Настройка !ws !knife

_MARIO_2705

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Здравствуйте.Нужно установить на сервер плагин ножи и скины, главное что бы работал.
Кому не сложно помочь пишите в ВК Yura Sinitsyn
 

alexmo812

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Здравствуйте.Нужно установить на сервер плагин ножи и скины, главное что бы работал.
Кому не сложно помочь пишите в ВК Yura Sinitsyn
Плагин тебе дали рабочий. В /addons/sourcemod/configs/core.cfg/ изменить :
1). "FollowCSGOServerGuidelines" "yes" на "no"
2). "BlockBadPlugins" "yes" на "no"
 

_MARIO_2705

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Плагин тебе дали рабочий. В /addons/sourcemod/configs/core.cfg/ изменить :
1). "FollowCSGOServerGuidelines" "yes" на "no"
2). "BlockBadPlugins" "yes" на "no"
[CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !nametag] - AlliedModders

Залить на сервер (указав все нужно в настройках sourcemod'a, не забывайте что за него банят токен)
Что делать сервер включился, подключаешься, и не подключается чисто без конечная загрузка
--- Добавлено позже ---
[CSGO] Weapon & Knives (Skins, Name Tags, StatTrak, Wear/Float) [!ws !knife !nametag] - AlliedModders

Залить на сервер (указав все нужно в настройках sourcemod'a, не забывайте что за него банят токен)
Помоги пж
 
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alexmo812

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  • core.cfg
    5 КБ · Просмотры: 25

_MARIO_2705

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C-подобный:
/**
 * This file is used to set various options that are important to SourceMod's core.
 * If this file is missing or an option in this file is missing, then the default values will be used.
 */
"Core"
{
    /**
     * This option determines if SourceMod logging is enabled.
     *
     * "on"        - Logging is enabled (default)
     * "off"    - Logging is disabled
     */
    "Logging"        "on"
    
    /**
     * This option determines how SourceMod logging should be handled.
     *
     * "daily"    - New log file is created for each day (default)
     * "map"    - New log file is created for each map change
     * "game"    - Use game's log files
     */
    "LogMode"        "daily"
    
    /**
     * Language that multilingual enabled plugins and extensions will use to print messages.
     * Only languages listed in languages.cfg are valid.
     *
     * The default value is "en"
     */
    "ServerLang"    "ru"
    
    /**
     * String to use as the public chat trigger.  Set an empty string to disable.
     */
    "PublicChatTrigger"        "!"
    
    /**
     * String to use as the silent chat trigger.  Set an empty string to disable.
     */
    "SilentChatTrigger"        "/"
    
    /**
     * If a say command is a silent chat trigger, and is used by an admin,
     * but it does not evaluate to an actual command, it will be displayed
     * publicly.  This setting allows you to suppress accidental typings.
     *
     * The default value is "no".  A value of "yes" will supress.
     */
    "SilentFailSuppress"    "no"
    
    /**
     * Password setinfo key that clients must set.  You must change this in order for
     * passwords to work, for security reasons.
     */
    "PassInfoVar"            "_pw"
    
    /**
     * Specifies the sound that gets played when an item is selected from a menu.
     */
    "MenuItemSound"            "buttons/button14.wav"

    /**
     * Specifies the sound that gets played when an "Exit" button is selected
     * from a menu.
     */
    "MenuExitSound"            "buttons/combine_button7.wav"
    
    /**
     * Specifies the sound that gets played when an "Exit Back" button is selected
     * from a menu.  This is the special "Back" button that is intended to roll back
     * to a previous menu.
     */
    "MenuExitBackSound"        "buttons/combine_button7.wav"

    /**
     * Enables or disables whether SourceMod reads a client's cl_language cvar to set
     * their language for server-side phrase translation.
     *
     * "on"        - Translate using the client's language (default)
     * "off"    - Translate using default server's language
     */
    "AllowClLanguageVar"        "On"

    /**
     * Enables or Disables SourceMod's automatic gamedata updating.
     *
     * The default value is "no". A value of "yes" will block the Auto Updater.
     */
    "DisableAutoUpdate"            "no"

