IIcux
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IIcux, в файле models.txt
должно быть у тебя в строке "name" конец файла модели без формата .mdl
Вот пример правь и смотри на свой playerclasses
acik, Я сейчас сделал вот так, но сервер все равно падает
downloads
// ============================================================================
//
// ZOMBIE:RELOADED
// Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------
materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt
// hellknight
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf
// team win overlays
materials/overlays/zr/zo1_win_mycss.vtf
materials/overlays/zr/zo1_win_mycss.vmt
materials/overlays/zr/hu1_win_mycss.vtf
materials/overlays/zr/hu1_win_mycss.vmt
//Nice_Ass_Zombie (maser)
aterials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx80.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx90.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl
models/player/slow/l4d/hot_ass_zombie/slow_v2.phy
models/player/slow/l4d/hot_ass_zombie/slow_v2.sw.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.vvd
//Alimen (jump)
materials/models/player/techknow/alimen/limbs.vtf
materials/models/player/techknow/alimen/limbs.vmt
materials/models/player/techknow/alimen/limbs_n.vtf
materials/models/player/techknow/alimen/skull.vtf
materials/models/player/techknow/alimen/skull.vmt
materials/models/player/techknow/alimen/skull_n.vtf
materials/models/player/techknow/alimen/torso.vtf
materials/models/player/techknow/alimen/torso.vmt
materials/models/player/techknow/alimen/torso_n.vtf
models/player/techknow/alimen/alimen.dx80.vtx
models/player/techknow/alimen/alimen.dx90.vtx
models/player/techknow/alimen/alimen.mdl
models/player/techknow/alimen/alimen.phy
models/player/techknow/alimen/alimen.sw.vtx
models/player/techknow/alimen/alimen.vvd
//Demon (admin)
materials/models/player/techknow/demon/demon.vtf
materials/models/player/techknow/demon/demon.vmt
materials/models/player/techknow/demon/demon_n.vtf
materials/models/player/techknow/demon/eyes.vtf
materials/models/player/techknow/demon/eyes.vmt
materials/models/player/techknow/demon/w-h.vtf
materials/models/player/techknow/demon/w-h.vmt
materials/models/player/techknow/demon/w-h_n.vtf
models/player/techknow/demon/demon.dx80.vtx
models/player/techknow/demon/demon.dx90.vtx
models/player/techknow/demon/demon.mdl
models/player/techknow/demon/demon.phy
models/player/techknow/demon/demon.sw.vtx
models/player/techknow/demon/demon.vvd
//Fallout_3 (classic)
materials/models/player/slow/fallout_3/ghoul/slow_body.vmt
materials/models/player/slow/fallout_3/ghoul/slow_body.vtf
materials/models/player/slow/fallout_3/ghoul/slow_pants.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
models/player/slow/fallout_3/ghoul/slow.dx80.vtx
models/player/slow/fallout_3/ghoul/slow.dx90.vtx
models/player/slow/fallout_3/ghoul/slow.mdl
models/player/slow/fallout_3/ghoul/slow.phy
models/player/slow/fallout_3/ghoul/slow.sw.vtx
models/player/slow/fallout_3/ghoul/slow.vvd
//Buttmunch (speed)
materials/models/player/techknow/buttmunch/butt.vmt
materials/models/player/techknow/buttmunch/butt.vtf
materials/models/player/techknow/buttmunch/butt_n.vtf
materials/models/player/techknow/buttmunch/eyes.vmt
models/player/techknow/buttmunch/buttmunch.dx80.vtx
models/player/techknow/buttmunch/buttmunch.dx90.vtx
models/player/techknow/buttmunch/buttmunch.mdl
models/player/techknow/buttmunch/buttmunch.phy
models/player/techknow/buttmunch/buttmunch.sw.vtx
models/player/techknow/buttmunch/buttmunch.vvd
//Fatty (Tank)
materials/models/player/lextalionis/fatty/001.vmt
materials/models/player/lextalionis/fatty/001.vtf
materials/models/player/lextalionis/fatty/001_normal.vtf
models/player/lextalionis/fatty/t_phoenix.dx80.vtx
models/player/lextalionis/fatty/t_phoenix.dx90.vtx
models/player/lextalionis/fatty/t_phoenix.mdl
