// Enable alltalk while weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_alltalk "1"
// Beacon radius.
// -
// Default: "800"
sm_weaponfight_beaconradius "800"
// The sound to play when beacon ring shows.
// -
// Default: "buttons/blip1.wav"
sm_weaponfight_beaconsound "buttons/blip1.wav"
// Enable player blocking (disable sm_noblock) if sm_noblock is enabled while weapon fight. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_block "0"
// Allow bot to weapon fight with bot. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_botfight "0"
// Number of seconds to count down before a weapon fight.
// -
// Default: "3"
sm_weaponfight_countdowntimer "3"
// The sound to play when player declines to weapon.
// -
// Default: "weaponfight/chicken.wav"
sm_weaponfight_declinesound "weaponfight/chicken.wav"
// Enable this plugin. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_enabled "1"
// Number of seconds to allow for knifing. Players get slayed after this time limit expires.
// -
// Default: "30"
sm_weaponfight_fighttimer "30"
// Force weapon fight at end of round instead of prompting with menus. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_forcefight "0"
// Use locator beam between players if they are far apart. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_locatorbeam "1"
// Dissolve loser body using special effects. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_losereffects "1"
// Minimum number of players before weapon fights will trigger.
// -
// Default: "4"
sm_weaponfight_minplayers "4"
// Enable random kill after weapon fight time end. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_randomkill "0"
// Remove player connected when fight is started. (0 - Slay, 1 - Move to spec)
// -
// Default: "0"
sm_weaponfight_removenewplayer "0"
// Give players full health before weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_restorehealth "1"
// Show winner. (0 - Top left, 1 - Chat)
// -
// Default: "0"
sm_weaponfight_showwinner "0"
// Default sound setting for new users.
// -
// Default: "1"
sm_weaponfight_soundprefdefault "1"
// Stop music when fight is over. Useful when used with gungame. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_stopmusic "0"
// Use smart teleport system prior to weapon fight. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_useteleport "1"
// Enable special effects on the winner. 0 = Disabled
// -
// Default: "1"
sm_weaponfight_winnereffects "1"
// Total health to give the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnerhealth "0"
// Total extra money given to the winner. 0 = Disabled
// -
// Default: "0"
sm_weaponfight_winnermoney "0"
// Total speed given to the winner. 0 = Disabled (1.0 is normal speed, 2.0 is twice normal)
// -
// Default: "0"
sm_weaponfight_winnerspeed "0"
// Activate the spotlight effect. (0 = Disabled)
// -
// Default: "0"
sm_weaponfight_spotlight "1"