    /**
     * If set to yes, a successful gamedata update will attempt to restart SourceMod.
     * SourceMod is unloaded and reloaded, and the map is changed to the current map.
     * Since gamedata updates occur when the server loads, impact should be minimal.
     * But to be safe, this option is disabled by default.
     */
    "ForceRestartAfterUpdate"    "no"

    /**
     * URL to use for retrieving update information.
     * SSL is not yet supported.
     */
    "AutoUpdateURL"                "http://update.sourcemod.net/update/"

    /**
     * Whether to show debug spew. 
     * Currently this will log details about the gamedata updating process.
     */
    "DebugSpew"                    "no"
    
    /**
     * If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
     * This can prevent malicious users from impersonating admins with stolen Steam apptickets.
     * If Steam is down, admins will not be authenticated until Steam comes back up.
     * This option increases the security of your server, but is still experimental.
     */
    "SteamAuthstringValidation"    "yes"
    
    /**
     * Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
     * It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
     * allow anyone to delete files on the server, gain full rcon control, etc.
     *
     * "yes"    - Block malware or illegal plugins from loading (default)
     * "no"        - Warn about malware or illegal plugins loading
     */
    "BlockBadPlugins"    "no"

    /**
     * If a plugin takes too long to execute, hanging or freezing the game server in the process,
     * SourceMod will attempt to terminate that plugin after the specified timeout length has
     * passed. You can disable this feature by setting the value to "0".
     */
    "SlowScriptTimeout"    "8"
}
 

alexmo812

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C-подобный:
/**
 * This file is used to set various options that are important to SourceMod's core.
 * If this file is missing or an option in this file is missing, then the default values will be used.
 */
"Core"
{
    /**
     * This option determines if SourceMod logging is enabled.
     *
     * "on"        - Logging is enabled (default)
     * "off"    - Logging is disabled
     */
    "Logging"        "on"
   
    /**
     * This option determines how SourceMod logging should be handled.
     *
     * "daily"    - New log file is created for each day (default)
     * "map"    - New log file is created for each map change
     * "game"    - Use game's log files
     */
    "LogMode"        "daily"
   
    /**
     * Language that multilingual enabled plugins and extensions will use to print messages.
     * Only languages listed in languages.cfg are valid.
     *
     * The default value is "en"
     */
    "ServerLang"    "ru"
   
    /**
     * String to use as the public chat trigger.  Set an empty string to disable.
     */
    "PublicChatTrigger"        "!"
   
    /**
     * String to use as the silent chat trigger.  Set an empty string to disable.
     */
    "SilentChatTrigger"        "/"
   
    /**
     * If a say command is a silent chat trigger, and is used by an admin,
     * but it does not evaluate to an actual command, it will be displayed
     * publicly.  This setting allows you to suppress accidental typings.
     *
     * The default value is "no".  A value of "yes" will supress.
     */
    "SilentFailSuppress"    "no"
   
    /**
     * Password setinfo key that clients must set.  You must change this in order for
     * passwords to work, for security reasons.
     */
    "PassInfoVar"            "_pw"
   
    /**
     * Specifies the sound that gets played when an item is selected from a menu.
     */
    "MenuItemSound"            "buttons/button14.wav"

    /**
     * Specifies the sound that gets played when an "Exit" button is selected
     * from a menu.
     */
    "MenuExitSound"            "buttons/combine_button7.wav"
   
    /**
     * Specifies the sound that gets played when an "Exit Back" button is selected
     * from a menu.  This is the special "Back" button that is intended to roll back
     * to a previous menu.
     */
    "MenuExitBackSound"        "buttons/combine_button7.wav"

    /**
     * Enables or disables whether SourceMod reads a client's cl_language cvar to set
     * their language for server-side phrase translation.
     *
     * "on"        - Translate using the client's language (default)
     * "off"    - Translate using default server's language
     */
    "AllowClLanguageVar"        "On"

    /**
     * Enables or Disables SourceMod's automatic gamedata updating.
     *
     * The default value is "no". A value of "yes" will block the Auto Updater.
     */
    "DisableAutoUpdate"            "no"

