ArrayList g_hSpawnPoints[2];
public void OnPluginStart() {
for (int i; i < 2; ++i)
g_hSpawnPoints[i] = new ArrayList(ByteCountToCells(24));
}
public void WriteSpawnPoints(int iTeamId, float[3] vecPoint) {
if ((iTeamId = GetTeamId(iTeamId)) == -1)
return;
g_hSpawnPoints[iTeamId].PushArray(vecPoint, 3);
}
public bool ReadSpawnPoints(int iTeamId, int iPointId, float[3] vecPoint) {
if ((iTeamId = GetTeamId(iTeamId)) == -1)
return false;
if (iPointId >= g_hSpawnPoints[iTeamId].Length)
return false;
g_hSpawnPoints[iTeamId].GetArray(iPointId, vecPoint, 3);
return true;
}