otchaynie.
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Столкнулся со следующей проблемой
1. Переустановил сервер.
2. Настроил конфиги под свой сервер.
3. Установил metamod.
4. Перезагрузил сервер.
5. Установил AdminSystem.
6. Перезагрузил сервер.
7. На web хостинге создал правильно базу данных.
8. Вписал эти данные в файл database.
9. Перезапустил сервер.
10. В консоле прописал mm_add_admin otchaynie. 76561199653617617 0 z 99 comment
11. Сервер крашнуло
12. Когда устанавливал плагины установил еще CS Sharp из панели управление
13. После того как ввел данные и написал команду в консоле от этого в базе данных таблицы не появилось
14. Пробывал командой css_admins_reload в консоле но выдало вот такой бред [39;49m[37m23:52:07[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mAdminManager[39;49m[39;49m[30m) [39;49m[39;49m[37mLoaded admin data with [39;49m[39;49m[35m1[39;49m[39;49m[37m admins.[39;49m.
----------------------------------------------
CRASH: Sat Jul 6 23:38:03 +05 2024
Start Line: /game/game/bin/linuxsteamrt64/cs2 -dedicated -ip 46.174.52.123 -port 27015 +net_public_adr 46.174.52.123 -game csgo -maxplayers 32 -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust2 -nobots +sv_setsteamaccount ""
End of crash report
----------------------------------------------
-------- LAST 200 LINES FROM /game/screen.log--------------------------------------
[32m[23:36:08.211] CSSharp: Loading .NET runtime...[m
[32m[23:36:08.211] CSSharp: Loading hostfxr from /game/game/csgo/addons/counterstrikesharp/dotnet/host/fxr/8.0.3/libhostfxr.so[m
[32m[23:36:08.212] CSSharp: .NET Runtime Initialised.[m
[32m[23:36:08.212] CSSharp: Loading CSS API, Runtime Config: /game/game/csgo/addons/counterstrikesharp/api/CounterStrikeSharp.API.runtimeconfig.json[m
[?1h=[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCore[39;49m[39;49m[30m) [39;49m[39;49m[37mCounterStrikeSharp is starting up...[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCoreConfig[39;49m[39;49m[30m) [39;49m[39;49m[37mSuccessfully loaded core configuration[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mGameDataProvider[39;49m[39;49m[30m) [39;49m[39;49m[37mSuccessfully loaded [39;49m[39;49m[35m36[39;49m[39;49m[37m game data entries from [39;49m[39;49m[36m/game/game/csgo/addons/counterstrikesharp/gamedata/gamedata.json[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCore[39;49m[39;49m[30m) [39;49m[39;49m[37mLoading Admins from [39;49m[39;49m[36m/game/game/csgo/addons/counterstrikesharp/configs/admins.json[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mAdminManager[39;49m[39;49m[30m) [39;49m[39;49m[37mLoaded admin data with [39;49m[39;49m[35m1[39;49m[39;49m[37m admins.[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCore[39;49m[39;49m[30m) [39;49m[39;49m[37mLoading Admin Groups from [39;49m[39;49m[36m/game/game/csgo/addons/counterstrikesharp/configs/admin_groups.json[39;49m
Loaded 1 admin groups.
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCore[39;49m[39;49m[30m) [39;49m[39;49m[37mLoading Admin Command Overrides from [39;49m[39;49m[36m/game/game/csgo/addons/counterstrikesharp/configs/admin_overrides.json[39;49m
Loaded 1 admin command overrides.
[32m[23:36:08.564] CSSharp: CounterStrikeSharp.API Loaded Successfully.[m
[32m[23:36:08.565] CSSharp: Initialized GameSystem.[m
[32m[23:36:08.565] CSSharp: Hooks added.[m
[Admin System] Failed to find function to get UTIL_IsHearingClient
Starting plugin.
Event System loaded 93 events from file: vpk:/game/game/core/pak01.vpk:resource/core.gameevents.
Event System loaded 50 events from file: vpk:/game/game/csgo/pak01.vpk:resource/game.gameevents.
Event System loaded 146 events from file: vpk:/game/game/csgo/pak01.vpk:./resource/mod.gameevents.