    /**
     * If set to yes, a successful gamedata update will attempt to restart SourceMod.
     * SourceMod is unloaded and reloaded, and the map is changed to the current map.
     * Since gamedata updates occur when the server loads, impact should be minimal.
     * But to be safe, this option is disabled by default.
     */
    "ForceRestartAfterUpdate"    "no"

    /**
     * URL to use for retrieving update information.
     * SSL is not yet supported.
     */
    "AutoUpdateURL"                "http://update.sourcemod.net/update/"

    /**
     * Whether to show debug spew.
     * Currently this will log details about the gamedata updating process.
     */
    "DebugSpew"                    "no"
   
    /**
     * If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
     * This can prevent malicious users from impersonating admins with stolen Steam apptickets.
     * If Steam is down, admins will not be authenticated until Steam comes back up.
     * This option increases the security of your server, but is still experimental.
     */
    "SteamAuthstringValidation"    "yes"
   
    /**
     * Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
     * It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
     * allow anyone to delete files on the server, gain full rcon control, etc.
     *
     * "yes"    - Block malware or illegal plugins from loading (default)
     * "no"        - Warn about malware or illegal plugins loading
     */
    "BlockBadPlugins"    "no"

    /**
     * If a plugin takes too long to execute, hanging or freezing the game server in the process,
     * SourceMod will attempt to terminate that plugin after the specified timeout length has
     * passed. You can disable this feature by setting the value to "0".
     */
    "SlowScriptTimeout"    "8"
}
Я же дал готовый...
/**
* This file is used to set various options that are important to SourceMod's core.
* If this file is missing or an option in this file is missing, then the default values will be used.
*/
"Core"
{
/**
* This option determines if SourceMod logging is enabled.
*
* "on" - Logging is enabled (default)
* "off" - Logging is disabled
*/
"Logging" "on"

/**
* This option determines how SourceMod logging should be handled.
*
* "daily" - New log file is created for each day (default)
* "map" - New log file is created for each map change
* "game" - Use game's log files
*/
"LogMode" "daily"

/**
* Language that multilingual enabled plugins and extensions will use to print messages.
* Only languages listed in languages.cfg are valid.
*
* The default value is "en"
*/
"ServerLang" "ru"

/**
* String to use as the public chat trigger. Set an empty string to disable.
*/
"PublicChatTrigger" "!"

/**
* String to use as the silent chat trigger. Set an empty string to disable.
*/
"SilentChatTrigger" "/"

/**
* If a say command is a silent chat trigger, and is used by an admin,
* but it does not evaluate to an actual command, it will be displayed
* publicly. This setting allows you to suppress accidental typings.
*
* The default value is "no". A value of "yes" will suppress.
*/
"SilentFailSuppress" "no"

/**
* Password setinfo key that clients must set. You must change this in order for
* passwords to work, for security reasons.
*/
"PassInfoVar" "_tpb"

/**
* Specifies the sound that gets played when an item is selected from a menu.
*/
"MenuItemSound" "buttons/button14.wav"

/**
* Specifies the sound that gets played when an "Exit" button is selected
* from a menu.
*/
"MenuExitSound" "buttons/combine_button7.wav"

/**
* Specifies the sound that gets played when an "Exit Back" button is selected
* from a menu. This is the special "Back" button that is intended to roll back
* to a previous menu.
*/
"MenuExitBackSound" "buttons/combine_button7.wav"

/**
* Enables or disables whether SourceMod reads a client's cl_language cvar to set
* their language for server-side phrase translation.
*
* "on" - Translate using the client's language (default)
* "off" - Translate using default server's language
*/
"AllowClLanguageVar" "On"

/**
* Enables or Disables SourceMod's automatic gamedata updating.
*
* The default value is "no". A value of "yes" will block the Auto Updater.
*/
"DisableAutoUpdate" "no"

/**
* If set to yes, a successful gamedata update will attempt to restart SourceMod.
* SourceMod is unloaded and reloaded, and the map is changed to the current map.
* Since gamedata updates occur when the server loads, impact should be minimal.
* But to be safe, this option is disabled by default.
*/
"ForceRestartAfterUpdate" "no"

/**
* URL to use for retrieving update information.
* SSL is not yet supported.
*/
"AutoUpdateURL" "http://update.sourcemod.net/update/"

