Не получается отключить встроенное голосование за смену карты

Haseek

йфя
Сообщения
472
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79
Операционная система
Linux
Текст ошибки
нетъ
Список мета-модулей
[01] SourceMod (1.10.0.6497) by AlliedModders LLC
[02] CS Tools (1.10.0.6497) by AlliedModders LLC
[03] SDK Tools (1.10.0.6497) by AlliedModders LLC
[04] SDK Hooks (1.10.0.6497) by AlliedModders LLC
[05] SendProxy Manager (1.2) by Afronanny
[06] SteamWorks Extension (1.2.3 FORK 1.0.0) by Kyle Sanderson
[07] PTaH (1.1.3) by Phoenix (˙·٠●Феникс●٠·˙)
Список плагинов SM
01 "eItems" (0.10) by ESK0 (Original author: SM9)
02 "[Discord] Core" (1.0.9) by CrazyHackGUT aka Kruzya
03 "[Discord] Simple Report System" (1.2.2) by CrazyHackGUT aka Kruzya
04 "[Discord] Admin Session Log" (1.0) by CrazyHackGUT aka Kruzya
05 "[Shop] Fast Weapon Reload" (1.0) by Tonki_Ton
06 "[VIP] Breachcharge" (1.0) by Someone
07 "[Shop] New weapons" (1.0.2) by Drumanid
08 "Sound Commands" (1.10.0.6497) by AlliedModders LLC
09 "Basic Ban Commands" (1.10.0.6497) by AlliedModders LLC
10 "[VIP] Tag" (1.1) by R1KO
11 "[VIP] No Fall Damage" (1.0.1) by R1KO (skype: vova.andrienko1)
12 "[VIP] Fire Damage" (1.0.1) by R1KO
13 "[VIP] Electro Effects" (1.0.3) by R1KO
14 "[VIP] FastReload" (1.0) by BaFeR
15 "[VIP] CHAT (+scp)" (3.1.1) by R1KO
16 "[VIP] NEON (CSS/CSGO)" (1.2) by R1KO & Pheonix (˙·٠●Феникс●٠·˙)
17 "[VIP] Kill Screen" (1.0.2) by R1KO (skype: vova.andrienko1)
18 "[VIP] Healthshot" (1.3) by R1KO (skype: vova.andrienko1) feat. Eneanuch
19 "[VIP] Features Manager" (2.0 DEV) by R1KO
20 "[CS:S/CS:GO] [VIP] Respawn" (1.3) by R1KO
21 "[VIP Module] Bumpmine" (1.2.1) by HILER, Faya™, 1mpulse
22 "[VIP] Tagrenade" (1.1) by R1KO (skype: vova.andrienko1)
23 "[VIP] Core" (3.0 R) by R1KO
24 "[VIP] Show List" (1.0.0) by iLoco
25 "[CSGO] NOSCOPE ROUND" (1.1) by OneT0uch
26 "Admin Help" (1.10.0.6497) by AlliedModders LLC
27 "[CS:GO/CSS] AbNeR Round End Sounds" (4.0.1) by abnerfs
28 "[VIP] Command Blocker" (1.0) by FIVE (Discord: FIVE#3136) & Someone
29 "CS:GO Esl Admin ESP (mmcs.pro)" (2.9) by SAZONISCHE
30 "[LSD] TP" (2.0.2) by fr4nch feat. d4Ck
31 "Реклама" (1.4.1) by Pheonix (˙·٠●Феникс●٠·˙)
32 "[LR] Module - TOP by KDR" (v3.1) by Wend4r
33 "[LR] Module - Unusual Kills" (v3.1.6 SR1) by Wend4r
34 "[LR] Module - FakeRank" (v3.1) by RoadSide Romeo & Wend4r
35 "[LR] Module - Vip for Rank" (1.0.4) by SAPSAN 隼
36 "[VIP] Vampirism" (1.0.2.2) by R1KO
37 "[LSD] Core" (1.1.7) by d4Ck (vk.com/geliydaun)
38 "SM Franug CS:GO Agents Chooser" (1.1.2) by Franc1sco franug
39 "[CSS/CS:GO] AbNeR ResetScore" (1.5fix) by AbNeR_CSS
40 "[Shop] Core" (3.0D5) by FrozDark (Fork by R1KO & White Wolf)
41 "Bround" (0.1) by FlexMan
42 "[Shop] Glow" (1.0.1) by Drumanid (plugin alteration | [Shop] Neon White Wolf (HLModders LLC))
43 "Admin Menu" (1.10.0.6497) by AlliedModders LLC
44 "Anti-afk lite" (2.0) by Krabos
45 "[Shop] BHop" (1.2) by Someone
46 "Token Auto Updater" (1.4) by Phoenix (˙·٠●Феникс●٠·˙)
47 "[Shop] Top10 Function" (2.0.1) by FrozDark
48 "[Shop] Ammo weapons" (1.2.1) by inklesspen / Marks
49 "Basic Commands" (1.10.0.6497) by AlliedModders LLC
50 "Player Commands" (1.10.0.6497) by AlliedModders LLC
51 "Client Preferences" (1.10.0.6497) by AlliedModders LLC
52 "RemoveExtraKnives" (1.2) by SheriF
53 "[CS:GO] Remove Messages" (2.6) by Fox1qqq
54 "Basic Info Triggers" (1.10.0.6497) by AlliedModders LLC
55 "Roun End Gravity" (0.1) by Muvik
56 "Admin Communication" (1.1) by Nico Yazawa
57 "[VIP] Shield" (1.3.3 [PUBLIC]) by Faya™ (DS: Faya™#8514)
58 "[VIP] Bhop" (1.0.2) by KOROVKA
59 "Multi Vip Test" (1.4) by JDW
60 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
61 "[LSD] Weapons" (1.1.1) by d4Ck (vk.com/geliydaun)
62 "Gloves" (1.0.4) by kgns | oyunhost.net
63 "In-game Help Menu" (0.6) by chundo, emsit, joinedsenses and donut1k
64 "Reserved Slots" (1.10.0.6497) by AlliedModders LLC
65 "[VIP] Base Functions" (1.3.2) by R1KO, vadrozh
66 "[Levels Ranks] Core" (v3.1.2) by RoadSide Romeo & Wend4r
67 "Basic Chat" (1.10.0.6497) by AlliedModders LLC
68 "Admin File Reader" (1.10.0.6497) by AlliedModders LLC
69 "[VIP] Dissolve Body" (1.2.2) by KOROVKA, R1KO
70 "[SHOP] NoScope Battle" (1.1) by Skeriiz
71 "Rotate server graphic banners" (0.3) by HiTmAnY
72 "Basic Comm Control" (1.10.0.6497) by AlliedModders LLC
73 "ahide.smx"
74 "[LSD] Base Features" (1.1.0) by d4Ck (vk.com/geliydaun)
75 "[CS:GO] Weapon Stickers" (1.0.13) by quasemago and by translate donut1k
76 "Weapons & Knives" (1.7.0) by kgns | oyunhost.net
77 "[Discord] Admin Log" (0.3.1) by Lord FEAR
78 "[Keys] VIP" (1.3) by R1KO
79 "[Keys] Core" (1.4) by R1KO
80 "Anti-Flood" (1.10.0.6497) by AlliedModders LLC
81 "[Shop] Money Distributor" (1.4.3) by FrozDark (HLModders LLC)
82 "[LSD] VFM" (1.1.0) by d4Ck (vk.com/geliydaun)
Список расширений SM
[01] Automatic Updater (1.10.0.6497): Updates SourceMod gamedata files
[02] Webternet (1.10.0.6497): Extension for interacting with URLs
[03] CS Tools (1.10.0.6497): CS extended functionality
[04] BinTools (1.10.0.6497): Low-level C/C++ Calling API
[05] SDK Tools (1.10.0.6497): Source SDK Tools
[06] REST in Pawn (1.2.0): Provides HTTP and JSON natives for plugins
[07] SDK Hooks (1.10.0.6497): Source SDK Hooks
[08] Top Menus (1.10.0.6497): Creates sorted nested menus
[09] Client Preferences (1.10.0.6497): Saves client preference settings
[10] SQLite (1.10.0.6497): SQLite Driver
[11] <OPTIONAL> file "soundlib.ext.so": /gapanel/1485/2167/csgo/addons/sourcemod/extensions/soundlib.ext.so: cannot open shared object file: No such file or directory
[12] SendProxy Manager (1.2): Change stuff without actually changing stuff!
[13] Regex (1.10.0.6497): Provides regex natives for plugins
[14] SteamWorks Extension (1.2.3 FORK 1.0.0): Exposes SteamWorks functions to Developers
[15] TAU LIB (1.4):
[16] PTaH (1.1.3): Additional CS:GO Hooks and Natives
[17] <OPTIONAL> file "sourcescramble.ext.so": /gapanel/1485/2167/csgo/addons/sourcemod/extensions/sourcescramble.ext.so: cannot open shared object file: No such file or directory
[18] MySQL-DBI (1.10.0.6497): MySQL driver implementation for DBI
Доброго времени суток. Не получается отключить встроенное голосование в кгсо за смену карты.
C-подобный:
sv_allow_votes "1"
sv_vote_allow_spectators "1"
sv_vote_count_spectator_votes "1"
sv_vote_failure_timer "299"
sv_vote_issue_changelevel_allowed "0"
sv_vote_issue_extendlevel_allowed "0"
sv_vote_issue_nextlevel_allowed "0"
sv_vote_issue_kick_allowed "1"
sv_vote_issue_nextlevel_allowextend "0"
sv_vote_kick_ban_duration "11"
sv_vote_issue_nextlevel_prevent_change "1"
sv_vote_issue_restart_game_allowed "0"
sv_vote_ui_hide_disabled_issues "0"

Вот все переменные относящиеся к втроенному голосованию (От безысходности прописал во все конфиги, в геймод_сервер в том числе).
При sv_allow_votes "0" голосование за смену карты не работают, но это не мой вариант так-как есть необходимость в встроенном голосовании за кик.
 

z1ntex

Авторитет
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334
Доброго времени суток. Не получается отключить встроенное голосование в кгсо за смену карты.
C-подобный:
sv_allow_votes "1"
sv_vote_allow_spectators "1"
sv_vote_count_spectator_votes "1"
sv_vote_failure_timer "299"
sv_vote_issue_changelevel_allowed "0"
sv_vote_issue_extendlevel_allowed "0"
sv_vote_issue_nextlevel_allowed "0"
sv_vote_issue_kick_allowed "1"
sv_vote_issue_nextlevel_allowextend "0"
sv_vote_kick_ban_duration "11"
sv_vote_issue_nextlevel_prevent_change "1"
sv_vote_issue_restart_game_allowed "0"
sv_vote_ui_hide_disabled_issues "0"

Вот все переменные относящиеся к втроенному голосованию (От безысходности прописал во все конфиги, в геймод_сервер в том числе).
При sv_allow_votes "0" голосование за смену карты не работают, но это не мой вариант так-как есть необходимость в встроенном голосовании за кик.
Приложите файлы gamemod и server.cfg
 

Haseek

йфя
Сообщения
472
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79
Приложите файлы gamemod и server.cfg
server:
hostname "erh5yh4" // название вашего сервера
host_name_store 1 // 1 - информация о названии сервера передается в запросах и в GoTV
host_info_show 1
host_players_show 2 // отображение статы игроков -  [1 MaxPlayers], [2 показывать ник и счет], [0 нет какой информации]
sv_lan 0    // Всегда должно быть 0 т.к сервер работает в интернете
sv_region 255 // Регионы, которые видят в поиске ваш сервер // 255 - весь мир, 3 - Европа, 4 - Азия, остальные смотрим тут https://developer.valvesoftware.com/wiki/Sv_region
sv_tags "" // Отображаемые тэги
motdfile 1 // 0 - отключить окно приветствия сервера,1 - включить


tv_enable 1 // 1 — включает после следующей смены карты SourceTV на сервере; 0 — выключает.
tv_advertise_watchable 1 // Данное значение позволяет подключится к gotv по его адресу.
spec_replay_enable 1


sv_password "" // пароль для захода на сервер
rcon_password "xyi" // пароль управления сервером, ставить сложный!


//mp_autoteambalance 0
//mp_limitteams 1 // допустимая разница в балансе между сторонами, 0 - отключим проверку

// Чат, микрофон
sv_alltalk 1 // 1 - разрешаем разговоры между обеими командами. 0 - только свои
sv_deadtalk 1 // 1 - разрешаем разговоры живых и мертвых
sv_ignoregrenaderadio 1 // игнорируем сообщения броска гранаты
sv_spec_hear 1 // наблюдатели слышат других

// Настройки игры
mp_solid_teammates 1 // 0 - проходить сквозь союзников, т.е. отключаем блок, 1 - наоборот, т.е. получатся подсадки
mp_free_armor 0 // 1 - раздавать броню в начале раунда
mp_forcecamera 1 // 0 - мертвые могут наблюдать за всеми, 1 - только за своими, 2 - черный экран (бывший fadetoblack)
spec_freeze_time 2 // время, в течение которого вы будете видеть убивившего вас противника
mp_spectators_max 2 // разрешено максимально 2 подключенных наблюдателя
mp_freezetime 2 // время заморозки в начале раунда в секундах
mp_buytime 0 // закупочное время в секундах
mp_defuser_allocation 0 // 0 - не раздавать Спецназу defuse kit в начале раунда, 1 - раздавать случайным игрокам, 2 - выдавать всем
mp_death_drop_defuser 0 // 1 - выпадает defuse kit у мертвых
mp_death_drop_grenade 0 // сколько гранат может выпадать у мертвого
mp_death_drop_gun 1 // 0 - оружие не выпадает после смерти, 1 - выпадает лучшее оружие, 2 - текущее или лучшее
mp_tkpunish 0 // наказывать за убийства своих (кик, бан..)
mp_autokick 0 // автоматически выгонять за нарушения (много самоубийств, убийств заложников, бездействие и т.п.)
mp_win_panel_display_time 3 // отображать таблицу побед в конце раунда 3 секунды
mp_radar_showall 0 // определяет, кто будет видеть всех на радаре: 0 - никто, 1 - обе команды, 2 - T, 3 - CT

// Rates - для правильной работы 128 tickrate
sv_maxrate 128000
sv_mincmdrate 128
sv_minrate 128000
sv_minupdaterate 128
sv_client_cmdrate_difference 0

// Настройки ботов
// Внимание! убить всех ботов можно командой в консоль bot_kill all, но для этого sv_cheat параметр должен быть включен
bot_quota 0 // максимально количество ботов, когда нет живых игроков
bot_difficulty 1 // сложность ботов: 0 - Легкий, 1 - Нормальный, 2 – Тяжелый, 3 - Профессионал
bot_chatter "off" // отключаем сообщения ботами
bot_join_after_player 1 // боты подключаются после подключения живого игрока
sv_hibernate_when_empty 0
sv_hibernate_postgame_delay 5

sv_downloadurl "http://lol.lol/q"
sv_downloadurl "http://lol.lol/d"
sv_allowdownload 1


//admin esp
sv_parallel_send 0
sv_parallel_sendsnapshot 0
sv_parallel_packentities 0
sm_esl_adminesp_flag d


//discord
sm_discord_report_cooldown 300 // cooldown reports
sm_discord_logadmflags d // flag for login admin

//antiafk
sm_afk_check 2 // Сколько проверок должно быть для распознавания afk игрока (по умолчанию 2)
sm_afk_mode 2 // Что делать с afk игроком? 1 - перевод в наблюдатели, 2 - кик (по умолчанию 1)
sm_afk_admin_mode 1 // Что делать с afk игроком, если этот игрок - админ? 0 - Ничего не делать. 1 - перевод в наблюдатели. 2 - кик (по умолчанию 1)


//lsd
vip_disable "Healthshot,HP,Bumpmine,Armor,Breachcharge,FireDamage,FastReload,Respawn,Shield,Tagrenade"

//healshot
ammo_item_limit_healthshot "1"
healthshot_health "60"
healthshot_allow_use_at_full 0

//disolve body vip
sm_vip_dissolve_body_delay "2" // Время до растворения тела.
sm_vip_dissolve_body_type "1" // Режим растворения тела. (0 - Рандомный режим растворения, 1 - Растворение на земле, 2 - Растворение в воздухе)
sm_vip_dissolve_body_type_fire "3" // Режим поджигания тела. (0 - Выкл, 1 - Рандомный режим поджигания, 2 - Поджигать при растворение, 3 - Поджигать до растворения, а потом тушить)

//SHIELD VIP
sm_no_vip_remove_shield "1" // Забирать не у вип игроков щит в начале раунда (0 выкл / 1 вкл)
sm_no_vip_take_shield "0"  // Позволять не вип игроку подбирать щит в зависимости от значения владельца в groups.ini (0 выкл / 1 вкл)
mp_shield_speed_deployed "180" //Максимальная скорость игрока с щитом в руках
mp_shield_speed_holstered "250" //Максимальная скорость игрока когда щит убран (за спину)

//breacharge vip
ammo_grenade_limit_breachcharge 2 // максимум бомб
sv_breachcharge_delay_max 0.22 // максимальное время до взрыва
sv_breachcharge_delay_min 0.05 // минимальное время до взрыва
sv_breachcharge_distance_max 40
sv_breachcharge_distance_min 10




//logo pro
"mp_teamlogo_2" "liq"
"mp_teamlogo_1" "god"
mp_teamname_1 "GODSENT SQUAD"
mp_teamname_2 "LIQUID SQUAD"

