Установка скинов на зомби

Judo

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Скажите пожалуйста,как мне установить 1 скин на всех зомби?
В папку models я закинул все и в materials тоже
Но почему то не работает
В коде сделал вот так
"models"
{
"zh_charple001"
{
"name" "t_phoenix"
"path" "models/player/zh/zombine/"
"team" "zombies"
"access" "public"
"group" ""
}
}

Тоже ничего не работает
Подскажите пожалуйста,пытаюсь сделать уже 3 день

Добавлено через 4 часа 9 минут
Кто может помочь добавьте в скайп ford.64 соответственно не за так!
 
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(admiral)

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В playerclasses.txt нужно для всех классов зомби указать путь к этой модели.
 

Judo

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Что именно?)
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) o
 

(admiral)

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"model_path" "models/player/zh/zombine/файл модели с расширением mdl"
 

Judo

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Вот models
{
"t_phoenix"
{
"name" "t_phoenix"
"path" "models/player/zh/zombine/t_phoenix"
"team" "zombies"
"access" "public"
"group" ""
}
}

Вот downoalds
Пути от него
materials/models/player/zh/zombine/combinesoldiersheet_zombie.vmt
materials/models/player/zh/zombine/combinesoldiersheet_zombie.vtf
materials/models/player/zh/zombine/combinesoldiersheet_zombie_normal.vtf
materials/models/player/zh/zombine/headcrabsheet.vmt
materials/models/player/zh/zombine/t_phoenix.vmt
models/player/zh/zombine/t_phoenix.dx80.vtx
models/player/zh/zombine/t_phoenix.dx90.vtx
models/player/zh/zombine/t_phoenix.mdl
models/player/zh/zombine/t_phoenix.phy
models/player/zh/zombine/t_phoenix.sw.vtx
models/player/zh/zombine/t_phoenix.vvd
 

(admiral)

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В playerclasses.txt
PHP:
 "zombie_classic"
   {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "Need brains!!! Arrrrggghh!"
        
        // Model
        "model_path"            "models/player/zh/zh_corpse002.mdl"      //Вот тут ты должен поменять путь к модели на свой!!!
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "390"
        "knockback"             "3.2"
        "jump_height"           "1.1"
        "jump_distance"         "1.2"
    }
Этот путь ты должен поменять для каждого класса зомби.
 

HappyRabbit

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Вот смотри, как должно у тебя быть:

В Playerclasses:
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Твоя модель , и заменяешь её у всех зомби
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3200"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "390"
"knockback" "3.2"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "7.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "400"
"kill_bonus" "2"

"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "270"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Knockback"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "2000"
"kill_bonus" "2"

"speed" "250"
"knockback" "2.0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "4"

"speed" "432"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}

В Моделс
{
"t_phoenix"
{
"name" "t_phoenix"
"path" "models/player/zh/zombine/t_phoenix(Это убрать)"
"team" "zombies"
"access" "public"
"group" ""
}
Должно быть так:
{
"t_phoenix"
{
"name" "t_phoenix"
"path" "models/player/zh/zombine/"
"team" "zombies"
"access" "public"
"group" ""
}
}
 
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EPacker2

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Вот смотри, как должно у тебя быть:

В Playerclasses:
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Твоя модель , и заменяешь её у всех зомби
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3200"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "390"
"knockback" "3.2"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "7.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "400"
"kill_bonus" "2"

"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "270"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Knockback"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "2000"
"kill_bonus" "2"

"speed" "250"
"knockback" "2.0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zombine/t_phoenix.mdl" //Тут
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_cooldown" "60"
"no_fall_damage" "yes"

"health" "3000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "1000"
"kill_bonus" "4"

"speed" "432"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}

В Моделс
{
"t_phoenix"
{
"name" "t_phoenix"
"path" "models/player/zh/zombine/t_phoenix(Это убрать)"
"team" "zombies"
"access" "public"
"group" ""
}
Должно быть так:
{
"t_phoenix"
{
"name" "t_phoenix"
"path" "models/player/zh/zombine/"
"team" "zombies"
"access" "public"
"group" ""
}
}
Зачем столько гемора? Он хочет 1 класс, а не 1 модель на всех зомби.
 

Judo

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Сообщения
7
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0
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's
 

HappyRabbit

Участник
Сообщения
125
Реакции
4
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's
Вот во вложении playerclasses , models и downloads.
Скачай и поставь себе на сервер. должно работать как ты хочешь :)
 

Вложения

  • playerclasses.txt
    17.3 КБ · Просмотры: 13
  • models.txt
    2.2 КБ · Просмотры: 11
  • downloads.txt
    1.5 КБ · Просмотры: 9

Пыхарь

Участник
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145
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18
у него v34 и ZR 3.1 новый который...
Я просто точно не знаю, они совместимы?
 
  • Мне нравится
Реакции: Judo

HappyRabbit

Участник
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125
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4
Пыхарь,я тоже не знаю работает ли 3.1 на в34...но playerclasses не будет идти который я кинул, по идее...
 

Judo

Участник
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0
Проблема решена,помог Пыхарь во всей этой конетели
p.s скачал зомбимод от papay
 
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