Как отключить NoBlock для определенного игрока

Z3R0M1ND

Участник
Сообщения
24
Реакции
1
Выставляю всем игрокам (по найденным докам)

PHP:
g_offsCollisionGroup = FindSendPropOffs("CBaseEntity", "m_CollisionGroup");
SetEntData(index, g_offsCollisionGroup, 2, 4, true);

Как отключить данное свойство?

Добавлено через 20 часов 46 минут
=/
 
Последнее редактирование:

vanbka9

Участник
Сообщения
14
Реакции
13
C-подобный:
enum Collision_Group_t
{
	COLLISION_GROUP_NONE  = 0,
	COLLISION_GROUP_DEBRIS,				// Collides with nothing but world and static stuff
	COLLISION_GROUP_DEBRIS_TRIGGER,		// Same as debris, but hits triggers
	COLLISION_GROUP_INTERACTIVE_DEB,	// Collides with everything except other interactive debris or debris
	COLLISION_GROUP_INTERACTIVE,		// Collides with everything except interactive debris or debris
	COLLISION_GROUP_PLAYER,
	COLLISION_GROUP_BREAKABLE_GLASS,
	COLLISION_GROUP_VEHICLE,
	COLLISION_GROUP_PLAYER_MOVEMENT,	// For HL2, same as Collision_Group_Player, for
										// TF2, this filters out other players and CBaseObjects
	COLLISION_GROUP_NPC,				// Generic NPC group
	COLLISION_GROUP_IN_VEHICLE,			// for any entity inside a vehicle
	COLLISION_GROUP_WEAPON,				// for any weapons that need collision detection
	COLLISION_GROUP_VEHICLE_CLIP,		// vehicle clip brush to restrict vehicle movement
	COLLISION_GROUP_PROJECTILE,			// Projectiles!
	COLLISION_GROUP_DOOR_BLOCKER,		// Blocks entities not permitted to get near moving doors
	COLLISION_GROUP_PASSABLE_DOOR,		// Doors that the player shouldn't collide with
	COLLISION_GROUP_DISSOLVING,			// Things that are dissolving are in this group
	COLLISION_GROUP_PUSHAWAY,			// Nonsolid on client and server, pushaway in player code

	COLLISION_GROUP_NPC_ACTOR,			// Used so NPCs in scripts ignore the player.
	COLLISION_GROUP_NPC_SCRIPTED		// USed for NPCs in scripts that should not collide with each other
};
По дефолту используется COLLISION_GROUP_PLAYER, т.е. тебе нужно в функции вместо "2" поставить "5"
 
Сверху Снизу