nesterov86
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Re: Round End Sound v.2.4.1
res_list.cfg
RoundEndSound.cfg
да да..у меня тож залито 64 трека..а играет по большому счету не больше 10(После последнего обновления некорректно работает проигрывание списка по порядку (просто список без тегов). Такое впечатление, что берет только 4-6 треков и крутит их.
res_list.cfg
// Counter-Strike:Source
// en:
// Tags: T - for Terrorist team; CT - for Counter-Terrorist team; BOTh or nothing (example: misc/hello.mp3 - without tags) - for both team;
//
// ru:
// Тэги: T - для команды Террористов; CT - для команды Спецназовцев; BOTh или ничего (например: misc/hello.mp3 - без тэгов) - для обеих команд;
// --------------------------------
// Day of Defeat:Source
// en:
// Tags: GER - for German team; USA - for American team; BOTh or nothing (example: misc/hello.mp3 - without tags) - for both team;
//
// ru:
// Tags: GER - для команды Немцев; USA - для команды Американцев; BOTh или ничего (например: misc/hello.mp3 - без тэгов) - для обеих команд;
// --------------------------------
// Team Fortress 2
// en:
// Tags: RED - for Red team; BLU - for Blue team; BOTh or nothing (example: misc/hello.mp3 - without tags) - for both team;
//
// ru:
// тэги: RED - для Красной команды; BLU - для Синей команды; BOTh или ничего (например: misc/hello.mp3 - без тэгов) - для обеих команд;
// --------------------------------
// Other games
// en:
// Tags: TEAM1 - for team 1; TEAM2 - for team 2; BOTh or nothing (example: misc/hello.mp3 - without tags) - for both team;
//
// ru:
// тэги: TEAM1 - для команды 1; TEAM2 - для команды 2; BOTh или ничего (например: misc/hello.mp3 - без тэгов) - для обеих команд;
// --------------------------------
// ============================================================
// en - For Team 1, ru - Для 1 Команды
//
// en - (Counter-Terrorist team, German team, Blue team or put tag TEAM1 to load for team 1(if the game is another one))
//
// ru - (команда Спецназовцев, команда Немцев, Синяя команда или вставьте тэг TEAM1 для загрузки для команды 1(Если игра совсем другая))
//
hfm/h1.mp3=BOTh
hfm/h2.mp3=BOTh
hfm/h3.mp3=BOTh
hfm/h4.mp3=BOTh
hfm/h5.mp3=BOTh
hfm/h6.mp3=BOTh
hfm/h7.mp3=BOTh
hfm/h8.mp3=BOTh
hfm/h9.mp3=BOTh
hfm/h10.mp3=BOTh
hfm/h11.mp3=BOTh
hfm/h12.mp3=BOTh
hfm/h13.mp3=BOTh
hfm/h14.mp3=BOTh
hfm/h15.mp3=BOTh
hfm/h16.mp3=BOTh
hfm/h17.mp3=BOTh
hfm/h18.mp3=BOTh
hfm/h19.mp3=BOTh
hfm/h20.mp3=BOTh
hfm/h21.mp3=BOTh
hfm/h22.mp3=BOTh
hfm/h23.mp3=BOTh
hfm/h24.mp3=BOTh
hfm/h25.mp3=BOTh
hfm/h26.mp3=BOTh
hfm/h27.mp3=BOTh
hfm/h28.mp3=BOTh
hfm/h29.mp3=BOTh
hfm/h30.mp3=BOTh
hfm/h31.mp3=BOTh
hfm/h32.mp3=BOTh
hfm/h33.mp3=BOTh
hfm/h34.mp3=BOTh
hfm/h35.mp3=BOTh
hfm/h36.mp3=BOTh
hfm/h37.mp3=BOTh
hfm/h38.mp3=BOTh
hfm/h39.mp3=BOTh
hfm/h40.mp3=BOTh
hfm/h41.mp3=BOTh
hfm/h42.mp3=BOTh
hfm/h43.mp3=BOTh
hfm/h44.mp3=BOTh
hfm/h45.mp3=BOTh
hfm/h46.mp3=BOTh
hfm/h47.mp3=BOTh
hfm/h48.mp3=BOTh
hfm/h49.mp3=BOTh
hfm/h50.mp3=BOTh
hfm/h51.mp3=BOTh
hfm/h52.mp3=BOTh
hfm/h53.mp3=BOTh
hfm/h54.mp3=BOTh
hfm/h55.mp3=BOTh
hfm/h56.mp3=BOTh
hfm/h57.mp3=BOTh
hfm/h58.mp3=BOTh
hfm/h59.mp3=BOTh
hfm/h60.mp3=BOTh
hfm/h61.mp3=BOTh
hfm/h62.mp3=BOTh
// en:
// Tags: T - for Terrorist team; CT - for Counter-Terrorist team; BOTh or nothing (example: misc/hello.mp3 - without tags) - for both team;
//
// ru:
// Тэги: T - для команды Террористов; CT - для команды Спецназовцев; BOTh или ничего (например: misc/hello.mp3 - без тэгов) - для обеих команд;
// --------------------------------
// Day of Defeat:Source
// en:
// Tags: GER - for German team; USA - for American team; BOTh or nothing (example: misc/hello.mp3 - without tags) - for both team;
//
// ru:
// Tags: GER - для команды Немцев; USA - для команды Американцев; BOTh или ничего (например: misc/hello.mp3 - без тэгов) - для обеих команд;
// --------------------------------
// Team Fortress 2
// en:
// Tags: RED - for Red team; BLU - for Blue team; BOTh or nothing (example: misc/hello.mp3 - without tags) - for both team;
//
// ru:
// тэги: RED - для Красной команды; BLU - для Синей команды; BOTh или ничего (например: misc/hello.mp3 - без тэгов) - для обеих команд;
// --------------------------------
// Other games
// en:
// Tags: TEAM1 - for team 1; TEAM2 - for team 2; BOTh or nothing (example: misc/hello.mp3 - without tags) - for both team;
//
// ru:
// тэги: TEAM1 - для команды 1; TEAM2 - для команды 2; BOTh или ничего (например: misc/hello.mp3 - без тэгов) - для обеих команд;
// --------------------------------
