Старый FAQ по настройке CS:GO (не поддерживается)

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Konstantin

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Re: FAQ по настройке CS:GO

prostoya, попробуй так (скопируй и вставь):
PHP:
"GameModes_Server.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "gameModes"
            {
                "casual"
                {

                    "maxplayers"        "30"
                    "exec"
                    {
                        "exec"                    "my_server_override_casual.cfg"
                    }

                    "mapgroupsMP"
                    {
                        "mg_bomb"        ""
                    }
                }
            }    
        }
    }

    "mapgroups"
    {
        "mg_bomb"
        {
            "name"            "mg_bomb"
            "maps"
            {
                "de_dust"        ""
                "de_dust2"        ""
                "de_nuke"        ""
                "de_train"        ""
                "de_inferno"        ""
                "de_aztec"        ""
            }
        }
    }
}

Если не прокатит, попробуй mg_active
 

Tallanvor

НЕ ПИШУ я плагины!!! И не правлю! И ваще...
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Re: FAQ по настройке CS:GO

Заодно сделай валидацию всех файлов сервака (app_update 740 validate) и проверь, нет ли у тебя случайно в папке cfg файла server.cfg (по-умолчанию он отсутствует)
 

prostoya

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Re: FAQ по настройке CS:GO

нашел в server.cfg было
game_mode 1
и давно оно оттуда работает ? )
и с каких пор конфиг главней строки стал, и почему gamemodes_server.txt не главней ) - кстати вальва ведь вечно перекручивает до сих пор это все дело, было время не было важно толи с именем мапгруппы, толи с списком карт, после опять важно стало, т.е. не пускало на сервер если что не так, карты такой не вписано или имя другое...
зачем так мудрить та было вообще, проще ведь просто кварами это все задать в одном месте да и все.

спасибо в общем :)

но все же, можно ли задать в gamemodes_server.txt настройки для всех режимов сразу ? - ну типа как в gamemodes.txt или каком там, чтобы какой режим не выставить - не приходилось куда то еще лазить..
 

Konstantin

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prostoya

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Re: FAQ по настройке CS:GO

Оффтоп

но все же, можно ли задать в gamemodes_server.txt настройки для всех режимов сразу ? - ну типа как в gamemodes.txt или каком там, чтобы какой режим не выставить - не приходилось куда то еще лазить..
 

kiraynko

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Re: FAQ по настройке CS:GO

Клиент не подключается к серверу (Failed to get session data)

Решение. Добавьте в шапку.
Originally Posted by Bad Cold Man
You need to register in the configuration server.cfg sv_lan 0 and sourcemod.cfg sv_lan 1. Lobby is disabled. VAC is turned on, the gifts will fall. Players are free to connect. Looking server will be visible. Try. Thanks to him.
Проще говоря, в server.cfg прописываем sv_lan 0, а в sourcemod.cfg sv_lan 1 таким образом мы отключаем лобби, следовательно с конектом проблем больше не бцдет. Проверенно работает.
Автор идеи http://steamcommunity.com/id/nikolya-prodigy/
 

NIKOLYA-PRODIGY

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Re: FAQ по настройке CS:GO

Решение. Добавьте в шапку.
Проще говоря, в server.cfg прописываем sv_lan 0, а в sourcemod.cfg sv_lan 1 таким образом мы отключаем лобби, следовательно с конектом проблем больше не бцдет. Проверенно работает.
Автор идеи http://steamcommunity.com/id/nikolya-prodigy

друг, ну это как бы я и есть
и эту тему мы мусолили в соседней ветке http://hlmod.ru/forum/counter-strike-global-offensive/24990-etot-seans-igry-teper-ne-dostupen.html
 

kiraynko

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Re: FAQ по настройке CS:GO

NIKOLYA-PRODIGY
Я прост это на др форуме увидел) Ну автора я же указал, так что думаю ни кто не в обиде)
 

kiraynko

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Re: FAQ по настройке CS:GO

Хаха с последней обновой они отрубили лобби ))))
 

Alex15

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Re: FAQ по настройке CS:GO

Всем привет, подкажите пожалуйста по поводу стандартного голосования. "sv_allow_votes"
Как запретить кикать определенный стим айди?, например админов.
 

xdpyx

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Re: FAQ по настройке CS:GO

Всем привет, подкажите пожалуйста по поводу стандартного голосования. "sv_allow_votes"
Как запретить кикать определенный стим айди?, например админов.

