Zombie:Reloaded v.3.0 Beta 2

IIcux

Участник
Сообщения
32
Реакции
2
IIcux, в файле models.txt
должно быть у тебя в строке "name" конец файла модели без формата .mdl

Вот пример правь и смотри на свой playerclasses

acik, Я сейчас сделал вот так, но сервер все равно падает
downloads
// ============================================================================
//
// ZOMBIE:RELOADED
// Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

// hellknight
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf

// team win overlays
materials/overlays/zr/zo1_win_mycss.vtf
materials/overlays/zr/zo1_win_mycss.vmt
materials/overlays/zr/hu1_win_mycss.vtf
materials/overlays/zr/hu1_win_mycss.vmt

//Nice_Ass_Zombie (maser)
aterials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx80.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx90.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl
models/player/slow/l4d/hot_ass_zombie/slow_v2.phy
models/player/slow/l4d/hot_ass_zombie/slow_v2.sw.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.vvd

//Alimen (jump)
materials/models/player/techknow/alimen/limbs.vtf
materials/models/player/techknow/alimen/limbs.vmt
materials/models/player/techknow/alimen/limbs_n.vtf
materials/models/player/techknow/alimen/skull.vtf
materials/models/player/techknow/alimen/skull.vmt
materials/models/player/techknow/alimen/skull_n.vtf
materials/models/player/techknow/alimen/torso.vtf
materials/models/player/techknow/alimen/torso.vmt
materials/models/player/techknow/alimen/torso_n.vtf
models/player/techknow/alimen/alimen.dx80.vtx
models/player/techknow/alimen/alimen.dx90.vtx
models/player/techknow/alimen/alimen.mdl
models/player/techknow/alimen/alimen.phy
models/player/techknow/alimen/alimen.sw.vtx
models/player/techknow/alimen/alimen.vvd

//Demon (admin)
materials/models/player/techknow/demon/demon.vtf
materials/models/player/techknow/demon/demon.vmt
materials/models/player/techknow/demon/demon_n.vtf
materials/models/player/techknow/demon/eyes.vtf
materials/models/player/techknow/demon/eyes.vmt
materials/models/player/techknow/demon/w-h.vtf
materials/models/player/techknow/demon/w-h.vmt
materials/models/player/techknow/demon/w-h_n.vtf
models/player/techknow/demon/demon.dx80.vtx
models/player/techknow/demon/demon.dx90.vtx
models/player/techknow/demon/demon.mdl
models/player/techknow/demon/demon.phy
models/player/techknow/demon/demon.sw.vtx
models/player/techknow/demon/demon.vvd

//Fallout_3 (classic)
materials/models/player/slow/fallout_3/ghoul/slow_body.vmt
materials/models/player/slow/fallout_3/ghoul/slow_body.vtf
materials/models/player/slow/fallout_3/ghoul/slow_pants.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
models/player/slow/fallout_3/ghoul/slow.dx80.vtx
models/player/slow/fallout_3/ghoul/slow.dx90.vtx
models/player/slow/fallout_3/ghoul/slow.mdl
models/player/slow/fallout_3/ghoul/slow.phy
models/player/slow/fallout_3/ghoul/slow.sw.vtx
models/player/slow/fallout_3/ghoul/slow.vvd

//Buttmunch (speed)
materials/models/player/techknow/buttmunch/butt.vmt
materials/models/player/techknow/buttmunch/butt.vtf
materials/models/player/techknow/buttmunch/butt_n.vtf
materials/models/player/techknow/buttmunch/eyes.vmt
models/player/techknow/buttmunch/buttmunch.dx80.vtx
models/player/techknow/buttmunch/buttmunch.dx90.vtx
models/player/techknow/buttmunch/buttmunch.mdl
models/player/techknow/buttmunch/buttmunch.phy
models/player/techknow/buttmunch/buttmunch.sw.vtx
models/player/techknow/buttmunch/buttmunch.vvd

