// ============================================================
// en:
// Maximum round end sounds = 200
// Maximum map end sounds = 20
// Tags: MAPEND, MAP, END
//
// ru:
// ???????????? ?????????? ?????? ? ????? ?????? = 200
// ???????????? ?????????? ?????? ? ????? ????? = 20
// ????: MAPEND, MAP, END
// ============================================================
// Counter-Strike:Source
//
// en:
// Tags: "T" - for Terrorist team; "CT" - for Counter-Terrorist team; "BOTH" or nothing (example: "misc/hello.mp3" - without tags) - for both team;
//
// ru:
// ????: "T" - ??? ??????? ???????????; "CT" - ??? ??????? ????????????; "BOTH" ??? ?????? (????????: "misc/hello.mp3" - ??? ?????) - ??? ????? ??????;
// --------------------------------
// Day of Defeat:Source
// en:
// Tags: "GER" - for German team; "USA" - for American team; "BOTH" or nothing (example: "misc/hello.mp3" - without tags) - for both team;
//
// ru:
// Tags: "GER" - ??? ??????? ??????; "USA" - ??? ??????? ???????????; "BOTH" ??? ?????? (????????: "misc/hello.mp3" - ??? ?????) - ??? ????? ??????;
// --------------------------------
// Team Fortress 2
// en:
// Tags: "RED" - for Red team; "BLU" - for Blue team; "BOTH" or nothing (example: "misc/hello.mp3" - without tags) - for both team;
//
// ru:
// ????: "RED" - ??? ??????? ???????; "BLU" - ??? ????? ???????; "BOTH" ??? ?????? (????????: "misc/hello.mp3" - ??? ?????) - ??? ????? ??????;
// --------------------------------
// Other games
// en:
// Tags: "TEAM1" - for team 1; "TEAM2" - for team 2; "BOTH" or nothing (example: "misc/hello.mp3" - without tags) - for both team;
//
// ru:
// ????: "TEAM1" - ??? ??????? 1; "TEAM2" - ??? ??????? 2; "BOTH" ??? ?????? (????????: "misc/hello.mp3" - ??? ?????) - ??? ????? ??????;
// --------------------------------
// ============================================================
// en - For Team 1, ru - ??? 1 ???????
//
// en - (Counter-Terrorist team, German team, Blue team or put tag TEAM1 to load for team 1(if the game is another one))
//
// ru - (??????? ????????????, ??????? ??????, ????? ??????? ??? ???????? ??? TEAM1 ??? ???????? ??? ??????? 1(???? ???? ?????? ??????))
//
//misc/ctwinnar2.wav=CT
//misc/ctwinnar3.wav=GER
//misc/ctwinnar4.wav=BLU
cuk_zvuk/ct_cuk_zvuk/1.mp3
cuk_zvuk/ct_cuk_zvuk/2.mp3
cuk_zvuk/ct_cuk_zvuk/3.mp3
cuk_zvuk/ct_cuk_zvuk/4.mp3
cuk_zvuk/ct_cuk_zvuk/5.mp3
cuk_zvuk/ct_cuk_zvuk/6.mp3
cuk_zvuk/ct_cuk_zvuk/7.mp3
cuk_zvuk/ct_cuk_zvuk/8.mp3
cuk_zvuk/ct_cuk_zvuk/9.mp3
cuk_zvuk/ct_cuk_zvuk/10.mp3
// --------------------------------
// en - For Team 2, ru - ??? 2 ???????
//
// en - (Terrorist team, USA team, Red team or put TEAM2 to load for team 2 (if the game is another one))
//
// ru - (??????? ???????????, ??????? ???????????, ??????? ??????? ??? ???????? ??? TEAM2 ??? ???????? ??? ??????? 2(???? ???? ?????? ??????))
//
//
//misc/twinnar.wav=T
//misc/twinnar2.wav=USA
//misc/twinnar3.wav=RED
cuk_zvuk/t_cuk_zvuk/11.mp3
cuk_zvuk/t_cuk_zvuk/12.mp3
cuk_zvuk/t_cuk_zvuk/13.mp3
cuk_zvuk/t_cuk_zvuk/14.mp3
cuk_zvuk/t_cuk_zvuk/15.mp3
cuk_zvuk/t_cuk_zvuk/16.mp3
cuk_zvuk/t_cuk_zvuk/17.mp3
cuk_zvuk/t_cuk_zvuk/18.mp3
cuk_zvuk/t_cuk_zvuk/19.mp3
cuk_zvuk/t_cuk_zvuk/20.mp3
//
// --------------------------------
// en - For Map End
// Tags: MAPEND, MAP, END
//
// ru - ??? ????? ?????
// ????: MAPEND, MAP, END
//Mapend/1.mp3=MAPEND
//Mapend/2.mp3=MAP
//Mapend/3.mp3=END