Очевидно же что ошибка в скрипте cl_scoreboard, восстанови исходный файл, на сервере/в клиенте.
Путь: gamemodes/base/gamemode/cl_scoreboard.lua [Ошибка в строке 233]
surface.CreateFont( "ScoreboardDefault", {
font = "Helvetica",
size = 22,
weight = 800
})
surface.CreateFont( "ScoreboardDefaultTitle", {
font = "Helvetica",
size = 32,
weight = 800
})
--
-- This defines a new panel type for the player row. The player row is given a player
-- and then from that point on it pretty much looks after itself. It updates player info
-- in the think function, and removes itself when the player leaves the server.
--
local PLAYER_LINE = {
Init = function( self )
self.AvatarButton = self:Add( "DButton" )
self.AvatarButton:Dock( LEFT )
self.AvatarButton:SetSize( 32, 32 )
self.AvatarButton.DoClick = function() self.Player:ShowProfile() end
self.Avatar = vgui.Create( "AvatarImage", self.AvatarButton )
self.Avatar:SetSize( 32, 32 )
self.Avatar:SetMouseInputEnabled( false )
self.Name = self:Add( "DLabel" )
self.Name:Dock( FILL )
self.Name:SetFont( "ScoreboardDefault" )
self.Name:SetDark( true )
self.Name:DockMargin( 8, 0, 0, 0 )
self.Mute = self:Add( "DImageButton" )
self.Mute:SetSize( 32, 32 )
self.Mute:Dock( RIGHT )
self.Ping = self:Add( "DLabel" )
self.Ping:Dock( RIGHT )
self.Ping:SetWidth( 50 )
self.Ping:SetFont( "ScoreboardDefault" )
self.Ping:SetDark( true )
self.Ping:SetContentAlignment( 5 )
self.Deaths = self:Add( "DLabel" )
self.Deaths:Dock( RIGHT )
self.Deaths:SetWidth( 50 )
self.Deaths:SetFont( "ScoreboardDefault" )
self.Deaths:SetDark( true )
self.Deaths:SetContentAlignment( 5 )
self.Kills = self:Add( "DLabel" )
self.Kills:Dock( RIGHT )
self.Kills:SetWidth( 50 )
self.Kills:SetFont( "ScoreboardDefault" )
self.Kills:SetDark( true )
self.Kills:SetContentAlignment( 5 )
self:Dock( TOP )
self:DockPadding( 3, 3, 3, 3 )
self:SetHeight( 32 + 3*2 )
self:DockMargin( 2, 0, 2, 2 )
end,
Setup = function( self, pl )
self.Player = pl
self.Avatar:SetPlayer( pl )
self:Think( self )
--local friend = self.Player:GetFriendStatus()
--MsgN( pl, " Friend: ", friend )
end,
Think = function( self )
if ( !IsValid( self.Player ) ) then
self:Remove()
return
end
if ( self.PName == nil || self.PName != self.Player:Nick() ) then
self.PName = self.Player:Nick()
self.Name:SetText( self.PName )
end
if ( self.NumKills == nil || self.NumKills != self.Player:Frags() ) then
self.NumKills = self.Player:Frags()
self.Kills:SetText( self.NumKills )
end
if ( self.NumDeaths == nil || self.NumDeaths != self.Player:Deaths() ) then
self.NumDeaths = self.Player:Deaths()
self.Deaths:SetText( self.NumDeaths )
end
if ( self.NumPing == nil || self.NumPing != self.Player:Ping() ) then
self.NumPing = self.Player:Ping()
self.Ping:SetText( self.NumPing )
end
--
-- Change the icon of the mute button based on state
--
if ( self.Muted == nil || self.Muted != self.Player:IsMuted() ) then
self.Muted = self.Player:IsMuted()
if ( self.Muted ) then
self.Mute:SetImage( "icon32/muted.png" )
else
self.Mute:SetImage( "icon32/unmuted.png" )
end
self.Mute.DoClick = function() self.Player:SetMuted( !self.Muted ) end
end
--
-- Connecting players go at the very bottom
--
if ( self.Player:Team() == TEAM_CONNECTING ) then
self:SetZPos( 2000 )
end
--
-- This is what sorts the list. The panels are docked in the z order,
-- so if we set the z order according to kills they'll be ordered that way!
