Weapon Fight + noblock

sladerev

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Список плагинов SM
"NoBlock" (1.4.2) by Otstrel.ru Team and www.MyArena.ru
"Weapon Fight (Edited old Knife Fight)" (1.3.9.1) by XARiUS, Otstrel.Ru Team and GoDtm666 (www.MyArena.ru)
Здравствуйте.
Стоит Weapon Fight 1.3.9.3 и noblock, во время игры noblock активный все, но во время дуэли он отключается, помогите исправить.
Что нужно сделать?
 

babka68

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Здравствуйте.
Стоит Weapon Fight 1.3.9.3 и noblock, во время игры noblock активный все, но во время дуэли он отключается, помогите исправить.
Что нужно сделать?
Ознакомиться с файлом конфигурации по пути /cfg/sourcemod/weaponfight.cfg
C-подобный:
// Enable alltalk while weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_alltalk "1"

// Beacon radius.
// -
// Default: "800"
sm_weaponfight_beaconradius "800"

// The sound to play when beacon ring shows.
// -
// Default: "buttons/blip1.wav"
sm_weaponfight_beaconsound "buttons/blip1.wav"

// Enable player blocking (disable sm_noblock) if sm_noblock is enabled while weapon fight. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_block "0"

// Allow bot to weapon fight with bot. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_botfight "0"

// Number of seconds to count down before a weapon fight.
// -
// Default: "3"
sm_weaponfight_countdowntimer "3"

// The sound to play when player declines to weapon.
// -
// Default: "weaponfight/chicken.wav"
sm_weaponfight_declinesound "weaponfight/chicken.wav"

// Enable this plugin. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_enabled "1"

// Number of seconds to allow for knifing.    Players get slayed after this time limit expires.
// -
// Default: "30"
sm_weaponfight_fighttimer "30"

// Force weapon fight at end of round instead of prompting with menus. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_forcefight "0"

// Use locator beam between players if they are far apart. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_locatorbeam "1"

// Dissolve loser body using special effects. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_losereffects "1"

// Minimum number of players before weapon fights will trigger.
// -
// Default: "4"
sm_weaponfight_minplayers "4"

// Enable random kill after weapon fight time end. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_randomkill "0"

// Remove player connected when fight is started. (0 - Slay, 1 - Move to spec)
// -
// Default: "0"
sm_weaponfight_removenewplayer "0"

// Give players full health before weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_restorehealth "1"

// Show winner. (0 - Top left, 1 - Chat)
// -
// Default: "0"
sm_weaponfight_showwinner "0"

// Default sound setting for new users.
// -
// Default: "1"
sm_weaponfight_soundprefdefault "1"

// Stop music when fight is over. Useful when used with gungame. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_stopmusic "0"

// Use smart teleport system prior to weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_useteleport "1"

// Enable special effects on the winner. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_winnereffects "1"

// Total health to give the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnerhealth "0"

// Total extra money given to the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnermoney "0"

// Total speed given to the winner. 0 = Disabled (1.0 is normal speed, 2.0 is twice normal)
// -
// Default: "0"
sm_weaponfight_winnerspeed "0"

// Activate the spotlight effect. (0  = Disabled)
// -
// Default: "0"
sm_weaponfight_spotlight "1"
 

sladerev

Участник
Сообщения
323
Реакции
30
Ознакомиться с файлом конфигурации по пути /cfg/sourcemod/weaponfight.cfg
C-подобный:
// Enable alltalk while weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_alltalk "1"

// Beacon radius.
// -
// Default: "800"
sm_weaponfight_beaconradius "800"

// The sound to play when beacon ring shows.
// -
// Default: "buttons/blip1.wav"
sm_weaponfight_beaconsound "buttons/blip1.wav"

// Enable player blocking (disable sm_noblock) if sm_noblock is enabled while weapon fight. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_block "0"

// Allow bot to weapon fight with bot. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_botfight "0"

// Number of seconds to count down before a weapon fight.
// -
// Default: "3"
sm_weaponfight_countdowntimer "3"

// The sound to play when player declines to weapon.
// -
// Default: "weaponfight/chicken.wav"
sm_weaponfight_declinesound "weaponfight/chicken.wav"

// Enable this plugin. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_enabled "1"

