Zombie:Reloaded v.3.0 Beta 2

Dаrk

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Да , действительно какая-то ошибка.. смотрите
3fc113819364.jpg
 

yura76

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Dаrk ты патч устанавливал??? zombiereloaded-3.0-b2-patch-r546-r648
 

Dаrk

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Щас установлю ...
Установил , та же самая ошибка =\
 

yura76

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Настройки тумана

// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.

// (UNSUPPORTED) Enable fog rendering on the map.
// Default: "0"
zr_veffects_fog "1"

// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_override "1"

// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_pcolor "255 255 255"

// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_scolor "255 255 255"

// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
// Default: "0.8"
zr_veffects_fog_density "0.8"

// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_startdist "1"

// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
// Default: "400"
zr_veffects_fog_enddist "400"

// (UNSUPPORTED) Vertical clipping plane.
// Default: "2000"
zr_veffects_fog_farz "2000"
 

master117

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выложи готовый конфиг что б туман был на карте) у меня на сервере ночь есть а тумана нет - не порядок))
 

namelessk

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У меня проблема в том что я ставлю модели прописываю где положено и при появлении зомби сервер рушиться помогите решить проблему вот то что написано в файлах:

1
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/techknow/skeleleet/skeleleet.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "5000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "350"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/elis/lw/lycanwerewolf.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "4500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "380"
"knockback" "4.5"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "7000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "275"
"knockback" "3.5"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/slow/t600/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "275"
"knockback" "2.5"
"jump_height" "0.9"
"jump_distance" "0.9"
}

"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "1"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "10000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"mother_zombie_admin"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/techknow/left4dead/hunter.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "12000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "410"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.2"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "350"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "260"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
}
2
//
============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"skeleleet"
{
"name" "skeleleet"
"path" "models/player/techknow/skeleleet/"
"team" "zombies"
"access" "public"
"group" ""
}

"zh_zombie003"
{
"name" "zh_zombie003"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"lycanwerewolf"
{
"name" "lycanwerewolf"
"path" "models/player/elis/lw/"
"team" "zombies"
"access" "public"
"group" ""
}

"slow"
{
"name" "slow"
"path" "models/player/slow/t600/"
"team" "zombies"
"access" "public"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "hunter"
// "path" "models/player/techknow/left4dead/hunter/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}
3
//
============================================================================
//
// ZOMBIE:RELOADED
// Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------

materials/models/player/zh/Zombie_Classic_sheet.vmt
materials/models/player/zh/corpse1.vmt
materials/models/player/zh/Charple1_sheet.vmt

// hellknight
materials/models/player/ics/hellknight_red/estuche.vmt
materials/models/player/ics/hellknight_red/estuche.vtf
materials/models/player/ics/hellknight_red/hellknight.vmt
materials/models/player/ics/hellknight_red/hellknight.vtf
materials/models/player/ics/hellknight_red/hellknight_normal.vtf

// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt

// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt

materials/models/player/elis/lw/eyeball.vtf
materials/models/player/elis/lw/eyeball_l.vmt
materials/models/player/elis/lw/eyeball_r.vmt
materials/models/player/elis/lw/grointarga.vmt
materials/models/player/elis/lw/grointarga.vtf
materials/models/player/elis/lw/new_ww_body2.vmt
materials/models/player/elis/lw/new_ww_body2.vtf
materials/models/player/elis/lw/new_ww_teeth.vmt
materials/models/player/elis/lw/new_ww_teeth.vtf
materials/models/player/elis/lw/new_wwlowerteeth.vmt
materials/models/player/elis/lw/new_wwlowerteeth.vtf
materials/models/player/elis/lw/weretongue.vmt
materials/models/player/elis/lw/weretongue.vtf
materials/models/player/elis/lw/werewolf_normal.vtf
models/player/elis/lw/lycanwerewolf.dx80.vtx
models/player/elis/lw/lycanwerewolf.dx90.vtx
models/player/elis/lw/lycanwerewolf.mdl
models/player/elis/lw/lycanwerewolf.phy
models/player/elis/lw/lycanwerewolf.sw.vtx
models/player/elis/lw/lycanwerewolf.vvd


materials/models/player/techknow/skeleleet/chrome.vmt
materials/models/player/techknow/skeleleet/sheet.vmt
materials/models/player/techknow/skeleleet/sheet.vtf
materials/models/player/techknow/skeleleet/sheet_n.vtf

models/player/techknow/skeleleet/skeleleet.dx80.vtx
models/player/techknow/skeleleet/skeleleet.dx90.vtx
models/player/techknow/skeleleet/skeleleet.mdl
models/player/techknow/skeleleet/skeleleet.phy
models/player/techknow/skeleleet/skeleleet.sw.vtx
models/player/techknow/skeleleet/skeleleet.vvd