CEntitySystem::BuildEntityNetworking (parallel build of server) took 133.391 msecs for 220 out of 300 classes
[STARTUP] {1.873} server module init ok
CHostStateMgr::QueueNewRequest( Idle (console), 1 )
Source2Init OK
HostStateRequest::Start(HSR_IDLE): loop(console) id(1) addons() desc(Idle (console))
SwitchToLoop console requested: id [1] addons []
Host activate: Idle (console)
Setting mapgroup to 'mg_bomb'
Loading map "de_dust2"
CHostStateMgr::QueueNewRequest( Loading (de_dust2), 2 )
Usage: sv_setsteamaccount <login_token>
Plugin 4 unloaded.
HostStateRequest::Start(HSR_GAME): loop(levelload) id(2) addons() desc(Loading (de_dust2))
SwitchToLoop levelload requested: id [2] addons []
SV: Level loading started for 'de_dust2'
CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
SwitchToLoop game requested: id [2] addons []
SteamGameServer_Init()
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/.steam/sdk64/steamclient.so' OK. (First tried local 'steamclient.so')
CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize
Process 30480 failed to shm_open /u1000-ValveIPCSharedObj-Steam
Setting breakpad minidump AppID = 730
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197960265728
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197960265728
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
Steam Universe valid after having been requested when invalid. Universe is now 1
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting dedicated server app id: 2347773
Setting breakpad minidump AppID = 2347773
SteamGameServer_Init() OK, logging on to Steam
****************************************************
* *
* No Steam account token was specified. *
* Logging into anonymous game server account. *
* Connections will be restricted to LAN only. *
* *
* To create a game server account go to *
* Сообщество Steam :: Управление аккаунтами серверов игры в Steam *
* *
****************************************************
CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK
Initialized low level socket/threading support.
Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
SV: maxplayers set to 32
Server is hibernating
ResetGameConVarsToDefaults
Created poll group for socket 'server'
SDR RelayNetworkStatus: avail=Attempting config=Attempting anyrelay=Not Attempted (Attempt #1 to fetch config (only-if-cached) from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=730)
AuthStatus (invalid): Waiting (Waiting for Steam login)
Network socket 'server' opened on port 27015
Initializing CSGO VScript Game System
SV: Executing server defaults
SV: Executing dedicated server config file
[STARTUP] {2.433} created game rules
GameTypes: could not find matching game mode value of "" in any game type.
SV: CGameRulesGameSystem::GameInit installed game rules
LoadResponseSystem scripts/talker/response_rules.vrr - Start
CResponseSystem: scripts/talker/response_rules.vrr (7681 rules, 811 criteria, and 7681 responses)
LoadResponseSystem scripts/talker/response_rules.vrr - Finish
Entry player was not found in surfaceproperties_footsteps.txt
[32m[23:36:09.702] CSSharp: CGameSystem::BuildGameSessionManifest[m
exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
execing server_default.cfg
execing server.cfg
execing gamemode_casual.cfg
exec: couldn't exec '{*}cfg/gamemode_casual_server.cfg', unable to read file
Unknown command 'host_players_show'!
Server waking up from hibernation
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Unknown command 'sv_hibernate_ms'!
exec: couldn't exec '{*}cfg/banned_ip.cfg', unable to read file
exec: couldn't exec '{*}cfg/banned_user.cfg', unable to read file
Unknown command 'mp_weapons_glow_on_ground'!
Unknown command 'sv_gameinstructor_enable'!
[S_API FAIL] Tried to access Steam interface SteamUser023 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
SV: Spawn Server: de_dust2
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
SteamNetworkingSockets lock held for 10.5ms. (Performance warning.) HTTPRequestCompleted_t
This is usually a symptom of a general performance problem such as thread starvation.
SV: Connection to Steam servers successful.
SV: ServerSteamID=[A:1:2291177490:29745] (90199748640806930).
