Zombie:Reloaded v.3.0 Beta 2

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
msi morkva, не то ему ты даешь))
Blondinka, тебе нужен SDHOOKS фиксированный была такая же проблема))Ой у тебя же что то типо Unix
Тут под Unix
 

Вложения

  • sdkhooks-2.2.0 fix windows .rar
    775.6 КБ · Просмотры: 49
Последнее редактирование:

Blondinka

Участник
Сообщения
9
Реакции
3
у меня стоит 1.4.7-hg3574.zip
с этим релизом запустился сорс мод

msi morkva, не то ему ты даешь))
Blondinka, тебе нужен SDHOOKS фиксированный была такая же проблема))Ой у тебя же что то типо Unix
Держи
ага спасибо.

буду тестить. на краш..
вроде не падает.
думаю что дело всетаки было в патче для sdkhooks
 
Последнее редактирование:

GuSenoK

Участник
Сообщения
253
Реакции
8
Помогите парни, опять сервер падает с ошибкой not precached set model ...
С моделями зомби всё хорошо. Модели людей добавляются, но когда меняется карта, сервер падает.
Смотреть на модели людей( Dizzy, celeste, coach)

// team win overlays
materials/overlays/zr/zombies_win.vtf
materials/overlays/zr/zombies_win.vmt
materials/overlays/zr/humans_win.vtf
materials/overlays/zr/humans_win.vmt

// zvision
materials/overlays/zr/zvision.vtf
materials/overlays/zr/zvision.vmt

// Sound
sound/ambient/zr/zr_ambience.mp3

//cs:go zombie
models/player/vad36zombie_go/zombie.vvd
models/player/vad36zombie_go/zombie.dx80.vtx
models/player/vad36zombie_go/zombie.dx90.vtx
models/player/vad36zombie_go/zombie.mdl
models/player/vad36zombie_go/zombie.phy
models/player/vad36zombie_go/zombie.sw.vtx
materials/models/player/vad36zombie_go/csgo_zombie_skin.vtf
materials/models/player/vad36zombie_go/csgo_zombie_eye_glow.vtf
materials/models/player/vad36zombie_go/csgo_zombie_skin.vmt

//Servant Grunt
models/player/vad36grunt/grunt.sw.vtx
models/player/vad36grunt/grunt.vvd
models/player/vad36grunt/grunt.dx80.vtx
models/player/vad36grunt/grunt.dx90.vtx
models/player/vad36grunt/grunt.mdl
models/player/vad36grunt/grunt.phy
materials/models/player/vad36grunt/servant_grunt_nrm.vtf
materials/models/player/vad36grunt/servant_grunt.vmt
materials/models/player/vad36grunt/servant_grunt.vtf
materials/models/player/vad36grunt/servant_grunt_hair.vmt
materials/models/player/vad36grunt/servant_grunt_hair.vtf
materials/models/player/vad36grunt/servant_grunt_hair_nrm.vtf

//materials headcrab
materials/models/player/vad36zombie/ZGuard_h_normals.vtf
materials/models/player/vad36zombie/headcrabsheet.vmt
materials/models/player/vad36zombie/headcrabsheet.vtf
materials/models/player/vad36zombie/headcrabsheet_normal.vtf
materials/models/player/vad36zombie/ZGuard_b.vmt
materials/models/player/vad36zombie/ZGuard_b.vtf
materials/models/player/vad36zombie/ZGuard_b_normals.vtf
materials/models/player/vad36zombie/ZGuard_h.vmt
materials/models/player/vad36zombie/ZGuard_h.vtf

//zombie_guard_headcrab

models/player/vad36zombie/zombie_guard.vvd
models/player/vad36zombie/zombie_guard.dx80.vtx
models/player/vad36zombie/zombie_guard.dx90.vtx
models/player/vad36zombie/zombie_guard.mdl
models/player/vad36zombie/zombie_guard.phy
models/player/vad36zombie/zombie_guard.sw.vtx