//Fatty (Tank)
materials/models/player/lextalionis/fatty/001.vmt
materials/models/player/lextalionis/fatty/001.vtf
materials/models/player/lextalionis/fatty/001_normal.vtf
models/player/lextalionis/fatty/t_phoenix.dx80.vtx
models/player/lextalionis/fatty/t_phoenix.dx90.vtx
models/player/lextalionis/fatty/t_phoenix.mdl
models/player/lextalionis/fatty/t_phoenix.phy
models/player/lextalionis/fatty/t_phoenix.sw.vtx
models/player/lextalionis/fatty/t_phoenix.vvd

models
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"Fallout_3"
{
"name" "slow"
"path" "models/player/slow/fallout_3/ghoul/"
"team" "zombies"
"access" "public"
"group" ""
}

"Alimen"
{
"name" "alimen"
"path" "models/player/techknow/alimen/"
"team" "zombies"
"access" "public"
"group" ""
}

"buttmunch"
{
"name" "buttmunch"
"path" "models/player/techknow/buttmunch/"
"team" "zombies"
"access" "public"
"group" ""
}

"Fatty"
{
"name" "t_phoenix"
"path" "models/player/lextalionis/fatty/"
"team" "zombies"
"access" "public"
"group" ""
}

"Nice_Ass_Zombie"
{
"name" "slow_v2"
"path" "models/player/slow/l4d/hot_ass_zombie/"
"team" "zombies"
"access" "motherzombies"
"group" ""
}

"Demon"
{
"name" "demon"
"path" "models/player/techknow/demon/"
"team" "zombies"
"access" "admins"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}

playerclasses
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Классический"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/slow/fallout_3/ghoul/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "345"
"knockback" "6"
"jump_height" "1.9"
"jump_distance" "1.9"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Быстрый"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/buttmunch/buttmunch.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "345"
"knockback" "6.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Прыгучий"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/alimen/alimen.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "345"
"knockback" "5.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Танк"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/lextalionis/fatty/t_phoenix.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "345"
"knockback" "4.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Первый зараженный"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
//"model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"
"model_path" "models/player/slow/chainsaw/chainsaw.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Первый зараженный админ"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/techknow/demon/demon.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "3.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "110"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "zr_vip"

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "335"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "2"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}

Добавлено через 8 минут
На старой версии v34 Мод Работает, при смене карты например ze_voodoo_islands_v8_5, сервак падает, и перезагружается.

А то что скинул из логов, это на новом сервере, на v70, после удалаении папки "plugins", все плагины восстановил, и не запускается:this:

MCLaren, каким способом плагины восстанавливал?
 
Последнее редактирование:

.330d

Участник
Сообщения
257
Реакции
71
acik, Я сейчас сделал вот так, но сервер все равно падает
downloads
// ============================================================================
//
// ZOMBIE:RELOADED
// Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

// hellknight
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf

// team win overlays
materials/overlays/zr/zo1_win_mycss.vtf
materials/overlays/zr/zo1_win_mycss.vmt
materials/overlays/zr/hu1_win_mycss.vtf
materials/overlays/zr/hu1_win_mycss.vmt

//Nice_Ass_Zombie (maser)
aterials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx80.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx90.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl
models/player/slow/l4d/hot_ass_zombie/slow_v2.phy
models/player/slow/l4d/hot_ass_zombie/slow_v2.sw.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.vvd

//Alimen (jump)
materials/models/player/techknow/alimen/limbs.vtf
materials/models/player/techknow/alimen/limbs.vmt
materials/models/player/techknow/alimen/limbs_n.vtf
materials/models/player/techknow/alimen/skull.vtf
materials/models/player/techknow/alimen/skull.vmt
materials/models/player/techknow/alimen/skull_n.vtf
materials/models/player/techknow/alimen/torso.vtf
materials/models/player/techknow/alimen/torso.vmt
materials/models/player/techknow/alimen/torso_n.vtf
models/player/techknow/alimen/alimen.dx80.vtx
models/player/techknow/alimen/alimen.dx90.vtx
models/player/techknow/alimen/alimen.mdl
models/player/techknow/alimen/alimen.phy
models/player/techknow/alimen/alimen.sw.vtx
models/player/techknow/alimen/alimen.vvd