[STARTUP] {6.726} logged on to Steam
Got SDR network config. Loaded revision 1718034194 OK
SDR RelayNetworkStatus: avail=Not Attempted config=OK anyrelay=Not Attempted (No need for SDR client network access)
Gameserver logged on to Steam, assigned identity steamid:90199748640806930
AuthStatus (steamid:90199748640806930): Attempting (Requesting cert)
Set SteamNetworkingSockets P2P_STUN_ServerList to '155.133.226.78:3478' as per SteamNetworkingSocketsSerialized
SteamNetworkingSockets lock held for 10.3ms. (Performance warning.) SteamServersConnected_t,BeginFetchNetworkConfig,ReallyAsyncCertRequest
This is usually a symptom of a general performance problem such as thread starvation.
SV: VAC secure mode is activated.
CWorldRendererMgr::ServiceWorldRequests long frame: 66.045501ms
GC Connection established for server version 2000366, instance idx 1
[STARTUP] {7.263} activated session on GC
AuthStatus (steamid:90199748640806930): OK (OK)
Certificate expires in 48h00m at 1720463774 (current time 1720290974), will renew in 46h00m
SteamNetworkingSockets lock held for 9.2ms. (Performance warning.) SteamNetworkingSocketsCert_t,AsyncCertRequestFinished,BeginFetchNetworkConfig(x2)
This is usually a symptom of a general performance problem such as thread starvation.
Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
SV: IGameSystem::LoopActivateAllSystems {
HO: IGameSystem::LoopActivateAllSystems {
HO: } IGameSystem::LoopActivateAllSystems done
SV: } IGameSystem::LoopActivateAllSystems done
Created physics for de_dust2
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
SV: 32 player server started
CSource2Server::GameServerSteamAPIActivated()
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
HLTV:maxplayers set to 32
Created poll group for socket 'hltv'
Network socket 'hltv' opened on port 27020
Starting SourceTV server listening on port 0, type non-relay
ClientPutInServer create new player controller [SourceTV]
Host activate: Loading (de_dust2)
SourceTV[0] broadcast active.
mm_add_admin otchaynie. 76561199653617617 0 z 99 comment
/run.sh: line 44: 30480 Segmentation fault $3
CRASH: Sat Jul 6 23:38:03 +05 2024
Прошу помощи если кто шарит в данной теме или кто сталкивался и смог исправить
1. Переустановил сервер.
2. Настроил конфиги под свой сервер.
3. Установил metamod.
4. Перезагрузил сервер.
5. Установил AdminSystem.
6. Перезагрузил сервер.
7. На web хостинге создал правильно базу данных.
8. Вписал эти данные в файл database.
9. Перезапустил сервер.
10. В консоле прописал mm_add_admin otchaynie. 76561199653617617 0 z 99 comment
11. Сервер крашнуло
12. Когда устанавливал плагины установил еще CS Sharp из панели управление
13. После того как ввел данные и написал команду в консоле от этого в базе данных таблицы не появилось
14. Пробывал командой css_admins_reload в консоле но выдало вот такой бред [39;49m[37m23:52:07[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mAdminManager[39;49m[39;49m[30m) [39;49m[39;49m[37mLoaded admin data with [39;49m[39;49m[35m1[39;49m[39;49m[37m admins.[39;49m.
----------------------------------------------
CRASH: Sat Jul 6 23:38:03 +05 2024
Start Line: /game/game/bin/linuxsteamrt64/cs2 -dedicated -ip 46.174.52.123 -port 27015 +net_public_adr 46.174.52.123 -game csgo -maxplayers 32 -console -usercon +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust2 -nobots +sv_setsteamaccount ""
End of crash report
----------------------------------------------
-------- LAST 200 LINES FROM /game/screen.log--------------------------------------
[32m[23:36:08.211] CSSharp: Loading .NET runtime...[m
[32m[23:36:08.211] CSSharp: Loading hostfxr from /game/game/csgo/addons/counterstrikesharp/dotnet/host/fxr/8.0.3/libhostfxr.so[m
[32m[23:36:08.212] CSSharp: .NET Runtime Initialised.[m
[32m[23:36:08.212] CSSharp: Loading CSS API, Runtime Config: /game/game/csgo/addons/counterstrikesharp/api/CounterStrikeSharp.API.runtimeconfig.json[m
[?1h=[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCore[39;49m[39;49m[30m) [39;49m[39;49m[37mCounterStrikeSharp is starting up...[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCoreConfig[39;49m[39;49m[30m) [39;49m[39;49m[37mSuccessfully loaded core configuration[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mGameDataProvider[39;49m[39;49m[30m) [39;49m[39;49m[37mSuccessfully loaded [39;49m[39;49m[35m36[39;49m[39;49m[37m game data entries from [39;49m[39;49m[36m/game/game/csgo/addons/counterstrikesharp/gamedata/gamedata.json[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCore[39;49m[39;49m[30m) [39;49m[39;49m[37mLoading Admins from [39;49m[39;49m[36m/game/game/csgo/addons/counterstrikesharp/configs/admins.json[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mAdminManager[39;49m[39;49m[30m) [39;49m[39;49m[37mLoaded admin data with [39;49m[39;49m[35m1[39;49m[39;49m[37m admins.[39;49m
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCore[39;49m[39;49m[30m) [39;49m[39;49m[37mLoading Admin Groups from [39;49m[39;49m[36m/game/game/csgo/addons/counterstrikesharp/configs/admin_groups.json[39;49m
Loaded 1 admin groups.