// Number of seconds to allow for knifing.    Players get slayed after this time limit expires.
// -
// Default: "30"
sm_weaponfight_fighttimer "30"

// Force weapon fight at end of round instead of prompting with menus. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_forcefight "0"

// Use locator beam between players if they are far apart. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_locatorbeam "1"

// Dissolve loser body using special effects. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_losereffects "1"

// Minimum number of players before weapon fights will trigger.
// -
// Default: "4"
sm_weaponfight_minplayers "4"

// Enable random kill after weapon fight time end. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_randomkill "0"

// Remove player connected when fight is started. (0 - Slay, 1 - Move to spec)
// -
// Default: "0"
sm_weaponfight_removenewplayer "0"

// Give players full health before weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_restorehealth "1"

// Show winner. (0 - Top left, 1 - Chat)
// -
// Default: "0"
sm_weaponfight_showwinner "0"

// Default sound setting for new users.
// -
// Default: "1"
sm_weaponfight_soundprefdefault "1"

// Stop music when fight is over. Useful when used with gungame. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_stopmusic "0"

// Use smart teleport system prior to weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_useteleport "1"

// Enable special effects on the winner. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_winnereffects "1"

// Total health to give the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnerhealth "0"

// Total extra money given to the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnermoney "0"

// Total speed given to the winner. 0 = Disabled (1.0 is normal speed, 2.0 is twice normal)
// -
// Default: "0"
sm_weaponfight_winnerspeed "0"

// Activate the spotlight effect. (0  = Disabled)
// -
// Default: "0"
sm_weaponfight_spotlight "1"
C-подобный:
// Enable alltalk while weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_alltalk "1"

// Beacon radius.
// -
// Default: "800"
sm_weaponfight_beaconradius "800"

// The sound to play when beacon ring shows.
// -
// Default: "buttons/blip1.wav"
sm_weaponfight_beaconsound "buttons/blip1.wav"

// Enable player blocking (disable sm_noblock) if sm_noblock is enabled while weapon fight. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_block "0"

// Allow bot to weapon fight with bot. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_botfight "0"

// Number of seconds to count down before a weapon fight.
// -
// Default: "3"
sm_weaponfight_countdowntimer "3"

// The sound to play when player declines to weapon.
// -
// Default: "weaponfight/chicken.wav"
sm_weaponfight_declinesound "cybersiberiaru/weaponfight/zascal.mp3"

// Enable this plugin. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_enabled "1"

// Number of seconds to allow for knifing.    Players get slayed after this time limit expires.
// -
// Default: "30"
sm_weaponfight_fighttimer "30"

// Force weapon fight at end of round instead of prompting with menus. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_forcefight "0"

// Use locator beam between players if they are far apart. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_locatorbeam "1"

// Dissolve loser body using special effects. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_losereffects "0"

// Minimum number of players before weapon fights will trigger.
// -
// Default: "4"
sm_weaponfight_minplayers "4"

// Enable random kill after weapon fight time end. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_randomkill "0"

// Remove player connected when fight is started. (0 - Slay, 1 - Move to spec)
// -
// Default: "0"
sm_weaponfight_removenewplayer "0"

// Give players full health before weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_restorehealth "1"

// Show winner. (0 - Top left, 1 - Chat)
// -
// Default: "0"
sm_weaponfight_showwinner "0"

// Default sound setting for new users.
// -
// Default: "1"
sm_weaponfight_soundprefdefault "1"

// Stop music when fight is over. Useful when used with gungame. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_stopmusic "1"

// Use smart teleport system prior to weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_useteleport "1"

// Enable special effects on the winner. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_winnereffects "1"

// Total health to give the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnerhealth "0"

// Total extra money given to the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnermoney "0"

// Total speed given to the winner. 0 = Disabled (1.0 is normal speed, 2.0 is twice normal)
// -
// Default: "0"
sm_weaponfight_winnerspeed "0"

// Activate the spotlight effect. (0  = Disabled)
// -
// Default: "0"
sm_weaponfight_spotlight "1"
В том то и дело, включал все что связано с no_block все равно врезается.
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Хотя стоит enable
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@babka68 не подскажешь?
 
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Phenom

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103
@sladerev Если сервер стоит на MyArena то лучше всего поставить NoBlock (1.4.2), в weaponfight.cfg найти sm_weaponfight_block и поставить значение "0".
 
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