SMG"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_57mm"
"ammoprice" "300"

// Knockback (module)

"knockback" "8.0"

// ZMarket (module)

"zmarketprice" "2350"
}

"Galil"
{
// General

"weaponentity" "weapon_galil"
"weapontype" "All, Rifle"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_556mm"
"ammoprice" "500"

// Knockback (module)

"knockback" "9.0"

// ZMarket (module)

"zmarketprice" "2000"
}

"Famas"
{
// General

"weaponentity" "weapon_famas"
"weapontype" "All, Rifle"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_556mm"
"ammoprice" "500"

// Knockback (module)

"knockback" "9.0"

// ZMarket (module)

"zmarketprice" "2250"
}

"AK47"
{
// General

"weaponentity" "weapon_ak47"
"weapontype" "All, Rifle"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_762mm"
"ammoprice" "500"

// Knockback (module)

"knockback" "9.0"

// ZMarket (module)

"zmarketprice" "2500"
}

"M4A1"
{
// General

"weaponentity" "weapon_m4a1"
"weapontype" "All, Rifle"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_556mm"
"ammoprice" "500"

// Knockback (module)

"knockback" "9.0"

// ZMarket (module)

"zmarketprice" "3100"
}

"SG552"
{
// General

"weaponentity" "weapon_sg552"
"weapontype" "All, Rifle"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_556mm"
"ammoprice" "500"

// Knockback (module)

"knockback" "10.0"

// ZMarket (module)

"zmarketprice" "3500"
}

"AUG"
{
// General

"weaponentity" "weapon_aug"
"weapontype" "All, Rifle"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_762mm"
"ammoprice" "500"

// Knockback (module)

"knockback" "10.0"

// ZMarket (module)

"zmarketprice" "3500"
}

"Scout"
{
// General

"weaponentity" "weapon_scout"
"weapontype" "All, Sniper"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_762mm"
"ammoprice" "750"

// Knockback (module)

"knockback" "9.0"

// ZMarket (module)

"zmarketprice" "2750"
}

"SG550"
{
// General

"weaponentity" "weapon_sg550"
"weapontype" "All, Sniper"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_556mm"
"ammoprice" "1000"

// Knockback (module)

"knockback" "10.0"

// ZMarket (module)

"zmarketprice" "4200"
}

"G3SG1"
{
// General

"weaponentity" "weapon_g3sg1"
"weapontype" "All, Sniper"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_762mm"
"ammoprice" "1000"

// Knockback (module)

"knockback" "10.0"

// ZMarket (module)

"zmarketprice" "5000"
}

"AWP"
{
// General

"weaponentity" "weapon_awp"
"weapontype" "All, Sniper"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_338mag"
"ammoprice" "1000"

// Knockback (module)

"knockback" "15.0"

// ZMarket (module)

"zmarketprice" "4750"
}

"M249"
{
// General

"weaponentity" "weapon_m249"
"weapontype" "All, Machine Gun"
"weaponslot" "0"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Weapon Ammo (core)

"ammotype" "ammo_556mm_box"
"ammoprice" "1500"

// Knockback (module)

"knockback" "8.0"

// ZMarket (module)

"zmarketprice" "5750"
}

"Knife"
{
// General

"weaponentity" "weapon_knife"
"weapontype" "All, Melee"
"weaponslot" "2"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "no"

// Knockback (module)

"knockback" "10.0"
}

"HEGrenade"
{
// General

"weaponentity" "weapon_hegrenade"
"weapontype" "All, Projectile"
"weaponslot" "3"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// Knockback (module)

"knockback" "7.0"

// ZMarket (module)

"zmarketprice" "300"
"zmarketpurchasemax" "1"
}

"Flashbang"
{
// General

"weaponentity" "weapon_flashbang"
"weapontype" "All, Projectile"
"weaponslot" "3"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// ZMarket (module)

"zmarketprice" "200"
"zmarketpurchasemax" "1"
}

"Smokegrenade"
{
// General

"weaponentity" "weapon_smokegrenade"
"weapontype" "All, Projectile"
"weaponslot" "3"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// ZMarket (module)

"zmarketprice" "300"
"zmarketpurchasemax" "1"
}

"NVGs"
{
// General

"weaponentity" "item_nvgs"
"weapontype" "All, Equipment"
"weaponslot" "5"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// ZMarket (module)

"zmarketprice" "1000"
}
}

// ============================================================================
//
// ZOMBIE:RELOADED
// Hitgroup configuration
//
// Check the hitgroup configuration section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// index number The hitgroup index.
// damage on/off Allow damage to be done on this hitgroup for zombies.
// knockback decimal The knockback multiplier for this hitgroup.

"hitgroups" // Counter-Strike: Source hitgroups
{
"Generic"
{
// General
"index" "0"

// Damage
"damage" "on"

// Knockback
"knockback" "3.0"
}

"Head"
{
// General
"index" "1"

// Damage
"damage" "on"

// Knockback
"knockback" "4.2"
}

"Chest"
{
// General
"index" "2"

// Damage
"damage" "on"

// Knockback
"knockback" "5.0"
}

"Stomach"
{
// General
"index" "3"

// Damage
"damage" "on"

// Knockback
"knockback" "2.0"
}

"LeftArm"
{
// General
"index" "4"

// Damage
"damage" "on"

// Knockback
"knockback" "2.9"
}

"RightArm"
{
// General
"index" "5"

// Damage
"damage" "on"

// Knockback
"knockback" "2.9"
}

"LeftLeg"
{
// General
"index" "6"

// Damage
"damage" "on"

// Knockback
"knockback" "2.9"
}

"RightLeg"
{
// General
"index" "7"

// Damage
"damage" "on"

// Knockback
"knockback" "2.9"
}

"Gear"
{
// General
"index" "8"

// Damage
"damage" "on"

// Knockback
"knockback" "2.0"
}
}
 

masson1

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// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "310"
"knockback" "8"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zh_corpse002.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "365"
"knockback" "7.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "600"
"kill_bonus" "2"

"speed" "295"
"knockback" "6"
"jump_height" "1.3"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "275"
"knockback" "4.5"
"jump_height" "0.9"
"jump_distance" "0.9"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "320"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "360"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "280"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "300"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "350"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "275"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
}

Добавлено через 7 минут
А так же есть достойный VIP плагин для зомби сервера? Много просмотрел особенного ничего не нашел. Может кто-то это сможет сделать за денежку?
 
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.330d

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Отброс зомби регулируется в плеер классес "knockback"
 

.330d

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Потому что надо вернуть все к стандартному
weapons.txt
hitgroups.txt
 

masson1

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Вернул к старым настройкам, но снова не помогло!!!
 
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