//restart
mp_match_end_changelevel 1


sv_allow_votes "1"
sv_vote_allow_spectators "1"
sv_vote_count_spectator_votes "1"
sv_vote_failure_timer "299"
sv_vote_issue_changelevel_allowed "0"
sv_vote_issue_extendlevel_allowed "0"
sv_vote_issue_nextlevel_allowed "0"
sv_vote_issue_kick_allowed "1"
sv_vote_issue_nextlevel_allowextend "0"
sv_vote_kick_ban_duration "11"
sv_vote_issue_nextlevel_prevent_change "1"
sv_vote_issue_restart_game_allowed "0"
sv_vote_ui_hide_disabled_issues "0"


gmod serv:
bot_autodifficulty_threshold_high                    0.0    // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low                    -2.0    // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter                                            normal
bot_defer_to_human_goals                            0
bot_defer_to_human_items                            1
bot_difficulty                                        1
bot_quota                                            0
bot_quota_mode                                        fill
cash_player_bomb_defused                            0
cash_player_bomb_planted                            0
cash_player_damage_hostage                            0
cash_player_interact_with_hostage                    0
cash_player_killed_enemy_default                    0
cash_player_killed_enemy_factor                        0.5
cash_player_killed_hostage                            0
cash_player_killed_teammate                            0
cash_player_rescued_hostage                            0
cash_team_elimination_bomb_map                        0
cash_team_elimination_hostage_map_t                    0
cash_team_elimination_hostage_map_ct                0
cash_team_hostage_alive                                0
cash_team_hostage_interaction                        0
cash_team_loser_bonus                                0
cash_team_loser_bonus_consecutive_rounds            0
cash_team_planted_bomb_but_defused                    0
cash_team_rescued_hostage                            0
cash_team_terrorist_win_bomb                        0
cash_team_win_by_defusing_bomb                        0
cash_team_win_by_hostage_rescue                        0
cash_team_win_by_time_running_out_hostage            0
cash_team_win_by_time_running_out_bomb                0
ff_damage_reduction_bullets                            0
ff_damage_reduction_grenade                            0
ff_damage_reduction_grenade_self                    0
ff_damage_reduction_other                            0
mp_afterroundmoney                                    0
mp_buytime                                            0
mp_buy_anywhere                                        0
mp_buy_during_immunity                                0
mp_death_drop_defuser                                0   
mp_death_drop_grenade                                0            // 0=none, 1=best, 2=current or best
mp_death_drop_gun                                    1            // 0=none, 1=best, 2=current or best
mp_defuser_allocation                                0            // 0=none, 1=random, 2=everyone
mp_force_pick_time                                    2
mp_forcecamera                                        1            // Set to 1 for team only spectating.
mp_free_armor                                        0           
mp_freezetime                                        2
mp_friendlyfire                                        0
mp_win_panel_display_time                            3
mp_ggprogressive_round_restart_delay                15
mp_ggtr_bomb_defuse_bonus                            0
mp_ggtr_bomb_detonation_bonus                        0
mp_ggtr_bomb_pts_for_flash                            4
mp_ggtr_bomb_pts_for_he                                3
mp_ggtr_bomb_pts_for_molotov                        5
mp_ggtr_bomb_pts_for_upgrade                        2
mp_ggtr_bomb_respawn_delay                            0
mp_ggtr_end_round_kill_bonus                        1
mp_ggtr_halftime_delay                                0.0
mp_ggtr_last_weapon_kill_ends_half                    0
mp_respawn_immunitytime                                0
mp_halftime                                            0
mp_match_can_clinch                                    0            // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney                                            666
mp_maxrounds                                        44
mp_molotovusedelay                                    0
mp_playercashawards                                    1
mp_roundtime                                        2.15
mp_roundtime_hostage                                2
mp_roundtime_defuse                                    2.15            // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates                                    2
mp_startmoney                                        666
mp_teamcashawards                                    1
mp_timelimit                                        0
mp_warmuptime                                        20       
mp_weapons_allow_zeus                                1
mp_weapons_allow_typecount                            2
spec_freeze_panel_extended_time                        0
spec_freeze_time                                    3.0
sv_talk_enemy_living                                1
sv_talk_enemy_dead                                    1       
sv_arms_race_vote_to_restart_disallowed_after        0
sv_vote_to_changelevel_before_match_point            0       
sv_deadtalk                                            1
sv_ignoregrenaderadio                                1
tv_delay                                            30
mp_warmup_pausetimer                                0
mp_halftime_pausetimer                                0
mp_randomspawn                                        0
mp_randomspawn_los                                    0
sv_infinite_ammo                                    0
ammo_grenade_limit_flashbang                        1
ammo_grenade_limit_total                            4
//
//
mp_weapons_allow_map_placed                            1
mp_weapons_glow_on_ground                            0
mp_display_kill_assists                                1
mp_respawn_on_death_t                                0
mp_respawn_on_death_ct                                0
mp_ct_default_melee                                    weapon_knife
mp_ct_default_secondary                                weapon_hkp2000
mp_ct_default_primary                                ""
mp_t_default_melee                                    weapon_knife
mp_t_default_secondary                                weapon_glock
mp_t_default_primary                                ""
mp_default_team_winner_no_objective                    -1        // 2 == CTs, 3 == Ts

sv_occlude_players                                1
occlusion_test_async                                1


mp_round_restart_delay                                10  // need more time for replay


sv_allow_votes "1"
sv_vote_allow_spectators "1"
sv_vote_count_spectator_votes "1"
sv_vote_failure_timer "299"
sv_vote_issue_changelevel_allowed "0"
sv_vote_issue_extendlevel_allowed "0"
sv_vote_issue_nextlevel_allowed "0"
sv_vote_issue_kick_allowed "1"
sv_vote_issue_nextlevel_allowextend "0"
sv_vote_kick_ban_duration "11"
sv_vote_issue_nextlevel_prevent_change "1"
sv_vote_issue_restart_game_allowed "0"
sv_vote_ui_hide_disabled_issues "0"
 

z1ntex

Авторитет
Сообщения
551
Реакции
334
server:
hostname "erh5yh4" // название вашего сервера
host_name_store 1 // 1 - информация о названии сервера передается в запросах и в GoTV
host_info_show 1
host_players_show 2 // отображение статы игроков -  [1 MaxPlayers], [2 показывать ник и счет], [0 нет какой информации]
sv_lan 0    // Всегда должно быть 0 т.к сервер работает в интернете
sv_region 255 // Регионы, которые видят в поиске ваш сервер // 255 - весь мир, 3 - Европа, 4 - Азия, остальные смотрим тут https://developer.valvesoftware.com/wiki/Sv_region
sv_tags "" // Отображаемые тэги
motdfile 1 // 0 - отключить окно приветствия сервера,1 - включить


tv_enable 1 // 1 — включает после следующей смены карты SourceTV на сервере; 0 — выключает.
tv_advertise_watchable 1 // Данное значение позволяет подключится к gotv по его адресу.
spec_replay_enable 1


sv_password "" // пароль для захода на сервер
rcon_password "xyi" // пароль управления сервером, ставить сложный!


//mp_autoteambalance 0
//mp_limitteams 1 // допустимая разница в балансе между сторонами, 0 - отключим проверку

// Чат, микрофон
sv_alltalk 1 // 1 - разрешаем разговоры между обеими командами. 0 - только свои
sv_deadtalk 1 // 1 - разрешаем разговоры живых и мертвых
sv_ignoregrenaderadio 1 // игнорируем сообщения броска гранаты
sv_spec_hear 1 // наблюдатели слышат других

// Настройки игры
mp_solid_teammates 1 // 0 - проходить сквозь союзников, т.е. отключаем блок, 1 - наоборот, т.е. получатся подсадки
mp_free_armor 0 // 1 - раздавать броню в начале раунда
mp_forcecamera 1 // 0 - мертвые могут наблюдать за всеми, 1 - только за своими, 2 - черный экран (бывший fadetoblack)
spec_freeze_time 2 // время, в течение которого вы будете видеть убивившего вас противника
mp_spectators_max 2 // разрешено максимально 2 подключенных наблюдателя
mp_freezetime 2 // время заморозки в начале раунда в секундах
mp_buytime 0 // закупочное время в секундах
mp_defuser_allocation 0 // 0 - не раздавать Спецназу defuse kit в начале раунда, 1 - раздавать случайным игрокам, 2 - выдавать всем
mp_death_drop_defuser 0 // 1 - выпадает defuse kit у мертвых
mp_death_drop_grenade 0 // сколько гранат может выпадать у мертвого
mp_death_drop_gun 1 // 0 - оружие не выпадает после смерти, 1 - выпадает лучшее оружие, 2 - текущее или лучшее
mp_tkpunish 0 // наказывать за убийства своих (кик, бан..)
mp_autokick 0 // автоматически выгонять за нарушения (много самоубийств, убийств заложников, бездействие и т.п.)
mp_win_panel_display_time 3 // отображать таблицу побед в конце раунда 3 секунды
mp_radar_showall 0 // определяет, кто будет видеть всех на радаре: 0 - никто, 1 - обе команды, 2 - T, 3 - CT

// Rates - для правильной работы 128 tickrate
sv_maxrate 128000
sv_mincmdrate 128
sv_minrate 128000
sv_minupdaterate 128
sv_client_cmdrate_difference 0

// Настройки ботов
// Внимание! убить всех ботов можно командой в консоль bot_kill all, но для этого sv_cheat параметр должен быть включен
bot_quota 0 // максимально количество ботов, когда нет живых игроков
bot_difficulty 1 // сложность ботов: 0 - Легкий, 1 - Нормальный, 2 – Тяжелый, 3 - Профессионал
bot_chatter "off" // отключаем сообщения ботами
bot_join_after_player 1 // боты подключаются после подключения живого игрока
sv_hibernate_when_empty 0
sv_hibernate_postgame_delay 5

sv_downloadurl "http://lol.lol/q"
sv_downloadurl "http://lol.lol/d"
sv_allowdownload 1


//admin esp
sv_parallel_send 0
sv_parallel_sendsnapshot 0
sv_parallel_packentities 0
sm_esl_adminesp_flag d


//discord
sm_discord_report_cooldown 300 // cooldown reports
sm_discord_logadmflags d // flag for login admin

//antiafk
sm_afk_check 2 // Сколько проверок должно быть для распознавания afk игрока (по умолчанию 2)
sm_afk_mode 2 // Что делать с afk игроком? 1 - перевод в наблюдатели, 2 - кик (по умолчанию 1)
sm_afk_admin_mode 1 // Что делать с afk игроком, если этот игрок - админ? 0 - Ничего не делать. 1 - перевод в наблюдатели. 2 - кик (по умолчанию 1)


//lsd
vip_disable "Healthshot,HP,Bumpmine,Armor,Breachcharge,FireDamage,FastReload,Respawn,Shield,Tagrenade"

//healshot
ammo_item_limit_healthshot "1"
healthshot_health "60"
healthshot_allow_use_at_full 0

//disolve body vip
sm_vip_dissolve_body_delay "2" // Время до растворения тела.
sm_vip_dissolve_body_type "1" // Режим растворения тела. (0 - Рандомный режим растворения, 1 - Растворение на земле, 2 - Растворение в воздухе)
sm_vip_dissolve_body_type_fire "3" // Режим поджигания тела. (0 - Выкл, 1 - Рандомный режим поджигания, 2 - Поджигать при растворение, 3 - Поджигать до растворения, а потом тушить)

//SHIELD VIP
sm_no_vip_remove_shield "1" // Забирать не у вип игроков щит в начале раунда (0 выкл / 1 вкл)
sm_no_vip_take_shield "0"  // Позволять не вип игроку подбирать щит в зависимости от значения владельца в groups.ini (0 выкл / 1 вкл)
mp_shield_speed_deployed "180" //Максимальная скорость игрока с щитом в руках
mp_shield_speed_holstered "250" //Максимальная скорость игрока когда щит убран (за спину)

//breacharge vip
ammo_grenade_limit_breachcharge 2 // максимум бомб
sv_breachcharge_delay_max 0.22 // максимальное время до взрыва
sv_breachcharge_delay_min 0.05 // минимальное время до взрыва
sv_breachcharge_distance_max 40
sv_breachcharge_distance_min 10




//logo pro
"mp_teamlogo_2" "liq"
"mp_teamlogo_1" "god"
mp_teamname_1 "GODSENT SQUAD"
mp_teamname_2 "LIQUID SQUAD"

//restart
mp_match_end_changelevel 1


sv_allow_votes "1"
sv_vote_allow_spectators "1"
sv_vote_count_spectator_votes "1"
sv_vote_failure_timer "299"
sv_vote_issue_changelevel_allowed "0"
sv_vote_issue_extendlevel_allowed "0"
sv_vote_issue_nextlevel_allowed "0"
sv_vote_issue_kick_allowed "1"
sv_vote_issue_nextlevel_allowextend "0"
sv_vote_kick_ban_duration "11"
sv_vote_issue_nextlevel_prevent_change "1"
sv_vote_issue_restart_game_allowed "0"
sv_vote_ui_hide_disabled_issues "0"


gmod serv:
bot_autodifficulty_threshold_high                    0.0    // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low                    -2.0    // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter                                            normal
bot_defer_to_human_goals                            0
bot_defer_to_human_items                            1
bot_difficulty                                        1
bot_quota                                            0
bot_quota_mode                                        fill
cash_player_bomb_defused                            0
cash_player_bomb_planted                            0
cash_player_damage_hostage                            0
cash_player_interact_with_hostage                    0
cash_player_killed_enemy_default                    0
cash_player_killed_enemy_factor                        0.5
cash_player_killed_hostage                            0
cash_player_killed_teammate                            0
cash_player_rescued_hostage                            0
cash_team_elimination_bomb_map                        0
cash_team_elimination_hostage_map_t                    0
cash_team_elimination_hostage_map_ct                0
cash_team_hostage_alive                                0
cash_team_hostage_interaction                        0
cash_team_loser_bonus                                0
cash_team_loser_bonus_consecutive_rounds            0
cash_team_planted_bomb_but_defused                    0
cash_team_rescued_hostage                            0
cash_team_terrorist_win_bomb                        0
cash_team_win_by_defusing_bomb                        0
cash_team_win_by_hostage_rescue                        0
cash_team_win_by_time_running_out_hostage            0
cash_team_win_by_time_running_out_bomb                0
ff_damage_reduction_bullets                            0
ff_damage_reduction_grenade                            0
ff_damage_reduction_grenade_self                    0
ff_damage_reduction_other                            0
mp_afterroundmoney                                    0
mp_buytime                                            0
mp_buy_anywhere                                        0
mp_buy_during_immunity                                0
mp_death_drop_defuser                                0  
mp_death_drop_grenade                                0            // 0=none, 1=best, 2=current or best
mp_death_drop_gun                                    1            // 0=none, 1=best, 2=current or best
mp_defuser_allocation                                0            // 0=none, 1=random, 2=everyone
mp_force_pick_time                                    2
mp_forcecamera                                        1            // Set to 1 for team only spectating.
mp_free_armor                                        0          
mp_freezetime                                        2
mp_friendlyfire                                        0
mp_win_panel_display_time                            3
mp_ggprogressive_round_restart_delay                15
mp_ggtr_bomb_defuse_bonus                            0
mp_ggtr_bomb_detonation_bonus                        0
mp_ggtr_bomb_pts_for_flash                            4
mp_ggtr_bomb_pts_for_he                                3
mp_ggtr_bomb_pts_for_molotov                        5
mp_ggtr_bomb_pts_for_upgrade                        2
mp_ggtr_bomb_respawn_delay                            0
mp_ggtr_end_round_kill_bonus                        1
mp_ggtr_halftime_delay                                0.0
mp_ggtr_last_weapon_kill_ends_half                    0
mp_respawn_immunitytime                                0
mp_halftime                                            0
mp_match_can_clinch                                    0            // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney                                            666
mp_maxrounds                                        44
mp_molotovusedelay                                    0
mp_playercashawards                                    1
mp_roundtime                                        2.15
mp_roundtime_hostage                                2
mp_roundtime_defuse                                    2.15            // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates                                    2
mp_startmoney                                        666
mp_teamcashawards                                    1
mp_timelimit                                        0
mp_warmuptime                                        20      
mp_weapons_allow_zeus                                1
mp_weapons_allow_typecount                            2
spec_freeze_panel_extended_time                        0
spec_freeze_time                                    3.0
sv_talk_enemy_living                                1
sv_talk_enemy_dead                                    1      
sv_arms_race_vote_to_restart_disallowed_after        0
sv_vote_to_changelevel_before_match_point            0      
sv_deadtalk                                            1
sv_ignoregrenaderadio                                1
tv_delay                                            30
mp_warmup_pausetimer                                0
mp_halftime_pausetimer                                0
mp_randomspawn                                        0
mp_randomspawn_los                                    0
sv_infinite_ammo                                    0
ammo_grenade_limit_flashbang                        1
ammo_grenade_limit_total                            4
//
//
mp_weapons_allow_map_placed                            1
mp_weapons_glow_on_ground                            0
mp_display_kill_assists                                1
mp_respawn_on_death_t                                0
mp_respawn_on_death_ct                                0
mp_ct_default_melee                                    weapon_knife
mp_ct_default_secondary                                weapon_hkp2000
mp_ct_default_primary                                ""
mp_t_default_melee                                    weapon_knife
mp_t_default_secondary                                weapon_glock
mp_t_default_primary                                ""
mp_default_team_winner_no_objective                    -1        // 2 == CTs, 3 == Ts

sv_occlude_players                                1
occlusion_test_async                                1


mp_round_restart_delay                                10  // need more time for replay


sv_allow_votes "1"
sv_vote_allow_spectators "1"
sv_vote_count_spectator_votes "1"
sv_vote_failure_timer "299"
sv_vote_issue_changelevel_allowed "0"
sv_vote_issue_extendlevel_allowed "0"
sv_vote_issue_nextlevel_allowed "0"
sv_vote_issue_kick_allowed "1"
sv_vote_issue_nextlevel_allowextend "0"
sv_vote_kick_ban_duration "11"
sv_vote_issue_nextlevel_prevent_change "1"
sv_vote_issue_restart_game_allowed "0"
sv_vote_ui_hide_disabled_issues "0"
Добавьте
mp_endmatch_votenextmap "0"
 

Haseek

йфя
Сообщения
472
Реакции
79
Если бы вы почитали FAQ по настройке CS:G0, вы бы увидели, что это отключение встроенного голосования в конце карты. Пункт 32.
Если бы вы прочитали мой пост, вы бы увидели, что там нет слов "в конце карты". Мне нужно просто выключить голосования за смену карты, которое активируется в любое время а не только в конце карты.
Сообщения автоматически склеены:

Из gamemodes удали секцию с картами.
Про какую секцию ты говоришь? Где она?
 

xidi

ананас
Сообщения
352
Реакции
106
Про какую секцию ты говоришь? Где она?
Пример gamemodes.txt (+mapgroup mg_active) -
C-подобный:
"mg_active"
{
"imagename" "mapgroup-active"
"nameID" "#SFUI_Mapgroup_active"
"tooltipID" "#SFUI_MapGroup_Tooltip_Desc_Active"
"tooltipMaps" ""
"name" "mg_active"
"grouptype" "active"
"icon_image_path" "map_icons/mapgroup_icon_active"
"maps"
{
"de_inferno" ""
"de_train" ""
"de_mirage" ""
"de_nuke" ""
"de_cbble" ""
"de_overpass" ""
"de_cache" ""
}
}
Группа - mg_active и её список карт.