/**
* Whether to show debug spew.
* Currently this will log details about the gamedata updating process.
*/
"DebugSpew" "no"

/**
* If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
* This can prevent malicious users from impersonating admins with stolen Steam apptickets.
* If Steam is down, admins will not be authenticated until Steam comes back up.
* This option increases the security of your server, but is still experimental.
*/
"SteamAuthstringValidation" "yes"

/**
* Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
* It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
* allow anyone to delete files on the server, gain full rcon control, etc.
*
* "yes" - Block malware or illegal plugins from loading (default)
* "no" - Warn about malware or illegal plugins loading
*/
"BlockBadPlugins" "no"

/**
* If a plugin takes too long to execute, hanging or freezing the game server in the process,
* SourceMod will attempt to terminate that plugin after the specified timeout length has
* passed. You can disable this feature by setting the value to "0".
*/
"SlowScriptTimeout" "8"

/**
* Per "Counter-Strike: Global Offensive", certain plugin
* functionality will trigger all of the game server owner's Game Server Login Tokens
* (GSLTs) to get banned when executed on a Counter-Strike: Global Offensive game server.
*
* Enabling this option will block plugins from using functionality that is known to cause this.
* This option only has any effect on CS:GO. Note that this does NOT guarantee that you cannot
* receive a ban.
*
* Disable this option at your own risk.
*/
"FollowCSGOServerGuidelines" "no"
}
 

Steammer

Участник
Сообщения
443
Реакции
187
Я же дал готовый...
/**
* This file is used to set various options that are important to SourceMod's core.
* If this file is missing or an option in this file is missing, then the default values will be used.
*/
"Core"
{
/**
* This option determines if SourceMod logging is enabled.
*
* "on" - Logging is enabled (default)
* "off" - Logging is disabled
*/
"Logging" "on"

/**
* This option determines how SourceMod logging should be handled.
*
* "daily" - New log file is created for each day (default)
* "map" - New log file is created for each map change
* "game" - Use game's log files
*/
"LogMode" "daily"

/**
* Language that multilingual enabled plugins and extensions will use to print messages.
* Only languages listed in languages.cfg are valid.
*
* The default value is "en"
*/
"ServerLang" "ru"

/**
* String to use as the public chat trigger. Set an empty string to disable.
*/
"PublicChatTrigger" "!"

/**
* String to use as the silent chat trigger. Set an empty string to disable.
*/
"SilentChatTrigger" "/"

/**
* If a say command is a silent chat trigger, and is used by an admin,
* but it does not evaluate to an actual command, it will be displayed
* publicly. This setting allows you to suppress accidental typings.
*
* The default value is "no". A value of "yes" will suppress.
*/
"SilentFailSuppress" "no"

/**
* Password setinfo key that clients must set. You must change this in order for
* passwords to work, for security reasons.
*/
"PassInfoVar" "_tpb"

/**
* Specifies the sound that gets played when an item is selected from a menu.
*/
"MenuItemSound" "buttons/button14.wav"

/**
* Specifies the sound that gets played when an "Exit" button is selected
* from a menu.
*/
"MenuExitSound" "buttons/combine_button7.wav"

/**
* Specifies the sound that gets played when an "Exit Back" button is selected
* from a menu. This is the special "Back" button that is intended to roll back
* to a previous menu.
*/
"MenuExitBackSound" "buttons/combine_button7.wav"

/**
* Enables or disables whether SourceMod reads a client's cl_language cvar to set
* their language for server-side phrase translation.
*
* "on" - Translate using the client's language (default)
* "off" - Translate using default server's language
*/
"AllowClLanguageVar" "On"

/**
* Enables or Disables SourceMod's automatic gamedata updating.
*
* The default value is "no". A value of "yes" will block the Auto Updater.
*/
"DisableAutoUpdate" "no"

/**
* If set to yes, a successful gamedata update will attempt to restart SourceMod.
* SourceMod is unloaded and reloaded, and the map is changed to the current map.
* Since gamedata updates occur when the server loads, impact should be minimal.
* But to be safe, this option is disabled by default.
*/
"ForceRestartAfterUpdate" "no"

/**
* URL to use for retrieving update information.
* SSL is not yet supported.
*/
"AutoUpdateURL" "http://update.sourcemod.net/update/"