-- Careful though, it's a signed short internally, so needs to range between -32,768k and +32,767
--
self:SetZPos( (self.NumKills * -50) + self.NumDeaths )
end,
Paint = function( self, w, h )
if ( !IsValid( self.Player ) ) then
return
end
--
-- We draw our background a different colour based on the status of the player
--
if ( self.Player:Team() == TEAM_CONNECTING ) then
draw.RoundedBox( 4, 0, 0, w, h, Color( 200, 200, 200, 200 ) )
return
end
if ( !self.Player:Alive() ) then
draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 200, 200, 255 ) )
return
end
if ( self.Player:IsAdmin() ) then
draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 255, 230, 255 ) )
return
end
draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 230, 230, 255 ) )
end
}
--
-- Convert it from a normal table into a Panel Table based on DPanel
--
PLAYER_LINE = vgui.RegisterTable( PLAYER_LINE, "DPanel" )
--
-- Here we define a new panel table for the scoreboard. It basically consists
-- of a header and a scrollpanel - into which the player lines are placed.
--
local SCORE_BOARD = {
Init = function( self )
self.Header = self:Add( "Panel" )
self.Header:Dock( TOP )
self.Header:SetHeight( 100 )
self.Name = self.Header:Add( "DLabel" )
self.Name:SetFont( "ScoreboardDefaultTitle" )
self.Name:SetTextColor( Color( 255, 255, 255, 255 ) )
self.Name:Dock( TOP )
self.Name:SetHeight( 40 )
self.Name:SetContentAlignment( 5 )
self.Name:SetExpensiveShadow( 2, Color( 0, 0, 0, 200 ) )
--self.NumPlayers = self.Header:Add( "DLabel" )
--self.NumPlayers:SetFont( "ScoreboardDefault" )
--self.NumPlayers:SetTextColor( Color( 255, 255, 255, 255 ) )
--self.NumPlayers:SetPos( 0, 100 - 30 )
--self.NumPlayers:SetSize( 300, 30 )
--self.NumPlayers:SetContentAlignment( 4 )
self.Scores = self:Add( "DScrollPanel" )
self.Scores:Dock( FILL )
end,
PerformLayout = function( self )
self:SetSize( 700, ScrH() - 200 )
self:SetPos( ScrW() / 2 - 350, 100 )
end,
Paint = function( self, w, h )
--draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 0, 0, 200 ) )
end,
Think = function( self, w, h )
self.Name:SetText( GetHostName() )
--
-- Loop through each player, and if one doesn't have a score entry - create it.
--
local plyrs = player.GetAll()
for id, pl in pairs( plyrs ) do
if ( IsValid( pl.ScoreEntry ) ) then continue end
pl.ScoreEntry = vgui.CreateFromTable( PLAYER_LINE, pl.ScoreEntry )
pl.ScoreEntry:Setup( pl )
self.Scores:AddItem( pl.ScoreEntry )
end
end
}
SCORE_BOARD = vgui.RegisterTable( SCORE_BOARD, "EditablePanel" )
--[[---------------------------------------------------------
Name: gamemode:ScoreboardShow( )
Desc: Sets the scoreboard to visible
-----------------------------------------------------------]]
function GM:ScoreboardShow()
if ( !IsValid( g_Scoreboard ) ) then
g_Scoreboard = vgui.CreateFromTable( SCORE_BOARD )
end
if ( IsValid( g_Scoreboard ) ) then
g_Scoreboard:Show()
g_Scoreboard:MakePopup()
g_Scoreboard:SetKeyboardInputEnabled( false )
end
end
--[[---------------------------------------------------------
Name: gamemode:ScoreboardHide( )
Desc: Hides the scoreboard
-----------------------------------------------------------]]
function GM:ScoreboardHide()
if ( IsValid( g_Scoreboard ) ) then
g_Scoreboard:Hide()
end
end
--[[---------------------------------------------------------
Name: gamemode:HUDDrawScoreBoard( )
Desc: If you prefer to draw your scoreboard the stupid way (without vgui)
-----------------------------------------------------------]]
function GM:HUDDrawScoreBoard()
end
А что менять?