//Demon (admin)
materials/models/player/techknow/demon/demon.vtf
materials/models/player/techknow/demon/demon.vmt
materials/models/player/techknow/demon/demon_n.vtf
materials/models/player/techknow/demon/eyes.vtf
materials/models/player/techknow/demon/eyes.vmt
materials/models/player/techknow/demon/w-h.vtf
materials/models/player/techknow/demon/w-h.vmt
materials/models/player/techknow/demon/w-h_n.vtf
models/player/techknow/demon/demon.dx80.vtx
models/player/techknow/demon/demon.dx90.vtx
models/player/techknow/demon/demon.mdl
models/player/techknow/demon/demon.phy
models/player/techknow/demon/demon.sw.vtx
models/player/techknow/demon/demon.vvd

//Fallout_3 (classic)
materials/models/player/slow/fallout_3/ghoul/slow_body.vmt
materials/models/player/slow/fallout_3/ghoul/slow_body.vtf
materials/models/player/slow/fallout_3/ghoul/slow_pants.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
models/player/slow/fallout_3/ghoul/slow.dx80.vtx
models/player/slow/fallout_3/ghoul/slow.dx90.vtx
models/player/slow/fallout_3/ghoul/slow.mdl
models/player/slow/fallout_3/ghoul/slow.phy
models/player/slow/fallout_3/ghoul/slow.sw.vtx
models/player/slow/fallout_3/ghoul/slow.vvd

//Buttmunch (speed)
materials/models/player/techknow/buttmunch/butt.vmt
materials/models/player/techknow/buttmunch/butt.vtf
materials/models/player/techknow/buttmunch/butt_n.vtf
materials/models/player/techknow/buttmunch/eyes.vmt
models/player/techknow/buttmunch/buttmunch.dx80.vtx
models/player/techknow/buttmunch/buttmunch.dx90.vtx
models/player/techknow/buttmunch/buttmunch.mdl
models/player/techknow/buttmunch/buttmunch.phy
models/player/techknow/buttmunch/buttmunch.sw.vtx
models/player/techknow/buttmunch/buttmunch.vvd

//Fatty (Tank)
materials/models/player/lextalionis/fatty/001.vmt
materials/models/player/lextalionis/fatty/001.vtf
materials/models/player/lextalionis/fatty/001_normal.vtf
models/player/lextalionis/fatty/t_phoenix.dx80.vtx
models/player/lextalionis/fatty/t_phoenix.dx90.vtx
models/player/lextalionis/fatty/t_phoenix.mdl
models/player/lextalionis/fatty/t_phoenix.phy
models/player/lextalionis/fatty/t_phoenix.sw.vtx
models/player/lextalionis/fatty/t_phoenix.vvd

models
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"Fallout_3"
{
"name" "slow"
"path" "models/player/slow/fallout_3/ghoul/"
"team" "zombies"
"access" "public"
"group" ""
}

"Alimen"
{
"name" "alimen"
"path" "models/player/techknow/alimen/"
"team" "zombies"
"access" "public"
"group" ""
}

"buttmunch"
{
"name" "buttmunch"
"path" "models/player/techknow/buttmunch/"
"team" "zombies"
"access" "public"
"group" ""
}

"Fatty"
{
"name" "t_phoenix"
"path" "models/player/lextalionis/fatty/"
"team" "zombies"
"access" "public"
"group" ""
}

"Nice_Ass_Zombie"
{
"name" "slow_v2"
"path" "models/player/slow/l4d/hot_ass_zombie/"
"team" "zombies"
"access" "motherzombies"
"group" ""
}

"Demon"
{
"name" "demon"
"path" "models/player/techknow/demon/"
"team" "zombies"
"access" "admins"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}

playerclasses
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Классический"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/slow/fallout_3/ghoul/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "345"
"knockback" "6"
"jump_height" "1.9"
"jump_distance" "1.9"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Быстрый"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/buttmunch/buttmunch.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "345"
"knockback" "6.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Прыгучий"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/alimen/alimen.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "345"
"knockback" "5.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Танк"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/lextalionis/fatty/t_phoenix.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "345"
"knockback" "4.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Первый зараженный"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
//"model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"
"model_path" "models/player/slow/chainsaw/chainsaw.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Первый зараженный админ"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/techknow/demon/demon.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "3.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "110"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "zr_vip"

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "335"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "2"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}

Добавлено через 8 минут


MCLaren, каким способом плагины восстанавливал?