[39;49m[37m23:36:08[39;49m[39;49m[30m [[39;49m[39;49m[37mINFO[39;49m[39;49m[30m] (cssharp:[39;49m[39;49m[37mCore[39;49m[39;49m[30m) [39;49m[39;49m[37mLoading Admin Command Overrides from [39;49m[39;49m[36m/game/game/csgo/addons/counterstrikesharp/configs/admin_overrides.json[39;49m
Loaded 1 admin command overrides.
[32m[23:36:08.564] CSSharp: CounterStrikeSharp.API Loaded Successfully.[m
[32m[23:36:08.565] CSSharp: Initialized GameSystem.[m
[32m[23:36:08.565] CSSharp: Hooks added.[m
[Admin System] Failed to find function to get UTIL_IsHearingClient
Starting plugin.
Event System loaded 93 events from file: vpk:/game/game/core/pak01.vpk:resource/core.gameevents.
Event System loaded 50 events from file: vpk:/game/game/csgo/pak01.vpk:resource/game.gameevents.
Event System loaded 146 events from file: vpk:/game/game/csgo/pak01.vpk:./resource/mod.gameevents.
CEntitySystem::BuildEntityNetworking (parallel build of server) took 133.391 msecs for 220 out of 300 classes
[STARTUP] {1.873} server module init ok
CHostStateMgr::QueueNewRequest( Idle (console), 1 )
Source2Init OK
HostStateRequest::Start(HSR_IDLE): loop(console) id(1) addons() desc(Idle (console))
SwitchToLoop console requested: id [1] addons []
Host activate: Idle (console)
Setting mapgroup to 'mg_bomb'
Loading map "de_dust2"
CHostStateMgr::QueueNewRequest( Loading (de_dust2), 2 )
Usage: sv_setsteamaccount <login_token>
Plugin 4 unloaded.
HostStateRequest::Start(HSR_GAME): loop(levelload) id(2) addons() desc(Loading (de_dust2))
SwitchToLoop levelload requested: id [2] addons []
SV: Level loading started for 'de_dust2'
CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
SwitchToLoop game requested: id [2] addons []
SteamGameServer_Init()
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/.steam/sdk64/steamclient.so' OK. (First tried local 'steamclient.so')
CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize
Process 30480 failed to shm_open /u1000-ValveIPCSharedObj-Steam
Setting breakpad minidump AppID = 730
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197960265728
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197960265728
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
Steam Universe valid after having been requested when invalid. Universe is now 1
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting dedicated server app id: 2347773
Setting breakpad minidump AppID = 2347773
SteamGameServer_Init() OK, logging on to Steam
****************************************************
* *
* No Steam account token was specified. *
* Logging into anonymous game server account. *
* Connections will be restricted to LAN only. *
* *
* To create a game server account go to *
* Сообщество Steam :: Управление аккаунтами серверов игры в Steam *
* *
****************************************************
CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK
Initialized low level socket/threading support.
Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
SV: maxplayers set to 32
Server is hibernating
ResetGameConVarsToDefaults
Created poll group for socket 'server'
SDR RelayNetworkStatus: avail=Attempting config=Attempting anyrelay=Not Attempted (Attempt #1 to fetch config (only-if-cached) from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=730)
AuthStatus (invalid): Waiting (Waiting for Steam login)
Network socket 'server' opened on port 27015
Initializing CSGO VScript Game System
SV: Executing server defaults
SV: Executing dedicated server config file
[STARTUP] {2.433} created game rules
GameTypes: could not find matching game mode value of "" in any game type.