//zombie_guard_hs
models/player/vad36zombie/zombie_guard_hs.vvd
models/player/vad36zombie/zombie_guard_hs.dx80.vtx
models/player/vad36zombie/zombie_guard_hs.dx90.vtx
models/player/vad36zombie/zombie_guard_hs.mdl
models/player/vad36zombie/zombie_guard_hs.phy
models/player/vad36zombie/zombie_guard_hs.sw.vtx

//Dizzy
models/player/stenli/Dizzy.sw.vtx
models/player/stenli/Dizzy.vvd
models/player/stenli/Dizzy.dx80.vtx
models/player/stenli/Dizzy.dx90.vtx
models/player/stenli/Dizzy.mdl
models/player/stenli/Dizzy.phy
materials/models/player/stenli/Dizzy/COG_DizzyHair_Mat.vmt
materials/models/player/stenli/Dizzy/COG_DizzyHair_Mat.vtf
materials/models/player/stenli/Dizzy/COG_DizzyHair_Mat_n.vtf
materials/models/player/stenli/Dizzy/COG_FarmerDizzy_Shader.vmt
materials/models/player/stenli/Dizzy/COG_FarmerDizzy_Shader.vtf
materials/models/player/stenli/Dizzy/COG_FarmerDizzy_Shader_n.vtf


//celeste
models/player/vad36mirror_s_Edge/celeste.vvd
models/player/vad36mirror_s_Edge/celeste.dx80.vtx
models/player/vad36mirror_s_Edge/celeste.dx90.vtx
models/player/vad36mirror_s_Edge/celeste.mdl
models/player/vad36mirror_s_Edge/celeste.phy
models/player/vad36mirror_s_Edge/celeste.sw.vtx
materials/models/player/vad36mirror_s_Edge/Celeste_Merged_N.vtf
materials/models/player/vad36mirror_s_Edge/Celeste_Eye_D.vmt
materials/models/player/vad36mirror_s_Edge/Celeste_Eye_D.vtf
materials/models/player/vad36mirror_s_Edge/Celeste_Merged_D.vmt
materials/models/player/vad36mirror_s_Edge/Celeste_Merged_D.vtf

//coach
models/player/vad36l4d2/coach.phy
models/player/vad36l4d2/coach.sw.vtx
models/player/vad36l4d2/coach.vvd
models/player/vad36l4d2/coach.dx80.vtx
models/player/vad36l4d2/coach.dx90.vtx
models/player/vad36l4d2/coach.mdl
materials/models/player/vad36l4d2/coach_head_normal.vtf
materials/models/player/vad36l4d2/coach_body_color.vmt
materials/models/player/vad36l4d2/coach_body_color.vtf
materials/models/player/vad36l4d2/coach_body_normal.vtf
materials/models/player/vad36l4d2/coach_eyes.vmt
materials/models/player/vad36l4d2/coach_eyes.vtf
materials/models/player/vad36l4d2/coach_head.vmt
materials/models/player/vad36l4d2/coach_head.vtf

"models"
{
"zombie"
{
"name" "zombie"
"path" "models/player/vad36zombie_go/"
"team" "zombies"
"access" "public"
"group" ""
}

"grunt"
{
"name" "grunt"
"path" "models/player/vad36grunt/"
"team" "zombies"
"access" "public"
"group" ""
}

"zombie_guard"
{
"name" "zombie_guard"
"path" "models/player/vad36zombie/"
"team" "zombies"
"access" "public"
"group" ""
}

"zombie_guard_hs"
{
"name" "zombie_guard_hs"
"path" "models/player/vad36zombie/"
"team" "zombies"
"access" "public"
"group" ""
}

"Dizzy"
{
"name" "Dizzy"
"path" "models/player/stenli/"
"team" "humans"
"access" "public"
"group" ""
}

"celeste"
{
"name" "celeste"
"path" "models/player/vad36mirror_s_Edge/"
"team" "humans"
"access" "public"
"group" ""
}

"coach"
{
"name" "coach"
"path" "models/player/vad36l4d2/"
"team" "humans"
"access" "public"
"group" ""
}