Не как.
 

sudya

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Re: FAQ по настройке CS:GO

Доброго времени суток ... Столкнулся с такой бедой .. Надо отключить стандартные 64 слота в консоле сервера и поставить 24 ... Менял в текстовиках gamemodes.txt, gamemodes_server.txt и даже прописывал в командную строку -maxplayers_override 26 ... Но в списке серверов показано что максимальных слотов 26 а вот в консоле 64 ..... И вот неувязочка какая на сервер можно присоединяться при заполненных 26 слотах ... Помогите решить эту проблему уже всё облазил не могу найти где это значение исправить... Спасибо за внимание ...
 

TolikCorp

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Re: FAQ по настройке CS:GO

Странная у тебя ситуация: обычно достаточно параметра -maxplayers_override, оно выше всех конфигов и является определяющим параметром. И в консоли будет написано столько, сколько указал при запуске.

Попробуй чистый сервер скачать и потыкать)
 

xdpyx

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Re: FAQ по настройке CS:GO

Странная у тебя ситуация: обычно достаточно параметра -maxplayers_override, оно выше всех конфигов и является определяющим параметром. И в консоли будет написано столько, сколько указал при запуске.

Попробуй чистый сервер скачать и потыкать)

Не поможет.
 

TolikCorp

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Re: FAQ по настройке CS:GO

Ну, раз так - разбирайся с проблемой сам.
 
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Re: FAQ по настройке CS:GO

Доброго времени суток. Не могу зайти на сервер.
Запускаю так:
C-подобный:
srcds -game csgo -console -usercon -port 27016 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_dust2
server.cfg :
C-подобный:
hostname "Noooom"

sv_cheats 0
sv_lan 0
sv_hibernate_when_empty 0
mp_autokick 1
mp_autoteambalance 1
mp_limitteams 1
mp_startmoney 800
mp_freezetime 3
mp_roundtime 3.5
mp_weapons_allow_zeus 1


bot_difficulty 1
bot_chatter "off"
bot_join_after_player 1
bot_quota 16
bot_quota_mode "fill"

writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
gamemodes_server.txt:
C-подобный:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

		
		"maxplayers"		"6"			// Note that maxplayers doesn't go in the convar block.
											// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
		"exec"
		{
											// Any config files listed here will be executed after the ones in gamemodes.txt.
			
			"exec"					"server_last.cfg" 
		}

		"mapgroupsMP"						// List of mapgroups valid for this game mode ( competitive )
		{
			"mg_active"		""
		}


}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{



		"maxplayers"		"5"

		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mapgroupsMP"						// List of mapgroups valid for this game mode ( casual )
		{
			"mg_active"		""
		}



}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{



		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}
					
		"mapgroupsMP"
		{
			"mg_armsrace"	""
		}

		"weaponprogression_ct"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}
					
		"weaponprogression_t"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}



/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{


		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mapgroupsMP"
		{
			"mg_demolition"		""
		}

		"weaponprogression_ct"
		{
			"m4a1"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"Scar20"		{ "kills"	"1" }
		}
			
		"weaponprogression_t"
		{
			"ak47"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"g3sg1"			{ "kills"	"1" }
		}