P.S. Всего 283 строчки
C-подобный:surface.CreateFont( "ScoreboardDefault", { font = "Helvetica", size = 22, weight = 800 }) surface.CreateFont( "ScoreboardDefaultTitle", { font = "Helvetica", size = 32, weight = 800 }) -- -- This defines a new panel type for the player row. The player row is given a player -- and then from that point on it pretty much looks after itself. It updates player info -- in the think function, and removes itself when the player leaves the server. -- local PLAYER_LINE = { Init = function( self ) self.AvatarButton = self:Add( "DButton" ) self.AvatarButton:Dock( LEFT ) self.AvatarButton:SetSize( 32, 32 ) self.AvatarButton.DoClick = function() self.Player:ShowProfile() end self.Avatar = vgui.Create( "AvatarImage", self.AvatarButton ) self.Avatar:SetSize( 32, 32 ) self.Avatar:SetMouseInputEnabled( false ) self.Name = self:Add( "DLabel" ) self.Name:Dock( FILL ) self.Name:SetFont( "ScoreboardDefault" ) self.Name:SetDark( true ) self.Name:DockMargin( 8, 0, 0, 0 ) self.Mute = self:Add( "DImageButton" ) self.Mute:SetSize( 32, 32 ) self.Mute:Dock( RIGHT ) self.Ping = self:Add( "DLabel" ) self.Ping:Dock( RIGHT ) self.Ping:SetWidth( 50 ) self.Ping:SetFont( "ScoreboardDefault" ) self.Ping:SetDark( true ) self.Ping:SetContentAlignment( 5 ) self.Deaths = self:Add( "DLabel" ) self.Deaths:Dock( RIGHT ) self.Deaths:SetWidth( 50 ) self.Deaths:SetFont( "ScoreboardDefault" ) self.Deaths:SetDark( true ) self.Deaths:SetContentAlignment( 5 ) self.Kills = self:Add( "DLabel" ) self.Kills:Dock( RIGHT ) self.Kills:SetWidth( 50 ) self.Kills:SetFont( "ScoreboardDefault" ) self.Kills:SetDark( true ) self.Kills:SetContentAlignment( 5 ) self:Dock( TOP ) self:DockPadding( 3, 3, 3, 3 ) self:SetHeight( 32 + 3*2 ) self:DockMargin( 2, 0, 2, 2 ) end, Setup = function( self, pl ) self.Player = pl self.Avatar:SetPlayer( pl ) self:Think( self ) --local friend = self.Player:GetFriendStatus() --MsgN( pl, " Friend: ", friend ) end, Think = function( self ) if ( !IsValid( self.Player ) ) then self:Remove() return end if ( self.PName == nil || self.PName != self.Player:Nick() ) then self.PName = self.Player:Nick() self.Name:SetText( self.PName ) end if ( self.NumKills == nil || self.NumKills != self.Player:Frags() ) then self.NumKills = self.Player:Frags() self.Kills:SetText( self.NumKills ) end if ( self.NumDeaths == nil || self.NumDeaths != self.Player:Deaths() ) then self.NumDeaths = self.Player:Deaths() self.Deaths:SetText( self.NumDeaths ) end if ( self.NumPing == nil || self.NumPing != self.Player:Ping() ) then self.NumPing = self.Player:Ping() self.Ping:SetText( self.NumPing ) end -- -- Change the icon of the mute button based on state -- if ( self.Muted == nil || self.Muted != self.Player:IsMuted() ) then self.Muted = self.Player:IsMuted() if ( self.Muted ) then self.Mute:SetImage( "icon32/muted.png" ) else self.Mute:SetImage( "icon32/unmuted.png" ) end self.Mute.DoClick = function() self.Player:SetMuted( !self.Muted ) end end -- -- Connecting players go at the very bottom -- if ( self.Player:Team() == TEAM_CONNECTING ) then self:SetZPos( 2000 ) end -- -- This is what sorts the list. The panels are docked in the z order, -- so if we set the z order according to kills they'll be ordered that way! -- Careful though, it's a signed short internally, so needs to range between -32,768k and +32,767 -- self:SetZPos( (self.NumKills * -50) + self.NumDeaths ) end, Paint = function( self, w, h ) if ( !IsValid( self.Player ) ) then return end -- -- We draw our background a different colour based on the status of the player -- if ( self.Player:Team() == TEAM_CONNECTING ) then draw.RoundedBox( 4, 0, 0, w, h, Color( 200, 200, 200, 200 ) ) return end if ( !self.Player:Alive() ) then draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 200, 200, 255 ) ) return end if ( self.Player:IsAdmin() ) then draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 255, 230, 255 ) ) return end draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 230, 230, 255 ) ) end } -- -- Convert it from a normal table into a Panel Table based on DPanel -- PLAYER_LINE = vgui.RegisterTable( PLAYER_LINE, "DPanel" ) -- -- Here we define a new panel table for the scoreboard. It basically consists -- of a header and a scrollpanel - into which the player lines are placed. -- local SCORE_BOARD = { Init = function( self ) self.Header = self:Add( "Panel" ) self.Header:Dock( TOP ) self.Header:SetHeight( 100 ) self.Name = self.Header:Add( "DLabel" ) self.Name:SetFont( "ScoreboardDefaultTitle" ) self.Name:SetTextColor( Color( 255, 255, 255, 255 ) ) self.Name:Dock( TOP ) self.Name:SetHeight( 40 ) self.Name:SetContentAlignment( 5 ) self.Name:SetExpensiveShadow( 2, Color( 0, 0, 0, 200 ) ) --self.NumPlayers = self.Header:Add( "DLabel" ) --self.NumPlayers:SetFont( "ScoreboardDefault" ) --self.NumPlayers:SetTextColor( Color( 255, 255, 255, 255 ) ) --self.NumPlayers:SetPos( 0, 100 - 30 ) --self.NumPlayers:SetSize( 300, 30 ) --self.NumPlayers:SetContentAlignment( 4 ) self.Scores = self:Add( "DScrollPanel" ) self.Scores:Dock( FILL ) end, PerformLayout = function( self ) self:SetSize( 700, ScrH() - 200 ) self:SetPos( ScrW() / 2 - 350, 100 ) end, Paint = function( self, w, h ) --draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 0, 0, 200 ) ) end, Think = function( self, w, h ) self.Name:SetText( GetHostName() ) -- -- Loop through each player, and if one doesn't have a score entry - create it. -- local plyrs = player.GetAll() for id, pl in pairs( plyrs ) do if ( IsValid( pl.ScoreEntry ) ) then continue end pl.ScoreEntry = vgui.CreateFromTable( PLAYER_LINE, pl.ScoreEntry ) pl.ScoreEntry:Setup( pl ) self.Scores:AddItem( pl.ScoreEntry ) end end } SCORE_BOARD = vgui.RegisterTable( SCORE_BOARD, "EditablePanel" ) --[[--------------------------------------------------------- Name: gamemode:ScoreboardShow( ) Desc: Sets the scoreboard to visible -----------------------------------------------------------]] function GM:ScoreboardShow() if ( !IsValid( g_Scoreboard ) ) then g_Scoreboard = vgui.CreateFromTable( SCORE_BOARD ) end if ( IsValid( g_Scoreboard ) ) then g_Scoreboard:Show() g_Scoreboard:MakePopup() g_Scoreboard:SetKeyboardInputEnabled( false ) end end --[[--------------------------------------------------------- Name: gamemode:ScoreboardHide( ) Desc: Hides the scoreboard -----------------------------------------------------------]] function GM:ScoreboardHide() if ( IsValid( g_Scoreboard ) ) then g_Scoreboard:Hide() end end --[[--------------------------------------------------------- Name: gamemode:HUDDrawScoreBoard( ) Desc: If you prefer to draw your scoreboard the stupid way (without vgui) -----------------------------------------------------------]] function GM:HUDDrawScoreBoard() end
Насколько я помню,в DarkRP(Новом) есть специальная папка в garrysmod/addonsDarkRP