/**
* Whether to show debug spew.
* Currently this will log details about the gamedata updating process.
*/
"DebugSpew" "no"

/**
* If set to yes, SourceMod will validate steamid auth strings with the Steam backend before giving out admin access.
* This can prevent malicious users from impersonating admins with stolen Steam apptickets.
* If Steam is down, admins will not be authenticated until Steam comes back up.
* This option increases the security of your server, but is still experimental.
*/
"SteamAuthstringValidation" "yes"

/**
* Enables or disables whether SourceMod blocks known or potentially malicious plugins from loading.
* It is STRONGLY advised that this is left enabled, there have been cases in the past with plugins that
* allow anyone to delete files on the server, gain full rcon control, etc.
*
* "yes" - Block malware or illegal plugins from loading (default)
* "no" - Warn about malware or illegal plugins loading
*/
"BlockBadPlugins" "no"

/**
* If a plugin takes too long to execute, hanging or freezing the game server in the process,
* SourceMod will attempt to terminate that plugin after the specified timeout length has
* passed. You can disable this feature by setting the value to "0".
*/
"SlowScriptTimeout" "8"

/**
* Per "Counter-Strike: Global Offensive", certain plugin
* functionality will trigger all of the game server owner's Game Server Login Tokens
* (GSLTs) to get banned when executed on a Counter-Strike: Global Offensive game server.
*
* Enabling this option will block plugins from using functionality that is known to cause this.
* This option only has any effect on CS:GO. Note that this does NOT guarantee that you cannot
* receive a ban.
*
* Disable this option at your own risk.
*/
"FollowCSGOServerGuidelines" "no"
}

Тоже думал, добавлю и начнет работать, но нет, менял SM.
 

_MARIO_2705

Участник
Сообщения
33
Реакции
0
/cfg/gotv.cfg/ сюда, пожалуйста
C-подобный:
tv_enable "1"
tv_name "Game Hosting by MyArena.ru"
tv_title "Game Hosting by MyArena.ru"
tv_maxclients "32"
tv_allow_static_shots "1"
tv_autorecord "0"
tv_autoretry "1"
tv_chatgroupsize "0"
tv_chattimelimit "8"
tv_debug "0"
tv_delay "10"
tv_delaymapchange "0"
tv_dispatchmode "1"
tv_maxrate "128000"
tv_relayvoice "1"
tv_snapshotrate "16"
tv_timeout "30"
tv_transmitall "1"
--- Добавлено позже ---
/cfg/gotv.cfg/ сюда, пожалуйста
Запускаю сервер итог на скриншоте, GOTV включен
 

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    20180303214757_1.jpg
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Последнее редактирование:

Rostu

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@titov95, Оффтоп
 

_MARIO_2705

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0
@titov95, Оффтоп
Я его понимаю, он думаешь что он великий програмист а все остальные дно. Но помощь пользователей этого сайта была не напрастна, все отлично заработало
 

Familiar

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7
Ребят, как мне отсортировать меню !ws. Я хочу, чтобы при вводе команды !ws, у ВСЕХ игроков, включая админов показывались только все виды ножей.
Маньяк сервер, поэтому остальные скины не нужны.
Так же мне нужно сделать так, чтобы на эти ножи можно было бы применять скины, которые к ножам не относятся.
Пример: Нож-бабочка - кровавый спорт(ак-47)
Как это можно сделать?
Если кто то уже задавал похожий вопрос - отправьте пожалуйста ссылку. Спасибо.
 

bsquare

Участник
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Ребят, как мне отсортировать меню !ws. Я хочу, чтобы при вводе команды !ws, у ВСЕХ игроков, включая админов показывались только все виды ножей.
Маньяк сервер, поэтому остальные скины не нужны.
Так же мне нужно сделать так, чтобы на эти ножи можно было бы применять скины, которые к ножам не относятся.
Пример: Нож-бабочка - кровавый спорт(ак-47)
Как это можно сделать?
Если кто то уже задавал похожий вопрос - отправьте пожалуйста ссылку. Спасибо.
Держи, просто закинь в csgo/addons/sourcemod/configs/weapons/
 

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