у тебя не правельный моделс смори внимательна на пример который давали выше
 

IIcux

Участник
Сообщения
32
Реакции
2
у тебя не правельный моделс смори внимательна на пример который давали выше
Блин хоть убей, где ошибся не вижу:this:
я понял так:

"Alimen" (название может быть любым)
{
"name" "alimen" (имя файла модели без расширения. models/player/techknow/alimen/alimen.mdl
"path" "models/player/techknow/alimen/" (путь где лежит файл с расширением mdl. тупо копирую строку из downloads до файла с расширением mdl "models/player/techknow/alimen/alimen.mdl". потом стираю "alimen.mdl")
"team" "zombies"
"access" "public"
"group" ""
}
 

MCLaren

Участник
Сообщения
31
Реакции
1
acik, Я сейчас сделал вот так, но сервер все равно падает
downloads
// ============================================================================
//
// ZOMBIE:RELOADED
// Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

// hellknight
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf

// team win overlays
materials/overlays/zr/zo1_win_mycss.vtf
materials/overlays/zr/zo1_win_mycss.vmt
materials/overlays/zr/hu1_win_mycss.vtf
materials/overlays/zr/hu1_win_mycss.vmt

//Nice_Ass_Zombie (maser)
aterials/models/player/slow/l4d/hot_ass_zombie/slow_body.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_body.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_body_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_head.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_head_bump.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vmt
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs.vtf
materials/models/player/slow/l4d/hot_ass_zombie/slow_legs_bump.vtf
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx80.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.dx90.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl
models/player/slow/l4d/hot_ass_zombie/slow_v2.phy
models/player/slow/l4d/hot_ass_zombie/slow_v2.sw.vtx
models/player/slow/l4d/hot_ass_zombie/slow_v2.vvd

//Alimen (jump)
materials/models/player/techknow/alimen/limbs.vtf
materials/models/player/techknow/alimen/limbs.vmt
materials/models/player/techknow/alimen/limbs_n.vtf
materials/models/player/techknow/alimen/skull.vtf
materials/models/player/techknow/alimen/skull.vmt
materials/models/player/techknow/alimen/skull_n.vtf
materials/models/player/techknow/alimen/torso.vtf
materials/models/player/techknow/alimen/torso.vmt
materials/models/player/techknow/alimen/torso_n.vtf
models/player/techknow/alimen/alimen.dx80.vtx
models/player/techknow/alimen/alimen.dx90.vtx
models/player/techknow/alimen/alimen.mdl
models/player/techknow/alimen/alimen.phy
models/player/techknow/alimen/alimen.sw.vtx
models/player/techknow/alimen/alimen.vvd

//Demon (admin)
materials/models/player/techknow/demon/demon.vtf
materials/models/player/techknow/demon/demon.vmt
materials/models/player/techknow/demon/demon_n.vtf
materials/models/player/techknow/demon/eyes.vtf
materials/models/player/techknow/demon/eyes.vmt
materials/models/player/techknow/demon/w-h.vtf
materials/models/player/techknow/demon/w-h.vmt
materials/models/player/techknow/demon/w-h_n.vtf
models/player/techknow/demon/demon.dx80.vtx
models/player/techknow/demon/demon.dx90.vtx
models/player/techknow/demon/demon.mdl
models/player/techknow/demon/demon.phy
models/player/techknow/demon/demon.sw.vtx
models/player/techknow/demon/demon.vvd

//Fallout_3 (classic)
materials/models/player/slow/fallout_3/ghoul/slow_body.vmt
materials/models/player/slow/fallout_3/ghoul/slow_body.vtf
materials/models/player/slow/fallout_3/ghoul/slow_pants.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
models/player/slow/fallout_3/ghoul/slow.dx80.vtx
models/player/slow/fallout_3/ghoul/slow.dx90.vtx
models/player/slow/fallout_3/ghoul/slow.mdl
models/player/slow/fallout_3/ghoul/slow.phy
models/player/slow/fallout_3/ghoul/slow.sw.vtx
models/player/slow/fallout_3/ghoul/slow.vvd