// Special model examples:
// -----------------------

// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}

// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}

// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}


"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"Zombie CS:GO"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"

// Model
"model_path" "models/player/vad36zombie_go/zombie.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "360"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_headcrab"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/vad36zombie/zombie_guard.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "400"
"knockback" "4.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"Servant Grunt"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/vad36grunt/grunt.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "340"
"knockback" "3.5"
"jump_height" "1.5"
"jump_distance" "2"
}

"zombie_guard_hs"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/vad36zombie/zombie_guard_hs.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "350"
"knockback" "2.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "425"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "random_public"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "380"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}

Не могу понять в чём трабл, подскажите
 

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
volk201090, и чем тебе помочь? Оффтоп пиши sm plugins list
sm exts list
sm version

Пробуй так удаляй полностью ZR
Устанавливай этот zombiereloaded-3.0-b2-r546.zip
Потом патч этим patch-r546-r583.zip
И после качай этот у устанавливай только папку gamedata
От FrozDark:
Используйте эту самую последнюю версию Zombie:Reloaded, как для 34, так и для последних версии Counter-Strike Source - ZReloaded_FrozDark.rar
 

Вложения

  • ZReloaded_FrozDark.rar
    475.3 КБ · Просмотры: 56

SaInT.P

Участник
Сообщения
1,268
Реакции
226
подскажите какой именно релиз сорс мода и мета мода ставить на debian x64
потому как при установке последних релизов sm1.4.7-hg3586 и mmsource 1.9.1-hg798

сорс мод просто не запускается

meta list
Listing 1 plugin:
[01] <FAILED>
meta version
Metamod:Source version 1.9.1-dev
Build ID: 798:5351cedef365-dev
Loaded As: Valve Server Plugin
Compiled on: Sep 3 2012
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
у меня стойт на линьке 1.4.6 и 1.9.0
 
  • Мне нравится
Реакции: DoSs

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
Правь на no
"team_default"=yes присваивается только один раз одной команде

И стати где ты оттыскал
"model_path"="random_public"
 

volk201090

Участник
Сообщения
51
Реакции
5
acik,Всё делал как ты писал ! error не уходи !
Консоль
logs
L 11/21/2012 - 19:50:14: SourceMod error session started
L 11/21/2012 - 19:50:14: Info (map "de_dust2") (file "errors_20121121.log")
L 11/21/2012 - 19:50:14: [CLIENTPREFS] unable to open database file
L 11/21/2012 - 19:50:15: [SM] Plugin encountered error 25: Call was aborted
L 11/21/2012 - 19:50:15: [SM] Native "SetFailState" reported: [Tools] [GameData] Signature "CGameRules::TerminateRound" was not found.
L 11/21/2012 - 19:50:15: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 11/21/2012 - 19:50:15: [SM] [0] Line 344, src/zr/log.inc::LogEvent()
L 11/21/2012 - 19:50:15: [SM] [1] Line 137, src/zr/tools.inc::ToolsSetupGameData()
L 11/21/2012 - 19:50:15: [SM] [2] Line 63, src/zr/tools.inc::ToolsInit()
L 11/21/2012 - 19:50:15: [SM] [3] Line 153, src/zombiereloaded.sp::OnPluginStart()
Я думаю эта и за обновления MetaMod:Source
 

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
volk201090, я не помню попробуй сначала также zombiereloaded-3.0-b2-r546.zip и на оборот все от FrozDark а от patch-r546-r583.zip только папку gamedata
 

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
GuSenoK,
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"Zombie CS:GO"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/vad36zombie_go/zombie.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"
"speed" "360"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
}
"zombie_headcrab"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/vad36zombie/zombie_guard.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "400"
"knockback" "4.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}
"Servant Grunt"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/vad36grunt/grunt.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"
"speed" "340"
"knockback" "3.5"
"jump_height" "1.5"
"jump_distance" "2"
}
"zombie_guard_hs"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"
// Model
"model_path" "models/player/vad36zombie/zombie_guard_hs.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "20.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"
"speed" "350"
"knockback" "2.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""
"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"
"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
"mother_zombie_admin"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""
"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"
// Effects
"has_napalm" "no"
"napalm_time" "3.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"
"speed" "425"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Normal Human"
"description" "Default Counter-Strike settings"
// Model
"model_path" "random_public"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_vip"
{
// General
"enabled" "no"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_admin"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_speedy"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Speedy"
"description" "Fast human"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "380"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_light"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Light"
"description" "Regular human with improved jump skills"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}
а должен быть
 

