Danyas
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Суть плагина в том что он воспроизводит звуки при смерти игрока всем окружающим, при этом звук слышен с того места, где убили игрока.
PHP:
#include <sdktools_sound>
#include <sdktools_stringtables>
public Plugin:myinfo =
{
name = "Ambient Death Sound's",
author = "Danyas",
version = "1.1"
};
new String:aa[][PLATFORM_MAX_PATH]=
{
"stalker/death/b0.mp3",
"stalker/death/b1.mp3",
"stalker/death/b2.mp3",
"stalker/death/b3.mp3",
"stalker/death/b4.mp3",
"stalker/death/b5.mp3",
"stalker/death/b6.mp3",
"stalker/death/b7.mp3",
"stalker/death/b8.mp3",
"stalker/death/b9.mp3",
"stalker/death/b10.mp3",
"stalker/death/b11.mp3",
"stalker/death/b12.mp3",
"stalker/death/b13.mp3",
"stalker/death/b14.mp3",
"stalker/death/b15.mp3",
"stalker/death/b16.mp3",
"stalker/death/b17.mp3",
"stalker/death/b18.mp3",
"stalker/death/b19.mp3",
"stalker/death/b20.mp3",
"stalker/death/b21.mp3",
"stalker/death/b22.mp3",
"stalker/death/b23.mp3",
"stalker/death/b24.mp3",
"stalker/death/b25.mp3",
"stalker/death/b26.mp3",
"stalker/death/b27.mp3",
"stalker/death/b28.mp3",
"stalker/death/b29.mp3",
"stalker/death/b30.mp3",
"stalker/death/b31.mp3",
"stalker/death/b32.mp3",
"stalker/death/b33.mp3",
"stalker/death/b34.mp3",
"stalker/death/b35.mp3",
"stalker/death/b36.mp3",
"stalker/death/b37.mp3",
"stalker/death/b38.mp3",
"stalker/death/b39.mp3",
"stalker/death/b40.mp3",
"stalker/death/b41.mp3",
"stalker/death/b42.mp3"
};
public OnPluginStart()
{
HookEvent("player_death", maslina);
}
public OnMapStart()
{
for (new i; i <= 43; i++)
{
PrecacheSound(aa[i]);
FormatEx(aa[i], PLATFORM_MAX_PATH, "sound/%s", aa[i]);
AddFileToDownloadsTable(aa[i]);
}
}
public maslina(Handle:event, const String:name[], bool:silent)
{
// if (GetClientTeam(client) != 2) return;
// if (GetRandomInt(0,1) != 0) return;
new client = GetClientOfUserId(GetEventInt(event, "userid"));
decl Float:pos[3];
GetClientAbsOrigin(client, pos);
EmitAmbientSound(aa[GetRandomInt(0, 43)], pos, client, SNDLEVEL_RAIDSIREN);
}
PHP:
#include <sdktools_sound>
#include <sdktools_stringtables>
new Handle: g_Cvar_Path,
Handle: g_Cvar_Count,
String: g_Str_Path[PLATFORM_MAX_PATH],
g_Int_Count;
public Plugin:myinfo =
{
name = "Ambient Death Sound's",
author = "Danyas",
version = "1.2"
};
public OnPluginStart()
{
HookEvent("player_death", maslina);
g_Cvar_Path = CreateConVar("sm_ambds_path", "stalker/death/", "Папка где находяться звуки для плагина");
g_Cvar_Count = CreateConVar("sm_ambds_count", "43", "Количество звуков в папке. Названия должны быть 0.mp3, 1.mp3 и т.д. Последнее число указать в этот квар.");
HookConVarChange(g_Cvar_Path, CvarChangeP);
HookConVarChange(g_Cvar_Count, CvarChangeC);
}
public CvarChangeC(Handle:convar, const String:oldValue[], const String:newValue[]) {g_Int_Count = StringToInt(newValue);}
public CvarChangeP(Handle:convar, const String:oldValue[], const String:newValue[]) {strcopy(g_Str_Path, PLATFORM_MAX_PATH, newValue);}
public OnMapStart()
{
for (new i; i <= g_Int_Count; i++)
{
decl String:buffer[PLATFORM_MAX_PATH];
FormatEx(buffer, PLATFORM_MAX_PATH, "%s%d.mp3", g_Str_Path, i);
PrecacheSound(buffer);
FormatEx(buffer, PLATFORM_MAX_PATH, "sound/%s", buffer);
AddFileToDownloadsTable(buffer);
}
}
public maslina(Handle:event, const String:name[], bool:silent)
{
// if (GetClientTeam(client) != 2) return;
// if (GetRandomInt(0,1) != 0) return;
new client = GetClientOfUserId(GetEventInt(event, "userid"));
decl Float:pos[3], String:buffer[PLATFORM_MAX_PATH];
GetClientAbsOrigin(client, pos);
FormatEx(buffer, PLATFORM_MAX_PATH, "sound/%s%d.mp3", g_Str_Path, GetRandomInt(0, g_Int_Count));
EmitAmbientSound(buffer, pos, client, SNDLEVEL_RAIDSIREN);
}
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