PHP:
void CreatePets(client)
{
C4Hostage = CreateEntityByName("hostage_entity");
FollowingPlayer = client;
decl Float:pos[3], Float:angles[3];
GetEntPropVector(FollowingPlayer, Prop_Data, "m_vecOrigin", pos);
GetEntPropVector(FollowingPlayer, Prop_Data, "m_angRotation", angles);
new c4 = CreateEntityByName("prop_dynamic");
SetEntityModel(c4, "models/items/cs_gift.mdl");
DispatchKeyValueVector(c4, "origin", pos);
decl String:c4Model[128];
GetEntPropString(c4, Prop_Data, "m_ModelName", c4Model,sizeof(c4Model));
DispatchKeyValue(C4Hostage, "model", "models/items/cs_gift.mdl");
DispatchKeyValue(C4Hostage, "skin", "1");
DispatchKeyValue(C4Hostage, "solid", "0");
DispatchKeyValue(C4Hostage, "disableshadows", "1");
SetEntityModel(C4Hostage, "models/items/cs_gift.mdl");
DispatchSpawn(C4Hostage);
SetEntProp(C4Hostage, Prop_Data, "m_takedamage", 0);
SetEntityRenderColor(C4Hostage, 255, 255, 255, 0);
SetEntityRenderMode(C4Hostage, RENDER_TRANSALPHA);
TeleportEntity(C4Hostage, pos, angles, NULL_VECTOR);
SetEntProp(C4Hostage, Prop_Data, "m_CollisionGroup", 1);
SetEntProp(C4Hostage, Prop_Send, "m_isRescued", true);
SetVariantString("!activator");
AcceptEntityInput(c4, "SetParent", C4Hostage, c4, 0);
SetEntPropEnt(C4Hostage, Prop_Send, "m_leader", FollowingPlayer);
}
Заставить за собой бегать "models/items/cs_gift.mdl" - предмет появился но за мной не бегает... когда делаю то же самое с weapon_awp - все работает... что я делю не так?