#include <sdktools>
#define limit 5
public OnPluginStart()
HookEvent("round_start",Event_RoundStart);
public Event_RoundStart (Handle:event, const String:name[], bool:dontBroadcast)
{
new tmp=0, i;
for(i = 1; i <= MaxClients; i++)
if(IsClientInGame(i) && !IsFakeClient(i) && GetPlayerTeam(i)>1)
tmp++;
while ((i = FindEntityByClassname(index,"func_bomb_target")) != -1)
AcceptEntityInput(i, tmp < limit ? "Disable" : "Enable")
}