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_active"									// mapgroup definition
		{
			"name"			"mg_active"
			"maps"
			{
				"de_dust_se"		""
				"de_dust2_se"		""
				"de_nuke_se"		""
				"de_train_se"		""
				"de_inferno_se"		""
				"de_aztec_se"		""
			}
		}
	}
}
Лог:
C-подобный:
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#CGameEventManager::AddListener: event 'player_connect' unknown.
#CGameEventManager::AddListener: event 'player_disconnect' unknown.
#KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file g
amemodes_server.txt
#GameModes_Server.txt, #(*gameTypes*), #(*mapgroups*), #(*mg_active*), #(*maps*)
, #(*de_aztec_se*), #(*gungametrbomb*), #(*weaponprogression_t*), #(*g3sg1*), #
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
Failed to load gamerulescvars.txt, game rules cvars might not be reported to man
agement tools.
Server is hibernating
No web api auth key specified - workshop downloads will be disabled.
maxplayers set to 64
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Setting mapgroup to 'mg_active'
---- Host_NewGame ----
Host_NewGame on map de_dust2
L 10/07/2014 - 21:07:20: -------- Mapchange to de_dust2 --------
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file ga
memodes_server.txt
GameModes_Server.txt, (*gameTypes*), (*mapgroups*), (*mg_active*), (*maps*), (*d
e_aztec_se*), (*gungametrbomb*), (*weaponprogression_t*), (*g3sg1*),
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
bot_autodifficulty_threshold_high - 2.0
bot_autodifficulty_threshold_low - -6.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary -
mp_ct_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary -
mp_t_default_grenades -
mp_buy_allow_grenades - 1
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 5.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_radar_showall - 0
mp_force_assign_teams - 0
sv_gravity - 800
sv_accelerate - 5.5
sv_stopspeed - 80
sv_airaccelerate - 12
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 5.2
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
Executing dedicated server config file
Server waking up from hibernation
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
exec: couldn't exec gamemode_competitive_server.cfg
PrecacheScriptSound 'atv_impact_medium' failed, no such sound script entry
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.

Initializing Steam libraries for secure Internet server
Logging into anonymous gameserver account.
Connection to Steam servers successful.
Assigned anonymous gameserver Steam ID [A:1:3105995783(4714)].
VAC secure mode is activated.
GC Connection established for server version 136, instance idx 1
В чем может быть проблема?
 

xdpyx

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2
Re: FAQ по настройке CS:GO

Доброго времени суток. Не могу зайти на сервер.
Запускаю так:
C-подобный:
srcds -game csgo -console -usercon -port 27016 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_dust2
server.cfg :
C-подобный:
hostname "Noooom"

sv_cheats 0
sv_lan 0
sv_hibernate_when_empty 0
mp_autokick 1
mp_autoteambalance 1
mp_limitteams 1
mp_startmoney 800
mp_freezetime 3
mp_roundtime 3.5
mp_weapons_allow_zeus 1


bot_difficulty 1
bot_chatter "off"
bot_join_after_player 1
bot_quota 16
bot_quota_mode "fill"

writeid
writeip
exec banned_user.cfg
exec banned_ip.cfg
gamemodes_server.txt:
C-подобный:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

		
		"maxplayers"		"6"			// Note that maxplayers doesn't go in the convar block.
											// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
		"exec"
		{
											// Any config files listed here will be executed after the ones in gamemodes.txt.
			
			"exec"					"server_last.cfg" 
		}

		"mapgroupsMP"						// List of mapgroups valid for this game mode ( competitive )
		{
			"mg_active"		""
		}


}
/////////////////////////////////////////
// CASUAL
/////////////////////////////////////////
"casual"{



		"maxplayers"		"5"

		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mapgroupsMP"						// List of mapgroups valid for this game mode ( casual )
		{
			"mg_active"		""
		}



}}}"gungame"{"gameModes"{

/////////////////////////////////////////
// ARMS RACE
/////////////////////////////////////////
"gungameprogressive"{



