#include <sdktools_functions>
public void OnPluginStart()
{
CreateTimer(20.0, Check_Knife, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
public Action Check_Knife(Handle timer, any iClient)
{
for(iClient = 1; iClient <= MaxClients; iClient++)
{
if(iClient && IsClientInGame(iClient) && IsPlayerAlive(iClient))
{
if(GetPlayerWeaponSlot(iClient, 2) == -1)
{
GivePlayerItem(iClient, "weapon_knife");
PrintToChatAll("Игроку [%N] выдан нож", iClient);
}
}
}
}