models/player/lextalionis/fatty/t_phoenix.phy
models/player/lextalionis/fatty/t_phoenix.sw.vtx
models/player/lextalionis/fatty/t_phoenix.vvd
//
// ZOMBIE:RELOADED
// Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------
materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt
// hellknight
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf
// team win overlays
materials/overlays/zr/zo1_win_mycss.vtf
materials/overlays/zr/zo1_win_mycss.vmt
materials/overlays/zr/hu1_win_mycss.vtf
materials/overlays/zr/hu1_win_mycss.vmt
//Nice_Ass_Zombie (maser)
aterials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx80.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx90.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl
models/player/slow/l4d/hot_ass_zombie/slow_v2.phy
models/player/slow/l4d/hot_ass_zombie/slow_v2.sw.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.vvd
//Alimen (jump)
materials/models/player/techknow/alimen/limbs.vtf
materials/models/player/techknow/alimen/limbs.vmt
materials/models/player/techknow/alimen/limbs_n.vtf
materials/models/player/techknow/alimen/skull.vtf
materials/models/player/techknow/alimen/skull.vmt
materials/models/player/techknow/alimen/skull_n.vtf
materials/models/player/techknow/alimen/torso.vtf
materials/models/player/techknow/alimen/torso.vmt
materials/models/player/techknow/alimen/torso_n.vtf
models/player/techknow/alimen/alimen.dx80.vtx
models/player/techknow/alimen/alimen.dx90.vtx
models/player/techknow/alimen/alimen.mdl
models/player/techknow/alimen/alimen.phy
models/player/techknow/alimen/alimen.sw.vtx
models/player/techknow/alimen/alimen.vvd
//Demon (admin)
materials/models/player/techknow/demon/demon.vtf
materials/models/player/techknow/demon/demon.vmt
materials/models/player/techknow/demon/demon_n.vtf
materials/models/player/techknow/demon/eyes.vtf
materials/models/player/techknow/demon/eyes.vmt
materials/models/player/techknow/demon/w-h.vtf
materials/models/player/techknow/demon/w-h.vmt
materials/models/player/techknow/demon/w-h_n.vtf
models/player/techknow/demon/demon.dx80.vtx
models/player/techknow/demon/demon.dx90.vtx
models/player/techknow/demon/demon.mdl
models/player/techknow/demon/demon.phy
models/player/techknow/demon/demon.sw.vtx
models/player/techknow/demon/demon.vvd
//Fallout_3 (classic)
materials/models/player/slow/fallout_3/ghoul/slow_body.vmt
materials/models/player/slow/fallout_3/ghoul/slow_body.vtf
materials/models/player/slow/fallout_3/ghoul/slow_pants.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
models/player/slow/fallout_3/ghoul/slow.dx80.vtx
models/player/slow/fallout_3/ghoul/slow.dx90.vtx
models/player/slow/fallout_3/ghoul/slow.mdl
models/player/slow/fallout_3/ghoul/slow.phy
models/player/slow/fallout_3/ghoul/slow.sw.vtx
models/player/slow/fallout_3/ghoul/slow.vvd
//Buttmunch (speed)
materials/models/player/techknow/buttmunch/butt.vmt
materials/models/player/techknow/buttmunch/butt.vtf
materials/models/player/techknow/buttmunch/butt_n.vtf
materials/models/player/techknow/buttmunch/eyes.vmt
models/player/techknow/buttmunch/buttmunch.dx80.vtx
models/player/techknow/buttmunch/buttmunch.dx90.vtx
models/player/techknow/buttmunch/buttmunch.mdl
models/player/techknow/buttmunch/buttmunch.phy
models/player/techknow/buttmunch/buttmunch.sw.vtx
models/player/techknow/buttmunch/buttmunch.vvd
//Fatty (Tank)
materials/models/player/lextalionis/fatty/001.vmt
materials/models/player/lextalionis/fatty/001.vtf
materials/models/player/lextalionis/fatty/001_normal.vtf
models/player/lextalionis/fatty/t_phoenix.dx80.vtx
models/player/lextalionis/fatty/t_phoenix.dx90.vtx
models/player/lextalionis/fatty/t_phoenix.mdl
models/player/lextalionis/fatty/t_phoenix.phy
models/player/lextalionis/fatty/t_phoenix.sw.vtx
models/player/lextalionis/fatty/t_phoenix.vvd
models
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").