		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}
					
		"mapgroupsMP"
		{
			"mg_armsrace"	""
		}

		"weaponprogression_ct"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}
					
		"weaponprogression_t"
		{
			"deagle"		{ "kills"	"5" }
			"awp"			{ "kills"	"5" }
			"knifegg"		{ "kills"	"1" }
		}



/////////////////////////////////////////
// DEMOLITION
/////////////////////////////////////////
"gungametrbomb"
{


		"maxplayers"			"10"

		// These are the configs that get executed when a game mode of this type is created
		"exec"
		{
			"exec"					"server_last.cfg"
		}

		"mapgroupsMP"
		{
			"mg_demolition"		""
		}

		"weaponprogression_ct"
		{
			"m4a1"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"Scar20"		{ "kills"	"1" }
		}
			
		"weaponprogression_t"
		{
			"ak47"			{ "kills"	"1" }
			"awp"			{ "kills"	"1" }
			"g3sg1"			{ "kills"	"1" }
		}


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


	"mapgroups"
	{
		"mg_active"									// mapgroup definition
		{
			"name"			"mg_active"
			"maps"
			{
				"de_dust_se"		""
				"de_dust2_se"		""
				"de_nuke_se"		""
				"de_train_se"		""
				"de_inferno_se"		""
				"de_aztec_se"		""
			}
		}
	}
}
Лог:
C-подобный:
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#CGameEventManager::AddListener: event 'player_connect' unknown.
#CGameEventManager::AddListener: event 'player_disconnect' unknown.
#KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file g
amemodes_server.txt
#GameModes_Server.txt, #(*gameTypes*), #(*mapgroups*), #(*mg_active*), #(*maps*)
, #(*de_aztec_se*), #(*gungametrbomb*), #(*weaponprogression_t*), #(*g3sg1*), #
#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
Failed to load gamerulescvars.txt, game rules cvars might not be reported to man
agement tools.
Server is hibernating
No web api auth key specified - workshop downloads will be disabled.
maxplayers set to 64
Unknown command "cl_bobamt_vert"
Unknown command "cl_bobamt_lat"
Unknown command "cl_bob_lower_amt"
Unknown command "cl_viewmodel_shift_left_amt"
Unknown command "cl_viewmodel_shift_right_amt"
Unknown command "cl_teamid_min"
Unknown command "cl_teamid_max"
Unknown command "cl_teamid_overhead"
Unknown command "cl_teamid_overhead_maxdist"
Setting mapgroup to 'mg_active'
---- Host_NewGame ----
Host_NewGame on map de_dust2
L 10/07/2014 - 21:07:20: -------- Mapchange to de_dust2 --------
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file ga
memodes_server.txt
GameModes_Server.txt, (*gameTypes*), (*mapgroups*), (*mg_active*), (*maps*), (*d
e_aztec_se*), (*gungametrbomb*), (*weaponprogression_t*), (*g3sg1*),
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
bot_autodifficulty_threshold_high - 2.0
bot_autodifficulty_threshold_low - -6.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary -
mp_ct_default_grenades -
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary -
mp_t_default_grenades -
mp_buy_allow_grenades - 1
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 5.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_radar_showall - 0
mp_force_assign_teams - 0
sv_gravity - 800
sv_accelerate - 5.5
sv_stopspeed - 80
sv_airaccelerate - 12
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 5.2
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
Executing dedicated server config file
Server waking up from hibernation
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
exec: couldn't exec gamemode_competitive_server.cfg
PrecacheScriptSound 'atv_impact_medium' failed, no such sound script entry
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'.

Initializing Steam libraries for secure Internet server
Logging into anonymous gameserver account.
Connection to Steam servers successful.
Assigned anonymous gameserver Steam ID [A:1:3105995783(4714)].
VAC secure mode is activated.
GC Connection established for server version 136, instance idx 1
В чем может быть проблема?

srcds -game csgo -console -usercon -port 27016 mg_bomb +game_type +game_mode 1 +mapgroup mg_active +map de_dust2

Мб попробуй
 
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