Это наверно
 

Haseek

йфя
Сообщения
472
Реакции
79
Ах, да. Так должно получиться?

gamemodes (не server):
// DO NOT MODIFY THIS FILE

//

// To customize your server, see gamemodes_server.txt.example





"GameModes.txt"

{

    "gameTypes"

    {

        "classic"

        {

            "value"                "0"

            "nameID"            "#SFUI_GameTypeClassic"



            "gameModes"

            {

                "casual"

                {

                    "value"                "0"

                    "nameID"            "#SFUI_GameModeCasual"

                    "descID"            "#SFUI_GameModeCasualDesc"

                    "descID_List"        "#SFUI_GameModeCasualDescSPList"

                    "uid"                "1"

                    "maxplayers"        "20"



                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {

                        "0"        { "label" "#SFUI_CashColon"                "value" "$400" }

                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }

                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "3 #SFUI_Minutes" }

                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }

                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }

                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty2" }

                    }



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_casual.cfg"

                        "exec" "gamemode_casual_server.cfg"

                    }



                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        "random_classic"    "0"

                       

                        // Dust II 24/7

                        "mg_de_dust2"        "1"



                        // Group Delta

                        "mg_de_mirage"        "2"

                        "mg_de_inferno"        "3"

                        "mg_de_vertigo"        "4"

                        "mg_de_cbble"        "5"



                        // Group Sigma

                        "mg_de_cache"        "6"

                        "mg_de_anubis"        "7"

                        "mg_de_mutiny"        "8"

                        "mg_de_swamp"        "9"

                        "mg_de_train"        "10"

                        "mg_de_overpass"    "11"

                        "mg_de_nuke"        "12"

                        "mg_de_canals"        "13"

                       

                        // Hostage Group

                        "mg_cs_agency"        "14"

                        "mg_cs_militia"        "15"

                        "mg_cs_office"        "16"

                        "mg_cs_italy"        "17"

                        "mg_cs_assault"        "18"                  

                    }



                    // Map groups for online modesw

                    "mapgroupsMP"

                    {

                        //Other Maps Groups

                        "mg_casualsigma"    "0"

                        "mg_casualdelta"    "1"

                        "mg_dust247"        "2"

                        "mg_hostage"        "3"

                    }

                }

   

                "competitive"

                {

                    "value"                "1"

                    "nameID"            "#SFUI_GameModeCompetitive"

                    "descID"            "#SFUI_GameModeCompetitiveDesc"

                    "descID_List"        "#SFUI_GameModeCompetitiveDescList"

                    "uid"                "2"

                    "maxplayers"        "10"



                    "show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

               

                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {

                        "0"        { "label" "#SFUI_CashColon"                "value" "$800" }

                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Rounds" }

                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "2 #SFUI_Minutes" }

                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }

                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }

                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }

                    }



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_competitive.cfg"

                        "exec" "gamemode_competitive_server.cfg"

                    }

                   

                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        "random_classic"    "0"

                       

                        // Active Duty maps

                        "mg_de_mirage"        "1"

                        "mg_de_inferno"        "2"

                        "mg_de_overpass"    "3"

                        "mg_de_vertigo"        "4"

                        "mg_de_nuke"        "5"

                        "mg_de_train"        "6"

                        "mg_de_dust2"        "7"

                       

                        // reserves maps

                        "mg_de_anubis"        "8"

                        "mg_de_mutiny"        "9"

                        "mg_de_swamp"        "10"

                        "mg_de_cache"        "11"

                        "mg_cs_agency"        "12"

                        "mg_cs_office"        "13"

                    }



                    // Map groups for online modes

                    "mapgroupsMP"

                    {

                        // Active Duty maps

                        "mg_de_mirage"        "0"

                        "mg_de_inferno"        "1"

                        "mg_de_overpass"    "2"

                        "mg_de_vertigo"        "3"

                        "mg_de_nuke"        "4"

                        "mg_de_train"        "5"

                        "mg_de_dust2"        "6"

                       

                        // reserves maps

                        "mg_de_anubis"        "7"

                        "mg_de_cache"        "8"

                        "mg_de_mutiny"        "9"

                        "mg_de_swamp"        "10"

                        "mg_de_mirage_scrimmagemap"        "11"

                        "mg_cs_agency"        "12"

                        "mg_cs_office"        "13"

                    }

                }



                "scrimcomp2v2"

                {

                    "value"                    "2"

                    "nameID"                "#SFUI_GameModeScrimComp2v2"

                    "descID"                "#SFUI_GameModeScrimComp2v2Desc"

                    "descID_List"            "#SFUI_GameModeScrimComp2v2DescList"

                    "uid"                    "2"

                    "maxplayers"            "4"



                    "show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

               

                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {

                        "0"        { "label" "#SFUI_CashColon"                "value" "$800" }

                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Rounds" }

                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "2 #SFUI_Minutes" }

                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }

                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }

                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }

                    }



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_competitive2v2.cfg"

                        "exec" "gamemode_competitive2v2_server.cfg"

                    }

                   

                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        "mg_de_vertigo"        "0"

                        "mg_de_inferno"        "1"

                        "mg_de_overpass"    "2"

                        "mg_de_cbble"        "3"

                        "mg_de_train"        "4"

                        "mg_de_shortnuke"    "5"

                        "mg_de_shortdust"    "6"

                        "mg_gd_rialto"        "7"

                        "mg_de_lake"        "8"

                    }



                    // Map groups for online modes

                    "mapgroupsMP"

                    {

                        "mg_de_vertigo"        "0"

                        "mg_de_inferno"        "1"

                        "mg_de_overpass"    "2"

                        "mg_de_cbble"        "3"

                        "mg_de_train"        "4"

                        "mg_de_shortnuke"    "5"

                        "mg_de_shortdust"    "6"

                        "mg_gd_rialto"        "7"

                        "mg_de_lake"        "8"

                    }

                }



                "scrimcomp5v5"

                {

                    "value"                  "3"

                    "nameID"            "#SFUI_GameModeScrimComp5v5"

                    "descID"            "#SFUI_GameModeScrimComp5v5Desc"

                    "descID_List"        "#SFUI_GameModeScrimComp5v5DescList"

                    "uid"                "2"

                    "maxplayers"        "10"



                    "show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

               

                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {

                        "0"        { "label" "#SFUI_CashColon"                "value" "$800" }

                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Rounds" }

                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "2 #SFUI_Minutes" }

                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }

                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }

                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }

                    }



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_competitive.cfg"

                        "exec" "op08_weapons_expert.cfg"

                        "exec" "gamemode_competitive_server.cfg"

                    }

                   

                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        "random_classic"    "0"

                       

                        // Active Duty maps

                        "mg_de_mirage"        "1"

                        "mg_de_vertigo"        "2"

                        "mg_de_inferno"        "3"

                        "mg_de_overpass"    "4"

                        "mg_de_train"        "5"

                        "mg_de_nuke"        "6"

                        "mg_de_dust2"        "7"

                       

                        // reserves maps

                        "mg_de_cache"        "8"

                        "mg_cs_office"        "9"

                        "mg_cs_agency"        "10"

                    }



                    // Map groups for online modes

                    "mapgroupsMP"

                    {

                        // Active Duty maps

                        "mg_de_mirage"        "0"

                        "mg_de_vertigo"        "1"

                        "mg_de_inferno"        "2"

                        "mg_de_overpass"    "3"

                        "mg_de_train"        "4"

                        "mg_de_nuke"        "5"

                        "mg_de_dust2"        "6"

                       

                        // reserves maps

                        "mg_de_cache"        "7"

                        "mg_cs_office"        "8"

                        "mg_cs_agency"        "9"

                    }

                }



            }  

        }



        "gungame"

        {

            "value"                "1"

            "nameID"            "#SFUI_GameTypeGungame"



            // This is the list of game modes supported by this game type.

            "gameModes"

            {

                "gungameprogressive"

                {

                    "value"                "0"

                    "nameID"            "#SFUI_GameModeGGProgressive"

                    "descID"            "#SFUI_GameModeGGProgressiveDesc"

                    "descID_List"        "#SFUI_GameModeGGProgressiveDescList"

                    "uid"                "11"

                    "maxplayers"        "10"



                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {

                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }

                        "1"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }

                        "2"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty2" }

                    }



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_armsrace.cfg"

                        "exec" "gamemode_armsrace_server.cfg"

                    }

                   

                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        "random_ar"            "0"

                        "mg_ar_baggage"        "1"

                        "mg_ar_shoots"        "2"

                        "mg_ar_lake"        "3"

                        "mg_ar_stmarc"        "4"

                        "mg_ar_safehouse"    "5"

                        "mg_ar_lunacy"        "6"

                        "mg_ar_monastery"    "7"

                    }



                    // Map groups for online modes

                    "mapgroupsMP"

                    {

                        "mg_armsrace"    "0"

                    }



                    "weaponprogression_ct"

                    {

                        "bizon"            { "kills"    "2" }

                        "ump45"            { "kills"    "2" }

                        "p90"            { "kills"    "2" }

                        "nova"            { "kills"    "2" }

                        "mag7"            { "kills"    "2" }

                        "xm1014"        { "kills"    "2" }

                        "sawedoff"        { "kills"    "2" }

                        "galilar"        { "kills"    "2" }

                        "ak47"            { "kills"    "2" }

                        "m4a1"            { "kills"    "2" }

                        "sg556"            { "kills"    "2" }

                        "aug"            { "kills"    "2" }

                        "awp"            { "kills"    "2" }

                        "scar20"        { "kills"    "2" }

                        "negev"            { "kills"    "2" }

                        "tec9"            { "kills"    "2" }

                        "p250"            { "kills"    "2" }

                        "deagle"        { "kills"    "2" }

                        "fiveseven"        { "kills"    "2" }

                        "elite"            { "kills"    "2" }

                        "knifegg"        { "kills"    "1" }

                    }

                   

                    "weaponprogression_t"

                    {

                        "bizon"            { "kills"    "2" }

                        "ump45"            { "kills"    "2" }

                        "p90"            { "kills"    "2" }

                        "nova"            { "kills"    "2" }

                        "mag7"            { "kills"    "2" }

                        "xm1014"        { "kills"    "2" }

                        "sawedoff"        { "kills"    "2" }

                        "galilar"        { "kills"    "2" }

                        "ak47"            { "kills"    "2" }

                        "m4a1"            { "kills"    "2" }

                        "sg556"            { "kills"    "2" }

                        "aug"            { "kills"    "2" }

                        "awp"            { "kills"    "2" }

                        "scar20"        { "kills"    "2" }

                        "negev"            { "kills"    "2" }

                        "tec9"            { "kills"    "2" }

                        "p250"            { "kills"    "2" }

                        "deagle"        { "kills"    "2" }

                        "fiveseven"        { "kills"    "2" }

                        "elite"            { "kills"    "2" }

                        "knifegg"        { "kills"    "1" }

                    }

                }



                "gungametrbomb"

                {

                    "value"                "1"

                    "nameID"            "#SFUI_GameModeGGBomb"

                    "descID"            "#SFUI_GameModeGGBombDesc"

                    "descID_List"        "#SFUI_GameModeGGBombDescList"

                    "uid"                "12"

                    "maxplayers"        "10"



                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {

                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "10 #SFUI_Rounds" }

                        "1"        { "label" "#SFUI_TimePerRoundColon"        "value" "90 #SFUI_Seconds" }

                        "2"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }

                        "3"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }

                    }



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_demolition.cfg"

                        "exec" "gamemode_demolition_server.cfg"

                    }



                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        "random_demo"        "0"

                        "mg_de_bank"        "1"

                        "mg_de_lake"        "2"

                        "mg_de_safehouse"    "3"

                        "mg_de_sugarcane"    "4"

                        "mg_de_stmarc"        "5"

                        "mg_de_shortdust"    "6"

                    }



                    // Map groups for online modes

                    "mapgroupsMP"

                    {

                        "mg_demolition"        "0"

                    }



                    "weaponprogression_ct"

                    {

                        "m4a1"            { "kills"    "1" }

                        "p90"            { "kills"    "1" }

                        "ump45"            { "kills"    "1" }

                        "deagle"        { "kills"    "1" }

                        "nova"            { "kills"    "1" }

                        "fiveseven"        { "kills"    "1" }

                        "usp_silencer"    { "kills"    "1" }

                        "ssg08"            { "kills"    "1" }

                        "awp"            { "kills"    "1" }

                        "scar20"        { "kills"    "1" }

                    }

                   

                    "weaponprogression_t"

                    {

                        "ak47"            { "kills"    "1" }

                        "p90"            { "kills"    "1" }

                        "mp5sd"            { "kills"    "1" }

                        "deagle"        { "kills"    "1" }

                        "nova"            { "kills"    "1" }

                        "p250"            { "kills"    "1" }

                        "glock"            { "kills"    "1" }

                        "ssg08"            { "kills"    "1" }

                        "awp"            { "kills"    "1" }

                        "g3sg1"            { "kills"    "1" }

                    }

                }



                "deathmatch"

                {

                    "value"                "2"

                    "nameID"            "#SFUI_Deathmatch"

                    "descID"            "#SFUI_DeathmatchDesc"

                    "descID_List"        "#SFUI_GameModeDeathmatchDescList"

                    "uid"                "13"

                    "maxplayers"        "16"



                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {



                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "10 #SFUI_Rounds" }

                        "1"        { "label" "#SFUI_TimePerRoundColon"        "value" "90 #SFUI_Seconds" }

                        "2"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }

                        "3"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }

                    }



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_deathmatch.cfg"

                        "exec" "gamemode_deathmatch_server.cfg"

                    }



                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        "random_classic"    "0"

                       

                        // Dust II 24/7

                        "mg_de_dust2"        "1"



                        // Group Delta

                        "mg_de_mirage"        "2"

                        "mg_de_inferno"        "3"

                        "mg_de_vertigo"        "4"

                        "mg_de_cbble"        "5"



                        // Group Sigma

                        "mg_de_cache"        "6"

                        "mg_de_anubis"        "7"

                        "mg_de_mutiny"        "8"

                        "mg_de_swamp"        "9"

                        "mg_de_train"        "10"

                        "mg_de_overpass"    "11"

                        "mg_de_nuke"        "12"

                        "mg_de_canals"        "13"

                       

                        // Hostage Group

                        "mg_cs_agency"        "14"

                        "mg_cs_militia"        "15"

                        "mg_cs_office"        "16"

                        "mg_cs_italy"        "17"

                        "mg_cs_assault"        "18"

                    }



                    // Map groups for online modes

                    "mapgroupsMP"

                    {

                        //Other Maps Groups

                        "mg_casualsigma"    "0"

                        "mg_casualdelta"    "1"

                        "mg_dust247"        "2"

                        "mg_hostage"        "3"

                    }

                }

            }

        }

       

        "training"

        {

            "value"                "2"

            "nameID"            "#SFUI_GameTypeFreestyle"

            "singleplayeronly"    "1"

   

            "gameModes"

            {

                "training"

                {

                    "value"                "0"

                    "nameID"            "#SFUI_GameTypeTraining"

                    "descID"            "#SFUI_GameModeTrainingDesc"

                    "descID_List"        "#SFUI_GameModeTrainingDescList"

                    "showdisclaimer"    "1"

                    "uid"                "21"

                    "maxplayers"        "1"

   

                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {

                        "0"        { "label" "#SFUI_CashColon"                "value" "$16,000" }

                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }

                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "5 #SFUI_Minutes" }

                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "90 #SFUI_Seconds" }

                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }

                        // Bot data is determined by user selection.

                    }

   

                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_training.cfg"

                        "exec" "gamemode_training_server.cfg"

                    }



                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        "mg_training1"        "0"

                    }

                }

            }

        }



        "custom"

        {

            "value"                "3"

            "nameID"            "#SFUI_GameTypeCustom"

   

            "gameModes"

            {

                "custom"

                {

                    "value"                "0"

                    "nameID"            "#SFUI_GameModeCustom"

                    "descID"            "#SFUI_GameModeCustomDesc"

                    "descID_List"        "#SFUI_GameModeCustomDescList"

                    "showdisclaimer"    "1"

                    "uid"                "30"

                    "maxplayers"        "100"

   

                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {

                        "0"        { "label" "#SFUI_CashColon"                "value" "$16,000" }

                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }

                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "5 #SFUI_Minutes" }

                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "90 #SFUI_Seconds" }

                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }

                        // Bot data is determined by user selection.

                    }

   

                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        //"exec" "gamemode_custom.cfg"

                    }

                }

            }

        }

        "cooperative"

        {

            "value"                "4"

            "nameID"            "#SFUI_GameTypeCooperative"

   

            "gameModes"

            {

                "cooperative"

                {

                    "value"                "0"

                    "nameID"            "#SFUI_GameModeCooperative"

                    "descID"            "#SFUI_GameModeCooperativeDesc"

                    "maxplayers"        "20"

   

                    "show_rich_presence_map_game"        "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_watch"        "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_review"        "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_competitive.cfg"

                        "exec" "gamemode_cooperative.cfg"

                        "exec" "gamemode_cooperative_server.cfg"

                    }

                }

                "coopmission"

                {

                    "value"                "1"

                    "nameID"            "#SFUI_GameModeCoopMission"

                    "descID"            "#SFUI_GameModeCooperativeDesc"

                    "maxplayers"        "10"

   

                    "show_rich_presence_map_game"        "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_watch"        "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_review"        "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        "exec" "gamemode_competitive.cfg"

                        "exec" "gamemode_coopmission.cfg"

                        "exec" "gamemode_coopmission_server.cfg"

                    }

                }

            }

        }

        "skirmish"

        {

            "value"                "5"

            "nameID"            "#SFUI_GameTypeSkirmish"



            "gameModes"

            {

                "skirmish"

                {

                    "value"                    "0"

                    "nameID"                "#SFUI_GameModeSkirmish"

                    "descID"                "#SFUI_GameModeSkirmishDesc"

                    "descID_List"            "#SFUI_GameModeSkirmishDescList"

                    "maxplayers"            "12"



                    // These are the descriptive ui elements to display in the information box on.

                    // These key/values should be pairs of strings.  The "key" will appear in the left

                    // column, the "value" will appear in the right column.

                    "ui"

                    {

                        "0"        { "label" "#SFUI_CashColon"                "value" "$800" }

                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Rounds" }

                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "2 #SFUI_Minutes" }

                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }

                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }

                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }

                    }



                    // These are the configs that get executed when a game mode of this type is created

                    "exec"

                    {

                        // None, configs specific to each skirmish game mode are executed

                    }

                   

                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        "mg_skirmish_armsrace"                "0"

                        "mg_skirmish_demolition"            "1"

                        "mg_skirmish_flyingscoutsman"        "2"



                        //"mg_skirmish_stabstabzap"            ""

                        //"mg_skirmish_triggerdiscipline"        ""

                        //"mg_skirmish_headshots"                ""

                        //"mg_skirmish_huntergatherers"        ""

                        //"mg_skirmish_heavyassaultsuit"        ""

                    }



                    // Map groups for online modes

                    "mapgroupsMP"

                    {

                        "mg_skirmish_armsrace"                "0"

                        "mg_skirmish_demolition"            "1"

                        "mg_skirmish_flyingscoutsman"        "2"



                        //"mg_skirmish_stabstabzap"            ""

                        //"mg_skirmish_triggerdiscipline"        ""

                        //"mg_skirmish_headshots"                ""

                        //"mg_skirmish_huntergatherers"        ""

                        //"mg_skirmish_heavyassaultsuit"        ""

                    }

                }

            }

        }

       

        "freeforall"

        {

            "value"                "6"

            "nameID"            "#SFUI_GameTypeFreeForAll"

            "gameModes"

            {

                "survival"

                {

                    "value"                "0"

                    "nameID"            "#SFUI_GameModeSurvival"

                    "descID"            "#SFUI_GameModeSurvivalDesc"

                    "maxplayers"        "16"

   

                    "show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                    "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"



                    "exec"

                    {

                        "exec" "gamemode_survival.cfg"

                        "exec" "gamemode_survival_server.cfg"

                    }



                    // Map groups for offline modes

                    "mapgroupsSP"

                    {

                        // "mg_dz_blacksite"                "0"

                        "mg_dz_sirocco"                     "0"

                        // "mg_dz_junglety"                 "0"

                    }



                    // Map groups for online modes

                    "mapgroupsMP"

                    {

                        //"mg_dz_blacksite"                 "0"

                        "mg_dz_sirocco"                     "0"

                        // "mg_dz_junglety"                 "0"

                    }

                }

            }

        }

    }



    "mapgroups"

    {

        //

        // Map cycle groups

        // add operation group here is active

        // Operation 08

       

        "mg_op_op08"

        {

            "imagename"                "mapgroup-op08"

            "nameID"                "#SFUI_Mapgroup_op_op08"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_Operation"

            "tooltipMaps"            "de_austria,de_shipped,de_lite,de_thrill,de_blackgold,cs_agency,cs_insertion"

            "name"                    "mg_op_op08"

            "show_medal_icon"        "8Operation$OperationCoin"

            "show_rich_presence"    "_op08"

            "grouptype"                "op_op08"

            "icon_image_path"        "map_icons/op08/mapgroup_icon_op08"

            "maps"

            {

                "de_austria"            ""

                "de_shipped"            ""

                "de_lite"                ""

                "de_thrill"                ""

                "de_blackgold"            ""

                "cs_agency"                ""

                "cs_insertion"            ""

            }

        }

       

        // Operation 07

       

        "mg_op_op07"

        {

            "imagename"                "mapgroup-op07"

            "nameID"                "#SFUI_Mapgroup_op_op07"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_Operation"

            "tooltipMaps"            "cs_cruise,de_coast,de_empire,de_mikla,de_royal,de_santorini,de_tulip"

            "name"                    "mg_op_op07"

            "show_medal_icon"        "7Operation$OperationCoin"

            "show_rich_presence"    "_op07"

            "grouptype"                "op_op07"

            "icon_image_path"        "map_icons/mapgroup_icon_op07"

            "maps"

            {

                "cs_cruise"            ""

                "de_coast"            ""

                "de_empire"            ""

                "de_mikla"            ""

                "de_royal"            ""

                "de_santorini"        ""

                "de_tulip"            ""

            }

        }

       

        // Operation 06

       

        "mg_op_op06"

        {

            "imagename"                "mapgroup-op06"

            "nameID"                "#SFUI_Mapgroup_op_op06"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_Operation"

            "tooltipMaps"            "de_rails,de_resort,de_zoo,de_log,de_season,cs_agency"

            "name"                    "mg_op_op06"

            "show_medal_icon"        "6Operation$OperationCoin"

            "show_rich_presence"    "_op06"

            "grouptype"                "op_op06"

            "icon_image_path"        "map_icons/mapgroup_icon_op06"

            "maps"

            {

                "de_rails"            ""              

                "de_resort"            ""

                "de_zoo"            ""

                "de_log"            ""

                "de_season"            ""

                "cs_agency"            ""

            }

        }

       

        // Operation Vanguard

        "mg_op_op05"

        {

            "imagename"                "mapgroup-vanguard"

            "nameID"                "#SFUI_Mapgroup_op_op05"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_Active"

            "tooltipMaps"            "de_train,cs_workout,cs_backalley,de_marquis,de_facade,de_season,de_bazaar"

            "name"                    "mg_op_op05"

            "show_medal_icon"        "5Operation$Community Season Five Summer 2014"

            "show_rich_presence"    "_vanguard"

            "grouptype"                "op_op05"

            "icon_image_path"        "map_icons/mapgroup_icon_op05"

            "maps"

            {

                "de_train"            ""

                "cs_workout"        ""

                "cs_backalley"        ""

                "de_marquis"        ""

                "de_facade"            ""

                "de_season"            ""

                "de_bazaar"            ""

            }

        }

       

        // operation breakout

        "mg_op_breakout"

        {

            "imagename"                "mapgroup-breakout"

            "nameID"                "#SFUI_mapgroup_op_breakout"

            "tooltipMaps"            "de_castle,de_overgrown,de_blackgold,de_mist,cs_rush,cs_insertion"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_Operation"

            "name"                    "mg_op_breakout"

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "show_rich_presence"    "_breakout"

            "grouptype"                "op_breakout"

            "icon_image_path"        "map_icons/mapgroup_icon_op_breakout"

            "maps"

            {

                "de_castle"            ""

                "de_overgrown"        ""

                "de_blackgold"        ""

                "de_mist"            ""

                "cs_rush"            ""

                "cs_insertion"        ""

            }

        }              



//ТУТ БЫЛА mg_active

       

        "mg_casualdelta"

        {

            "imagename"                "mapgroup-casualdelta"

            "nameID"                "#SFUI_Mapgroup_casualdelta"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_CasualDelta"

            "tooltipMaps"            "de_mirage,de_inferno,de_overpass,de_nuke,de_train,de_cache"

            "name"                    "mg_casualdelta"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/mapgroup_icon_reserves"

            "maps"

            {

                "de_mirage"        ""

                "de_inferno"    ""

                "de_overpass"    ""

                "de_nuke"        ""

                "de_train"        ""

                "de_cache"        ""

            }

        }

       

        "mg_casualsigma"

        {

            "imagename"                "mapgroup-casualsigma"

            "nameID"                "#SFUI_Mapgroup_casualsigma"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_CasualSigma"

            "tooltipMaps"            "de_anubis,de_mutiny,de_swamp,de_vertigo,de_cbble,de_canals"

            "name"                    "mg_casualsigma"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/mapgroup_icon_reserves"

            "maps"

            {

                "de_anubis"        ""

                "de_mutiny"        ""

                "de_swamp"        ""

                "de_vertigo"    ""

                "de_cbble"        ""

                "de_canals"        ""

            }

        }

       

        "mg_reserves"

        {

            "imagename"                "mapgroup-reserves"

            "nameID"                "#SFUI_Mapgroup_reserves"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_Reserves"

            "tooltipMaps"            ""

            "name"                    "mg_reserves"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/mapgroup_icon_reserves"

            "maps"

            {

                "de_canals"        ""

                "de_aztec"        ""

                "de_dust"        ""

                "de_cache"    ""

            }

        }



        "mg_hostage"

        {

            "imagename"                "mapgroup-hostage"

            "nameID"                "#SFUI_Mapgroup_hostage"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_Hostage"

            "tooltipMaps"            "cs_agency,cs_militia,cs_office,cs_italy,cs_assault"

            "name"                    "mg_hostage"

            "grouptype"                "hostage"

            "icon_image_path"        "map_icons/mapgroup_icon_hostage"

            "maps"

            {

                "cs_agency"        ""

                "cs_militia"    ""

                 "cs_office"        ""

                "cs_italy"        ""

                "cs_assault"    ""

            }

        }



        "mg_deathmatch"

        {

            "imagename"                "mapgroup-bomb"

            "nameID"                "#SFUI_Mapgroup_allclassic"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_DeathMatch"

            "name"                    "mg_deathmatch"

            "icon_image_path"        "map_icons/mapgroup_icon_deathmatch"

            "maps"

            {

                "de_dust2"            ""

                "de_inferno"        ""

                "de_mirage"            ""

                "de_cbble"            ""

                "de_overpass"        ""

                "de_dust"            ""

                "de_aztec"            ""

                "de_nuke"            ""

                "de_vertigo"        ""

                "cs_militia"        ""

                "cs_assault"        ""

                "cs_office"            ""

                "cs_italy"            ""

                "de_lake"            ""

                "de_stmarc"            ""

                "de_sugarcane"        ""

                "de_bank"            ""

                "de_safehouse"        ""

                "de_shortdust"        ""

                "ar_shoots"            ""

                "ar_baggage"        ""

                "ar_monastery"        ""

            }

        }



        "mg_armsrace"

        {

            "imagename"                "mapgroup-armsrace"

            "nameID"                "#SFUI_Mapgroup_armsrace"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_Armsrace"

            "tooltipMaps"            "de_lake,de_stmarc,de_bank,de_safehouse,ar_shoots,ar_baggage,ar_lunacy,ar_monastery"

            "name"                    "mg_armsrace"

            "icon_image_path"        "map_icons/mapgroup_icon_armsrace"

            "maps"

            {

                "de_lake"            ""

                "de_stmarc"            ""

                "de_safehouse"        ""

                "ar_shoots"            ""

                "ar_baggage"        ""

                "ar_lunacy"            ""

                "ar_monastery"        ""

            }

        }



        "mg_demolition"

        {

            "imagename"                "mapgroup-demolition"

            "nameID"                "#SFUI_Mapgroup_demolition"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_demo"

            "tooltipMaps"            "de_lake,de_stmarc,de_sugarcane,de_bank,de_safehouse,de_shortdust"

            "name"                    "mg_demolition"

            "icon_image_path"        "map_icons/mapgroup_icon_demolition"

            "maps"

            {

                "de_lake"            ""

                "de_stmarc"            ""

                "de_sugarcane"        ""

                "de_bank"            ""

                "de_safehouse"        ""

                "de_shortdust"        ""

            }

        }

   

        "mg_lowgravity"

        {

            "imagename"                "mapgroup-demolition"

            "nameID"                "#SFUI_Mapgroup_lowgravity"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_lowgravity"

            "tooltipMaps"            "de_lake,de_safehouse,ar_dizzy,ar_lunacy,ar_shoots"

            "name"                    "mg_lowgravity"

            "icon_image_path"        "map_icons/mapgroup_icon_demolition"

            "maps"

            {

                "de_lake"            ""

                "de_safehouse"        ""

                "ar_dizzy"            ""

                "ar_lunacy"            ""

                "ar_shoots"            ""

            }

        }

   

        "mg_skirmish_stabstabzap"

        {

            "imagename"                "mapgroup-stabstabzap"

            "nameID"                "#Skirmish_CC_SSZ_name"

            "tooltipID"                "#Skirmish_CC_SSZ_details"

            "tooltipMaps"            ""

            "name"                    "mg_skirmish_stabstabzap"

            "icon_image_path"        "map_icons/mapgroup_icon_skirmish"

            "maps"

            {

                "de_safehouse"    "stabstabzap"

                "de_lake"        "stabstabzap"

                "gd_rialto"        "stabstabzap"

                "de_austria"    "stabstabzap"

            }

        }



        "mg_skirmish_flyingscoutsman"

        {

            "imagename"                "mapgroup-flyingscoutsman"

            "nameID"                "#Skirmish_CC_FS_name"

            "tooltipID"                "#Skirmish_CC_FS_details"

            "tooltipMaps"            ""

            "name"                    "mg_skirmish_flyingscoutsman"

            "icon_image_path"        "map_icons/mapgroup_icon_skirmish"

            "maps"

            {

                "de_lake"        "flyingscoutsman"

                "de_safehouse"    "flyingscoutsman"

                "ar_dizzy"        "flyingscoutsman"

                "ar_lunacy"        "flyingscoutsman"

                "ar_shoots"        "flyingscoutsman"

            }

        }



        "mg_skirmish_triggerdiscipline"

        {

            "imagename"                "mapgroup-triggerdiscipline"

            "nameID"                "#Skirmish_CC_TD_name"

            "tooltipID"                "#Skirmish_CC_TD_details"

            "tooltipMaps"            ""

            "name"                    "mg_skirmish_triggerdiscipline"

            "icon_image_path"        "map_icons/mapgroup_icon_skirmish"

            "maps"

            {

                "de_austria"    "triggerdiscipline"

                "de_inferno"    "triggerdiscipline"

                "de_thrill"        "triggerdiscipline"

                "de_mirage"        "triggerdiscipline"

                "de_dust2"        "triggerdiscipline"

                "de_lite"        "triggerdiscipline"

            }

        }

       

        "mg_skirmish_headshots"

        {

            "imagename"                "mapgroup-headshots"

            "nameID"                "#Skirmish_DM_HS_name"

            "tooltipID"                "#Skirmish_DM_HS_details"

            "tooltipMaps"            ""

            "name"                    "mg_skirmish_headshots"

            "icon_image_path"        "map_icons/mapgroup_icon_skirmish"

            "maps"

            {

                "cs_agency"        "headshots"

                "de_inferno"    "headshots"

                "de_blackgold"    "headshots"

                "de_cache"        "headshots"

                "de_cbble"        "headshots"

                "de_nuke"        "headshots"

            }

        }



        "mg_skirmish_huntergatherers"

        {

            "imagename"                "mapgroup-huntergatherers"

            "nameID"                "#Skirmish_TDM_HG_name"

            "tooltipID"                "#Skirmish_TDM_HG_details"

            "tooltipMaps"            ""

            "name"                    "mg_skirmish_huntergatherers"

            "icon_image_path"        "map_icons/mapgroup_icon_skirmish"

            "maps"

            {

                "de_nuke"        "huntergatherers"

                "de_dust2"        "huntergatherers"

                "cs_insertion"    "huntergatherers"

                "de_thrill"        "huntergatherers"

                "de_canals"        "huntergatherers"

                "de_cbble"        "huntergatherers"

                "de_train"        "huntergatherers"

            }

        }



        "mg_skirmish_heavyassaultsuit"

        {

            "imagename"                "mapgroup-heavyassaultsuit"

            "nameID"                "#Skirmish_CC_HAS_name"

            "tooltipID"                "#Skirmish_CC_HAS_details"

            "tooltipMaps"            ""

            "name"                    "mg_skirmish_heavyassaultsuit"

            "icon_image_path"        "map_icons/mapgroup_icon_skirmish"

            "maps"

            {

                "de_dust2"        "heavyassaultsuit"

                "de_mirage"        "heavyassaultsuit"

                "de_overpass"    "heavyassaultsuit"

                "de_shipped"    "heavyassaultsuit"

                "de_austria"    "heavyassaultsuit"

            }

        }



        "mg_skirmish_armsrace"

        {

            "imagename"                "mapgroup-armsrace"

            "nameID"                "#Skirmish_AR_name"

            "tooltipID"                "#Skirmish_AR_details"

            "tooltipMaps"            ""

            "name"                    "mg_skirmish_armsrace"

            "icon_image_path"        "map_icons/mapgroup_icon_skirmish"

            "maps"

            {

                "de_lake"        "armsrace"

                "ar_baggage"    "armsrace"

                "de_safehouse"    "armsrace"

                "de_stmarc"        "armsrace"

                "ar_shoots"        "armsrace"

                "ar_lunacy"        "armsrace"

                "ar_monastery"    "armsrace"

            }

        }



        "mg_skirmish_demolition"

        {

            "imagename"                "mapgroup-demolition"

            "nameID"                "#Skirmish_DEM_name"

            "tooltipID"                "#Skirmish_DEM_details"

            "tooltipMaps"            ""

            "name"                    "mg_skirmish_demolition"

            "icon_image_path"        "map_icons/mapgroup_icon_skirmish"

            "maps"

            {

                "de_lake"        "demolition"

                "de_safehouse"    "demolition"

                "de_sugarcane"    "demolition"

                "de_bank"        "demolition"

                "de_stmarc"        "demolition"

                "de_shortdust"    "demolition"

            }

        }

       

        //

        // Single map groups

        //



        "mg_de_dust"      

        {

            "imagename"                "map-dust-overall"

            "nameID"                "#SFUI_Map_de_dust"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "name"                    "mg_de_dust"  

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_dust"

            "maps"

            {

                "de_dust"        ""

            }  

        }



        "mg_dust247"

        {

            "imagename"                "map-dust2-overall"

            "nameID"                "#SFUI_Map_de_dust2"

            "tooltipID"                "#SFUI_MapGroup_Tooltip_Desc_Dust247"

            "name"                    "mg_dust247"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_dust2"

            "maps"

            {

                "de_dust2"        ""

            }

        }



        "mg_de_dust2"

        {

            "imagename"                "map-dust2-overall"

            "nameID"                "#SFUI_Map_de_dust2"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Active_Op_over"

            "name"                    "mg_de_dust2"

            "icontag"                "bomb"

            "grouptype"                "active"

            "icon_image_path"        "map_icons/map_icon_de_dust2"

            "maps"

            {

                "de_dust2"        ""

            }

        }



        "mg_de_aztec"

        {

            "imagename"                "map-aztec-overall"

            "nameID"                "#SFUI_Map_de_aztec"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "name"                    "mg_de_aztec"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_aztec"

            "maps"

            {

                "de_aztec"        ""

            }

        }



        "mg_de_inferno"

        {

            "imagename"                "map-inferno-overall"

            "nameID"                "#SFUI_Map_de_inferno"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Active_Op_over"

            "name"                    "mg_de_inferno"

            "icontag"                "bomb"

            "grouptype"                "active"

            "icon_image_path"        "map_icons/map_icon_de_inferno"

            "maps"

            {

                "de_inferno"        ""

            }

        }



        "mg_de_mirage"

        {

            "imagename"                "map-mirage-overall"

            "nameID"                "#SFUI_Map_de_mirage"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Active_Op_over"

            "name"                    "mg_de_mirage"

            "icontag"                "bomb"

            "grouptype"                "active"

            "icon_image_path"        "map_icons/map_icon_de_mirage"

            "maps"

            {

                "de_mirage"        ""

            }

        }

       

        "mg_de_mirage_scrimmagemap"

        {

            "imagename"                "map-mirage-overall"

            "nameID"                "#SFUI_Map_de_mirage_scrimmagemap"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Active_Op_over"

            "name"                    "mg_de_mirage_scrimmagemap"

            "icontag"                "bomb"

            "grouptype"                "reserves" // real map is "active"

            // "showtagui"                "new"

            "competitivemod"        "unranked"

            "icon_image_path"        "map_icons/map_icon_de_mirage"

            "maps"

            {

                "de_mirage_scrimmagemap"        ""

            }

        }

       

        "mg_de_vertigo"

        {

            "imagename"                "map-vertigo-overall"

            "nameID"                "#SFUI_Map_de_vertigo"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Active_Op_over"

            "name"                    "mg_de_vertigo"

            "icontag"                "bomb"

            "grouptype"                "active"

            "icon_image_path"        "map_icons/map_icon_de_vertigo"

            "maps"

            {

                "de_vertigo"        ""

            }

        }

       

        "mg_cs_italy"

        {

            "imagename"                "map-italy-overall"

            "nameID"                "#SFUI_Map_cs_italy"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Hostage"

            "name"                    "mg_cs_italy"

            "icontag"                "hostage"

            "grouptype"                "hostage"

            "icon_image_path"        "map_icons/map_icon_cs_italy"

            "maps"

            {

                "cs_italy"        ""

            }

        }



        "mg_cs_office"

        {

            "imagename"                "map-office-overall"

            "nameID"                "#SFUI_Map_cs_office"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Hostage"

            "name"                    "mg_cs_office"

            "icontag"                "hostage"

            "grouptype"                "hostage"

            "icon_image_path"        "map_icons/map_icon_cs_office"

            "maps"

            {

                "cs_office"        ""

            }

        }



        "mg_cs_militia"

        {

            "imagename"                "map-militia-overall"

            "nameID"                "#SFUI_Map_cs_militia"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Hostage"

            "name"                    "mg_cs_militia"

            "icontag"                "hostage"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_cs_militia"

            "maps"

            {

                "cs_militia"        ""

            }

        }



        "mg_cs_assault"

        {

            "imagename"                "map-assault-overall"

            "nameID"                "#SFUI_Map_cs_assault"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Hostage"

            "name"                    "mg_cs_assault"

            "icontag"                "hostage"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_cs_assault"

            "maps"

            {

                "cs_assault"        ""

            }

        }



        "mg_de_overpass"

        {

            "imagename"                "map-overpass-overall"

            "nameID"                "#SFUI_Map_de_overpass"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Active_Op_over"

            "name"                    "mg_de_overpass"

            "icontag"                "bomb"

            "grouptype"                "active"

            "icon_image_path"        "map_icons/map_icon_de_overpass"

            "maps"

            {

                "de_overpass"        ""

            }

        }    



        "mg_de_cbble"

        {

            "imagename"                "map-cbble-overall"

            "nameID"                "#SFUI_Map_de_cbble"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "name"                    "mg_de_cbble"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_cbble"

            "maps"

            {

                "de_cbble"        ""

            }

        }

       

        "mg_de_train"

        {

            "imagename"                "map-train-overall"

            "nameID"                "#SFUI_Map_de_train"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Active_Op_over"

            "name"                    "mg_de_train"

            "icontag"                "bomb"

            "grouptype"                "active"

            "icon_image_path"        "map_icons/map_icon_de_train"

            "maps"

            {

                "de_train"        ""

            }

        }



        "mg_de_nuke"

        {

            "imagename"                "map-nuke-overall"

            "nameID"                "#SFUI_Map_de_nuke"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Active_Op_over"

            "name"                    "mg_de_nuke"

            "icontag"                "bomb"

            "grouptype"                "active"

            "icon_image_path"        "map_icons/map_icon_de_nuke"

            "maps"

            {

                "de_nuke"        ""

            }

        }

       

        "mg_gd_rialto"

        {

            "imagename"                "map-rialto-overall"

            "nameID"                "#SFUI_Map_gd_rialto"

            "name"                    "mg_gd_rialto"

            "icontag"                "bomb"

            "icon_image_path"        "map_icons/map_icon_gd_rialto"

            "maps"

            {

                "gd_rialto"        ""

            }

        }



        "mg_gd_bank"

        {

            "imagename"                "map-bank-overall"

            "nameID"                "#SFUI_Map_gd_bank"

            "name"                    "mg_gd_bank"

            "icontag"                "bomb"

            "icon_image_path"        "map_icons/map_icon_gd_bank"

            "maps"

            {

                "gd_bank"        ""

            }

        }



        "mg_gd_cbble"

        {

            "imagename"                "map-cbble-overall"

            "nameID"                "#SFUI_Map_gd_cbble"

            "name"                    "mg_gd_cbble"

            "icontag"                "bomb"

            "icon_image_path"        "map_icons/map_icon_de_cbble"

            "maps"

            {

                "gd_cbble"        ""

            }

        }



        "mg_gd_lake"

        {

            "imagename"                "map-boathouse-overall"

            "nameID"                "#SFUI_Map_gd_lake"

            "name"                    "mg_gd_lake"

            "icon_image_path"        "map_icons/map_icon_gd_lake"

            "maps"

            {

                "gd_lake"        ""

            }

        }



        "mg_gd_sugarcane"

        {

            "imagename"                "map-mill-overall"

            "nameID"                "#SFUI_Map_gd_sugarcane"

            "name"                    "mg_gd_sugarcane"

            "icon_image_path"        "map_icons/map_icon_gd_sugarcane"

            "maps"

            {

                "gd_sugarcane"        ""

            }

        }



        "mg_gd_crashsite"

        {

            "imagename"                "map-crashsite-overall"

            "nameID"                "#SFUI_Map_gd_crashsite"

            "name"                    "mg_gd_crashsite"

            "icon_image_path"        "map_icons/map_icon_gd_crashsite"

            "maps"

            {

                "gd_crashsite"        ""

            }

        }



        "mg_gd_dizzy"

        {

            "imagename"                "map-dizzy-overall"

            "nameID"                "#SFUI_Map_ar_dizzy"

            "name"                    "mg_ar_dizzy"

            "icon_image_path"        "map_icons/map_icon_ar_dizzy"

            "maps"

            {

                "gd_dizzy"        ""

            }

        }



        "mg_coop_kasbah"

        {

            "imagename"                "map-dz_sirocco-overall"

            "nameID"                "#SFUI_Map_coop_kasbah"

            "name"                    "mg_coop_kasbah"

            "icon_image_path"        "map_icons/map_icon_dz_sirocco"

            "maps"

            {

                "coop_kasbah"        ""

            }

        }



        "mg_coop_cementplant"

        {

            "imagename"                "map-cementplant-overall"

            "nameID"                "#SFUI_Map_coop_cementplant"

            "name"                    "mg_coop_cementplant"

            "icon_image_path"        "map_icons/map_icon_coop_cementplant"

            "maps"

            {

                "coop_cementplant"        ""

            }

        }



           "mg_dz_junglety"

        {

            "imagename"                "map-blacksite-overall"

            "nameID"                "#SFUI_Map_dz_junglety"

            "name"                    "mg_dz_junglety"

            "icon_image_path"        "map_icons/map_icon_dz_junglety"

            "maps"

            {

                "dz_junglety"        ""

            }

        }



           "mg_dz_sirocco"

        {

            "imagename"                "map-blacksite-overall"

            "nameID"                "#SFUI_Map_dz_sirocco"

            "name"                    "mg_dz_sirocco"

            "icon_image_path"        "map_icons/map_icon_dz_sirocco"

            "maps"

            {

                "dz_sirocco"        ""

            }

        }



           "mg_dz_blacksite"

        {

            "imagename"                "map-blacksite-overall"

            "nameID"                "#SFUI_Map_dz_blacksite"

            "name"                    "mg_dz_blacksite"

            "icon_image_path"        "map_icons/map_icon_dz_blacksite"

            "maps"

            {

                "dz_blacksite"        ""

            }

        }



        // Community maps



        "mg_de_breach"

        {

            "imagename"                "map-breach-overall"

            "nameID"                "#SFUI_Map_de_breach"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_breach"

            "authorID"                "Yanzl and Puddy"

            "name"                    "mg_de_breach"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_breach"

            "maps"

            {

                "de_breach"        ""

            }

        }



        "mg_de_seaside"

        {

            "imagename"                "map-seaside-overall"

            "nameID"                "#SFUI_Map_de_seaside"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_seaside"

            "authorID"                "Tanuki"

            "name"                    "mg_de_seaside"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_seaside"

            "maps"

            {

                "de_seaside"        ""

            }

        }



        "mg_de_mutiny"

        {

            "imagename"                "map-mutiny-overall"

            "nameID"                "#SFUI_Map_de_mutiny"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_seaside"

            "authorID"                "-"

            "name"                    "mg_de_mutiny"

            "icontag"                "bomb"

            "competitivemod"        "unranked"

            "showtagui"                "new"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_mutiny"

            "maps"

            {

                "de_mutiny"        ""

            }

        }



        "mg_de_swamp"

        {

            "imagename"                "map-swamp-overall"

            "nameID"                "#SFUI_Map_de_swamp"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_seaside"

            "authorID"                "-"

            "name"                    "mg_de_swamp"

            "icontag"                "bomb"

            "competitivemod"        "unranked"

            "showtagui"                "new"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_swamp"

            "maps"

            {

                "de_swamp"        ""

            }

        }



        "mg_de_anubis"

        {

            "imagename"                "map-anubis-overall"

            "nameID"                "#SFUI_Map_de_anubis"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_seaside"

            "authorID"                "-"

            "name"                    "mg_de_anubis"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_anubis"

            "maps"

            {

                "de_anubis"        ""

            }

        }



        "mg_de_chlorine"

        {

            "imagename"                "map-chlorine-overall"

            "nameID"                "#SFUI_Map_de_chlorine"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_seaside"

            "authorID"                "-"

            "name"                    "mg_de_chlorine"

            "icontag"                "bomb"

            "competitivemod"        "unranked"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_chlorine"

            "maps"

            {

                "de_chlorine"        ""

            }

        }



        "mg_de_studio"

        {

            "imagename"                "map-studio-overall"

            "nameID"                "#SFUI_Map_de_studio"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_seaside"

            "authorID"                "Tanuki"

            "name"                    "mg_de_studio"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_studio"

            "maps"

            {

                "de_studio"        ""

            }

        }



        "mg_de_ruby"

        {

            "imagename"                "map-ruby-overall"

            "nameID"                "#SFUI_Map_de_ruby"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_ruby"

            "authorID"                "catfood"

            "name"                    "mg_de_ruby"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_ruby"

            "maps"

            {

                "de_ruby"        ""

            }

        }



        "mg_de_biome"

        {

            "imagename"                "map-biome-overall"

            "nameID"                "#SFUI_Map_de_biome"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_biome"

            "authorID"                "JD40"

            "name"                    "mg_de_biome"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_biome"

            "maps"

            {

                "de_biome"        ""

            }

        }

       

        "mg_de_subzero"

        {

            "imagename"                "map-subzero-overall"

            "nameID"                "#SFUI_Map_de_subzero"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_subzero"

            "authorID"                "FMPONE, Tanuki, Connor"

            "name"                    "mg_de_subzero"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_subzero"

            "maps"

            {

                "de_subzero"        ""

            }

        }

       

        // JANUARY 2019



        "mg_de_abbey"

        {

            "imagename"                "map-abbey-overall"

            "nameID"                "#SFUI_Map_de_abbey"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_abbey"

            "authorID"                "Lizard and thewhaleman"

            "name"                    "mg_de_abbey"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_abbey"

            "maps"

            {

                "de_abbey"        ""

            }

        }



        //Operation 08

        "mg_cs_agency"

        {

            "imagename"                "map-agency-overall"

            "nameID"                "#SFUI_Map_cs_agency"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Hostage"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_agency"

            "authorID"                "Puddy and Rick"

            "name"                    "mg_cs_agency"

            "icontag"                "hostage"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_cs_agency"

            "maps"

            {

                "cs_agency"        ""

            }

        }

       

        "mg_cs_insertion"

        {

            "imagename"                "map-insertion-overall"

            "nameID"                "#SFUI_Map_cs_insertion"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Hostage"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_insertion"

            "authorID"                "Oskmos"

            "name"                    "mg_cs_insertion"

            "icontag"                "hostage"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_cs_insertion"

            "maps"

            {

                "cs_insertion"        ""

            }

        }

       

        "mg_de_blackgold"

        {

            "imagename"                "map-blackgold-overall"

            "nameID"                "#SFUI_Map_de_blackgold"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_blackgold"

            "authorID"                "The Horse Strangler, Az, HoliestCow"

            "name"                    "mg_de_blackgold"

            "icontag"                "bomb"

            "show_medal_icon"        "8Operation$OperationCoin"

            "show_season_icon"        "season_7"

            "show_rich_presence"    "_op08"

            "grouptype"                "op_op08"

            "icon_image_path"        "map_icons/map_icon_de_blackgold"

            "maps"

            {

                "de_blackgold"        ""

            }

        }

       

        "mg_de_austria"

        {

            "imagename"                "map-austria-overall"

            "nameID"                "#SFUI_Map_de_austria"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_austria"

            "authorID"                "Radix"

            "name"                    "mg_de_austria"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_austria"

            "maps"

            {

                "de_austria"        ""

            }

        }

       

        "mg_de_lite"

        {

            "imagename"                "map-lite-overall"

            "nameID"                "#SFUI_Map_de_lite"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_lite"

            "authorID"                "ted"

            "name"                    "mg_de_lite"

            "icontag"                "bomb"

            "show_medal_icon"        "8Operation$OperationCoin"

            "show_season_icon"        "season_7"

            "show_rich_presence"    "_op08"

            "grouptype"                "op_op08"

            "icon_image_path"        "map_icons/map_icon_de_lite"

            "maps"

            {

                "de_lite"        ""

            }

        }

       

        "mg_de_shipped"

        {

            "imagename"                "map-shipped-overall"

            "nameID"                "#SFUI_Map_de_shipped"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_shipped"

            "authorID"                "catfood"

            "name"                    "mg_de_shipped"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_shipped"

            "maps"

            {

                "de_shipped"        ""

            }

        }

       

        "mg_de_thrill"

        {

            "imagename"                "map-thrill-overall"

            "nameID"                "#SFUI_Map_de_thrill"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_thrill"

            "authorID"                "Yanzl, BubkeZ, Squad"

            "name"                    "mg_de_thrill"

            "icontag"                "bomb"

            "show_medal_icon"        "8Operation$OperationCoin"

            "show_season_icon"        "season_7"

            "show_rich_presence"    "_op08"

            "grouptype"                "op_op08"

            "icon_image_path"        "map_icons/map_icon_de_thrill"

            "maps"

            {

                "de_thrill"        ""

            }

        }

       

        "mg_de_canals"

        {

            "imagename"                "map-canals-overall"

            "nameID"                "#SFUI_Map_de_canals"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_canals"

            "name"                    "mg_de_canals"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_canals"

            "maps"

            {

                "de_canals"        ""

            }

        }

       

        //Operation 07

        "mg_cs_cruise"

        {

            "imagename"                "map-cruise-overall"

            "nameID"                "#SFUI_Map_cs_cruise"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_cruise"

            "authorID"                "Skybex and Yanzl"

            "name"                    "mg_cs_cruise"

            "icontag"                "hostage"

            "show_medal_icon"        "7Operation$OperationCoin"

            "show_season_icon"        "season_6"

            "show_rich_presence"    "_op07"

            "grouptype"                "op_op07"

            "icon_image_path"        "map_icons/map_icon_cs_cruise"

            "maps"

            {

                "cs_cruise"        ""

            }

        }



        "mg_de_coast"

        {

            "imagename"                "map-coast-overall"

            "nameID"                "#SFUI_Map_de_coast"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_coast"

            "authorID"                "OrnateBaboon"

            "name"                    "mg_de_coast"

            "icontag"                "bomb"

            "show_medal_icon"        "7Operation$OperationCoin"

            "show_season_icon"        "season_6"

            "show_rich_presence"    "_op07"

            "grouptype"                "op_op07"

            "icon_image_path"        "map_icons/map_icon_de_coast"

            "maps"

            {

                "de_coast"        ""

            }

        }



        "mg_de_empire"

        {

            "imagename"                "map-empire-overall"

            "nameID"                "#SFUI_Map_de_empire"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_empire"

            "authorID"                "Andre Valera, Hordeau, waLtz and Lt.Dan"

            "name"                    "mg_de_empire"

            "icontag"                "bomb"

            "show_medal_icon"        "7Operation$OperationCoin"

            "show_season_icon"        "season_6"

            "show_rich_presence"    "_op07"

            "grouptype"                "op_op07"

            "icon_image_path"        "map_icons/map_icon_de_empire"

            "maps"

            {

                "de_empire"        ""

            }

        }



        "mg_de_mikla"

        {

            "imagename"                "map-mikla-overall"

            "nameID"                "#SFUI_Map_de_mikla"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_mikla"

            "authorID"                "dr_pretzel and Rick"

            "name"                    "mg_de_mikla"

            "icontag"                "bomb"

            "show_medal_icon"        "7Operation$OperationCoin"

            "show_season_icon"        "season_6"

            "show_rich_presence"    "_op07"

            "grouptype"                "op_op07"

            "icon_image_path"        "map_icons/map_icon_de_mikla"

            "maps"

            {

                "de_mikla"        ""

            }

        }



        "mg_de_royal"

        {

            "imagename"                "map-royal-overall"

            "nameID"                "#SFUI_Map_de_royal"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_royal"

            "authorID"                "jakuza"

            "name"                    "mg_de_royal"

            "icontag"                "bomb"

            "show_medal_icon"        "7Operation$OperationCoin"

            "show_season_icon"        "season_6"

            "show_rich_presence"    "_op07"

            "grouptype"                "op_op07"

            "icon_image_path"        "map_icons/map_icon_de_royal"

            "maps"

            {

                "de_royal"        ""

            }

        }



        "mg_de_santorini"

        {

            "imagename"                "map-santorini-overall"

            "nameID"                "#SFUI_Map_de_santorini"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_santorini"

            "authorID"                "FMPONE, Hordeau, Dreamsane and Rf"

            "name"                    "mg_de_santorini"

            "icontag"                "bomb"

            "show_medal_icon"        "7Operation$OperationCoin"

            "show_season_icon"        "season_6"

            "show_rich_presence"    "_op07"

            "grouptype"                "op_op07"

            "icon_image_path"        "map_icons/map_icon_de_santorini"

            "maps"

            {

                "de_santorini"        ""

            }

        }



        "mg_de_tulip"

        {

            "imagename"                "map-tulip-overall"

            "nameID"                "#SFUI_Map_de_tulip"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_tulip"

            "authorID"                "catfood"

            "name"                    "mg_de_tulip"

            "icontag"                "bomb"

            "show_medal_icon"        "7Operation$OperationCoin"

            "show_season_icon"        "season_6"

            "show_rich_presence"    "_op07"

            "grouptype"                "op_op07"

            "icon_image_path"        "map_icons/map_icon_de_tulip"

            "maps"

            {

                "de_tulip"        ""

            }

        }

       

        //Operation 06

        "mg_de_rails"

        {

            "imagename"                "map-rails-overall"

            "nameID"                "#SFUI_Map_de_rails"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_rails"

            "authorID"                "Deh0lise"

            "name"                    "mg_de_rails"

            "icontag"                "bomb"

            "show_medal_icon"        "6Operation$OperationCoin"

            "show_season_icon"        "season_5"

            "show_rich_presence"    "_op06"

            "grouptype"                "op_op06"

            "icon_image_path"        "map_icons/map_icon_de_rails"

            "maps"

            {

                "de_rails"        ""

            }

        }

       

        "mg_de_resort"

        {

            "imagename"                "map-resort-overall"

            "nameID"                "#SFUI_Map_de_resort"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_resort"

            "authorID"                "'RZL and Yanzl"

            "name"                    "mg_de_resort"

            "icontag"                "bomb"

            "show_medal_icon"        "6Operation$OperationCoin"

            "show_season_icon"        "season_5"

            "show_rich_presence"    "_op06"

            "grouptype"                "op_op06"