"models"
{
"Fallout_3"
{
"name" "slow"
"path" "models/player/slow/fallout_3/ghoul/"
"team" "zombies"
"access" "public"
"group" ""
}
"Alimen"
{
"name" "alimen"
"path" "models/player/techknow/alimen/"
"team" "zombies"
"access" "public"
"group" ""
}
"buttmunch"
{
"name" "buttmunch"
"path" "models/player/techknow/buttmunch/"
"team" "zombies"
"access" "public"
"group" ""
}
"Fatty"
{
"name" "t_phoenix"
"path" "models/player/lextalionis/fatty/"
"team" "zombies"
"access" "public"
"group" ""
}
"Nice_Ass_Zombie"
{
"name" "slow_v2"
"path" "models/player/slow/l4d/hot_ass_zombie/"
"team" "zombies"
"access" "motherzombies"
"group" ""
}
"Demon"
{
"name" "demon"
"path" "models/player/techknow/demon/"
"team" "zombies"
"access" "admins"
"group" ""
}
// Special model examples:
// -----------------------
// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}
// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}
// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").
"models"
{
"Fallout_3"
{
"name" "slow"
"path" "models/player/slow/fallout_3/ghoul/"
"team" "zombies"
"access" "public"
"group" ""
}
"Alimen"
{
"name" "alimen"
"path" "models/player/techknow/alimen/"
"team" "zombies"
"access" "public"
"group" ""
}
"buttmunch"
{
"name" "buttmunch"
"path" "models/player/techknow/buttmunch/"
"team" "zombies"
"access" "public"
"group" ""
}
"Fatty"
{
"name" "t_phoenix"
"path" "models/player/lextalionis/fatty/"
"team" "zombies"
"access" "public"
"group" ""
}
"Nice_Ass_Zombie"
{
"name" "slow_v2"
"path" "models/player/slow/l4d/hot_ass_zombie/"
"team" "zombies"
"access" "motherzombies"
"group" ""
}
"Demon"
{
"name" "demon"
"path" "models/player/techknow/demon/"
"team" "zombies"
"access" "admins"
"group" ""
}
// Special model examples:
// -----------------------
// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}
// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}
// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}
playerclasses
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Классический"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/slow/fallout_3/ghoul/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"
"speed" "345"
"knockback" "6"
"jump_height" "1.9"
"jump_distance" "1.9"
}
"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Быстрый"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/techknow/buttmunch/buttmunch.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "345"
"knockback" "6.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}
"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Прыгучий"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/techknow/alimen/alimen.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"
"speed" "345"
"knockback" "5.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Танк"
"description" "+HP | -Speed | -Jump | -Knockback"
// Model
"model_path" "models/player/lextalionis/fatty/t_phoenix.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "20.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"
"speed" "345"
"knockback" "4.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""
"name" "Первый зараженный"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
//"model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"
"model_path" "models/player/slow/chainsaw/chainsaw.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"
"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""
"name" "Первый зараженный админ"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/techknow/demon/demon.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "3.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "5500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"
"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Normal Human"
"description" "Default Counter-Strike settings"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"
"health" "110"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "zr_vip"
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "335"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "320"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Speedy"
"description" "Fast human"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Light"
"description" "Regular human with improved jump skills"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "2"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Классический"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/slow/fallout_3/ghoul/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"
"speed" "345"
"knockback" "6"
"jump_height" "1.9"
"jump_distance" "1.9"
}
"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Быстрый"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/techknow/buttmunch/buttmunch.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "345"
"knockback" "6.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}
"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Прыгучий"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/techknow/alimen/alimen.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"
"speed" "345"
"knockback" "5.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Танк"
"description" "+HP | -Speed | -Jump | -Knockback"
// Model
"model_path" "models/player/lextalionis/fatty/t_phoenix.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "20.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"
"speed" "345"
"knockback" "4.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""
"name" "Первый зараженный"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
//"model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"
"model_path" "models/player/slow/chainsaw/chainsaw.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"
"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""
"name" "Первый зараженный админ"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/techknow/demon/demon.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "0"
"napalm_time" "3.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "5500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"
"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Normal Human"
"description" "Default Counter-Strike settings"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"
"health" "110"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "zr_vip"
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "335"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "320"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Speedy"
"description" "Fast human"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Light"
"description" "Regular human with improved jump skills"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "2"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}
Добавлено через 8 минут
На старой версии v34 Мод Работает, при смене карты например ze_voodoo_islands_v8_5, сервак падает, и перезагружается.
А то что скинул из логов, это на новом сервере, на v70, после удалаении папки "plugins", все плагины восстановил, и не запускается:this:
MCLaren, каким способом плагины восстанавливал?
Последнее редактирование: