Руки зомби ZR

Ginek22

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Большое количество текста прячьте под спойлер
Привет ребят у меня такая проблема создал сервер в кс го зм, поставил плагин руки :
[CS:GO, ZR] Custom arms v4.0

Такая проблема руки я присвоил к каждому классу все по инструкции сделал, когда начало раунда, появляется зомби в точке T у него руки обычные человеческие, а когда в точках CT возраждаются зомби все нормально руки на месте, и сегодня еще был один баг, когда раунд кончился у меня руки присвоились зомби когда я был человеком, просто бред не понимаю, если кто знает помогите ниже я скину свой Playerclasses.txt


"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Мент"
"description" "- Класический -"

// Model
"model_path" "models/player/custom_player/zombie/revenant/revenant_v2.mdl"
"arms_path" "models\player\custom_player\zombie\revenant\revenant_arms.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "115"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "0"
"immunity_cooldown" "0"
"no_fall_damage" "yes"

"health" "3000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "300"
"knockback" "4"
"jump_height" "1.2"
"jump_distance" "1.1"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Толстый"
"description" "- Быстро бегает -"

// Model
"model_path" "models/player/custom_player/kuristaja/walker/walkerv2.mdl"
"arms_path" "models/player/custom_player/kuristaja/walker/walker_arms.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "115"

// Effects
"has_napalm" "no"
"napalm_time" "7.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "0"
"immunity_cooldown" "0"
"no_fall_damage" "yes"

"health" "2800"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "400"
"kill_bonus" "2"

"speed" "350"
"knockback" "4.5"
"jump_height" "1.1"
"jump_distance" "1.1"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Ромэо"
"description" "- Много жизней -"

// Model
"model_path" "models/player/custom_player/zombie/romeo_zombie/romeo_zombie.mdl"
"arms_path" "models/player/custom_player/zombie/romeo_zombie/romeo_zombie_arms.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "115"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "0"
"immunity_cooldown" "0"
"no_fall_damage" "yes"

"health" "4500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "320"
"knockback" "4.2"
"jump_height" "1.0"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Убийца"
"description" "- Высоко прыгает -"

// Model
"model_path" "models/player/kuristaja/zombies/zpz/zpz.mdl"
"arms_path" "models\player\custom_player\zombie\revenant\revenant_arms.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "115"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "0"
"immunity_cooldown" "0"
"no_fall_damage" "yes"

"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "2000"
"kill_bonus" "2"

"speed" "306"
"knockback" "4.4"
"jump_height" "1.4"
"jump_distance" "1.4"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "Default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "0"
"no_fall_damage" "yes"

"health" "3000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "4"

"speed" "432"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "no_change"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "1"

"speed" "486"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Обычный"
"description" "- Класический -"

// Model
"model_path" "no_change"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "0"
"immunity_cooldown" "0"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "no_change"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Админ"
"description" "- Админский -"

// Model
"model_path" "no_change"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "0"
"immunity_cooldown" "0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "340"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Быстрый"
"description" "- Быстро бегает -"

// Model
"model_path" "no_change"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "0"
"immunity_cooldown" "0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "340"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Прыгун"
"description" "- Высоко прыгает -"

// Model
"model_path" "no_change"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behavior
"immunity_mode" "none" // Invulnerable to infection,
"immunity_amount" "0" // until HP go below 25.
"immunity_cooldown" "0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "310"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}
--- Добавлено позже ---
Да и еще кто знает как запретить электрошокер zeusx27 тоже баг с ним нож пропадает
--- Добавлено позже ---
Дополню про руки, это все происходит только когда начало раунда, а дальше все хорошо.
 
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Yura7181

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Этот баг плагина у всех, автор по какой то причине не исправляет. Хотя ему уже писали в комментариях.
 

Ginek22

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Понял интересно когда исправят....
 
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