            "icon_image_path"        "map_icons/map_icon_de_resort"

            "maps"

            {

                "de_resort"        ""

            }

        }

       

        "mg_de_zoo"

        {

            "imagename"                "map-zoo-overall"

            "nameID"                "#SFUI_Map_de_zoo"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_zoo"

            "authorID"                "Squad and Yanzl"

            "name"                    "mg_de_zoo"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_zoo"

            "maps"

            {

                "de_zoo"        ""

            }

        }

       

        "mg_de_log"

        {

            "imagename"                "map-log-overall"

            "nameID"                "#SFUI_Map_de_log"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_log"

            "authorID"                "catfood"

            "name"                    "mg_de_log"

            "icontag"                "bomb"

            "show_medal_icon"        "6Operation$OperationCoin"

            "show_season_icon"        "season_5"

            "show_rich_presence"    "_op06"

            "grouptype"                "op_op06"

            "icon_image_path"        "map_icons/map_icon_de_log"

            "maps"

            {

                "de_log"        ""

            }

        }

       

        "mg_de_season"

        {

            "imagename"                "map-season-overall"

            "nameID"                "#SFUI_Map_de_season"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_season"

            "authorID"                "ted and FMPONE"

            "name"                    "mg_de_season"

            "icontag"                "bomb"

            "show_medal_icon"        "6Operation$OperationCoin"

            "show_season_icon"        "season_5"

            "show_rich_presence"    "_op06"

            "grouptype"                "op_op06"

            "icon_image_path"        "map_icons/map_icon_de_season"

            "maps"

            {

                "de_season"        ""

            }

        }

       

        //Operation Vanguard

       

        "mg_cs_workout"

        {

            "imagename"                "map-workout-overall"

            "nameID"                "#SFUI_Map_cs_workout"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Hostage"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_workout"

            "authorID"                "Skybex"

            "name"                    "mg_cs_workout"

            "icontag"                "hostage"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_cs_workout"

            "maps"

            {

                "cs_workout"        ""

            }

        }



        "mg_cs_backalley"

        {

            "imagename"                "map-backalley-overall"

            "nameID"                "#SFUI_Map_cs_backalley"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_backalley"

            "authorID"                "H.Grunt"

            "name"                    "mg_cs_backalley"

            "icontag"                "hostage"

            "show_medal_icon"        "5Operation$Community Season Five Summer 2014"

            "show_season_icon"        "season_4"

            "show_rich_presence"    "_vanguard"

            "grouptype"                "op_op05"

            "icon_image_path"        "map_icons/map_icon_cs_backalley"

            "maps"

            {

                "cs_backalley"        ""

            }

        }



        "mg_de_marquis"

        {

            "imagename"                "map-marquis-overall"

            "nameID"                "#SFUI_Map_de_marquis"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_marquis"

            "authorID"                "Kane and DamDam"

            "name"                    "mg_de_marquis"

            "icontag"                "bomb"

            "show_medal_icon"        "5Operation$Community Season Five Summer 2014"

            "show_season_icon"        "season_4"

            "show_rich_presence"    "_vanguard"

            "grouptype"                "op_op05"

            "icon_image_path"        "map_icons/map_icon_de_marquis"

            "maps"

            {

                "de_marquis"        ""

            }

        }



        "mg_de_facade"

        {

            "imagename"                "map-facade-overall"

            "nameID"                "#SFUI_Map_de_facade"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_facade"

            "authorID"                "TopHATTwaffle and maxgiddens"

            "name"                    "mg_de_facade"

            "icontag"                "bomb"

            "show_medal_icon"        "5Operation$Community Season Five Summer 2014"

            "show_season_icon"        "season_4"

            "show_rich_presence"    "_vanguard"

            "grouptype"                "op_op05"

            "icon_image_path"        "map_icons/map_icon_de_facade"

            "maps"

            {

                "de_facade"        ""

            }

        }



        "mg_de_bazaar"

        {

            "imagename"                "map-bazaar-overall"

            "nameID"                "#SFUI_Map_de_bazaar"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_bazaar"

            "authorID"                "Skybex"

            "name"                    "mg_de_bazaar"

            "icontag"                "bomb"

            "show_medal_icon"        "5Operation$Community Season Five Summer 2014"

            "show_season_icon"        "season_4"

            "show_rich_presence"    "_vanguard"

            "grouptype"                "op_op05"

            "icon_image_path"        "map_icons/map_icon_de_bazaar"

            "maps"

            {

                "de_bazaar"        ""

            }

        }

       

        //Operation Breakout

        "mg_de_castle"

        {

            "imagename"                "map-castle-overall"

            "nameID"                "#SFUI_Map_de_castle"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_castle"

            "authorID"                "Yanzl"

            "name"                    "mg_de_castle"

            "icontag"                "bomb"

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "show_season_icon"        "season_3"

            "grouptype"                "op_breakout"

            "icon_image_path"        "map_icons/map_icon_"

            "maps"

            {

                "de_castle"        ""

            }

        }



        "mg_de_overgrown"

        {

            "imagename"                "map-overgrown-overall"

            "nameID"                "#SFUI_Map_de_overgrown"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_overgrown"

            "authorID"                "Psy"

            "name"                    "mg_de_overgrown"

            "icontag"                "bomb"

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "show_season_icon"        "season_3"

            "grouptype"                "op_breakout"

            "icon_image_path"        "map_icons/map_icon_de_overgrown"

            "maps"

            {

                "de_overgrown"        ""

            }

        }





        "mg_cs_rush"

        {

            "imagename"                "map-rush-overall"

            "nameID"                "#SFUI_Map_cs_rush"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_rush"

            "authorID"                "Invalid nick"

            "name"                    "mg_cs_rush"

            "icontag"                "hostage"

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "show_season_icon"        "season_3"

            "grouptype"                "op_breakout"

            "icon_image_path"        "map_icons/map_icon_cs_rush"

            "maps"

            {

                "cs_rush"        ""

            }

        }



        "mg_de_mist"

        {

            "imagename"                "map-mist-overall"

            "nameID"                "#SFUI_Map_de_mist"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Operation"

            "descriptionID"            "#SFUI_Map_Tooltip_Desc_mist"

            "authorID"                "Invalid nick"

            "name"                    "mg_de_mist"

            "icontag"                "bomb"

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "show_season_icon"        "season_3"

            "grouptype"                "op_breakout"

            "icon_image_path"        "map_icons/map_icon_de_mist"

            "maps"

            {

                "de_mist"        ""

            }

        }





        //Operation Phoenix maps

        "mg_de_cache"

        {

            "imagename"                "map-cache-overall"

            "nameID"                "#SFUI_Map_de_cache"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "name"                    "mg_de_cache"

            "icontag"                "bomb"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_cache"

            "maps"

            {

                "de_cache"        ""

            }

        }

       

        "mg_de_cache_scrimmagemap"

        {

            "imagename"                "map-cache-overall"

            "nameID"                "#SFUI_Map_de_cache_scrimmagemap"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Reserves"

            "name"                    "mg_de_cache_scrimmagemap"

            "icontag"                "bomb"

            "competitivemod"        "unranked"

            "grouptype"                "reserves"

            "icon_image_path"        "map_icons/map_icon_de_cache"

            "maps"

            {

                "de_cache_scrimmagemap"        ""

            }

        }

       

        "mg_de_ali"

        {

            "imagename"                "map-ali-overall"

            "nameID"                "#SFUI_Map_de_ali"

            "name"                    "mg_de_ali"

            "icontag"                "bomb"

            "show_season_icon"        "season_2"

            "icon_image_path"        "map_icons/map_icon_de_ali"

           

            "maps"

            {

                "de_ali"        ""

            }

        }

       

        "mg_cs_thunder"

        {

            "imagename"                "map-thunder-overall"

            "nameID"                "#SFUI_Map_cs_thunder"

            "name"                    "mg_cs_thunder"

            "icontag"                "hostage"

            "show_season_icon"        "season_2"

            "icon_image_path"        "map_icons/map_icon_cs_thunder"

            "maps"

            {

                "cs_thunder"        ""

            }

        }

       

        "mg_de_favela"

        {

            "imagename"                "map-favela-overall"

            "nameID"                "#SFUI_Map_de_favela"

            "name"                    "mg_de_favela"

            "icontag"                "bomb"

            "show_season_icon"        "season_2"

            "icon_image_path"        "map_icons/map_icon_de_favela"

            "maps"

            {

                "de_favela"        ""

            }

        }



        "mg_cs_downtown"

        {

            "imagename"                "map-downtown-overall"

            "nameID"                "#SFUI_Map_cs_downtown"

            "name"                    "mg_cs_downtown"

            "icontag"                "hostage"

            "show_season_icon"        "season_2"

            "icon_image_path"        "map_icons/map_icon_cs_downtown"

            "maps"

            {

                "cs_downtown"        ""

            }

        }



        "mg_cs_motel"

        {

            "imagename"                "map-motel-overall"

            "nameID"                "#SFUI_Map_cs_motel"

            "name"                    "mg_cs_motel"

            "icontag"                "hostage"

            "show_season_icon"        "season_2"

            "icon_image_path"        "map_icons/map_icon_cs_motel"

            "maps"

            {

                "cs_motel"        ""

            }

        }

        //old operation maps so that old saved matches can use this info

        "mg_de_gwalior"

        {

            "imagename"                "map-gwalior-overall"

            "nameID"                "#SFUI_Map_de_gwalior"

            "name"                    "mg_de_gwalior"

            "icontag"                "bomb"

            "show_season_icon"        "season_1"

            "icon_image_path"        "map_icons/map_icon_de_gwalior"

            "maps"

            {

                "de_gwalior"        ""

            }

        }

       

        "mg_de_chinatown"

        {

            "imagename"                "map-chinatown-overall"

            "nameID"                "#SFUI_Map_de_chinatown"

            "name"                    "mg_de_chinatown"

            "icontag"                "bomb"

            "show_season_icon"        "season_1"

            "icon_image_path"        "map_icons/map_icon_de_chinatown"

            "maps"

            {

                "de_chinatown"        ""

            }

        }

       

        "mg_cs_siege"

        {

            "imagename"                "map-siege-overall"

            "nameID"                "#SFUI_Map_cs_siege"

            "name"                    "mg_cs_siege"

            "icontag"                "hostage"

            "show_season_icon"        "season_1"

            "icon_image_path"        "map_icons/map_icon_cs_siege"

            "maps"

            {

                "cs_siege"        ""

            }

        }

       

        "mg_cs_museum"

        {

            "imagename"                "map-museum-overall"

            "nameID"                "#SFUI_Map_cs_museum"

            "name"                    "mg_cs_museum"

            "icontag"                "hostage"

            "show_season_icon"        "season_1"

            "icon_image_path"        "map_icons/map_icon_cs_museum"

            "maps"

            {

                "cs_museum"        ""

            }

        }

       

        "mg_de_library"

        {

            "imagename"                "map-library-overall"

            "nameID"                "#SFUI_Map_de_library"

            "name"                    "mg_de_library"

            "icontag"                "bomb"

            "show_season_icon"        "season_1"

            "icon_image_path"        "map_icons/map_icon_de_library"

            "maps"

            {

                "de_library"        ""

            }

        }

       

        "mg_de_ruins"

        {

            "imagename"                "map-ruins-overall"

            "nameID"                "#SFUI_Map_de_ruins"

            "name"                    "mg_de_ruins"

            "icontag"                "bomb"

            "show_season_icon"        "season_1"

            "icon_image_path"        "map_icons/map_icon_de_ruins"

            "maps"

            {

                "de_ruins"        ""

            }

        }

       

        //end old operation Maps

       

        "mg_ar_baggage"

        {

            "imagename"                "map-baggage-overall"

            "nameID"                "#SFUI_Map_ar_baggage"

            "name"                    "mg_ar_baggage"

            "icon_image_path"        "map_icons/map_icon_ar_baggage"

            "maps"

            {

                "ar_baggage"        ""

            }

        }



        "mg_ar_shoots"

        {

            "imagename"                "map-vietnam-overall"

            "nameID"                "#SFUI_Map_ar_shoots"

            "name"                    "mg_ar_shoots"

            "icon_image_path"        "map_icons/map_icon_ar_shoots"

            "maps"

            {

                "ar_shoots"        ""

            }

        }

        "mg_ar_lunacy"

        {

            "imagename"                "map-lunacy-overall"

            "nameID"                "#SFUI_Map_ar_lunacy"

            "name"                    "mg_ar_lunacy"

            "icon_image_path"        "map_icons/map_icon_ar_lunacy"

            "maps"

            {

                "ar_lunacy"        ""

            }

        }

        "mg_gd_lunacy"

        {

            "imagename"                "map-lunacy-overall"

            "nameID"                "#SFUI_Map_gd_lunacy"

            "name"                    "mg_gd_lunacy"

            "icon_image_path"        "map_icons/map_icon_ar_lunacy"

            "maps"

            {

                "gd_lunacy"        ""

            }

        }

        "mg_ar_dizzy"

        {

            "imagename"                "map-dizzy-overall"

            "nameID"                "#SFUI_Map_ar_dizzy"

            "name"                    "mg_ar_dizzy"

            "icon_image_path"        "map_icons/map_icon_ar_dizzy"

            "maps"

            {

                "ar_dizzy"        ""

            }

        }

        "mg_ar_monastery"

        {

            "imagename"                "map-monastery-overall"

            "nameID"                "#SFUI_Map_ar_monastery"

            "name"                    "mg_ar_monastery"

            "icon_image_path"        "map_icons/map_icon_ar_monastery"

            "maps"

            {

                "ar_monastery"        ""

            }

        }

        "mg_ar_lake"

        {

            "imagename"                "map-boathouse-overall"

            "nameID"                "#SFUI_Map_de_lake"

            "name"                    "mg_ar_lake"

            "icon_image_path"        "map_icons/map_icon_ar_lake"

            "maps"

            {

                "de_lake"        ""

            }

        }

        "mg_ar_stmarc"

        {

            "imagename"                "map-shacks-overall"

            "nameID"                "#SFUI_Map_de_stmarc"

            "name"                    "mg_ar_stmarc"

            "icon_image_path"        "map_icons/map_icon_ar_stmarc"

            "maps"

            {

                "de_stmarc"        ""

            }

        }

        "mg_ar_safehouse"

        {

            "imagename"                "map-house-overall"

            "nameID"                "#SFUI_Map_de_safehouse"

            "name"                    "mg_ar_safehouse"

            "icon_image_path"        "map_icons/map_icon_ar_safehouse"

            "maps"

            {

                "de_safehouse"        ""

            }

        }



        "mg_de_bank"

        {

            "imagename"                "map-bank-overall"

            "nameID"                "#SFUI_Map_de_bank"

            "name"                    "mg_de_bank"

            "icontag"                "bomb"

            "icon_image_path"        "map_icons/map_icon_de_bank"

            "maps"

            {

                "de_bank"        ""

            }

        }



        "mg_de_lake"

        {

            "imagename"                "map-boathouse-overall"

            "nameID"                "#SFUI_Map_de_lake"

            "name"                    "mg_de_lake"

            "icontag"                "bomb"

            "icon_image_path"        "map_icons/map_icon_de_lake"

            "maps"

            {

                "de_lake"        ""

            }

        }



        "mg_de_safehouse"

        {

            "imagename"                "map-house-overall"

            "nameID"                "#SFUI_Map_de_safehouse"

            "name"                    "mg_de_safehouse"

            "icontag"                "bomb"

            "icon_image_path"        "map_icons/map_icon_de_safehouse"

            "maps"

            {

                "de_safehouse"        ""

            }

        }



        "mg_de_sugarcane"

        {

            "imagename"                "map-mill-overall"

            "nameID"                "#SFUI_Map_de_sugarcane"

            "name"                    "mg_de_sugarcane"

            "icon_image_path"        "map_icons/map_icon_de_sugarcane"

            "icontag"                "bomb"

            "maps"

            {

                "de_sugarcane"    ""

            }

        }



        "mg_de_stmarc"

        {

            "imagename"                "map-shacks-overall"

            "nameID"                "#SFUI_Map_de_stmarc"

            "name"                    "mg_de_stmarc"

            "icontag"                "bomb"

            "icon_image_path"        "map_icons/map_icon_de_stmarc"

            "maps"

            {

                "de_stmarc"        ""

            }

        }



        "mg_de_shorttrain"

        {

            "imagename"                "map-train-overall"

            "nameID"                "#SFUI_Map_de_shorttrain"

            "name"                    "mg_de_shorttrain"

            "icontag"                "bomb"

            "icon_image_path"        "map_icons/map_icon_de_shorttrain"

            "maps"

            {

                "de_shorttrain"        ""

            }

        }



        "mg_de_shortdust"

        {

            "imagename"                "map-dust-overall"

            "nameID"                "#SFUI_Map_de_shortdust"

            "name"                    "mg_de_shortdust"

            "icontag"                "bomb"

            "icon_image_path"        "map_icons/map_icon_de_shortdust"

            "maps"

            {

                "de_shortdust"        ""

            }

        }

       

        "mg_de_shortnuke"

        {

            "imagename"                "map-nuke-overall"

            "nameID"                "#SFUI_Map_de_nuke"

            "tooltipID"                "#SFUI_Map_Tooltip_Desc_Active_Op_over"

            "name"                    "mg_de_shortnuke"

            "icontag"                "bomb"

            "grouptype"                "active"

            "icon_image_path"        "map_icons/map_icon_de_nuke"

            "maps"

            {

                "de_shortnuke"        ""

            }

        }



        "mg_training1"

        {

            "imagename"                "map-alleyway-overall"

            "nameID"                "#SFUI_Map_training1"

            "name"                    "mg_training1"

            "maps"

            {

                "training1"        ""

            }

        }



        "random_ar"

        {

            "nameID"                "#SFUI_Map_random"

            "imagename"                "map-random-ar"

            "name"                    "random"

            "icon_image_path"        "map_icons/mapgroup_icon_random"

            "maps"

            {

                //Empty

            }

        }

       

        "random_demo"

        {

            "nameID"                "#SFUI_Map_random"

            "imagename"                "map-random-demo"

            "name"                    "random"

            "icon_image_path"        "map_icons/mapgroup_icon_random"

            "maps"

            {

                //Empty

            }

        }

       

        "random_classic"

        {

            "nameID"                "#SFUI_Map_random"

            "imagename"                "map-random-overall"

            "name"                    "random"

            "icon_image_path"        "map_icons/mapgroup_icon_random"

            "maps"

            {

                //Empty

            }

        }

    }



    "maps"

    {

        //

        // Classic Maps

        //



        "cs_italy"

        {

            "nameID"                "#SFUI_Map_cs_italy"

            "name"                    "cs_italy"

            "imagename"                "map-italy-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_separatist.mdl"

            "t_models"

            {

                "tm_separatist"        ""

                "tm_separatist_variantA"        ""

                "tm_separatist_variantB"        ""