//Buttmunch (speed)
materials/models/player/techknow/buttmunch/butt.vmt
materials/models/player/techknow/buttmunch/butt.vtf
materials/models/player/techknow/buttmunch/butt_n.vtf
materials/models/player/techknow/buttmunch/eyes.vmt
models/player/techknow/buttmunch/buttmunch.dx80.vtx
models/player/techknow/buttmunch/buttmunch.dx90.vtx
models/player/techknow/buttmunch/buttmunch.mdl
models/player/techknow/buttmunch/buttmunch.phy
models/player/techknow/buttmunch/buttmunch.sw.vtx
models/player/techknow/buttmunch/buttmunch.vvd

//Fatty (Tank)
materials/models/player/lextalionis/fatty/001.vmt
materials/models/player/lextalionis/fatty/001.vtf
materials/models/player/lextalionis/fatty/001_normal.vtf
models/player/lextalionis/fatty/t_phoenix.dx80.vtx
models/player/lextalionis/fatty/t_phoenix.dx90.vtx
models/player/lextalionis/fatty/t_phoenix.mdl
models/player/lextalionis/fatty/t_phoenix.phy
models/player/lextalionis/fatty/t_phoenix.sw.vtx
models/player/lextalionis/fatty/t_phoenix.vvd

models
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"Fallout_3"
{
"name" "slow"
"path" "models/player/slow/fallout_3/ghoul/"
"team" "zombies"
"access" "public"
"group" ""
}

"Alimen"
{
"name" "alimen"
"path" "models/player/techknow/alimen/"
"team" "zombies"
"access" "public"
"group" ""
}

"buttmunch"
{
"name" "buttmunch"
"path" "models/player/techknow/buttmunch/"
"team" "zombies"
"access" "public"
"group" ""
}

"Fatty"
{
"name" "t_phoenix"
"path" "models/player/lextalionis/fatty/"
"team" "zombies"
"access" "public"
"group" ""
}

"Nice_Ass_Zombie"
{
"name" "slow_v2"
"path" "models/player/slow/l4d/hot_ass_zombie/"
"team" "zombies"
"access" "motherzombies"
"group" ""
}

"Demon"
{
"name" "demon"
"path" "models/player/techknow/demon/"
"team" "zombies"
"access" "admins"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}

playerclasses
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Классический"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/slow/fallout_3/ghoul/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "345"
"knockback" "6"
"jump_height" "1.9"
"jump_distance" "1.9"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Быстрый"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/buttmunch/buttmunch.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "345"
"knockback" "6.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Прыгучий"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/techknow/alimen/alimen.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "345"
"knockback" "5.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Танк"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/lextalionis/fatty/t_phoenix.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "345"
"knockback" "4.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Первый зараженный"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
//"model_path" "models/player/slow/l4d/hot_ass_zombie/slow_v2.mdl"
"model_path" "models/player/slow/chainsaw/chainsaw.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Первый зараженный админ"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/techknow/demon/demon.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "3.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "5500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "345"
"knockback" "4.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "110"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "zr_vip"

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "335"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "1"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "2"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "335"
"knockback" "2"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "2"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}

Добавлено через 8 минут


MCLaren, каким способом плагины восстанавливал?

У меня был бекап всего сервера, всегда делаю, залил все теже самые плагины которые были до этого на сервере.
 

IIcux

Участник
Сообщения
32
Реакции
2
У меня был бекап всего сервера, всегда делаю, залил все теже самые плагины которые были до этого на сервере.
в консоли сервера напиши meta list и глянь работает ли сурсмод. мне кажется проблема в мета моде. если консоль скажет что не известная команда поставь заново метамод.
 

MCLaren

Участник
Сообщения
31
Реакции
1
в консоли сервера напиши meta list и глянь работает ли сурсмод. мне кажется проблема в мета моде. если консоль скажет что не известная команда поставь заново метамод.

