Проблема вот в чем не видно сервера Team Fortress 2 в глобальном поиске Steam.
Играть можно, аналогично если играть можно то и апдейт послед версии.
Когда добавляю сервер в изобарное его видно.
Тех. поддержка моего хостинга тупо динамит говоря что у них все в порядке из поиском, когда у всех моих друзей аналогичная ситуация как и у меня.
Играть можно, аналогично если играть можно то и апдейт послед версии.
Когда добавляю сервер в изобарное его видно.
C-подобный:
Last Console Data (Click to Refresh)
[OVERLORD] DEBUG AppDir: /usr/local/games/tf/1088484/173.199.67.172:27015/orangebox/
[OVERLORD] DEBUG Executable: ./srcds_run
[OVERLORD] DEBUG Parameters: -game tf +fps_max 0 +ip 173.199.67.172 +port 27015 +maxplayers 12 +map tfdb_octagon_a6 -norestart +mp_teamplay 0 +sv_pure 0 -noreplay -secure
[OVERLORD] INFO Starting server
Auto detecting CPU
Using default binary: ./srcds_linux
Using breakpad minidump system
Using breakpad crash handler
Console initialized.
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
/home/clanbot/.steam/sdk32/steamclient.so
with error:
/lib/libc.so.6: version `GLIBC_2.7' not found (required by /home/clanbot/.steam/sdk32/steamclient.so)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Game_srv.so loaded for "Team Fortress"
maxplayers set to 12
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/usr/local/games/tf/1088484/173.199.67.172:27015/orangebox/tf/replay/server/tmp/" ...no files removed.
Unknown command "r_decal_cullsize"
Unknown command "port"
maxplayers set to 12
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Unknown command "startupmenu"
Network: IP 173.199.67.172, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
L 01/04/2014 - 17:38:56: -------- Mapchange to tfdb_octagon_a6 --------
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Using map cycle file 'cfg/mapcycle.txt'.
Set motd from file 'cfg/motd.txt'
Set motd_text from file 'cfg/motd_text.txt'
Executing server arena config file
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
/home/clanbot/.steam/sdk32/steamclient.so
with error:
/lib/libc.so.6: version `GLIBC_2.7' not found (required by /home/clanbot/.steam/sdk32/steamclient.so)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
'tfdb_octagon_a6.cfg' not present; not executing.
Sending CMsgGameServerMatchmakingStatus (state=ServerMatchmakingState_NOT_PARTICIPATING)
L 01/04/2014 - 17:39:03: [TF2_Dodgeball.smx] Executing configuration file addons/sourcemod/configs/dodgeball/general.cfg
L 01/04/2014 - 17:39:03: [TF2_Dodgeball.smx] Executing configuration file addons/sourcemod/configs/dodgeball/tfdb_octagon_a6.cfg
[SM] Changed cvar "tf_flamethrower_burstammo" to "0".
L 01/04/2014 - 17:39:03: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "tf_flamethrower_burstammo") (value "0")
Connection to Steam servers successful.
Public IP is 173.199.67.172.
Assigned anonymous gameserver Steam ID [A-1:1307377666(3935)].
VAC secure mode is activated.
Connection to game coordinator established.
Received auth challenge; signing into gameserver account...
Received 2096597 bytes item schema version DA1E654D direct data; update is queued.
Game server authentication: SUCCESS! Standing: Bad. Trend: Steady
Received auth challenge; signing into gameserver account...
Received 2096597 bytes item schema version DA1E654D direct data; update is queued.
Game server authentication: SUCCESS! Standing: Bad. Trend: Steady
Last Console Data (Click to Refresh)