                "tm_separatist_variantC"        ""

                "tm_separatist_variantD"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

            "hostage_models"

            {

                "models/hostage/hostage.mdl"    ""

                "models/hostage/hostage_variantA.mdl"    ""

                "models/hostage/hostage_variantB.mdl"    ""

                "models/hostage/hostage_variantC.mdl"    ""

            }

        }

   

        "cs_office"

        {

            "nameID"                "#SFUI_Map_cs_office"

            "name"                    "cs_office"

            "imagename"                "map-office-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_anarchist.mdl"

            "t_models"

            {

                "tm_anarchist"        ""

                "tm_anarchist_variantA"        ""

                "tm_anarchist_variantb"        ""

                "tm_anarchist_variantc"        ""

                "tm_anarchist_variantd"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

            "hostage_models"

            {

                "models/hostage/hostage.mdl"    ""

                "models/hostage/hostage_variantA.mdl"    ""

                "models/hostage/hostage_variantB.mdl"    ""

                "models/hostage/hostage_variantC.mdl"    ""

            }

        }

   

        "cs_militia"

        {

            "nameID"                "#SFUI_Map_cs_militia"

            "name"                    "cs_militia"

            "imagename"                "map-militia-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                //"ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

            "hostage_models"

            {

                "models/hostage/hostage.mdl"    ""

                "models/hostage/hostage_variantA.mdl"    ""

                "models/hostage/hostage_variantB.mdl"    ""

                "models/hostage/hostage_variantC.mdl"    ""

            }

        }

       

        "cs_assault"

        {

            "nameID"                "#SFUI_Map_cs_assault"

            "name"                    "cs_assault"

            "imagename"                "map-assault-overall"

            "default_game_type"        "0" // Classic

            "default_game_mode"        "0" // Casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

   

        "de_aztec"

        {

            "nameID"                "#SFUI_Map_de_aztec"

            "name"                    "de_aztec"

            "imagename"                "map-aztec-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }

       

        "de_train"

        {

            "nameID"                "#SFUI_Map_de_train"

            "name"                    "de_train"

            "imagename"                "map-train-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_balkan.mdl"

            "t_models"

            {

                "tm_balkan_variantA"        ""

                "tm_balkan_variantB"        ""

                "tm_balkan_variantC"        ""

                "tm_balkan_variantD"        ""

                "tm_balkan_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }

   

        "de_dust"

        {

            "nameID"                "#SFUI_Map_de_dust"

            "name"                    "de_dust"

            "imagename"                "map-dust-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms.mdl"

            "t_models"

            {

                "tm_leet_variantA"        ""

                "tm_leet_variantB"        ""

                "tm_leet_variantC"        ""

                "tm_leet_variantD"        ""

                "tm_leet_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_idf.mdl"

            "ct_models"

            {

                "ctm_idf"        ""

                "ctm_idf_variantB"    ""

                "ctm_idf_variantC"    ""

                "ctm_idf_variantD"    ""

                "ctm_idf_variantE"    ""

            }

        }

       

        "de_dust2"

        {

            "nameID"                "#SFUI_Map_de_dust2"

            "name"                    "de_dust2"

            "imagename"                "map-dust2-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms.mdl"

            "t_models"

            {

                "tm_leet_variantA"        ""

                "tm_leet_variantB"        ""

                "tm_leet_variantC"        ""

                "tm_leet_variantD"        ""

                "tm_leet_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_idf.mdl"

            "ct_models"

            {

                "ctm_idf"        ""

                "ctm_idf_variantB"    ""

                "ctm_idf_variantC"    ""

                "ctm_idf_variantD"    ""

                "ctm_idf_variantE"    ""

            }

        }

   

        "de_inferno"

        {

            "nameID"                "#SFUI_Map_de_inferno"

            "name"                    "de_inferno"

            "imagename"                "map-inferno-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_separatist.mdl"

            "t_models"

            {

                "tm_separatist"        ""

                "tm_separatist_variantA"        ""

                "tm_separatist_variantB"        ""

                "tm_separatist_variantC"        ""

                "tm_separatist_variantD"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

               

                "ctm_sas"        ""

                "ctm_sas_variantA"    ""

                "ctm_sas_variantB"    ""

                "ctm_sas_variantC"    ""

                "ctm_sas_variantD"    ""

            }

        }



        "de_mirage"

        {

            "nameID"                "#SFUI_Map_de_mirage"

            "name"                    "de_mirage"

            "imagename"                "map-mirage-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_leet.mdl"

            "t_models"

            {

                "tm_leet_variantA"    ""

                "tm_leet_variantB"    ""

                "tm_leet_variantC"    ""

                "tm_leet_variantD"    ""

                "tm_leet_variantE"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas"        ""

                "ctm_sas_variantA"    ""

                "ctm_sas_variantB"    ""

                "ctm_sas_variantC"    ""

                "ctm_sas_variantD"    ""

            }

        }

       

        "de_mirage_scrimmagemap"

        {

            "nameID"                "#SFUI_Map_de_mirage_scrimmagemap"

            "name"                    "de_mirage_scrimmagemap"

            "imagename"                "map-mirage-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_leet.mdl"

            "t_models"

            {

                "tm_leet_variantA"    ""

                "tm_leet_variantB"    ""

                "tm_leet_variantC"    ""

                "tm_leet_variantD"    ""

                "tm_leet_variantE"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas"        ""

                "ctm_sas_variantA"    ""

                "ctm_sas_variantB"    ""

                "ctm_sas_variantC"    ""

                "ctm_sas_variantD"    ""

            }

        }

       

        "de_nuke"

        {

            "nameID"                "#SFUI_Map_de_nuke"

            "name"                    "de_nuke"

            "imagename"                "map-nuke-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

       

        "de_vertigo"

        {

            "nameID"                "#SFUI_Map_de_vertigo"

            "name"                    "de_vertigo"

            "imagename"                "map-vertigo-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

       

        "de_overpass"

        {

            "nameID"                "#SFUI_Map_de_overpass"

            "name"                    "de_overpass"

            "imagename"                "map-overpass-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"         "models/weapons/t_arms_phoenix.mdl"

            "ct_arms"         "models/weapons/ct_arms_gsg9.mdl"

            "t_models"

            {

            "tm_phoenix"      ""

            "tm_phoenix_variantA"   ""

            "tm_phoenix_variantB"   ""

            "tm_phoenix_variantC"   ""

            "tm_phoenix_variantD"   ""

            }

            "ct_models"

            {

            "ctm_gsg9"      ""

            "ctm_gsg9_variantA"   ""

            "ctm_gsg9_variantB"   ""

            "ctm_gsg9_variantC"   ""

            "ctm_gsg9_variantD"   ""

            }

        }

       

        "de_cbble"

        {

            "nameID"                "#SFUI_Map_de_cbble"

            "name"                    "de_cbble"

            "imagename"                "map-cbble-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }





        "de_canals"

        {

            "nameID"                "#SFUI_Map_de_canals"

            "name"                    "de_canals"

            "imagename"                "map-canals-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "gd_cbble"

        {

            "nameID"                "#SFUI_Map_gd_cbble"

            "name"                    "gd_cbble"

            "imagename"                "map-cbble-overall"

            "default_game_type"        "4" // Guardian

            "default_game_mode"        "0" //

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "gd_lake"

        {

            "nameID"                "#SFUI_Map_gd_lake"

            "name"                    "gd_lake"

            "imagename"                "map-boathouse-overall"

            "default_game_type"        "4" // Guardian

            "default_game_mode"        "0" //

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "gd_rialto"

        {

            "nameID"                "#SFUI_Map_gd_rialto"

            "name"                    "gd_rialto"

            "imagename"                "map-rialto-overall"

            "default_game_type"        "4" // Guardian

            "default_game_mode"        "0" //

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {

                "ctm_swat"            ""

                "ctm_swat_variantA"        ""

                "ctm_swat_variantB"        ""

                "ctm_swat_variantC"        ""

                "ctm_swat_variantD"        ""



            }

        }



        "gd_bank"

        {

            "nameID"                "#SFUI_Map_gd_bank"

            "name"                    "gd_bank"

            "imagename"                "map-bank-overall"

            "default_game_type"        "4" // Guardian

            "default_game_mode"        "0" //

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {

                "ctm_swat"            ""

                "ctm_swat_variantA"        ""

                "ctm_swat_variantB"        ""

                "ctm_swat_variantC"        ""

                "ctm_swat_variantD"        ""



            }

        }



        "gd_sugarcane"

        {

            "nameID"                "#SFUI_Map_gd_sugarcane"

            "name"                    "gd_sugarcane"

            "imagename"                "map-mill-overall"

            "default_game_type"        "4" // Guardian

            "default_game_mode"        "0" //

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "gd_crashsite"

        {

            "nameID"                "#SFUI_Map_gd_crashsite"

            "name"                    "gd_crashsite"

            "imagename"                "map-crashsite-overall"

            "default_game_type"        "4" // Guardian

            "default_game_mode"        "0" //

            "t_arms"                "models/weapons/t_arms.mdl"

            "t_models"

            {

                "tm_leet_variantA"        ""

                "tm_leet_variantB"        ""

                "tm_leet_variantC"        ""

                "tm_leet_variantD"        ""

                "tm_leet_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "coop_kasbah"

        {

            "nameID"                "#SFUI_Map_coop_kasbah"

            "name"                    "coop_kasbah"

            "imagename"                "map-dz_sirocco-overall"

            "default_game_type"        "4" // Coop

            "default_game_mode"        "1" // Mission

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "coop_cementplant"

        {

            "nameID"                "#SFUI_Map_coop_cementplant"

            "name"                    "coop_cementplant"

            "imagename"                "map-cementplant-overall"

            "default_game_type"        "4" // Coop

            "default_game_mode"        "1" // Mission

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "dz_blacksite"

        {

            "nameID"                "#SFUI_Map_dz_blacksite"

            "name"                    "dz_blacksite"

            "imagename"                "map-blacksite-overall"

            "default_game_type"        "6" // freeforall

            "default_game_mode"        "0" // survival

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_jumpsuit_varianta"    ""

                "tm_jumpsuit_variantb"    ""

                "tm_jumpsuit_variantc"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }

       

        "dz_sirocco"

        {

            "nameID"                "#SFUI_Map_dz_sirocco"

            "name"                    "dz_sirocco"

            "imagename"                "map-dz_sirocco-overall"

            "default_game_type"        "6" // freeforall

            "default_game_mode"        "0" // survival

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_jumpsuit_varianta"    ""

                "tm_jumpsuit_variantb"    ""

                "tm_jumpsuit_variantc"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }

       

        "dz_junglety"

        {

            "nameID"                "#SFUI_Map_dz_junglety"

            "name"                    "dz_junglety"

            "imagename"                "map-dz_junglety-overall"

            "default_game_type"        "6" // freeforall

            "default_game_mode"        "0" // survival

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_jumpsuit_varianta"    ""

                "tm_jumpsuit_variantb"    ""

                "tm_jumpsuit_variantc"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }

       

        //

        //operation maps

        //



        "de_abbey"

        {

            "nameID"                "#SFUI_Map_de_abbey"

            "name"                    "de_abbey"

            "imagename"                "map-abbey-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "de_biome"

        {

            "nameID"                "#SFUI_Map_de_biome"

            "name"                    "de_biome"

            "imagename"                "map-biome-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_leet.mdl"

            "t_models"

            {

                "tm_leet_variantA"    ""

                "tm_leet_variantB"    ""

                "tm_leet_variantC"    ""

                "tm_leet_variantD"    ""

                "tm_leet_variantE"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "de_subzero"

        {

            "nameID"                "#SFUI_Map_de_subzero"

            "name"                    "de_subzero"

            "imagename"                "map-subzero-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }



        "de_thrill"

        {

            "nameID"                "#SFUI_Map_de_thrill"

            "name"                    "de_thrill"

            "imagename"                "map-thrill-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "8Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"

            "ct_models"

            {

                "ctm_gsg9"        ""

                "ctm_gsg9_variantA"    ""

                "ctm_gsg9_variantB"    ""

                "ctm_gsg9_variantC"    ""

                "ctm_gsg9_variantD"    ""

            }

        }  

       

        "de_shipped"

        {

            "nameID"                "#SFUI_Map_de_shipped"

            "name"                    "de_shipped"

            "imagename"                "map-shipped-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }  

       

        "de_lite"

        {

            "nameID"                "#SFUI_Map_de_lite"

            "name"                    "de_lite"

            "imagename"                "map-lite-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "8Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }  

       

        "de_austria"

        {

            "nameID"                "#SFUI_Map_de_austria"

            "name"                    "de_austria"

            "imagename"                "map-austria-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"

            "ct_models"

            {

                "ctm_gsg9"        ""

                "ctm_gsg9_variantA"    ""

                "ctm_gsg9_variantB"    ""

                "ctm_gsg9_variantC"    ""

                "ctm_gsg9_variantD"    ""

            }

        }  

       

        //

        //old operation maps

        //

       

        "cs_cruise"

        {

            "nameID"                "#SFUI_Map_cs_cruise"

            "name"                    "cs_cruise"

            "imagename"                "map-cruise-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "7Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }

       

        "de_coast"

        {

            "nameID"                "#SFUI_Map_de_coast"

            "name"                    "de_coast"

            "imagename"                "map-coast-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "7Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_separatist.mdl"

            "t_models"

            {

                "tm_separatist"        ""

                "tm_separatist_variantA"        ""

                "tm_separatist_variantB"        ""

                "tm_separatist_variantC"        ""

                "tm_separatist_variantD"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "de_empire"

        {

            "nameID"                "#SFUI_Map_de_empire"

            "name"                    "de_empire"

            "imagename"                "map-empire-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "7Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_balkan.mdl"

            "t_models"

            {

                "tm_balkan_variantA"        ""

                "tm_balkan_variantB"        ""

                "tm_balkan_variantC"        ""

                "tm_balkan_variantD"        ""

                "tm_balkan_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "de_mikla"

        {

            "nameID"                "#SFUI_Map_de_mikla"

            "name"                    "de_mikla"

            "imagename"                "map-mikla-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "7Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_separatist.mdl"

            "t_models"

            {

                "tm_separatist"        ""

                "tm_separatist_variantA"        ""

                "tm_separatist_variantB"        ""

                "tm_separatist_variantC"        ""

                "tm_separatist_variantD"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"

            "ct_models"

            {

                "ctm_gsg9"        ""

                "ctm_gsg9_variantA"    ""

                "ctm_gsg9_variantB"    ""

                "ctm_gsg9_variantC"    ""

                "ctm_gsg9_variantD"    ""

            }

        }



        "de_royal"

        {

            "nameID"                "#SFUI_Map_de_royal"

            "name"                    "de_royal"

            "imagename"                "map-coast-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "7Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }



        "de_santorini"

        {

            "nameID"                "#SFUI_Map_de_santorini"

            "name"                    "de_santorini"

            "imagename"                "map-santorini-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "7Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "de_tulip"

        {

            "nameID"                "#SFUI_Map_de_tulip"

            "name"                    "de_tulip"

            "imagename"                "map-tulip-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "7Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }

       

        "de_rails"

        {

            "nameID"                "#SFUI_Map_de_rails"

            "name"                    "de_rails"

            "imagename"                "map-rails-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "6Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

       

        "de_zoo"

        {

            "nameID"                "#SFUI_Map_de_zoo"

            "name"                    "de_zoo"

            "imagename"                "map-zoo-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "6Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"      ""

                "tm_phoenix_variantA"   ""

                "tm_phoenix_variantB"   ""

                "tm_phoenix_variantC"   ""

                "tm_phoenix_variantD"   ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

       

        "de_log"

        {

            "nameID"                "#SFUI_Map_de_log"

            "name"                    "de_log"

            "imagename"                "map-log-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "6Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "de_resort"

        {

            "nameID"                "#SFUI_Map_de_resort"

            "name"                    "de_resort"

            "imagename"                "map-resort-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "6Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }

       

        "de_season"

        {

            "nameID"                "#SFUI_Map_de_season"

            "name"                    "de_season"

            "imagename"                "map-season-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "6Operation$OperationCoin"

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }

       

        "cs_agency"

        {

            "nameID"                "#SFUI_Map_cs_agency"

            "name"                    "cs_agency"

            "imagename"                "map-agency-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

       



        "cs_workout"

        {

            "nameID"                "#SFUI_Map_cs_workout"

            "name"                    "cs_workout"

            "imagename"                "map-workout-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }



        "cs_backalley"

        {

            "nameID"                "#SFUI_Map_cs_backalley"

            "name"                    "cs_backalley"

            "imagename"                "map-backalley-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "5Operation$Community Season Five Summer 2014"

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }



        "de_marquis"

        {

            "nameID"                "#SFUI_Map_de_marquis"

            "name"                    "de_marquis"

            "imagename"                "map-marquis-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "5Operation$Community Season Five Summer 2014"

            "t_arms"                "models/weapons/t_arms_anarchist.mdl"

            "t_models"

            {

                "tm_anarchist"        ""

                "tm_anarchist_variantA"        ""

                "tm_anarchist_variantb"        ""

                "tm_anarchist_variantc"        ""

                "tm_anarchist_variantd"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                //"ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "de_facade"

        {

            "nameID"                "#SFUI_Map_de_facade"

            "name"                    "de_facade"

            "imagename"                "map-facade-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "5Operation$Community Season Five Summer 2014"

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {

                "ctm_swat"        ""

                "ctm_swat_variantA"    ""

                "ctm_swat_variantB"    ""

                "ctm_swat_variantC"    ""

                "ctm_swat_variantD"    ""

            }

        }



        "de_bazaar"

        {

            "nameID"                "#SFUI_Map_de_bazaar"

            "name"                    "de_bazaar"

            "imagename"                "map-bazaar-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "5Operation$Community Season Five Summer 2014"

            "t_arms"                "models/weapons/t_arms_leet.mdl"

            "t_models"

            {

                "tm_leet_variantA"    ""

                "tm_leet_variantB"    ""

                "tm_leet_variantC"    ""

                "tm_leet_variantD"    ""

                "tm_leet_variantE"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }

       

        "de_castle"

        {

            "nameID"                "#SFUI_Map_de_castle"

            "name"                    "de_castle"

            "imagename"                "map-castle-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "t_arms"                "models/weapons/t_arms_balkan.mdl"

            "t_models"

            {

                "tm_balkan_variantA"        ""

                "tm_balkan_variantB"        ""

                "tm_balkan_variantC"        ""

                "tm_balkan_variantD"        ""

                "tm_balkan_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas"        ""

                "ctm_sas_variantA"    ""

                "ctm_sas_variantB"    ""

                "ctm_sas_variantC"    ""

                "ctm_sas_variantD"    ""

                "ctm_sas_variantE"    ""

            }

        }



        "de_overgrown"

        {

            "nameID"                "#SFUI_Map_de_overgrown"

            "name"                    "de_overgrown"

            "imagename"                "map-overgrown-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "t_arms"                "models/weapons/t_arms_leet.mdl"

