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// ****************************
// ******** XP SETTINGS *******
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// If there are 0 enemies on the opposite team, enabling this stops players from achieving experience - хз , я это не трогал
srpg_disableUnfairAdvantageXp 1
// За убийство - 2 хп
srpg_killXp 2
// Хед шот
srgp_headshotXp 5
// The amount of experience received from planting the bomb multiplied by the user's level
srpg_bombPlantXp 7 Поставил бомбу
// The amount of experience received from waiting until the bomb exploded multiplied by the user's level
srpg_bombExplodeXp 7 Взорвалась бомба
// The amount of experience received from defusing the bomb
srpg_bombDefuseXp 7 Разминирование
// The amount of experience received by making a hostage follow you (per hostage) multiplied by the user's level заложники - hostage "Взять заложника т.е. "follow you"
srpg_hostageFollowXp 7
// The amount of experience received by rescuing a hostage (per hostage) multiplied by the user's level сдать заложника ( отвести на базу )
srpg_hostageRescueXp 7
// The amount of experience needed to level up the first time
srpg_startXp 20 Походу дело стартовая хп
// After starting, this is the incremental amount of experience from level to level
srpg_xpIncrement 20 Надо было 40 опыта , на след лвл +20 т.е. уже 60 .
// The amount of credits players begin with
srpg_startCredits 5 Стартовые кредиты т.е. очки rpgmenu
// The amount of credits received each level up
srpg_creditsReceived 5 +кредиты за лвл
// The percentage of credits received when selling credits
srpg_sellPercentage 75 Точно не знаю - не трогал
// The amount of experience gained for each point of damage dealt
srpg_damageXp 0.1 Весь нанесенный дамаг умножается на 0.1 хп
// This section will be for adding specific weapons to the damage table.
// If the weapon is not specified here, then each damage dealt with that weapon
// will be damageXp. For example, if you want every damage with a knife
// to gain you 8 experience, then you can specify that here. You can also
// specify the amount of additional experience gained from a kill with this
// weapon. For example if you wanted a knife to gain you 8 experience for
// each damage dealt, and an additonal 50 experience for killing a player,
// the command would be as follows:
//
// srpg addweaponxp knife 8 50 дамаг за нож , не трогал
//
// The last parameter (the kill xp) is optional so you can ommit it if you wish.
//
// srpg addweaponxp <weapon name> <amount of xp per damage dealt> [optional: amount of xp per kill]
// End of specific weapon commands here
// ****************************
// ****************************
// ***** GENERAL SETTINGS *****
// ****************************
// ****************************
// The maximum level possible before a player can no longer achieve more experience, 0 to disable
srpg_maxLevel 999 макс лвл
// When a player reaches the maximum level, will their stats be reset?
srpg_maxLevelReset 1 обнуление походу дело 1 стоит , 0 - нет
// When the top 10 players total levels add together to make this level, the servers database will reset. 0 to disable
srpg_serverMaxLevel 1 - топ 10 игроков 1 включено , 0 -нет
// Whether or not a player's popup to upgrade their stats will appear when they level up
srpg_popupStatus 1 upgrade their stats - походу дело с каждым лвл обнуляет стату рпг
// The amount of days a player can be inactive before they are removed from the database
srpg_inactivityCounter 7 хз