GuSenoK

Участник
Сообщения
253
Реакции
8
GuSenoK,
а должен быть
Так у меня по умолчанию выключен human_vip класс. Какая разница, стоит team_default yes или no?
Ну поменял я на no, ничего не изменилось, даже сам хуман вип класс включил- всё равно не помогает.

"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"Zombie CS:GO"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Zombie"
"description" "Default Zombie"

// Model
"model_path" "random_public"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "1500"
"health_regen_interval" "0.5"
"health_regen_amount" "15"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "350"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
}

"zombie_headcrab"
{
// General
"enabled" "no"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/vad36zombie/zombie_guard.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "400"
"knockback" "4.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}

"Servant Grunt"
{
// General
"enabled" "no"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/vad36grunt/grunt.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "15.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "850"
"kill_bonus" "2"

"speed" "340"
"knockback" "3.5"
"jump_height" "1.5"
"jump_distance" "2"
}

"zombie_guard_hs"
{
// General
"enabled" "no"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"

// Model
"model_path" "models/player/vad36zombie/zombie_guard_hs.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "20.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "6000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"kill_bonus" "2"

"speed" "350"
"knockback" "2.5"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""

"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "2500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "4"

"speed" "400"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

"mother_zombie_admin"
{
// General
"enabled" "no"
"team" "0"
"team_default" "no"
"flags" "3"
"group" ""

"name" "Admin mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"

// Effects
"has_napalm" "no"
"napalm_time" "3.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"kill_bonus" "1"

"speed" "425"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
}

// ------------------------------------------
//
// Human classes
//
// ------------------------------------------

"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Normal Human"
"description" "Default Counter-Strike settings"

// Model
"model_path" "random_public"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"

"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_vip"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.

"name" "VIP Human"
"description" "Human class for important players"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_admin"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""

"name" "Admin Human"
"description" "Human class for admins"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}

"human_speedy"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Speedy"
"description" "Fast human"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "380"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}

"human_light"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""

"name" "Light"
"description" "Regular human with improved jump skills"

// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "yes"
"napalm_time" "0.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"

"speed" "300"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}
 

XaKER42rus

Участник
Сообщения
133
Реакции
4
Иногда между сменой карт игроки не подключаются останавливается на отправке сведений о клиенте, но достаточно отключится и заного подключится как все норм.
В консоле вот чт опишет типо не дообрабатывает что то:

Netchannel: failed processing message svc_UpdateStringTable.
Fragment transmission aborted at 28/28.

Перевод от Google: Netchannel: неудачные svc_UpdateStringTable обработки сообщений.
Фрагмент передачи прервана на 28/28.
 

acik_traiks

Что нибудь напишем?)
Сообщения
770
Реакции
627
GuSenoK, ЕМУ ПОБОКУ))) Выключая их в конфиги но ты их можешь включить в админке так что ставь no
И так подойдем с другой стороны у людей включен только один класс остальные возми под косые // и поменяй скин классу на одну модель "model_path" "random_public"
И отпишись если причина не уйдет
Так же проверь нахождение моделей может ошибка в пути или нету их вообще на сервере:victory:

Добавлено через 16 минут
XaKER42rus, это не плагин а сервер косит что у тебя стоит для nosteam?
 
Последнее редактирование:

XaKER42rus

Участник
Сообщения
133
Реакции
4
XaKER42rus, это не плагин а сервер косит что у тебя стоит для nosteam?
Оффтоп
 
Последнее редактирование:
Сообщения
2,587
Реакции
1,344
XaKER42rus, Оффтоп
 
Сверху Снизу