            "t_models"

            {

                "tm_leet_variantA"    ""

                "tm_leet_variantB"    ""

                "tm_leet_variantC"    ""

                "tm_leet_variantD"    ""

                "tm_leet_variantE"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas"        ""

                "ctm_sas_variantA"    ""

                "ctm_sas_variantB"    ""

                "ctm_sas_variantC"    ""

                "ctm_sas_variantD"    ""

                "ctm_sas_variantE"    ""

            }

        }



        "de_blackgold"

        {

            "nameID"                "#SFUI_Map_de_blackgold"

            "name"                    "de_blackgold"

            "imagename"                "map-blackgold-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "cs_rush"

        {

            "nameID"                "#SFUI_Map_cs_rush"

            "name"                    "cs_rush"

            "imagename"                "map-rush-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas"        ""

                "ctm_sas_variantA"    ""

                "ctm_sas_variantB"    ""

                "ctm_sas_variantC"    ""

                "ctm_sas_variantD"    ""

                "ctm_sas_variantE"    ""

            }

        }



        "de_mist"

        {

            "nameID"                "#SFUI_Map_de_mist"

            "name"                    "de_mist"

            "imagename"                "map-mist-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "show_medal_icon"        "4OpBreakout$Community Season Four Summer 2014"

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "cs_insertion"

        {

            "nameID"                "#SFUI_Map_cs_insertion"

            "name"                    "cs_insertion"

            "imagename"                "map-insertion-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }

       

        "de_cache"

        {

            "nameID"                "#SFUI_Map_de_cache"

            "name"                    "de_cache"

            "imagename"                "map-cache-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }

       

        "de_cache_scrimmagemap"

        {

            "nameID"                "#SFUI_Map_de_cache_scrimmagemap"

            "name"                    "de_cache_scrimmagemap"

            "imagename"                "map-cache-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }

       

        "de_ali"

        {

            "nameID"                "#SFUI_Map_de_ali"

            "name"                    "de_ali"

            "imagename"                "map-ali-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_separatist.mdl"

            "t_models"

            {

                "tm_separatist"        ""

                "tm_separatist_variantA"        ""

                "tm_separatist_variantB"        ""

                "tm_separatist_variantC"        ""

                "tm_separatist_variantD"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }

       

        "de_seaside"

        {

            "nameID"                "#SFUI_Map_de_seaside"

            "name"                    "de_seaside"

            "imagename"                "map-seaside-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }



        "de_anubis"

        {

            "nameID"                "#SFUI_Map_de_anubis"

            "name"                    "de_anubis"

            "imagename"                "map-anubis-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms.mdl"

            "t_models"

            {

                "tm_leet_variantA"        ""

                "tm_leet_variantB"        ""

                "tm_leet_variantC"        ""

                "tm_leet_variantD"        ""

                "tm_leet_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "de_chlorine"

        {

            "nameID"                "#SFUI_Map_de_chlorine"

            "name"                    "de_chlorine"

            "imagename"                "map-chlorine-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }



        "de_mutiny"

        {

            "nameID"                "#SFUI_Map_de_mutiny"

            "name"                    "de_mutiny"

            "imagename"                "map-mutiny-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }



        "de_swamp"

        {

            "nameID"                "#SFUI_Map_de_swamp"

            "name"                    "de_swamp"

            "imagename"                "map-swamp-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }



        "de_studio"

        {

            "nameID"                "#SFUI_Map_de_studio"

            "name"                    "de_studio"

            "imagename"                "map-studio-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }



        "de_breach"

        {

            "nameID"                "#SFUI_Map_de_breach"

            "name"                    "de_breach"

            "imagename"                "map-breach-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }



        "cs_downtown"

        {

            "nameID"                "#SFUI_Map_cs_downtown"

            "name"                    "cs_downtown"

            "imagename"                "map-downtown-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

       

        "de_favela"

        {

            "nameID"                "#SFUI_Map_de_favela"

            "name"                    "de_favela"

            "imagename"                "map-favela-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }

       

        "cs_motel"

        {

            "nameID"                "#SFUI_Map_cs_motel"

            "name"                    "cs_motel"

            "imagename"                "map-motel-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {

                "ctm_swat"        ""

                "ctm_swat_variantA"    ""

                "ctm_swat_variantB"    ""

                "ctm_swat_variantC"    ""

                "ctm_swat_variantD"    ""

            }

        }

       



       

        "de_gwalior"

        {

            "nameID"                "#SFUI_Map_de_gwalior"

            "name"                    "de_gwalior"

            "imagename"                "map-gwalior-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_balkan.mdl"

            "t_models"

            {

                "tm_balkan_variantA"        ""

                "tm_balkan_variantB"        ""

                "tm_balkan_variantC"        ""

                "tm_balkan_variantD"        ""

                "tm_balkan_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }

       

        "de_ruby"

        {

            "nameID"                "#SFUI_Map_de_ruby"

            "name"                    "de_ruby"

            "imagename"                "map-ruby-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_anarchist.mdl"

            "t_models"

            {

                "tm_anarchist"        ""

                "tm_anarchist_variantA"        ""

                "tm_anarchist_variantb"        ""

                "tm_anarchist_variantc"        ""

                "tm_anarchist_variantd"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }



        "de_ruins"

        {

            "nameID"                "#SFUI_Map_de_ruins"

            "name"                    "de_ruins"

            "imagename"                "map-ali-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "de_chinatown"

        {

            "nameID"                "#SFUI_Map_de_chinatown"

            "name"                    "de_chinatown"

            "imagename"                "map-chinatown-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {

                "ctm_swat"        ""

                "ctm_swat_variantA"    ""

                "ctm_swat_variantB"    ""

                "ctm_swat_variantC"    ""

                "ctm_swat_variantD"    ""

            }

        }

       

        "cs_siege"

        {

            "nameID"                "#SFUI_Map_cs_siege"

            "name"                    "cs_siege"

            "imagename"                "map-siege-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {

                "ctm_swat"        ""

                "ctm_swat_variantA"    ""

                "ctm_swat_variantB"    ""

                "ctm_swat_variantC"    ""

                "ctm_swat_variantD"    ""

            }

        }

       

        "de_library"

        {

            "nameID"                "#SFUI_Map_de_library"

            "name"                    "de_library"

            "imagename"                "map-library-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"

            "ct_models"

            {

                "ctm_gsg9"        ""

                "ctm_gsg9_variantA"    ""

                "ctm_gsg9_variantB"    ""

                "ctm_gsg9_variantC"    ""

                "ctm_gsg9_variantD"    ""

            }

        }

       

        "cs_museum"

        {

            "nameID"                "#SFUI_Map_cs_museum"

            "name"                    "cs_museum"

            "imagename"                "map-museum-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_anarchist.mdl"

            "t_models"

            {

                "tm_anarchist"        ""

                "tm_anarchist_variantA"        ""

                "tm_anarchist_variantb"        ""

                "tm_anarchist_variantc"        ""

                "tm_anarchist_variantd"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

               

        //

        // Gun Game Maps

        //



        "ar_baggage"

        {

            "nameID"                "#SFUI_Map_ar_baggage"

            "name"                    "ar_baggage"

            "imagename"                "map-baggage-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "0" // Progressive

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"

            "ct_models"

            {

                "ctm_gsg9"        ""

                "ctm_gsg9_variantA"    ""

                "ctm_gsg9_variantB"    ""

                "ctm_gsg9_variantC"    ""

                "ctm_gsg9_variantD"    ""

            }

        }

       

        "ar_shoots"

        {

            "nameID"                "#SFUI_Map_ar_shoots"

            "name"                    "ar_shoots"

            "imagename"                "map-vietnam-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "0" // Progressive

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }

       

        "ar_lunacy"

        {

            "nameID"                "#SFUI_Map_ar_lunacy"

            "name"                    "ar_lunacy"

            "imagename"                "map-lunacy-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "0" // Progressive

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

       

        "gd_lunacy"

        {

            "nameID"                "#SFUI_Map_gd_lunacy"

            "name"                    "gd_lunacy"

            "imagename"                "map-lunacy-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "0" // Progressive

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

       

        "ar_dizzy"

        {

            "nameID"                "#SFUI_Map_ar_dizzy"

            "name"                    "ar_dizzy"

            "imagename"                "map-dizzy-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "0" // Progressive

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {

                "ctm_swat"            ""

                "ctm_swat_variantA"        ""

                "ctm_swat_variantB"        ""

                "ctm_swat_variantC"        ""

                "ctm_swat_variantD"        ""



            }

        }

       

        "gd_dizzy"

        {

            "nameID"                "#SFUI_Map_ar_dizzy"

            "name"                    "ar_dizzy"

            "imagename"                "map-dizzy-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "0" // Progressive

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {

                "ctm_swat"            ""

                "ctm_swat_variantA"        ""

                "ctm_swat_variantB"        ""

                "ctm_swat_variantC"        ""

                "ctm_swat_variantD"        ""



            }

        }

       

        "ar_monastery"

        {

            "nameID"                "#SFUI_Map_ar_monastery"

            "name"                    "ar_monastery"

            "imagename"                "map-tibet-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "0" // Progressive

            "t_arms"                "models/weapons/t_arms_balkan.mdl"

            "t_models"

            {

                "tm_balkan_variantA"        ""

                "tm_balkan_variantB"        ""

                "tm_balkan_variantC"        ""

                "tm_balkan_variantD"        ""

                "tm_balkan_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"

            "ct_models"

            {

                "ctm_gsg9"        ""

                "ctm_gsg9_variantA"    ""

                "ctm_gsg9_variantB"    ""

                "ctm_gsg9_variantC"    ""

                "ctm_gsg9_variantD"    ""

            }

        }



        "de_lake"

        {

            "nameID"                "#SFUI_Map_de_lake"

            "name"                    "de_lake"

            "imagename"                "map-boathouse-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "1" // Bomb

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

                "ctm_st6_variantA"    ""

                "ctm_st6_variantB"    ""

                "ctm_st6_variantC"    ""

                "ctm_st6_variantD"    ""

            }

        }



        "de_bank"

        {

            "nameID"                "#SFUI_Map_de_bank"

            "name"                    "de_bank"

            "imagename"                "map-bank-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "1" // Bomb

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {

                "ctm_swat"            ""

                "ctm_swat_variantA"        ""

                "ctm_swat_variantB"        ""

                "ctm_swat_variantC"        ""

                "ctm_swat_variantD"        ""



            }

        }



        "de_safehouse"

        {

            "nameID"                "#SFUI_Map_de_safehouse"

            "name"                    "de_safehouse"

            "imagename"                "map-house-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "1" // Bomb

            "t_arms"                "models/weapons/t_arms_professional.mdl"

            "t_models"

            {

                "tm_professional"        ""

                "tm_professional_var1"        ""

                "tm_professional_var2"        ""

                "tm_professional_var3"        ""

                "tm_professional_var4"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_swat.mdl"

            "ct_models"

            {



                "ctm_swat"            ""

                "ctm_swat_variantA"        ""

                "ctm_swat_variantB"        ""

                "ctm_swat_variantC"        ""

                "ctm_swat_variantD"        ""

            }

        }



        "de_sugarcane"

        {

            "nameID"                "#SFUI_Map_de_sugarcane"

            "name"                    "de_sugarcane"

            "imagename"                "map-mill-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "1" // Bomb

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "de_stmarc"

        {

            "nameID"                "#SFUI_Map_de_stmarc"

            "name"                    "de_stmarc"

            "imagename"                "map-shacks-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "1" // Bomb

            "t_arms"                "models/weapons/t_arms_pirate.mdl"

            "t_models"

            {

                "tm_pirate"        ""

                "tm_pirate_variantA"    ""

                "tm_pirate_variantC"    ""

                "tm_pirate_variantD"    ""

                "tm_pirate_variantB"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_gign.mdl"

            "ct_models"

            {

                "ctm_gign"        ""

                "ctm_gign_variantA"    ""

                "ctm_gign_variantB"    ""

                "ctm_gign_variantC"    ""

                "ctm_gign_variantD"    ""

            }

        }



        "de_shorttrain"

        {

            "nameID"                "#SFUI_Map_de_shorttrain"

            "name"                    "de_shorttrain"

            "imagename"                "map-train-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "1" // Bomb

            "t_arms"                "models/weapons/t_arms_balkan.mdl"

            "t_models"

            {

                "tm_balkan_variantA"        ""

                "tm_balkan_variantB"        ""

                "tm_balkan_variantC"        ""

                "tm_balkan_variantD"        ""

                "tm_balkan_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_sas.mdl"

            "ct_models"

            {

                "ctm_sas_variantA"        ""

                "ctm_sas_variantB"        ""

                "ctm_sas_variantC"        ""

                "ctm_sas_variantD"        ""

                "ctm_sas"        ""

            }

        }



        "de_shortdust"

        {

            "nameID"                "#SFUI_Map_de_shortdust"

            "name"                    "de_shortdust"

            "imagename"                "map-dust-overall"

            "default_game_type"        "1" // GunGame

            "default_game_mode"        "1" // Bomb

            "t_arms"                "models/weapons/t_arms.mdl"

            "t_models"

            {

                "tm_leet_variantA"        ""

                "tm_leet_variantB"        ""

                "tm_leet_variantC"        ""

                "tm_leet_variantD"        ""

                "tm_leet_variantE"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_idf.mdl"

            "ct_models"

            {

                "ctm_idf"        ""

                "ctm_idf_variantB"    ""

                "ctm_idf_variantC"    ""

                "ctm_idf_variantD"    ""

                "ctm_idf_variantE"    ""

            }

        }

       

        "de_shortnuke"

        {

            "nameID"                "#SFUI_Map_de_nuke"

            "name"                    "de_shortnuke"

            "imagename"                "map-nuke-overall"

            "default_game_type"        "0" // classic

            "default_game_mode"        "0" // casual

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

                "tm_phoenix_variantA"    ""

                "tm_phoenix_variantB"    ""

                "tm_phoenix_variantC"    ""

                "tm_phoenix_variantD"    ""

            }

            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"

            "ct_models"

            {

                "ctm_fbi"        ""

                "ctm_fbi_variantA"    ""

                "ctm_fbi_variantE"    ""

                "ctm_fbi_variantC"    ""

                "ctm_fbi_variantD"    ""

            }

        }

       

        //

        // Random Map

        //



        "random"

        {

            "nameID"                "#SFUI_Map_random"

            "name"                    "random"

            "minplayers"        "#SFUI_VariesByMap"

            "maxplayers"        "#SFUI_VariesByMap"

            "imagename"                "map-random-overall"

            "t_models"

            {

                // these will be pulled from the assigned map

            }

            "ct_models"

            {

                // these will be pulled from the assigned map

            }

        }



        "training1"

        {

            "nameID"                "#SFUI_Map_training1"

            "name"                    "training1"

            "minplayers"            "1"

            "maxplayers"            "1"

            "extraspectators"        "2"

            "imagename"                "map-alleyway-overall"

            "default_game_type"        "2" // Training

            "default_game_mode"        "0" //

            "t_arms"                "models/weapons/t_arms_phoenix.mdl"

            "t_models"

            {

                "tm_phoenix"        ""

            }

            "ct_arms"            "models/weapons/ct_arms_st6.mdl"

            "ct_models"

            {

                "ctm_st6"        ""

            }

        }

    }

   

    "botDifficulty"

    {

        "none"

        {

            "nameID" "#SFUI_BotDifficulty0"

            "value" "0"

            "awardProgressDisabled" "1"

            "convars"

            {

                "bot_difficulty"        "0"

                "bot_dont_shoot"        "1"

                "bot_quota"                "0"

            }

        }

       

        "dumb"

        {

            "nameID" "#SFUI_BotDifficulty1"

            "value" "1"

            "awardProgressDisabled" "1"

            "convars"

            {

                "bot_difficulty"        "0"

                "bot_dont_shoot"        "1"

            }

        }

       

        "easy"

        {

            "nameID" "#SFUI_BotDifficulty2"

            "value" "2"

            "awardProgressDisabled" "0"

            "convars"

            {

                "bot_difficulty"        "0"

                "bot_dont_shoot"        "0"

            }

        }

       

        "medium"

        {

            "nameID" "#SFUI_BotDifficulty3"

            "value" "3"

            "awardProgressDisabled" "0"

            "convars"

            {

                "bot_difficulty"        "1"

                "bot_dont_shoot"        "0"

            }

        }

       

        "hard"

        {

            "nameID" "#SFUI_BotDifficulty4"

            "value" "4"

            "awardProgressDisabled" "0"

            "convars"

            {

                "bot_difficulty"        "2"

                "bot_dont_shoot"        "0"

            }

        }

       

        "expert"

        {

            "nameID" "#SFUI_BotDifficulty5"

            "value" "5"

            "awardProgressDisabled" "0"

            "convars"

            {

                "bot_difficulty"        "3"

                "bot_dont_shoot"        "0"

            }

        }

    }

   

    "maptypes"

    {

        "de_"

        {

            "nameID" "#SFUI_BombMap"

            "imagename" "icon-overview-bomb"

        }

       

        "cs_"

        {

            "nameID" "#SFUI_HostageMap"

            "imagename" "icon-overview-hostage"

        }



        "ar_"

        {

            "nameID" "#SFUI_GunGameProgressiveMap"

            "imagename" "icon-overview-progressive"

        }



        "dz_"

        {

            "nameID" "#SFUI_SurvivalMap"

            "imagename" "icon-overview-survival"

        }



        "gungameprogressive"

        {

            "nameID" "#SFUI_GunGameProgressiveMap"

            "imagename" "icon-overview-progressive"

        }

       

        "gungametrbomb"

        {

            "nameID" "#SFUI_GunGameTRMap"

            "imagename" "icon-overview-trbomb"

        }



        "training"

        {

            "nameID" "#SFUI_TrainingSelectMap"

            "imagename" "icon-overview-select"

        }

               

        "unknown"

        {

            "nameID" "?"

        }

    }

}
 

Haseek

йфя
Сообщения
472
Реакции
79
Кстати, я использую одну карту из мастерской (24/7), может это имеет значение...
 

z1ntex

Авторитет
Сообщения
551
Реакции
334
Если бы вы прочитали мой пост, вы бы увидели, что там нет слов "в конце карты". Мне нужно просто выключить голосования за смену карты, которое активируется в любое время а не только в конце карты.
Сообщения автоматически склеены:


Про какую секцию ты говоришь? Где она?
Без sv_allow_votes 0 вроде никак.Для кика можно использовать плагин gamevoting.
 

Haseek

йфя
Сообщения
472
Реакции
79

EZZY

Участник
Сообщения
377
Реакции
74
sv_vote_issue_changelevel_allowed // Разрешить/запретить голосования за смену карты.
Интересно есть ли переменная для задания необходимого соотношения голосов для смены карты...
sv_vote_quorum_ratio 60 // Минимальное соотношение игроков, необходимых для завершения голосования
 
Сверху Снизу