msi morkva
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у меня стоит 1.4.7-hg3574.zip
и 1.9.0-hg796.zip
и 1.9.0-hg796.zip
с этим релизом запустился сорс моду меня стоит 1.4.7-hg3574.zip
ага спасибо.msi morkva, не то ему ты даешь))
Blondinka, тебе нужен SDHOOKS фиксированный была такая же проблема))Ой у тебя же что то типо Unix
Держи
От FrozDark:
Используйте эту самую последнюю версию Zombie:Reloaded, как для 34, так и для последних версии Counter-Strike Source - ZReloaded_FrozDark.rar
Сделал,но теперь вроде все норм,но когда прописываю вип он не виден...
у меня стойт на линьке 1.4.6 и 1.9.0подскажите какой именно релиз сорс мода и мета мода ставить на debian x64
потому как при установке последних релизов sm1.4.7-hg3586 и mmsource 1.9.1-hg798
сорс мод просто не запускается
meta list
Listing 1 plugin:
[01] <FAILED>
meta version
Metamod:Source version 1.9.1-dev
Build ID: 798:5351cedef365-dev
Loaded As: Valve Server Plugin
Compiled on: Sep 3 2012
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
Правь на no"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
Я думаю эта и за обновления MetaMod:SourceL 11/21/2012 - 19:50:14: SourceMod error session started
L 11/21/2012 - 19:50:14: Info (map "de_dust2") (file "errors_20121121.log")
L 11/21/2012 - 19:50:14: [CLIENTPREFS] unable to open database file
L 11/21/2012 - 19:50:15: [SM] Plugin encountered error 25: Call was aborted
L 11/21/2012 - 19:50:15: [SM] Native "SetFailState" reported: [Tools] [GameData] Signature "CGameRules::TerminateRound" was not found.
L 11/21/2012 - 19:50:15: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 11/21/2012 - 19:50:15: [SM] [0] Line 344, src/zr/log.inc::LogEvent()
L 11/21/2012 - 19:50:15: [SM] [1] Line 137, src/zr/tools.inc::ToolsSetupGameData()
L 11/21/2012 - 19:50:15: [SM] [2] Line 63, src/zr/tools.inc::ToolsInit()
L 11/21/2012 - 19:50:15: [SM] [3] Line 153, src/zombiereloaded.sp::OnPluginStart()
Правь на no
"team_default"=yes присваивается только один раз одной команде
И стати где ты оттыскал
"model_path"="random_public"
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"Zombie CS:GO"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/vad36zombie_go/zombie.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"
"speed" "360"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
}
"zombie_headcrab"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/vad36zombie/zombie_guard.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "400"
"knockback" "4.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}
"Servant Grunt"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/vad36grunt/grunt.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"
"speed" "340"
"knockback" "3.5"
"jump_height" "1.5"
"jump_distance" "2"
}
"zombie_guard_hs"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"
// Model
"model_path" "models/player/vad36zombie/zombie_guard_hs.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "20.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"
"speed" "350"
"knockback" "2.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""
"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"
"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie_admin"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""
"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"
// Effects
"has_napalm" "no"
"napalm_time" "3.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"
"speed" "425"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Normal Human"
"description" "Default Counter-Strike settings"
// Model
"model_path" "random_public"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_admin"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_speedy"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Speedy"
"description" "Fast human"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "380"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_light"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Light"
"description" "Regular human with improved jump skills"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}
а должен быть"team_default" "yes"
"team_default" "no"
Так у меня по умолчанию выключен human_vip класс. Какая разница, стоит team_default yes или no?GuSenoK,
а должен быть
ОффтопXaKER42rus, это не плагин а сервер косит что у тебя стоит для nosteam?
01 "Admin File Reader" (1.4.0) by AlliedModders LLC
02 "Admin Help" (1.4.0) by AlliedModders LLC
04 "Admin Menu" (1.4.0) by AlliedModders LLC
06 "Anti-Flood" (1.4.0) by AlliedModders LLC
08 "Basic Commands" (1.4.1) by AlliedModders LLC
09 "Basic Info Triggers" (1.4.0) by AlliedModders LLC
10 "Basic Votes" (1.4.0) by AlliedModders LLC
14 "Client Preferences" (1.4.1) by AlliedModders LLC
23 "Nextmap" (1.4.0) by AlliedModders LLC
27 "Player Commands" (1.4.0) by AlliedModders LLC
32 "Reserved Slots" (1.4.0) by AlliedModders LLC
33 "Rock The Vote" (1.4.0) by AlliedModders LLC
30 "RandomCycle" (1.4.0) by AlliedModders LLC
25 "Map Nominations" (1.4.0) by AlliedModders LLC
44 "Sound Commands" (1.4.0) by AlliedModders LLC
и вправду ошибаешься))по моему - лишнее, могу ошибаться.