Всё правильно, я это и искал@Tallanvor, это не то что нужно: задержка перед началом следующего раунда.
@Kruzi, консольной команды окончания раунда по идее нету.
Поищи тут возможно найдешь.
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"competitive"
{
"maxplayers" "16"
"exec"
{
"exec" "gamemode_nixon.cfg"
}
"mapgroupsMP"
{
"mg_nixon" ""
}
}
}
}
}
"mapgroups"
{
"mg_nixon"
{
"name" "mg_nixon"
"maps"
{
"de_dust2" ""
"de_inferno" ""
"de_nuke" ""
"de_cbble" ""
"cs_italy" ""
"cs_office" ""
"de_train" ""
}
}
}
}
Ухх получилось, поменял все названия и значения на одинаковые, заработало. По сути моя мелкая ошибка, думал нейм, как титулка просто идет, чтобы знать, что есть что. Спасибо за наводку.@Nicson, смотри в лог консоли на момент смены мапы и старта сервера.
Обычно пишет, чего не хватает.
Ещё пара моментов:
Правь и пробуй.
"mg_nixon" "" // в кавычках должен быть порядковый номер, начиная с 0
"mg_allmaps"
{
"name" "mg_nixon" // не уверен, что это ошибка или нет, но в дефолтном конфиге название блока и значение поля "name" всегда одинаковое.
53 Как узнать, виден ли мой сервер в интернете?
<response>
<success>true</success>
"); vertical-align: bottom; height: 10px;"><servers>
"); vertical-align: bottom; height: 10px;"><server>
<addr>91.107.108.174:27015</addr>
<gmsindex>65534</gmsindex>
<appid>730</appid>
<gamedir>csgo</gamedir>
<region>-1</region>
<secure>true</secure>
<lan>false</lan>
<gameport>27015</gameport>
<specport>0</specport>
</server>
</servers>
</response>
mp_guardian_player_dist_max - 2000
mp_guardian_target_site - -1
mp_hostages_spawn_force_positions -
mp_hostages_spawn_same_every_round - 1
mp_guardian_bot_money_per_wave - 800
sv_disable_show_team_select_menu - 0
mp_hostages_max - 2
spec_replay_enable - 0
mp_round_restart_delay - 7.0
mp_coopmission_bot_difficulty_offset - 0
sv_duplicate_playernames_ok - 0
mp_anyone_can_pickup_c4 - 0
mp_c4_cannot_be_defused - 0
mp_c4timer - 40
mp_coopmission_mission_number - 0
weapon_reticle_knife_show - 0
mp_death_drop_c4 - 1
Executing dedicated server config file
Server logging enabled.
Server logging data to file logs/L000_000_000_000_27015_201610151415_000.log
L 10/15/2016 - 14:15:13: Log file started (file "logs/L000_000_000_000_27015_201610151415_000.log") (game "/home/gsk/serverfiles/csgo") (version "6548")
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 10/15/2016 - 14:15:13: server_cvar: "cash_player_bomb_defused" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_player_bomb_planted" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_player_damage_hostage" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_player_interact_with_hostage" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_player_killed_enemy_default" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_player_killed_enemy_factor" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_player_killed_hostage" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_player_killed_teammate" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_player_rescued_hostage" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_elimination_bomb_map" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_elimination_hostage_map_t" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_elimination_hostage_map_ct" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_hostage_interaction" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_loser_bonus" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_loser_bonus_consecutive_rounds" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_planted_bomb_but_defused" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_terrorist_win_bomb" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_win_by_defusing_bomb" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_win_by_hostage_rescue" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_win_by_time_running_out_hostage" "0"
L 10/15/2016 - 14:15:13: server_cvar: "cash_team_win_by_time_running_out_bomb" "0"
L 10/15/2016 - 14:15:13: server_cvar: "mp_freezetime" "5"
L 10/15/2016 - 14:15:13: server_cvar: "mp_maxrounds" "30"
L 10/15/2016 - 14:15:13: server_cvar: "mp_timelimit" "0"
L 10/15/2016 - 14:15:13: server_cvar: "sv_deadtalk" "1"
Stopping 0 worker threads
Starting 1 worker threads
1 threads. 1,113,959 ticks
Unknown command "rate"
L 10/15/2016 - 14:15:13: server_cvar: "mp_limitteams" "0"
exec: couldn't exec gamemode_casual_server.cfg
exec: couldn't exec server_last.cfg
PlayerModelInfo: missing terrorist models for map 35hp_angar. Adding the default model tm_phoenix.
PlayerModelInfo: missing counter-terrorist models for map 35hp_angar. Adding the default model ctm_st6.
PrecacheScriptSound 'Player.DamageHelmetOtherFar' failed, no such sound script entry
Commentary: Could not find commentary data file 'maps/35hp_angar_commentary.txt'.
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 730
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Setting breakpad minidump AppID = 740
Logging into Steam gameserver account with logon token '46DEA289xxxxxxxxxxxxxxxxxxxxxxxx'
Connection to Steam servers successful.
Public IP is 91.107.108.174.
Assigned persistent gameserver Steam ID [G:1:715077].
VAC secure mode is activated.
GC Connection established for server version 380, instance idx 1
Выдало такое, но не пускает на сервер] connect 91.107.108.174:27015
Connecting to public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Retrying public(91.107.108.174:27015) ...
Connection failed after 30 retries.
Кто то пробовал данный способ ? GitHub - C0nw0nk/SteamCMD-AutoUpdate-Any-Gameserver: Windows SteamCMD to autoupdate and install any game server steam cmd settings configurable lots of useful features. This batch script will keep your game servers automaticly updated updating intervals announce the server is shutting down for updates etc all configurable.@Napas, если смотреть на вариант А, то в теме на оленях есть такой ответ:
Поэтому хз, но думаю, что ничего не светит.
P.S. Хороший повод перейти на линь))
csgoserver: Counter-Strike: Global Offensive | вот, то что тебе нужно, даст тебе все что ты захочешь!Кто то пробовал данный способ ? GitHub - C0nw0nk/SteamCMD-AutoUpdate-Any-Gameserver: Windows SteamCMD to autoupdate and install any game server steam cmd settings configurable lots of useful features. This batch script will keep your game servers automaticly updated updating intervals announce the server is shutting down for updates etc all configurable.
Или этот GitHub - raziEiL/srcds_autoupdate: easy peasy lemon squeezy
На винде же планировщик задач есть, чё чувак гонит?)@andrey19992, а ничего, что чуваку под Винду надо?)