materials/models/player/slow/t600/slow_eyes.vmt
materials/models/player/slow/t600/slow_eyes.vtf
materials/models/player/slow/t600/slow_eyes_chrome.vmt
materials/models/player/slow/t600/slow_eyes_glow.vmt
materials/models/player/slow/t600/slow_eyes_glow.vtf
materials/models/player/slow/t600/slow_lens.vmt
materials/models/player/slow/t600/slow_lens.vtf
materials/models/player/slow/t600/slow_t600.vmt
materials/models/player/slow/t600/slow_t600.vtf
materials/models/player/slow/t600/slow_t600_bump.vtf
materials/models/player/slow/t600/slow_t600_highres.vmt
materials/models/player/slow/t600/slow_t600_highres.vtf
materials/models/player/slow/t600/slow_t600_highres_bump.vtf
materials/models/player/slow/t600/slow_t600_highres_metalshader.vmt
materials/models/player/slow/t600/slow_t600_metalshader.vmt
models/player/slow/t600/slow.dx80.vtx
models/player/slow/t600/slow.dx90.vtx
models/player/slow/t600/slow.mdl
models/player/slow/t600/slow.phy
models/player/slow/t600/slow.sw.vtx
models/player/slow/t600/slow.vvd

materials/models/player/techknow/l4d/hunter.vmt
materials/models/player/techknow/l4d/hunter.vtf
materials/models/player/techknow/l4d/hunter_n.vtf
models/player/techknow/left4dead/hunter.dx80.vtx
models/player/techknow/left4dead/hunter.dx90.vtx
models/player/techknow/left4dead/hunter.mdl
models/player/techknow/left4dead/hunter.phy
models/player/techknow/left4dead/hunter.sw.vtx
models/player/techknow/left4dead/hunter.vvd
 
Последнее редактирование:

zalman

жив, здоров ))
Сообщения
761
Реакции
146
скажите какая команда отвечает за то чтобы когда зомби убиваешь он заного возрождался
 

Alcone

optizone.ru
Сообщения
318
Реакции
73
скажите какая команда отвечает за то чтобы когда зомби убиваешь он заного возрождался

смотри секцию Respawn (module) в настройках.
Перед тем как задавать вопросы хотя бы все настройки просмотрите.
 

zalman

жив, здоров ))
Сообщения
761
Реакции
146
Помогите что нужно сделать в конфиге чтобы игроку выдавался рандомный класс только при первом заходе на сервер а после того как он выбрал сам себе класс он сохранялся а не опять наследующий раунд становлися рандомным.

PHP:
// Classes (core)
// ----------------------------------------------------------------------------

// General

// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"

// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "1"

// Автоматически закрыть пункт меню классов после выбора класса.
// Default: "1"
zr_classes_menu_autoclose "1"

// Игроку присваивается случайный класс при каждом заходе в игру.. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "1"

// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"

// Сохранять классы игроков при выборе и востанавливать при подключении к серверу. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"

// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "default"

// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"

// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "random"

// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "random"

// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "motherzombies"

// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"

// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "0"

// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "1"

a864fe6ebb.png
 
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wizard012

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подскажите, как убрать "прибор ночного видения" у зомби(просто бывают такие игроки, которые не знают как его выкл)
 

Sheeper

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wizard012

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а как разрешить прибор ночного видения?


не туда написал. а на zombie riot?
 
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Sheeper

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weapons.txt

"NVGs"
{
// General

"weaponentity" "item_nvgs"
"weapontype" "All, Equipment"
"weaponslot" "5"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// ZMarket (module)

"zmarketprice" "0"
}
 

ProDen

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Подскажите, как отключить команду !zadmin ?? Или ограничить её на флаг "c"
 

ACTIV1

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люди помогите я немогу сделать скин для человека я всё прописоваю правильно а неработает пишет ошибку 1/ - player: UTIL_SetModel: not precached models/player/aimin_skull/ct_sas.mdl помогите мне
 

DABASS

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Народ у кого проблема с моделями? прописываю все верно,при появлении сервер падет! что делать?
 

ProDen

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Как разрешить флешку и дымовуху покупать???
 

Sheeper

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weapons.txt

"Flashbang"
{
// General

"weaponentity" "weapon_flashbang"
"weapontype" "All, Projectile"
"weaponslot" "3"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// ZMarket (module)

"zmarketprice" "200"
"zmarketpurchasemax" "1"
}

"Smokegrenade"
{
// General

"weaponentity" "weapon_smokegrenade"
"weapontype" "All, Projectile"
"weaponslot" "3"

// Restrict (core)

"restrictdefault" "no"
"toggleable" "yes"

// ZMarket (module)

"zmarketprice" "300"
"zmarketpurchasemax" "1"
}
 
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