SV: CGameRulesGameSystem::GameInit installed game rules
LoadResponseSystem scripts/talker/response_rules.vrr - Start
CResponseSystem: scripts/talker/response_rules.vrr (7681 rules, 811 criteria, and 7681 responses)
LoadResponseSystem scripts/talker/response_rules.vrr - Finish
Entry player was not found in surfaceproperties_footsteps.txt
[32m[23:36:09.702] CSSharp: CGameSystem::BuildGameSessionManifest[m
exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
execing server_default.cfg
execing server.cfg
execing gamemode_casual.cfg
exec: couldn't exec '{*}cfg/gamemode_casual_server.cfg', unable to read file
Unknown command 'host_players_show'!
Server waking up from hibernation
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Unknown command 'sv_hibernate_ms'!
exec: couldn't exec '{*}cfg/banned_ip.cfg', unable to read file
exec: couldn't exec '{*}cfg/banned_user.cfg', unable to read file
Unknown command 'mp_weapons_glow_on_ground'!
Unknown command 'sv_gameinstructor_enable'!
[S_API FAIL] Tried to access Steam interface SteamUser023 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded.
Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview"
Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview"
SV: Spawn Server: de_dust2
CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
SteamNetworkingSockets lock held for 10.5ms. (Performance warning.) HTTPRequestCompleted_t
This is usually a symptom of a general performance problem such as thread starvation.
SV: Connection to Steam servers successful.
SV: ServerSteamID=[A:1:2291177490:29745] (90199748640806930).
[STARTUP] {6.726} logged on to Steam
Got SDR network config. Loaded revision 1718034194 OK
SDR RelayNetworkStatus: avail=Not Attempted config=OK anyrelay=Not Attempted (No need for SDR client network access)
Gameserver logged on to Steam, assigned identity steamid:90199748640806930
AuthStatus (steamid:90199748640806930): Attempting (Requesting cert)
Set SteamNetworkingSockets P2P_STUN_ServerList to '155.133.226.78:3478' as per SteamNetworkingSocketsSerialized
SteamNetworkingSockets lock held for 10.3ms. (Performance warning.) SteamServersConnected_t,BeginFetchNetworkConfig,ReallyAsyncCertRequest
This is usually a symptom of a general performance problem such as thread starvation.
SV: VAC secure mode is activated.
CWorldRendererMgr::ServiceWorldRequests long frame: 66.045501ms
GC Connection established for server version 2000366, instance idx 1
[STARTUP] {7.263} activated session on GC
AuthStatus (steamid:90199748640806930): OK (OK)
Certificate expires in 48h00m at 1720463774 (current time 1720290974), will renew in 46h00m
SteamNetworkingSockets lock held for 9.2ms. (Performance warning.) SteamNetworkingSocketsCert_t,AsyncCertRequestFinished,BeginFetchNetworkConfig(x2)
This is usually a symptom of a general performance problem such as thread starvation.
Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found)
CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
SV: IGameSystem::LoopActivateAllSystems {
HO: IGameSystem::LoopActivateAllSystems {
HO: } IGameSystem::LoopActivateAllSystems done
SV: } IGameSystem::LoopActivateAllSystems done
Created physics for de_dust2
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
CNavGenParams - Nav mesh requests project default generation parameters but actual parameters
used during construction differ from defaults. Please re-export the map.
SV: 32 player server started
CSource2Server::GameServerSteamAPIActivated()
CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
HLTV:maxplayers set to 32
Created poll group for socket 'hltv'
Network socket 'hltv' opened on port 27020
Starting SourceTV server listening on port 0, type non-relay
ClientPutInServer create new player controller [SourceTV]
Host activate: Loading (de_dust2)
SourceTV[0] broadcast active.
mm_add_admin otchaynie. 76561199653617617 0 z 99 comment
/run.sh: line 44: 30480 Segmentation fault $3
CRASH: Sat Jul 6 23:38:03 +05 2024
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