Сурс мод работает, уже не знаю че делать :this: уже все перепробовал :sad:
 

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
IIcux,
PHP:
"team_default" "yes"
должен у людей один и тварей один)))


"Demon"
{
"name" "demon"
"path" "models/player/techknow/demon/"
"team" "zombies"
"access" "admins"
"group" ""
}

"Demon"
{
"name" "demon"
"path" "models/player/techknow/demon/"
"team" "zombies"
"access" "motherzombies"
"group" ""
}

Менял путь в классах меняй и тут
"Nice_Ass_Zombie"
{
"name" "slow_v2"
"path" "models/player/slow/l4d/hot_ass_zombie/"
"team" "zombies"
"access" "motherzombies"
"group" ""
}
MCLaren, удаляй к чертям свой sm и заного ставь без плагинов
 
Последнее редактирование:

IIcux

Участник
Сообщения
32
Реакции
2
При передвижении предметов (столов,диванов,ящиков) игроки застревают в них и спокойно могут поставить на себя ящик. Как можно устранить эту неприятную ситуацию?
 

GuSenoK

Участник
Сообщения
253
Реакции
8
Пацаны тоже в чём проблема.Не могу поставить модели зомби.Поставилось только 5 штук.А остальные не ставятся-серв крашится и пишет что-то типо not precached models и путь.Хотя путь и всё я правильно указываю!А вот люди ставятся,но после смены карты сервак также крашится!Что делать?
 

gold16

xD
Сообщения
93
Реакции
51
Для 3.4 последняя версия 3.0-b2-r546-r583? Или нет?
 

gold16

xD
Сообщения
93
Реакции
51
Подскажите, как можно вообще отключить классы? (чтоб все были с одними характеристиками, только разные скины) В Zombie Modе была такая команда zombie_classes 0. А тут как сделать? Не рандомно чтобы выбавал без меню классы , а вообще отключить. Не могу понятнее объяснить)
 

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
gold16, если не ошибаюсь редактируешь zombiereloaded.cfg там где то это есть
 

gold16

xD
Сообщения
93
Реакции
51
// Classes (core)
// ----------------------------------------------------------------------------

// General

// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"

// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "0"

// Automatically close class selection menu after selecting a class.
// Default: "1"
zr_classes_menu_autoclose "1"

// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "0"

// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"

// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"

// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "default"

// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"

// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "random"

// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "random"

// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "motherzombies"

// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"

// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "0"

// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "1"

Глянь пжл, может я проглядел) Но мне кажется такого тут нету.
 

gold16

xD
Сообщения
93
Реакции
51
А нет вариантов заставить работать zombiereloaded-3.0-b2-patch-r546-r675? На 3.4.
 

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
gold16, есть)))знать как можно подогнать сигнатуры)))) учись скриптингу и делай)
 

DoSs

Участник
Сообщения
33
Реакции
1
Возникает такой вопрос:
Вообщем играют 2 игрока один за Т второй за КТ.
Когда заходит третий игрок начинается новая игра ну обнуление фрагов,снова время карты меняется на стандарт и т.д
Такой баг я заметил на многих сервер кто может знает как исправить:?
 

gold16

xD
Сообщения
93
Реакции
51
L 05/25/2012 - 12:05:18: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 05/25/2012 - 12:05:18: [SM] [0] Line 344, zr/log.inc::LogEvent()
L 05/25/2012 - 12:05:18: [SM] [1] Line 137, zr/tools.inc::ToolsSetupGameData()
L 05/25/2012 - 12:05:18: [SM] [2] Line 63, zr/tools.inc::ToolsInit()
L 05/25/2012 - 12:05:18: [SM] [3] Line 158, D:\Games\Servers\CSS-ServerV34\cstrike\addons\sourcemod\scripting\zombiereloaded.sp::OnPluginStart()

Версия от FrozDark. На 3.4

SourceMod 1.4.2
SDK Hooks 2.2.0

Что не так делаю?

Все исправил, заменил GameDat`у и все заработало)
 
Последнее редактирование:
Сверху Снизу