[CS: Source] Плагин под ZR

Strangelove

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Привет.

Игра CSS:OB
Для оригинального ZR от Rhelgeby нужно (не)большое дополнение.

Если интересно, пишите мне в дискорд (Strangelove#9428) с предложением. Готов на частичную предоплату, с полной оплатой после демонстрации релизной версии продукта. Детали ниже.

Nemesis/Survivor gamemodes for ZR:


What is needed in terms of a plugin?

At round start on a random basis special class selection occurs instead of usual mother-zombies spawn.

1. Nemesis mode:
1.1 One sole zombie gains a nemesis playerclass, (a special class in playerclasses.txt unavailable to public) mother zombies are not showing up. (well they already should not according to ZR mechanics, once any zombie is spawned). Also prevents player respawn during round. (zr_respawn override if possible, but only during this special NEM round, setting it back to previous value once round is over);
1.2 nemesis's health modified by ratio; (e.g. if set to 5000 and +500 health for each player in CT team after nem has spawned);
1.3 sound is played at round start.

2. Survivor mode:

2.1 one human gains a survivor class(special class in playerclasses.txt unavailable to public) at round start. Also N(cvar-specified amount by ratio) humans are getting retinue classes (special class in playerclasses.txt unavailable to public). + Same respawn restriction as for the nemesis round;
2.2 All other players are zombies and teleported back to spawn;
2.3 CT's teleported to a CT spawn OR to a special coordinate(cvar override);
2.4 survivor damage is multiplied by X (cvar settings);
2.5 sound is played at round start.

3. Required plugin CVARs:

3.1 Minimum players required to start any gamemode?;
3.1.1 Chance of triggering nemesis round;
3.1.2 Chance of triggering survivor round;
3.2 gamemode enabled? 0/1;
3.2.2 Survivor gamemode enabled? 0/1;
3.2.3 Nemesis gamemode enabled? 0/1;
3.3 survivor's damage multiplier; float
3.4 survivor's retinue damage multiplier; float
3.5 survivor has unlimited ammo clips? 0/1;
3.6 nemesis' health modifier (amounts of bonus health for each player in CT team)
3.7 in surv mode CTs are teleported to spawn? 0/1;
3.8 in surv mode CTs are teleported to special coordinate? x/y/z.
3.9 survivor's retinue size (ratio, like +1 for each N zombies).

4. required sourcemod admin commands:

4.1 force start nemesis round (usable only before first infection);
4.2 force start survivor round (usable only before first infection).
 
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