// ============================================================
// en - For Team 1, ru - Для 1 Команды
//
// en - (Counter-Terrorist team, German team, Blue team or put tag TEAM1 to load for team 1(if the game is another one))
//
// ru - (команда Спецназовцев, команда Немцев, Синяя команда или вставьте тэг TEAM1 для загрузки для команды 1(Если игра совсем другая))
//
hfm/h1.mp3=BOTh
hfm/h2.mp3=BOTh
hfm/h3.mp3=BOTh
hfm/h4.mp3=BOTh
hfm/h5.mp3=BOTh
hfm/h6.mp3=BOTh
hfm/h7.mp3=BOTh
hfm/h8.mp3=BOTh
hfm/h9.mp3=BOTh
hfm/h10.mp3=BOTh
hfm/h11.mp3=BOTh
hfm/h12.mp3=BOTh
hfm/h13.mp3=BOTh
hfm/h14.mp3=BOTh
hfm/h15.mp3=BOTh
hfm/h16.mp3=BOTh
hfm/h17.mp3=BOTh
hfm/h18.mp3=BOTh
hfm/h19.mp3=BOTh
hfm/h20.mp3=BOTh
hfm/h21.mp3=BOTh
hfm/h22.mp3=BOTh
hfm/h23.mp3=BOTh
hfm/h24.mp3=BOTh
hfm/h25.mp3=BOTh
hfm/h26.mp3=BOTh
hfm/h27.mp3=BOTh
hfm/h28.mp3=BOTh
hfm/h29.mp3=BOTh
hfm/h30.mp3=BOTh
hfm/h31.mp3=BOTh
hfm/h32.mp3=BOTh
hfm/h33.mp3=BOTh
hfm/h34.mp3=BOTh
hfm/h35.mp3=BOTh
hfm/h36.mp3=BOTh
hfm/h37.mp3=BOTh
hfm/h38.mp3=BOTh
hfm/h39.mp3=BOTh
hfm/h40.mp3=BOTh
hfm/h41.mp3=BOTh
hfm/h42.mp3=BOTh
hfm/h43.mp3=BOTh
hfm/h44.mp3=BOTh
hfm/h45.mp3=BOTh
hfm/h46.mp3=BOTh
hfm/h47.mp3=BOTh
hfm/h48.mp3=BOTh
hfm/h49.mp3=BOTh
hfm/h50.mp3=BOTh
hfm/h51.mp3=BOTh
hfm/h52.mp3=BOTh
hfm/h53.mp3=BOTh
hfm/h54.mp3=BOTh
hfm/h55.mp3=BOTh
hfm/h56.mp3=BOTh
hfm/h57.mp3=BOTh
hfm/h58.mp3=BOTh
hfm/h59.mp3=BOTh
hfm/h60.mp3=BOTh
hfm/h61.mp3=BOTh
hfm/h62.mp3=BOTh
RoundEndSound.cfg
// Announcement repeater in seconds. 0=Disable
// -
// Default: "120"
// Minimum: "0.000000"
sm_res_announceevery "420"
// If enabled, clients will be able to modify their ability to hear sounds. 0=Disable
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_client "1"
// If enabled, all sounds will be played in spite of the winner team
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_commonsounds "0"
// Enables/disables debug
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_debugsounds "0"
// Blocks last capture point cry for dod
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_dod_blocklastcry "1"
// Enables/disables the plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_enable "1"
// Enables/disables in-built map end sound
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_mapendsound "0"
// Announcement to a player in 20 sec. after his connecting
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_playerconnectannounce "1"
// If enabled, the sounds will be played randomly. If disabled the sounds will be played in a queue
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_randomsound "0"
// Announcement at every round end
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_roundendannounce "0"
// Announcement at every round start
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_roundstartannounce "0"
// Path to the sound list
// -
// Default: "addons/sourcemod/configs/res_list.cfg"
sm_res_soundslist "addons/sourcemod/configs/res_list.cfg"
// Round End Sound version
// -
// Default: "2.4.0"
sm_res_version "2.4.1"
// -
// Default: "120"
// Minimum: "0.000000"
sm_res_announceevery "420"
// If enabled, clients will be able to modify their ability to hear sounds. 0=Disable
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_client "1"
// If enabled, all sounds will be played in spite of the winner team
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_commonsounds "0"
// Enables/disables debug
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_debugsounds "0"
// Blocks last capture point cry for dod
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_dod_blocklastcry "1"
// Enables/disables the plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_enable "1"
// Enables/disables in-built map end sound
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_mapendsound "0"
// Announcement to a player in 20 sec. after his connecting
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_playerconnectannounce "1"
// If enabled, the sounds will be played randomly. If disabled the sounds will be played in a queue
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_randomsound "0"
// Announcement at every round end
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_roundendannounce "0"
// Announcement at every round start
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_res_roundstartannounce "0"
// Path to the sound list
// -
// Default: "addons/sourcemod/configs/res_list.cfg"
sm_res_soundslist "addons/sourcemod/configs/res_list.cfg"
// Round End Sound version
// -
// Default: "2.4.0"
sm_res_version "2.4.1"