public Action:BlockDamageSound(clients[64], &numClients, String:sample[PLATFORM_MAX_PATH], &entity, &channel, &Float:volume, &level, &pitch, &flags)
{
if (HideAndSeekOn == true)
{
if (StrContains(sample, "concrete_impact_hard", false) > 0 || StrContains(sample, "damage", false) > 0 || StrContains(sample, "headshot", false) > 0)
{
return Plugin_Handled;
}
}
}